uxn/projects/software/calc.tal

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Tal
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( a simple calculator )
%+ { ADD } %- { SUB } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%4/ { #02 SFT }
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%4* { #20 SFT }
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%2** { #10 SFT2 } %2// { #01 SFT2 }
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%4** { #20 SFT2 }
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%8** { #30 SFT2 } %8// { #03 SFT2 }
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%10** { #40 SFT2 } %10// { #04 SFT2 }
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%4MOD { #03 AND }
%DEBUG { ;print-hex/byte JSR2 #0a .Console/write DEO }
%DEBUG2 { ;print-hex/short JSR2 #0a .Console/write DEO }
%RTN { JMP2r }
%SWP2? { #01 JCN SWP2 }
%BRK? { #01 JCN BRK }
%TOS { #00 SWP }
( devices )
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|80 @Controller [ &vector $2 &button $1 &key $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|a0 @File [ &vector $2 &success $2 &offset-hs $2 &offset-ls $2 &name $2 &length $2 &load $2 &save $2 ]
|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
( variables )
|0000
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@input
&length $1 &value $2
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@center
&x $2 &y $2
@rect
&x1 $2 &y1 $2 &x2 $2 &y2 $2
@pointer
&x $2 &y $2 &lastx $2 &lasty $2 &state $1
@keypad-frame
&x $2 &y $2 &x2 $2 &y2 $2
@modpad-frame
&x $2 &y $2
( program )
|0100 ( -> )
( theme )
#0fef .System/r DEO2
#0fc5 .System/g DEO2
#0f25 .System/b DEO2
( center )
.Screen/width DEI2 2// .center/x STZ2
.Screen/height DEI2 2// .center/y STZ2
.center/x LDZ2 #0028 --
DUP2 .keypad-frame/x STZ2
#0040 ++ .keypad-frame/x2 STZ2
.center/y LDZ2 #0020 --
DUP2 .keypad-frame/y STZ2
#0040 ++ .keypad-frame/y2 STZ2
.keypad-frame/x LDZ2 #0040 ++ .modpad-frame/x STZ2
.keypad-frame/y LDZ2 .modpad-frame/y STZ2
;on-mouse .Mouse/vector DEO2
;redraw JSR2
BRK
@on-mouse ( -> )
;pointer_icn .Screen/addr DEO2
( clear last cursor )
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
#40 .Screen/sprite DEO
( record pointer positions )
.Mouse/x DEI2 .pointer/x STZ2
.Mouse/y DEI2 .pointer/y STZ2
( draw new cursor )
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
#41 .Mouse/state DEI #01 = + .Screen/sprite DEO
.Mouse/state DEI BRK?
.Mouse/x DEI2
.Mouse/y DEI2
.keypad-frame
;within-rect JSR2 ;click-keypad JCN2
BRK
@click-keypad ( -> )
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( get key )
.Mouse/x DEI2 .keypad-frame/x LDZ2 -- 10// 4MOD
.Mouse/y DEI2 .keypad-frame/y LDZ2 -- 10// 4**
++ ;keypad/layout ++ LDA ;push-key JSR2
( release mouse ) #00 .Mouse/state DEO
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BRK
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@push-key ( key -- )
TOS .input/value LDZ2 #40 SFT2 ++ .input/value STZ2
.input/length LDZ INC .input/length STZ
;draw-value JSR2
RTN
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@redraw ( -- )
;draw-keypad JSR2
;draw-modpad JSR2
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;draw-value JSR2
RTN
@draw-value ( -- )
.center/y LDZ2 #0030 -- .Screen/y DEO2
#04 #00
&loop
( x ) DUP TOS 8** .center/x LDZ2 SWP2 -- .Screen/x DEO2
( value ) STHk .input/value LDZ2 STHr 4* SFT2 #000f AND2
( value glyph ) 8** ;font-hex ++ .Screen/addr DEO2
#01 .Screen/sprite DEO
INC GTHk ,&loop JCN
POP2
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RTN
@draw-keypad ( -- )
( auto x addr ) #05 .Screen/auto DEO
#10 #00
&loop
( color ) DUP TOS ;keypad/color ++ LDA STH
( layout ) DUP TOS ;keypad/layout ++ LDA
( layout addr ) TOS 8** ;font-hex ++ STH2
( x ) DUP 4MOD TOS 10** STH2
( y ) DUP 4/ TOS 10**
( origin-x ) STH2r .keypad-frame/x LDZ2 ++ SWP2
( origin-y ) .keypad-frame/y LDZ2 ++
STH2r STHr ;draw-key JSR2
INC GTHk ,&loop JCN
POP2
( auto none ) #00 .Screen/auto DEO
RTN
@draw-modpad ( -- )
( auto x addr ) #05 .Screen/auto DEO
#04 #00
&loop
( color ) DUP TOS ;modpad/color ++ LDA STH
( layout ) DUP TOS 8** ;mod-icns ++ STH2
( x ) #0000 STH2
( y ) DUP TOS 10**
( origin-x ) STH2r .modpad-frame/x LDZ2 ++ SWP2
( origin-y ) .modpad-frame/y LDZ2 ++
STH2r STHr ;draw-key JSR2
INC GTHk ,&loop JCN
POP2
( auto none ) #00 .Screen/auto DEO
RTN
@draw-key ( x* y* glyph* color -- )
( frame )
STH STH2 ROTr
.Screen/y DEO2
.Screen/x DEO2
;key-icns/bg .Screen/addr DEO2
STHkr .Screen/sprite DEO
STHkr .Screen/sprite DEO
.Screen/x DEI2 #0010 -- .Screen/x DEO2
.Screen/y DEI2 #0008 ++ .Screen/y DEO2
STHkr .Screen/sprite DEO
STHkr .Screen/sprite DEO
( glyph )
ROTr ROTr STH2r .Screen/addr DEO2
.Screen/x DEI2 #000c -- .Screen/x DEO2
.Screen/y DEI2 #0005 -- .Screen/y DEO2
STHr #04 MUL .Screen/sprite DEO
RTN
@within-rect ( x* y* rect -- flag )
STH
( y < rect.y1 ) DUP2 STHkr #02 ADD LDZ2 LTH2 ,&skip JCN
( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN
SWP2
( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN
( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
POP2 POP2 POPr
#01
RTN
&skip
POP2 POP2 POPr
#00
RTN
@line-rect ( rect color -- )
STH STH
( y2 ) STHkr #06 + LDZ2
( y1 ) STHkr #02 + LDZ2 #0001 -- ( flip sign ) GTH2k SWP2?
&ver
( save ) DUP2 .Screen/y DEO2
( x1 ) STHkr LDZ2 #0001 -- .Screen/x DEO2
OVRr STHr .Screen/pixel DEO
( x2 ) STHkr #04 + LDZ2 .Screen/x DEO2
OVRr STHr .Screen/pixel DEO
( incr )
INC2 GTH2k ,&ver JCN
POP2
( x2 ) STHkr #04 + LDZ2
( x1 ) STHkr LDZ2 #0001 -- ( flip sign ) GTH2k SWP2?
&hor
( save ) DUP2 .Screen/x DEO2
( y1 ) STHkr #02 + LDZ2 #0001 -- .Screen/y DEO2
OVRr STHr .Screen/pixel DEO
( y2 ) STHkr #06 + LDZ2 .Screen/y DEO2
OVRr STHr .Screen/pixel DEO
( incr )
INC2 GTH2k ,&hor JCN
POP2
POPr
.Screen/x DEO2
.Screen/y DEO2
STHr .Screen/pixel DEO
RTN
@print-hex ( value* -- )
&short ( value* -- )
SWP ,&echo JSR
&byte ( value -- )
,&echo JSR
RTN
&echo ( value -- )
STHk #04 SFT ,&parse JSR .Console/write DEO
STHr #0f AND ,&parse JSR .Console/write DEO
RTN
&parse ( value -- char )
DUP #09 GTH ,&above JCN #30 + RTN &above #09 - #60 + RTN
RTN
@keypad
&layout
0708 090f
0405 060e
0102 030d
000a 0b0c
&color
0101 0102
0101 0102
0101 0102
0102 0202
@modpad
&color
0303 0303
0303 0303
@font-hex
007c 8282 8282 827c 0030 1010 1010 1010
007c 8202 7c80 80fe 007c 8202 1c02 827c
000c 1424 4484 fe04 00fe 8080 7c02 827c
007c 8280 fc82 827c 007c 8202 1e02 0202
007c 8282 7c82 827c 007c 8282 7e02 827c
007c 8202 7e82 827e 00fc 8282 fc82 82fc
007c 8280 8080 827c 00fc 8282 8282 82fc
007c 8280 f080 827c 007c 8280 f080 8080
@mod-icns
0010 1010 fe10 1010
0000 0000 fe00 0000
0010 5428 c628 5410
0010 0000 fe00 0010
@key-icns
&bg
3f7f ffff ffff ffff
f8fc fefe fefe fefe
ffff ffff ff7f 3f00
fefe fefe fefc f800
@pointer_icn
80c0 e0f0 f8e0 1000