uxn-utils/gui/shaviankb/shaviankb.tal

109 lines
2.5 KiB
Tal

( uxnemu shaviankb.rom | listener )
|00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1
|10 @Console &vector $2 &read $1 &pad $4 &type $1 &write $1 &error $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &chord $1 &pad $4 &scrolly &scrolly-hb $1 &scrolly-lb $1
|0100
@on-reset ( -> )
#9c0f .System/r DEO2
#7c0f .System/g DEO2
#de0f .System/b DEO2
#0120 .Screen/width DEO2
#00c0 .Screen/height DEO2
;on-mouse .Mouse/vector DEO2
<draw-keyboard>
( #010e DEO ) BRK
@on-mouse ( -> )
[ LIT2 00 -Mouse/state ] DEI NEQ #42 ADD ;pointer-icn <update-pointer>
BRK
@<set-position> ( id* -- )
DUP2 #0009 DIV2 #0030 MUL2 .Screen/y DEO2
DUP #1e NEQ ?{ POP2 #0007 }
DUP #1f NEQ ?{ POP2 #0008 }
#0009 DIV2k MUL2 SUB2 #0020 MUL2 .Screen/x DEO2
JMP2r
@<draw-keyboard> ( -- )
#0020 #0000
&l ( -- )
DUP2 <set-position>
DUP2 #0006 MUL2 ;layout ADD2
( ) STH2k #0004 ADD2 LDA2
( ) STH2kr #0002 ADD2 LDA2
( ) STH2r LDA2 <draw-key>
( ) INC2 GTH2k ?&l
POP2 POP2 JMP2r
@<draw-glyph> ( addr* -- )
.Screen/addr DEO2
[ LIT2 15 -Screen/auto ] DEO
[ LIT2 0a -Screen/sprite ] DEO
JMP2r
@<draw-key> ( a* b* c* -- )
<draw-button>
.Screen/x DEI2k #0006 ADD2 ROT DEO2
.Screen/y DEI2k #0004 ADD2 ROT DEO2
( | a )
<draw-glyph>
.Screen/x DEI2k #0002 SUB2 ROT DEO2
.Screen/y DEI2k #000c ADD2 ROT DEO2
( | b )
<draw-glyph>
.Screen/x DEI2k #0002 SUB2 ROT DEO2
.Screen/y DEI2k #000c ADD2 ROT DEO2
( | c )
<draw-glyph>
.Screen/x DEI2k #0006 ADD2 ROT DEO2
.Screen/y DEI2k #001c SUB2 ROT DEO2
JMP2r
@<draw-button> ( -- )
.Screen/x DEI2 .Screen/y DEI2
( | draw )
[ LIT2 36 -Screen/auto ] DEO
;button-icn/top .Screen/addr DEO2
[ LIT2 81 -Screen/sprite ] DEOk DEOk
( ) ;button-icn/middle .Screen/addr DEO2
DEOk
( ) ;button-icn/middle .Screen/addr DEO2
DEOk
( ) ;button-icn/middle .Screen/addr DEO2
DEOk DEO
.Screen/y DEO2
.Screen/x DEO2
JMP2r
@<update-pointer> ( color addr* -- )
[ LIT2 00 -Screen/auto ] DEO
;fill-icn .Screen/addr DEO2
#40 <draw-pointer>
.Mouse/x DEI2 ,<draw-pointer>/x STR2
.Mouse/y DEI2 ,<draw-pointer>/y STR2
.Screen/addr DEO2
@<draw-pointer> ( color -- )
[ LIT2 &x $2 ] .Screen/x DEO2
[ LIT2 &y $2 ] .Screen/y DEO2
.Screen/sprite DEO
JMP2r
(
@|stdlib )
@<phex> ( short* -- )
SWP <phex>/b
&b ( -- )
DUP #04 SFT <phex>/c
&c ( -- )
#0f AND DUP #09 GTH #27 MUL ADD [ LIT "0 ] ADD #18 DEO
JMP2r
~assets.tal