uxn/projects/examples/demos/bifurcan.tal

173 lines
3.6 KiB
Tal
Raw Normal View History

2021-04-23 15:00:34 -04:00
(
Bifurcan
Every second, the Labyrinth reorganize itself to display the time.
)
2021-04-23 14:17:17 -04:00
%RTN { JMP2r }
%MOD { DUP2 DIV MUL SUB }
%TOS { #00 SWP }
2021-05-24 17:36:15 -04:00
%2// { #01 SFT2 }
2021-05-24 17:52:11 -04:00
%8** { #30 SFT2 }
2021-04-23 14:17:17 -04:00
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
2021-05-31 18:08:34 -04:00
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
2021-04-26 13:52:46 -04:00
|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
2021-04-23 14:17:17 -04:00
( variables )
|0000
2021-04-23 14:25:19 -04:00
@last $1
2021-04-23 14:17:17 -04:00
@style $1
2021-04-23 14:25:19 -04:00
@pointer [ &x $2 &y $2 ]
2021-04-23 14:17:17 -04:00
@center [ &x $2 &y $2 ]
@anchor [ &x $2 &y $2 ]
( program )
|0100 ( -> )
( theme )
#0f3a .System/r DEO2
#0fda .System/g DEO2
#0faa .System/b DEO2
( vectors )
;on-frame .Screen/vector DEO2
;on-mouse .Mouse/vector DEO2
( find center )
2021-05-24 17:36:15 -04:00
.Screen/width DEI2 2// .center/x STZ2
.Screen/height DEI2 2// .center/y STZ2
2021-04-23 14:17:17 -04:00
( background )
2021-04-23 14:25:19 -04:00
;tiles ;cover-pattern JSR2
2021-04-23 14:17:17 -04:00
;redraw JSR2
BRK
@on-frame ( -> )
( only draw once per second )
2021-05-11 14:14:52 -04:00
.DateTime/second DEI .last LDZ NEQ #01 JCN [ BRK ]
2021-04-29 00:00:39 -04:00
2021-05-11 14:14:52 -04:00
.DateTime/second DEI .last STZ
2021-04-23 14:17:17 -04:00
;redraw JSR2
BRK
@on-mouse ( -> )
;draw-cursor JSR2
2021-05-11 14:12:07 -04:00
.Mouse/state DEI #00 EQU ,&no-touch JCN
2021-05-12 15:13:28 -04:00
( incr ) .style LDZ #01 ADD #03 MOD .style STZ
( bg ) ;tiles .style LDZ #40 SFT TOS ADD2 ;cover-pattern JSR2
2021-04-23 14:25:19 -04:00
( fg ) ;redraw JSR2
2021-04-23 14:17:17 -04:00
( release ) #00 .Mouse/state DEO
&no-touch
BRK
@redraw ( -- )
( hrs )
2021-05-11 14:14:52 -04:00
[ .center/x LDZ2 #0018 SUB2 ]
[ .center/y LDZ2 #0048 SUB2 ]
2021-04-23 14:17:17 -04:00
.DateTime/hour DEI #0a DIV ;draw-number JSR2
2021-05-11 14:14:52 -04:00
[ .center/x LDZ2 #0008 ADD2 ]
[ .center/y LDZ2 #0048 SUB2 ]
2021-04-23 14:17:17 -04:00
.DateTime/hour DEI #0a MOD ;draw-number JSR2
( min )
2021-05-11 14:14:52 -04:00
[ .center/x LDZ2 #0018 SUB2 ]
[ .center/y LDZ2 #0018 SUB2 ]
2021-04-23 14:17:17 -04:00
.DateTime/minute DEI #0a DIV ;draw-number JSR2
2021-05-11 14:14:52 -04:00
[ .center/x LDZ2 #0008 ADD2 ]
[ .center/y LDZ2 #0018 SUB2 ]
2021-04-23 14:17:17 -04:00
.DateTime/minute DEI #0a MOD ;draw-number JSR2
( sec )
2021-05-11 14:14:52 -04:00
[ .center/x LDZ2 #0018 SUB2 ]
[ .center/y LDZ2 #0018 ADD2 ]
2021-04-23 14:17:17 -04:00
.DateTime/second DEI #0a DIV
;draw-number JSR2
2021-05-11 14:14:52 -04:00
[ .center/x LDZ2 #0008 ADD2 ]
[ .center/y LDZ2 #0018 ADD2 ]
2021-04-23 14:17:17 -04:00
.DateTime/second DEI #0a MOD
;draw-number JSR2
RTN
2021-05-12 14:44:18 -04:00
@draw-number ( x* y* n -- )
2021-04-23 14:17:17 -04:00
STH
2021-05-11 14:14:52 -04:00
( save pos ) .anchor/y STZ2 .anchor/x STZ2
2021-04-23 14:17:17 -04:00
#00 #0f
&loop
2021-05-24 17:52:11 -04:00
( save-x ) OVR #03 MOD TOS 8** .anchor/x LDZ2 ADD2 .Screen/x DEO2
( save-y ) OVR #03 DIV TOS 8** .anchor/y LDZ2 ADD2 .Screen/y DEO2
( get digit* ) OVR STHkr DUP ADD TOS ;digits ADD2 LDA2
( get bit ) ROT #0e SWP SUB SFT2 #0001 AND2
2021-05-24 17:52:11 -04:00
( set tile ) 8** ;tiles ADD2
( set style ) .style LDZ #40 SFT TOS ADD2
2021-04-23 14:17:17 -04:00
.Screen/addr DEO2
( draw ) #01 .Screen/sprite DEO
2021-05-12 14:44:18 -04:00
( incr ) SWP #01 ADD SWP
2021-05-12 15:13:28 -04:00
LTHk ,&loop JCN
2021-04-23 14:17:17 -04:00
POP2
POPr
RTN
2021-05-12 14:44:18 -04:00
@cover-pattern ( addr* -- )
2021-04-23 14:17:17 -04:00
2021-04-23 14:25:19 -04:00
( load ) .Screen/addr DEO2
2021-04-23 14:17:17 -04:00
#0000 .Screen/height DEI2
&ver
( save ) OVR2 .Screen/y DEO2
#0000 .Screen/width DEI2
&hor
( save ) OVR2 .Screen/x DEO2
( draw ) #01 .Screen/sprite DEO
2021-05-12 14:44:18 -04:00
( incr ) SWP2 #0008 ADD2 SWP2
LTH2k ,&hor JCN
2021-04-23 14:17:17 -04:00
POP2 POP2
2021-05-12 14:44:18 -04:00
( incr ) SWP2 #0008 ADD2 SWP2
LTH2k ,&ver JCN
2021-04-23 14:17:17 -04:00
POP2 POP2
RTN
@draw-cursor ( -- )
( clear last cursor )
2021-05-06 13:38:38 -04:00
;cursor .Screen/addr DEO2
2021-05-11 14:14:52 -04:00
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
#40 .Screen/sprite DEO
2021-04-23 14:17:17 -04:00
( record pointer positions )
2021-07-09 14:38:45 -04:00
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
2021-04-23 14:17:17 -04:00
( colorize on state )
#41 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO
2021-04-23 14:17:17 -04:00
RTN
@cursor [
80c0 e0f0 f8e0 1000 ]
2021-04-29 00:00:39 -04:00
2021-04-23 14:17:17 -04:00
@digits [
2021-04-29 00:00:39 -04:00
7b6f 2492 73e7 73cf
5bc9 79cf 49ef 7249
7bef 7bc9 ]
2021-04-23 14:17:17 -04:00
@tiles [
0102 0408 1020 4080
8040 2010 0804 0201
0718 2040 4080 8080
0101 0102 0204 18e0
0808 0810 e304 0808
2021-05-12 15:13:28 -04:00
0808 0804 e310 0808 ]