uxn/projects/examples/old/rule110.tal

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( devices )
( uxnasm rule110.tal rule110.rom && uxnemu rule110.rom )
%2* { #10 SFT } %2/ { #01 SFT } %2** { #10 SFT2 } %2// { #01 SFT2 }
%4* { #20 SFT } %4/ { #02 SFT } %4** { #20 SFT2 } %4// { #02 SFT2 }
%8* { #30 SFT } %8/ { #03 SFT } %8** { #30 SFT2 } %8// { #03 SFT2 }
%10* { #40 SFT } %10/ { #04 SFT } %10** { #40 SFT2 } %10// { #04 SFT2 }
%20* { #50 SFT } %20/ { #05 SFT } %20** { #50 SFT2 } %20// { #05 SFT2 }
%2MOD { #01 AND } %2MOD2 { #0001 AND2 }
%4MOD { #03 AND } %4MOD2 { #0003 AND2 }
%8MOD { #07 AND } %8MOD2 { #0007 AND2 }
%10MOD { #0f AND } %10MOD2 { #000f AND2 }
%ROL2 { DUP2 #0f SFT2 SWP2 #10 SFT2 ADD2 }
%ROR2 { DUP2 #f0 SFT2 SWP2 #01 SFT2 ADD2 }
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%DEBUG { ;print-hex/byte JSR2 #0a18 DEO }
%DEBUG2 { ;print-hex JSR2 #0a18 DEO }
%RTN { JMP2r }
%WIDTH { #0020 }
%STEPS { #30 }
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|0000
@input
|0100
( set system colors )
#0ff7 .System/r DEO2
#0f0e .System/g DEO2
#0f0c .System/b DEO2
;on-mouse .Mouse/vector DEO2
( set size )
#0080 .Screen/width DEO2
#0180 .Screen/height DEO2
( seed ) #0001 ;input STA2
,render JSR
BRK
@render ( -- )
STEPS #00
&loop
( update )
DUP 2* LDZ2k
;rule-110 JSR2
ROT INC INC STZ2
( draw )
DUP ,draw-line JSR
INC GTHk ,&loop JCN
POP2
RTN
@draw-line ( line -- )
STHk #00 SWP 8** .Screen/y DEO2
#1000
&loop
DUP #00 SWP 8** .Screen/x DEO2
( shift ) INCk #10 SWP SUB
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( get address ) STHkr 2* LDZ2
( bit ) ROT SFT2 #0001 AND2
( get sprite ) 8** ;cell-icns ADD2 .Screen/addr DEO2
#01 STHkr #00 EQU ADD .Screen/sprite DEO
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INC GTHk ,&loop JCN
POP2
POPr
RTN
@rule-110 ( value* -- value* )
#0000 ,&res STR2
ROL2 STH2
#1000
&loop
( get 3-bits ) STH2kr #e000 AND2 #0d SFT2 ;rule ADD2 LDA STH
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( get result ) DUP #40 SFT #00 STHr ROT SFT2
( reset ) ROR2 ROR2 ROR2
( save ) ,&res LDR2 ADD2 ,&res STR2
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STH2r ROR2 STH2
INC GTHk ,&loop JCN
POP2
POP2r
,&res LDR2
RTN
&res $2
@rule
00 01 01 01 00 01 01 00
@on-mouse ( -> )
( clear last cursor )
;mouse-icn .Screen/addr DEO2
,&x LDR2 .Screen/x DEO2
,&y LDR2 .Screen/y DEO2
#40 .Screen/sprite DEO
( record pointer positions )
.Mouse/x DEI2 DUP2 ,&x STR2 .Screen/x DEO2
.Mouse/y DEI2 DUP2 ,&y STR2 .Screen/y DEO2
( colorize on state )
#43 [ .Mouse/state DEI #00 NEQ ] SUB .Screen/sprite DEO
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( on click )
.Mouse/state DEI #00 NEQ JMP BRK
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( toggle bit )
.input LDZ2k
#0001 .Mouse/x DEI2 8// #000f SWP2 SUB2 NIP #40 SFT SFT2 EOR2
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ROT STZ2
;render JSR2
( release ) #00 .Mouse/state DEO
BRK
&x $2 &y $2
@print-hex ( value* -- )
SWP ,&byte JSR
&byte ( byte -- )
STHk #04 SFT ,&parse JSR #18 DEO
STHr #0f AND ,&parse JSR #18 DEO
RTN
&parse ( byte -- char ) DUP #09 GTH ,&above JCN #30 ADD RTN
&above #57 ADD RTN
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RTN
@mouse-icn
80c0 e0f0 f8e0 1000
@cell-icns
7c82 8282 8282 7c00
7cfe fefe fefe 7c00