( uxnemu shaviankb.rom | listener ) |00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1 |10 @Console &vector $2 &read $1 &pad $4 &type $1 &write $1 &error $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |90 @Mouse &vector $2 &x $2 &y $2 &state $1 &chord $1 &pad $4 &scrolly &scrolly-hb $1 &scrolly-lb $1 |0000 @hover $2 |0100 @on-reset ( -> ) #9c0f .System/r DEO2 #7c0f .System/g DEO2 #de0f .System/b DEO2 #0130 .Screen/width DEO2 #00d0 .Screen/height DEO2 ;on-mouse .Mouse/vector DEO2 ( #010e DEO ) BRK @on-mouse ( -> ) [ LIT2 00 -Mouse/state ] DEI NEQ #42 ADD ;pointer-icn .Mouse/state DEI ?on-mouse-down ( | hover ) get-mouse-key BRK @on-mouse-down ( -> ) BRK ( @|core ) @ ( id* -- ) DUP2 .hover LDZ2 EQU2 ?{ .hover STZ2 JMP2r } POP2 JMP2r @get-mouse-key ( -- id* ) ( x ) .Mouse/x DEI2 #0008 SUB2 #05 SFT2 ( y ) .Mouse/y DEI2 #0008 SUB2 #0030 DIV2 #0009 MUL2 ADD2 ( last2 ) DUP #22 LTH ?{ #0004 SUB2 JMP2r } ( space ) DUP #1d SUB #04 GTH ?{ POP2 #001d } JMP2r @ ( id* -- ) DUP2 #0009 DIV2 #0030 MUL2 #0008 ADD2 .Screen/y DEO2 DUP #1e NEQ ?{ POP2 #0007 } DUP #1f NEQ ?{ POP2 #0008 } #0009 DIV2k MUL2 SUB2 #0020 MUL2 #0008 ADD2 .Screen/x DEO2 JMP2r @ ( x* y* w h sprite* -- ) .Screen/addr DEO2 ,&h STR ,&w STR DUP2 .Screen/y DEO2 ,&y STR2 DUP2 .Screen/x DEO2 ,&x STR2 #01 .Screen/auto DEO #81 .Screen/sprite DEO ,&next JSR [ LIT &w $1 ] ,&repeat JSR #02 .Screen/auto DEO ,&next JSR #81 .Screen/sprite DEO ,&next JSR [ LIT &h $1 ] ,&repeat JSR ( left ) [ LIT2 &y $2 ] #0008 ADD2 .Screen/y DEO2 [ LIT2 &x $2 ] .Screen/x DEO2 ,&next JSR ,&h LDR ,&repeat JSR #01 .Screen/auto DEO ,&next JSR #81 .Screen/sprite DEO ,&next JSR ,&w LDR ,&repeat JSR ,&next JSR #81 .Screen/sprite DEO ( fill ) ,&next JSR ,&x LDR2 #0008 ADD2 .Screen/x DEO2 ,&y LDR2 #0008 ADD2 .Screen/y DEO2 JMP2r &next .Screen/addr DEI2k #0010 ADD2 ROT DEO2 JMP2r &repeat #00 &repeat-loop #81 .Screen/sprite DEO INC GTHk ?&repeat-loop POP2 JMP2r @ ( -- ) #0020 #0000 &l ( -- ) DUP2 #00 INC2 GTH2k ?&l POP2 POP2 JMP2r @ ( id* state -- ) POP DUP2 DUP #1d EQU ? #0006 MUL2 ;layout ADD2 ( ) STH2k #0004 ADD2 LDA2 ( ) STH2kr #0002 ADD2 LDA2 ( ) STH2r LDA2 JMP2r @ ( addr* -- ) .Screen/addr DEO2 [ LIT2 15 -Screen/auto ] DEO [ LIT2 0a -Screen/sprite ] DEO JMP2r @ ( a* b* c* -- ) .Screen/x DEI2k #0002 SUB2 ROT DEO2 .Screen/y DEI2k #0024 SUB2 ROT DEO2 ( | a ) .Screen/x DEI2k #0002 SUB2 ROT DEO2 .Screen/y DEI2k #000c ADD2 ROT DEO2 ( | b ) .Screen/x DEI2k #0002 SUB2 ROT DEO2 .Screen/y DEI2k #000c ADD2 ROT DEO2 ( | c ) .Screen/x DEI2k #0006 ADD2 ROT DEO2 .Screen/y DEI2k #001c SUB2 ROT DEO2 JMP2r @ ( id* -- ) .Screen/x DEI2 .Screen/y DEI2 #1204 ;btn-chr ;fill-icn .Screen/addr DEO2 [ LIT2 31 -Screen/auto ] DEO #03ee POP2 JMP2r @ ( -- ) .Screen/x DEI2 .Screen/y DEI2 #0204 ;btn-chr ;fill-icn .Screen/addr DEO2 [ LIT2 12 -Screen/auto ] DEO [ LIT2 03 -Screen/sprite ] DEOk DEOk DEOk DEO JMP2r @ ( color times -- ) OVR .Screen/sprite DEO INC DUP ? POP2 JMP2r @ ( color addr* -- ) [ LIT2 00 -Screen/auto ] DEO ;fill-icn .Screen/addr DEO2 #40 .Mouse/x DEI2 ,/x STR2 .Mouse/y DEI2 ,/y STR2 .Screen/addr DEO2 @ ( color -- ) [ LIT2 &x $2 ] .Screen/x DEO2 [ LIT2 &y $2 ] .Screen/y DEO2 .Screen/sprite DEO JMP2r ( @|stdlib ) @ ( short* -- ) SWP /b &b ( -- ) DUP #04 SFT /c &c ( -- ) #0f AND DUP #09 GTH #27 MUL ADD [ LIT "0 ] ADD #18 DEO JMP2r ~assets.tal