( teatimer ) |00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |80 @Controller &vector $2 &button $1 &key $1 |90 @Mouse &vector $2 &x $2 &y $1 &ylb $1 &state $1 &chord $1 &pad $4 &scrolly &scrolly-hb $1 &scrolly-lb $1 |c0 @DateTime &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 |000 @timeleft $2 @height $2 |100 @on-reset ( -> ) ( | meta ) ;meta #06 DEO2 ( | theme ) #f0f7 .System/r DEO2 #f0fc .System/g DEO2 #f0f8 .System/b DEO2 ( | vector ) ;on-frame .Screen/vector DEO2 ;on-mouse .Mouse/vector DEO2 ( | screen size ) #0078 .Screen/width DEO2 #0110 .Screen/height DEO2 BRK @on-frame-freeze ( -> ) [ LIT &lock $1 ] INCk ,&lock STR ?{ ;on-frame .Screen/vector DEO2 } BRK @on-frame ( -> ) .timeleft LDZ2 ORAk ?{ POP2 BRK } [ LIT2 40 &f $1 ] INCk ,&f STR NEQ ?{ [ LIT2 00 _&f ] STR #0001 SUB2 DUP2 ORAk ?{ } } POP2 BRK @on-mouse ( -> ) #4100 [ LIT2 00 -Mouse/state ] DEI NEQ #30 SFT2 ;hand-icn ADD2 .Mouse/state DEI ?{ BRK } ( | down ) .Mouse/y DEI2 #0010 SUB2 DUP2 #00f0 GTH2 ?{ DUP2 #22 SFT2 } POP2 BRK @meta 00 ( name ) "Teatime 0a ( details ) "A 20 "Countdown 20 "Timer 0a ( author ) "By 20 "Dave 20 "Van 20 "Ee 0a ( date ) "24 20 "Jul 20 "2024 $1 ( elements ) 00 ( @|core ) @ ( -- ) ( bell ) #0718 DEO JMP2r @ ( -- ) ;on-frame-freeze .Screen/vector DEO2 #c0 ;on-frame-freeze/lock STA JMP2r @ ( distance* -- ) #00f0 SWP2 SUB2 #02 SFT2 #000f MUL2 @ ( seconds* -- ) DUP2 .timeleft LDZ2 EQU2 ?{ .timeleft STZ2 ! } POP2 JMP2r ( @|drawing ) @ ( -- ) ( >> ) @ ( -- ) [ LIT2 00 -Screen/auto ] DEO #00f1 #0000 &>l ( -- ) ( | every 5th ) DUP #03 AND ?{ DUP2 #0009 ADD2 .Screen/y DEO2 #0030 .Screen/x DEO2 DUP #02 SFT #03 AND #00 EQU #00 SWP #30 SFT2 ;mark-icn ADD2 .Screen/addr DEO2 [ LIT2 05 -Screen/sprite ] DEO } INC2 GTH2k ?&>l POP2 POP2 JMP2r @ ( -- ) #003c .Screen/x DEO2 #00a9 .Screen/y DEO2 ;dict/min5 #003c .Screen/x DEO2 #0059 .Screen/y DEO2 ;dict/min10 #003c .Screen/x DEO2 #000d .Screen/y DEO2 ;dict/min15 ( >> ) @ ( addr* -- ) [ LIT2 15 -Screen/auto ] DEO &>while ( -- ) LDAk INC2 LDAk ?&>while POP2 JMP2r @ ( -- ) #003c .Screen/x DEO2 #00f5 .Screen/y DEO2 [ LIT2 15 -Screen/auto ] DEO .timeleft LDZ2 ORAk ?{ POP2 ;dict/min0 ! } ( | minutes ) ( x0 ) DUP2 #0258 DIV2 NIP DUP #00 EQU ?{ DUP [ LIT "0 ] ADD } POP ( 0x ) DUP2 #003c DIV2 NIP ( : ) [ LIT ": ] ( | seconds ) ( x0 ) DUP2 #003c DIV2k MUL2 SUB2 #000a DIV2 NIP ( 0x ) #000a DIV2k MUL2 SUB2 NIP ( >> ) @ ( -- ) #0a DIVk MUL SUB [ LIT "0 ] ADD ( >> ) @ ( char -- ) #20 SUB #00 SWP ( addr ) DUP2 #50 SFT2 ;font/glyphs ADD2 .Screen/addr DEO2 ( move ) ;font ADD2 LDA #00 SWP .Screen/x DEI2 ADD2 ( draw ) [ LIT2 01 -Screen/sprite ] DEOk DEO .Screen/x DEO2 JMP2r @ ( -- ) ;halftone-icn .Screen/addr DEO2 ( | top ) #0010 .Screen/x DEO2 #0010 .Screen/y DEO2 [ LIT2 f1 -Screen/auto ] DEO [ LIT2 01 -Screen/sprite ] DEOk DEOk DEOk DEO ( | bottom ) #0010 .Screen/x DEO2 #0090 .Screen/y DEO2 [ LIT2 d1 -Screen/auto ] DEO [ LIT2 01 -Screen/sprite ] DEOk DEOk DEOk DEO ( >> ) @ ( -- ) ( y2 ) .Screen/height DEI2 #0010 SUB2 ( y1 ) #0100 .timeleft LDZ2 #000f DIV2 #20 SFT2 SUB2 ( | paint ) [ LIT2 32 -Screen/auto ] DEO ;line-icn .Screen/addr DEO2 #0010 .Screen/x DEO2 ( | fill ) [ LIT2r 05 -Screen/sprite ] &>l ( -- ) DUP2 .Screen/y DEO2 DEOkr INC2 GTH2k ?&>l POP2 POP2 POP2r JMP2r @ ( color addr* -- ) [ LIT2 00 -Screen/auto ] DEO ;fill-icn .Screen/addr DEO2 #40 .Screen/addr DEO2 .Mouse/x DEI2 ,/x STR2 .Mouse/y DEI2 ,/y STR2 ( >> ) @ ( color -- ) [ LIT2 &x $2 ] .Screen/x DEO2 [ LIT2 &y $2 ] .Screen/y DEO2 .Screen/sprite DEO JMP2r ( @|assets ) @dict &min0 "Done. $1 &min5 "5 20 "Min $1 &min10 "10 20 "Min $1 &min15 "15 20 "Min $1 ~assets.tal