uxn/projects/examples/gui.wallpaper.usm

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;scroll { x 2 y 2 wait 1 }
( devices )
|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 string 2 }
|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
|0130 ;Audio { wave 2 envelope 2 pad 4 volume 1 pitch 1 play 1 value 2 delay 2 finish 1 }
|0140 ;Controller { vector 2 button 1 key 1 }
|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
|0170 ;File { vector 2 result 2 offset 2 pad 2 name 2 length 2 load 2 save 2 }
|01a0 ;DateTime { year 2 month 1 day 1 hour 1 minute 1 second 1 dotw 1 doty 2 isdst 1 refresh 1 }
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|0200
#90ff =System.r #9000 =System.g #900f =System.b
#08e0 ~Screen.width #0001 SFT2 SUB2 =scroll.x
#09b0 =scroll.y
,frame =Screen.vector
#30 =scroll.wait
BRK
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@frame ( -> )
#ffff
$loop
DUP2 ^row JSR
#0001 ADD2
DUP2 ~Screen.height LTH2 ^$loop JNZ
POP2
~scroll.wait ^$noscroll JNZ
~scroll.y #0001 ADD2 =scroll.y
BRK
$noscroll
~scroll.wait #01 SUB =scroll.wait
BRK
@row ( y* -- )
DUP2 =Screen.y
~scroll.y ADD2
~Screen.width
$loop
#0001 SUB2
OVR2 OVR2 ~scroll.x ADD2 EOR2 DUP2 #0013 DIV2 #0013 MUL2 SUB2
DUP #00 EQU ^$draw JNZ
DUP #05 EQU ^$draw JNZ
POP2
$rest
DUP2 ORA ^$loop JNZ
POP2 POP2
JMP2r
#15 =Screen.color
JMP2r
$draw
OVR2 =Screen.x
#05 ADD =Screen.color
~Screen.y
DUP2 #0001 ADD2 =Screen.y
#00 =Screen.color
=Screen.y
POP
^$rest JMP