204 lines
4.3 KiB
Tal
204 lines
4.3 KiB
Tal
( teatimer )
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|00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|80 @Controller &vector $2 &button $1 &key $1
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|90 @Mouse &vector $2 &x $2 &y $1 &ylb $1 &state $1 &chord $1 &pad $4 &scrolly &scrolly-hb $1 &scrolly-lb $1
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|c0 @DateTime &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1
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|000
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@timeleft $2
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@height $2
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|100
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@on-reset ( -> )
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( | meta )
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;meta #06 DEO2
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( | theme )
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#f0f7 .System/r DEO2
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#f0fc .System/g DEO2
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#f0f8 .System/b DEO2
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( | vector )
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;on-frame .Screen/vector DEO2
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;on-mouse .Mouse/vector DEO2
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( | screen size )
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#0078 .Screen/width DEO2
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#0110 .Screen/height DEO2
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<redraw>
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BRK
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@on-frame-freeze ( -> )
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[ LIT &lock $1 ] INCk ,&lock STR
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?{ ;on-frame .Screen/vector DEO2 }
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BRK
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@on-frame ( -> )
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.timeleft LDZ2 ORAk ?{ POP2 BRK }
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[ LIT2 40 &f $1 ] INCk ,&f STR
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NEQ ?{
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[ LIT2 00 _&f ] STR
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#0001 SUB2 DUP2 <set-seconds>
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ORAk ?{ <ring> } }
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POP2 BRK
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@on-mouse ( -> )
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#4100 [ LIT2 00 -Mouse/state ] DEI NEQ #30 SFT2 ;hand-icn ADD2 <update-cursor>
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.Mouse/state DEI ?{ BRK }
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( | down )
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<freeze-timer>
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.Mouse/y DEI2 #0010 SUB2 DUP2 #00f0 GTH2 ?{ DUP2 #22 SFT2 <set-height> }
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POP2 BRK
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@meta 00
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( name ) "Teatime 0a
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( details ) "A 20 "Countdown 20 "Timer 0a
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( author ) "By 20 "Dave 20 "Van 20 "Ee 0a
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( date ) "24 20 "Jul 20 "2024 $1
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( elements ) 00
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(
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@|core )
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@<ring> ( -- )
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( bell ) #0718 DEO
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JMP2r
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@<freeze-timer> ( -- )
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;on-frame-freeze .Screen/vector DEO2
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#c0 ;on-frame-freeze/lock STA
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JMP2r
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@<set-height> ( distance* -- )
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#00f0 SWP2 SUB2 #02 SFT2 #000f MUL2
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@<set-seconds> ( seconds* -- )
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DUP2 .timeleft LDZ2 EQU2 ?{ .timeleft STZ2
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<draw-remains> !<redraw-bar> }
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POP2 JMP2r
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(
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@|drawing )
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@<redraw> ( -- )
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<redraw-bar>
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<draw-labels>
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( >> )
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@<draw-markers> ( -- )
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[ LIT2 00 -Screen/auto ] DEO
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#00f1 #0000
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&>l ( -- )
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( | every 5th )
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DUP #03 AND ?{
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DUP2 #0009 ADD2 .Screen/y DEO2
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#0030 .Screen/x DEO2
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DUP #02 SFT #03 AND #00 EQU #00 SWP #30 SFT2 ;mark-icn ADD2 .Screen/addr DEO2
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[ LIT2 05 -Screen/sprite ] DEO }
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INC2 GTH2k ?&>l
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POP2 POP2 JMP2r
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@<draw-labels> ( -- )
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#003c .Screen/x DEO2
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#00a9 .Screen/y DEO2
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;dict/min5 <draw-uf2>
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#003c .Screen/x DEO2
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#0059 .Screen/y DEO2
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;dict/min10 <draw-uf2>
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#003c .Screen/x DEO2
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#000d .Screen/y DEO2
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;dict/min15
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( >> )
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@<draw-uf2> ( addr* -- )
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[ LIT2 15 -Screen/auto ] DEO
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&>while ( -- )
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LDAk <draw-char>
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INC2 LDAk ?&>while
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POP2 JMP2r
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@<draw-remains> ( -- )
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#003c .Screen/x DEO2
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#00f5 .Screen/y DEO2
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[ LIT2 15 -Screen/auto ] DEO
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.timeleft LDZ2 ORAk ?{ POP2 ;dict/min0 !<draw-uf2> }
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( | minutes )
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( x0 ) DUP2 #0258 DIV2 NIP DUP #00 EQU ?{
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DUP [ LIT "0 ] ADD <draw-char> }
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POP
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( 0x ) DUP2 #003c DIV2 NIP <draw-uf2-dec>
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( : ) [ LIT ": ] <draw-char>
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( | seconds )
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( x0 ) DUP2 #003c DIV2k MUL2 SUB2 #000a DIV2 NIP <draw-uf2-dec>
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( 0x ) #000a DIV2k MUL2 SUB2 NIP
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( >> )
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@<draw-uf2-dec> ( -- )
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#0a DIVk MUL SUB [ LIT "0 ] ADD
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( >> )
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@<draw-char> ( char -- )
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#20 SUB #00 SWP
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( addr ) DUP2 #50 SFT2 ;font/glyphs ADD2 .Screen/addr DEO2
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( move ) ;font ADD2 LDA #00 SWP .Screen/x DEI2 ADD2
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( draw ) [ LIT2 01 -Screen/sprite ] DEOk DEO
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.Screen/x DEO2
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JMP2r
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@<redraw-bar> ( -- )
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;halftone-icn .Screen/addr DEO2
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( | top )
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#0010 .Screen/x DEO2
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#0010 .Screen/y DEO2
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[ LIT2 f1 -Screen/auto ] DEO
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[ LIT2 01 -Screen/sprite ] DEOk DEOk DEOk DEO
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( | bottom )
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#0010 .Screen/x DEO2
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#0090 .Screen/y DEO2
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[ LIT2 d1 -Screen/auto ] DEO
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[ LIT2 01 -Screen/sprite ] DEOk DEOk DEOk DEO
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( >> )
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@<draw-bar> ( -- )
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( y2 ) .Screen/height DEI2 #0010 SUB2
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( y1 ) #0100 .timeleft LDZ2 #000f DIV2 #20 SFT2 SUB2
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( | paint )
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[ LIT2 32 -Screen/auto ] DEO
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;line-icn .Screen/addr DEO2
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#0010 .Screen/x DEO2
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( | fill )
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[ LIT2r 05 -Screen/sprite ]
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&>l ( -- )
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DUP2 .Screen/y DEO2
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DEOkr
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INC2 GTH2k ?&>l
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POP2 POP2 POP2r JMP2r
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@<update-cursor> ( color addr* -- )
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[ LIT2 00 -Screen/auto ] DEO
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;fill-icn .Screen/addr DEO2
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#40 <draw-cursor>
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.Screen/addr DEO2
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.Mouse/x DEI2 ,<draw-cursor>/x STR2
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.Mouse/y DEI2 ,<draw-cursor>/y STR2
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( >> )
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@<draw-cursor> ( color -- )
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[ LIT2 &x $2 ] .Screen/x DEO2
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[ LIT2 &y $2 ] .Screen/y DEO2
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.Screen/sprite DEO
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JMP2r
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(
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@|assets )
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@dict
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&min0 "Done. $1
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&min5 "5 20 "Min $1
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&min10 "10 20 "Min $1
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&min15 "15 20 "Min $1
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~assets.tal
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