uxn/projects/examples/demos/snake.tal

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Tal
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( uxnemu snake.rom )
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|00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|80 @Controller &vector $2 &button $1 &key $1
|c0 @DateTime &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1
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|000
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( program )
@arena
&w $1 &h $1 &timer $1
@apple
&x $1 &y $1
@snake
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&direction $1 &length $1 &dead $1
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&x $1 &y $1
&tail
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|100 @on-reset ( -> )
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( | theme )
#0f7e .System/r DEO2
#0fe6 .System/g DEO2
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#0f62 .System/b DEO2
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( | vectors )
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;on-frame .Screen/vector DEO2
;on-button .Controller/vector DEO2
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( | resize )
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#00c8 .Screen/width DEO2
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#0100 .Screen/height DEO2
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( | set arena )
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.Screen/width DEI2 #03 SFT2 NIP .arena/w STZ
.Screen/height DEI2 #03 SFT2 NIP .arena/h STZ
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reset
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BRK
@on-frame ( -> )
.arena/timer LDZ INC DUP .arena/timer STZ
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#06 ( difficulty - lower value produces faster gameplay )
EQU JMP BRK
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( clear ) #00 draw-snake
( update ) move
( draw ) #02 .snake/dead LDZ ADD draw-snake
#83 draw-apple
( score ) .snake/length LDZ #41 draw-score
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( reset ) #00 .arena/timer STZ
BRK
@on-button ( -> )
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.Controller/button DEI
DUP #08 NEQ ?{
reset }
#04 SFT DUP #00 EQU ?{
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DUP .snake/direction STZ
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}
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POP
BRK
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@reset ( -- )
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#00 draw-snake
#00 draw-apple
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.arena/w LDZ #01 SFT #01 SUB .snake/x STZ
.arena/h LDZ #01 SFT #01 SUB .snake/y STZ
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#00 .snake/dead STZ
#00 .snake/length STZ
#00 .snake/direction STZ
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#03 draw-snake
!add-apple
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@move ( -- )
( tail )
.snake/x LDZ2 STH2
.snake/length LDZ #00
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&>loop ( -- )
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( pop ) DUPk ADD .snake/tail ADD LDZ2 STH2 SWP2r
( push ) DUPk ADD .snake/tail ADD STH2r ROT STZ2
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INC GTHk ?&>loop
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POP2
POP2r
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.snake/dead LDZ #00 EQU JMP JMP2r
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.snake/direction LDZ
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DUP #01 NEQ ?&no-up
.snake/y LDZ #01 SUB
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.arena/h LDZ LTHk JMP SWP POP
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.snake/y STZ
&no-up
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DUP #02 NEQ ?&no-down
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.snake/y LDZ INC
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.arena/h LDZ DIVk MUL SUB
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.snake/y STZ
&no-down
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DUP #04 NEQ ?&no-left
.snake/x LDZ #01 SUB
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.arena/w LDZ LTHk JMP SWP POP
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.snake/x STZ
&no-left
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DUP #08 NEQ ?&no-right
.snake/x LDZ INC
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.arena/w LDZ DIVk MUL SUB
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.snake/x STZ
&no-right
POP
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( detect collision with apple )
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.snake/x LDZ2 .apple/x LDZ2 NEQ2 ?{
#00 draw-apple
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.snake/length LDZ INC .snake/length STZ
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add-apple
move
}
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.snake/length LDZ #01
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&loop-body ( -- )
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( pop ) DUPk ADD .snake/tail ADD LDZ2
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.snake/x LDZ2 NEQ2 ?{
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#01 .snake/dead STZ
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#03 draw-snake
}
INC GTHk ?&loop-body
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POP2
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JMP2r
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@add-apple ( -- )
.DateTime/hour DEI2 .DateTime/minute DEI2 MUL2 #1234 MUL2 ADD
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.arena/w LDZ DIVk MUL SUB .apple/x STZ
.DateTime/hour DEI2 .DateTime/minute DEI2 MUL2 #abcd MUL2 ADD
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.arena/h LDZ DIVk MUL SUB .apple/y STZ
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JMP2r
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@draw-snake ( color -- )
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STH
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( draw tail )
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;snake-icns .Screen/addr DEO2
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.snake/length LDZ #00
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&>loop ( -- )
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DUPk ADD .snake/tail ADD LDZ #0005 SFT2 .Screen/x DEO2
DUPk ADD .snake/tail ADD INC LDZ #0005 SFT2 .Screen/y DEO2
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STHkr .Screen/sprite DEO
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INC GTHk ?&>loop
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POP2
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( draw head )
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.snake/x LDZ #0005 SFT2 .Screen/x DEO2
.snake/y LDZ #0005 SFT2 .Screen/y DEO2
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;snake-icns/face .Screen/addr DEO2
STHr .Screen/sprite DEO
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JMP2r
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@draw-apple ( color -- )
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.apple/x LDZ #0005 SFT2 .Screen/x DEO2
.apple/y LDZ #0005 SFT2 .Screen/y DEO2
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;apple-chr .Screen/addr DEO2
.Screen/sprite DEO
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JMP2r
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@draw-score ( score color -- )
STH
#0010 .Screen/x DEO2
#0010 .Screen/y DEO2
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DUP #04 SFT #0005 SFT2 ;font-hex ADD2 .Screen/addr DEO2
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
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( draw ) STHkr .Screen/sprite DEO
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#0f AND #0005 SFT2 ;font-hex ADD2 .Screen/addr DEO2
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
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( draw ) STHr .Screen/sprite DEO
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JMP2r
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( assets )
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@snake-icns [
7eff ffff ffff ff7e ]
&face [
7eff ffdb ffe7 ff7e ]
@apple-chr [
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0000 76ff ffff 7e3c
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1008 0000 0000 0000 ]
@font-hex [
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007c 8282 8282 827c 0030 1010 1010 1010
007c 8202 7c80 80fe 007c 8202 1c02 827c
000c 1424 4484 fe04 00fe 8080 7c02 827c
007c 8280 fc82 827c 007c 8202 1e02 0202
007c 8282 7c82 827c 007c 8282 7e02 827c
007c 8202 7e82 827e 00fc 8282 fc82 82fc
007c 8280 8080 827c 00fc 8282 8282 82fc
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007c 8280 f080 827c 007c 8280 f080 8080 ]
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