uxn/README.md

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# Uxn
A stack-based VM, written in ANSI C.
## Build
```
cc uxn.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -o uxn
```
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## Assembly Syntax
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### Write
- `;variable`, set a name to address on the zero-page
- `:label`, set a name to an address
### Read
- `,literal`, get a literal pointer
- `.pointer`, get a raw pointer
### Special
- `@0010`, move to position in the program
- `( comment )`
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```
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( comment )
;variable1
;variable2
;variable3
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.there ( 0a 05 GTH ) JMC
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:here
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< when not equal >
ee
BRK
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:there
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< when is equal >
ff
BRK
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```
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## Mission
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### Assembler
- Crash on missing label
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- Catch overflow/underflow
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- Constants
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- Jumps should be relative
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### CPU
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- Pointers/Literals
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- A Three-Way Decision Routine(http://www.6502.org/tutorials/compare_instructions.html)
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- Carry flag?
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- Print word to stdout
- Draw pixel to screen
- Detect mouse click
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- SDL Layer Emulator
- Build PPU
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- Interrupts, vectors
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### 16 Bit Missions
- 16 bits addressing
- jumping to subroutine should be relative
- Implement addressing
- Implement 16 bits operations
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## Refs
https://code.9front.org/hg/plan9front/file/a7f9946e238f/sys/src/games/nes/cpu.c
http://www.w3group.de/stable_glossar.html
http://www.emulator101.com/6502-addressing-modes.html
http://forth.works/8f0c04f616b6c34496eb2141785b4454
https://justinmeiners.github.io/lc3-vm/