uxn/projects/examples/dev.time.usm

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%RTN { JMP2r }
%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 }
%SCALE { #0002 DIV2 #0020 ADD2 }
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;current { second 1 }
;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
;color { byte 1 }
;needles { hx 2 hy 2 mx 2 my 2 sx 2 sy 2 }
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( devices )
|0100 ;Console { pad 8 char 1 byte 1 short 2 }
|0110 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0190 ;Time { year 2 month 1 day 1 hour 1 minute 1 second 1 dow 1 doy 2 isdst 1 get 1 }
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|01F0 ;System { pad 8 r 2 g 2 b 2 }
|0200 ,RESET JMP2
|0204 ,ERROR JMP2
|0208 ,FRAME JMP2
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( program )
@RESET
( theme ) #0ff8 =System.r #0f08 =System.g #0f08 =System.b
,draw-circle JSR2
BRK
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@FRAME
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#00 =Time.get
~Time.second ~current.second NEQ #01 JNZ BRK
( clear )
#0080 SCALE #0080 SCALE ~needles.sx ~needles.sy #00 ,draw-line JSR2
#0080 SCALE #0080 SCALE ~needles.mx ~needles.my #00 ,draw-line JSR2
#0080 SCALE #0080 SCALE ~needles.hx ~needles.hy #00 ,draw-line JSR2
( place )
#00 ~Time.second #0002 MUL2 ,table ADD2 LDR2
#00 SWP SCALE =needles.sy #00 SWP SCALE =needles.sx
#00 ~Time.minute #0002 MUL2 ,table ADD2 LDR2
#00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALE =needles.my
#00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALE =needles.mx
#00 ~Time.hour #0005 MUL2 #0002 MUL2 ,table ADD2 LDR2
#00 SWP #0002 DIV2 #0040 ADD2 SCALE =needles.hy
#00 SWP #0002 DIV2 #0040 ADD2 SCALE =needles.hx
( draw )
#0080 SCALE #0080 SCALE ~needles.sx ~needles.sy #02 ,draw-line JSR2
#0080 SCALE #0080 SCALE ~needles.mx ~needles.my #01 ,draw-line JSR2
#0080 SCALE #0080 SCALE ~needles.hx ~needles.hy #03 ,draw-line JSR2
,draw-circle JSR2
( display )
#0000 =Sprite.x
,font_hex #00 ~Time.hour #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
#02 =Sprite.color
#0008 =Sprite.x
,font_hex #00 ~Time.hour #0f AND #08 MUL ADD2 =Sprite.addr
#02 =Sprite.color
#0018 =Sprite.x
,font_hex #00 ~Time.minute #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
#02 =Sprite.color
#0020 =Sprite.x
,font_hex #00 ~Time.minute #0f AND #08 MUL ADD2 =Sprite.addr
#02 =Sprite.color
#0030 =Sprite.x
,font_hex #00 ~Time.second #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
#02 =Sprite.color
#0038 =Sprite.x
,font_hex #00 ~Time.second #0f AND #08 MUL ADD2 =Sprite.addr
#02 =Sprite.color
BRK
@ERROR
BRK
@draw-circle ( -- )
#00 #3c
$loop
( load ) OVR #00 SWP #0002 MUL2 ,table ADD2 LDR2
#00 SWP SCALE =Screen.y
#00 SWP SCALE =Screen.x
#01 =Screen.color
( incr ) SWP #01 ADD SWP
DUP2 LTH ^$loop JNZ
POP2
#00 ,table PEK2 SCALE =Screen.x
#00 ,table #0001 ADD2 PEK2 SCALE =Screen.y
#02 =Screen.color
RTN
@draw-line ( x1 y1 x2 y2 color -- )
( load ) =color =line.y0 =line.x0 =line.y =line.x
~line.x0 ~line.x SUB2 ABS2 =line.dx
~line.y0 ~line.y SUB2 ABS2 #0000 SWP2 SUB2 =line.dy
#ffff #00 ~line.x ~line.x0 LTS2 #0002 MUL2 ADD2 =line.sx
#ffff #00 ~line.y ~line.y0 LTS2 #0002 MUL2 ADD2 =line.sy
~line.dx ~line.dy ADD2 =line.e1
$loop
~line.x =Screen.x ~line.y =Screen.y ~color =Screen.color
~line.x ~line.x0 EQU2 ~line.y ~line.y0 EQU2 #0101 EQU2 ^$end JNZ
~line.e1 #0002 MUL2 =line.e2
~line.e2 ~line.dy LTS2 ^$skipy JNZ
~line.e1 ~line.dy ADD2 =line.e1
~line.x ~line.sx ADD2 =line.x
$skipy
~line.e2 ~line.dx GTS2 ^$skipx JNZ
~line.e1 ~line.dx ADD2 =line.e1
~line.y ~line.sy ADD2 =line.y
$skipx
,$loop JMP2
$end
RTN
@table ( 60 positions on a circle in bytes )
[
0180 018d 039a 07a7 0bb3 12bf 19ca 21d4
2bde 35e6 40ed 4cf4 58f8 65fc 72fe 80ff
8dfe 9afc a7f8 b3f4 bfed cae6 d4de ded4
e6ca edbf f4b3 f8a7 fc9a fe8d ff80 fe72
fc65 f858 f44c ed40 e635 de2b d421 ca19
bf12 b30b a707 9a03 8d01 7f01 7201 6503
5807 4c0b 4012 3519 2b21 212b 1935 1240
0b4c 0758 0365 0172
]
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@font_hex ( 0-F )
[
007c 8282 8282 827c 0030 1010 1010 1010
007c 8202 7c80 80fe 007c 8202 1c02 827c
000c 1424 4484 fe04 00fe 8080 7c02 827c
007c 8280 fc82 827c 007c 8202 1e02 0202
007c 8282 7c82 827c 007c 8282 7e02 827c
007c 8202 7e82 827e 00fc 8282 fc82 82fc
007c 8280 8080 827c 00fc 8282 8282 82fc
007c 8280 f080 827c 007c 8280 f080 8080
]