44 lines
844 B
C
44 lines
844 B
C
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#include "../uxn.h"
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#include "mouse.h"
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/*
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Copyright (c) 2021 Devine Lu Linvega
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Copyright (c) 2021 Andrew Alderwick
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Permission to use, copy, modify, and distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE.
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*/
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void
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mouse_xy(Device *d, Uint16 x, Uint16 y)
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{
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poke16(d->dat, 0x2, x);
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poke16(d->dat, 0x4, y);
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uxn_eval(d->u, d->vector);
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}
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void
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mouse_z(Device *d, Uint8 z)
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{
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d->dat[7] = z;
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uxn_eval(d->u, d->vector);
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d->dat[7] = 0x00;
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}
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void
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mouse_down(Device *d, Uint8 mask)
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{
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d->dat[6] |= mask;
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uxn_eval(d->u, d->vector);
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}
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void
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mouse_up(Device *d, Uint8 mask)
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{
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d->dat[6] &= (~mask);
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uxn_eval(d->u, d->vector);
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}
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