( wireworld electron head<3>, becomes electron tail<2> electron tail<2>, becomes conductor<1> conductor<1>, becomes electron head<3> if there are exactly 1 or 2 electron heads around it. ) |00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |80 @Controller &vector $2 &button $1 &key $1 &func $1 |90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2 |0000 @color $1 @pointer &x $2 &y $2 @timer &play $1 ( @|vectors ) |0100 ( -> ) ( theme ) #0ff2 .System/r DEO2 #0d46 .System/g DEO2 #006f .System/b DEO2 ( size ) #0200 .Screen/width DEO2 #0200 .Screen/height DEO2 ( vectors ) ;on-frame .Screen/vector DEO2 ;on-mouse .Mouse/vector DEO2 ;on-button .Controller/vector DEO2 ( setup ) #01 .timer/play STZ #01 set-color ( start ) ;world ;get-addr/current STA2 #1000 ;run/future STA2 redraw BRK @on-frame ( -> ) .Mouse/state DEI #00 EQU [ JMP BRK ] .timer/play LDZ [ JMP BRK ] ( every 4th ) [ LIT &f $1 ] INCk ,&f STR #03 AND ?&no-run run &no-run BRK @on-mouse ( -> ) ;pointer-icn .Screen/addr DEO2 ( clear last cursor ) .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 #40 .Screen/sprite DEO ( draw new cursor ) .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 #40 .color LDZ ADD .Screen/sprite DEO ( paint ) .Mouse/state DEI ?&down BRK &down ( -> ) .Mouse/y DEI2 #03 SFT2 NIP #02 NEQ ?&no-menu .Mouse/x DEI2 #03 SFT2 NIP DUP #02 NEQ ?&no-color1 #01 set-color &no-color1 DUP #03 NEQ ?&no-color2 #02 set-color &no-color2 DUP #04 NEQ ?&no-color3 #03 set-color &no-color3 DUP #06 NEQ ?&no-toggle .timer/play LDZk #00 EQU SWP STZ #00 .Mouse/state DEO draw-ui &no-toggle POP &no-menu ( color ) .color LDZ .Mouse/state DEI #01 GTH #00 EQU MUL ( cell* ) .Mouse/x DEI2 #03 SFT2 .Mouse/y DEI2 #03 SFT2 make-addr STA redraw BRK @on-button ( -> ) .Controller/button DEI [ #01 ] NEQk NIP ?&no-a #01 set-color &no-a [ #02 ] NEQk NIP ?&no-b #02 set-color &no-b [ #04 ] NEQk NIP ?&no-select #03 set-color &no-select [ #08 ] NEQk NIP ?&no-start ;world #2000 mclr redraw &no-start POP ( space ) .Controller/key DEI #20 NEQ ?&no-space .timer/play LDZk #00 EQU SWP STZ &no-space BRK ( @|core ) @set-color ( color -- ) .color STZ .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 ;pointer-icn .Screen/addr DEO2 #40 .color LDZ ADD .Screen/sprite DEO #00 .Mouse/state DEO JMP2r @run ( -- ) #4000 &ver STHk #4000 &hor ( x,y ) DUP STHkr ( cell ) DUP2 get-addr STH2k LDA ( transform ) transform STH2r [ LIT2 &future $2 ] ADD2 STA INC GTHk ?&hor POP2 POPr INC GTHk ?&ver POP2 ( Swap worlds ) ;get-addr/current LDA2k ;run/future LDA2 STH2k ADD2 SWP2 STA2 #0000 STH2r SUB2 ;run/future STA2 !redraw @get-addr ( x y -- addr* ) #00 SWP #60 SFT2 ROT #00 SWP ADD2 [ LIT2 ¤t $2 ] ADD2 JMP2r @transform ( xy cell -- cell ) DUP ?&no-null NIP NIP JMP2r &no-null DUP #03 NEQ ?&no-head POP POP2 #02 JMP2r &no-head DUP #02 NEQ ?&no-tail POP POP2 #01 JMP2r &no-tail DUP #01 NEQ ?&no-cond POP LITr 00 DUP2 #01 SUB get-addr ( tl ) #0001 SUB2 LDAk #03 NEQ JMP INCr ( tc ) INC2 LDAk #03 NEQ JMP INCr ( tr ) INC2 LDA #03 NEQ JMP INCr DUP2 get-addr ( ml ) #0001 SUB2 LDAk #03 NEQ JMP INCr ( mr ) INC2 INC2 LDA #03 NEQ JMP INCr INC get-addr ( bl ) #0001 SUB2 LDAk #03 NEQ JMP INCr ( bc ) INC2 LDAk #03 NEQ JMP INCr ( br ) INC2 LDA #03 NEQ JMP INCr STHkr #02 EQU STHr #01 EQU ORA DUP ADD INC JMP2r &no-cond ( unknown ) NIP NIP JMP2r @mclr ( addr* len* -- ) OVR2 ADD2 SWP2 &loop STH2k #00 STH2r STA INC2 GTH2k ?&loop POP2 POP2 JMP2r @make-addr ( x* y* -- addr* ) #60 SFT2 ADD2 ;get-addr/current LDA2 ADD2 JMP2r ( @|drawing ) @redraw ( -- ) ;cell-icn .Screen/addr DEO2 [ LIT2 01 -Screen/auto ] DEO #0000 DUP2 .Screen/x DEO2 .Screen/y DEO2 #1000 #0000 &l ( x ) DUP2 #003f AND2 ( y ) OVR2 #06 SFT2 make-addr LDA .Screen/sprite DEO INCk #3f AND ?&no-bound #0000 .Screen/x DEO2 .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2 &no-bound INC2 GTH2k ?&l POP2 POP2 @draw-ui ( -- ) ( colors ) [ LIT2 01 -Screen/auto ] DEO #0010 DUP2 .Screen/x DEO2 .Screen/y DEO2 ;cell-icn .Screen/addr DEO2 [ LIT2 01 -Screen/sprite ] DEO [ LIT2 02 -Screen/sprite ] DEO [ LIT2 03 -Screen/sprite ] DEO ( toggle ) #0030 .Screen/x DEO2 ;toggle-icn [ LIT2 00 -timer/play ] LDZ #30 SFT2 ADD2 .Screen/addr DEO2 [ LIT2 01 -Screen/sprite ] DEO JMP2r ( @|assets ) @pointer-icn [ 80c0 e0f0 f8e0 1000 ] @cell-icn [ 7cfe fefe fefe 7c00 ] @toggle-icn [ 6666 6666 6666 6600 4666 767e 7666 4600 ] ( I live in the atom with the happy protons and neutrons. I'm also so negative all the freakin time. What do I do? How do I find peace? ) @world