181 lines
4.5 KiB
Plaintext
181 lines
4.5 KiB
Plaintext
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( app/hex )
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&Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
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&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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&Mouse { x 2 y 2 state 1 chord 1 }
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&Point2d { x 2 y 2 }
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&Rect2d { x1 2 y1 2 x2 2 y2 2 }
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&Point { x 1 y 1 }
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&Editor { x1 2 y1 2 }
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;pixel Point
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;window Rect2d
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;mouse Point2d
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;editor Editor
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;rect Rect2d
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;color 1
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|0100 @RESET
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#0030 =window.x1 #0030 =window.y1 #0090 =window.x2 #00a0 =window.y2
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#0040 =editor.x1 #0040 =editor.y
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#0040 #0040 #01 ,draw-editor JSR
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BRK
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|0200 @FRAME
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,no-click ~dev/mouse.state #00 EQU JMP? POP2
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( load ) ,pattern ~dev/mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 LDR
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( mask ) #01 #07 ~dev/mouse.x ~editor.x1 SUB2 #0008 DIV2 SWP POP SUB ROL
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XOR
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( save ) ,pattern ~dev/mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 STR
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,redraw JSR
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@no-click
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,draw-cursor JSR
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BRK
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@redraw
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#0000 #0000 ~dev/screen.width ~dev/screen.height #03 ,pattern ,tile-rect JSR
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~window.x1 #0001 ADD2 ~window.y1 ~window.x2 #0004 ADD2 ~window.y2 #0004 ADD2 #00 ,fill-rect JSR
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~window.x1 ~window.y1 #0001 ADD2 ~window.x2 #0001 ADD2 ~window.y2 #0004 ADD2 #00 ,fill-rect JSR
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~window.x1 #0001 SUB2 ~window.y1 #0001 SUB2 ~window.x2 ~window.y2 #00 ,line-rect JSR
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~window.x1 #0002 SUB2 ~window.y1 #0002 SUB2 ~window.x2 #0001 ADD2 ~window.y2 #0001 ADD2 #02 ,line-rect JSR
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~window.x1 ~window.y1 ~window.x2 ~window.y2 #00 ,fill-rect JSR
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~editor.x1 =dev/sprite.x
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~editor.y1 =dev/sprite.y
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,pattern =dev/sprite.addr
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#02 =color
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#00 =pixel.y
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@redraw-ver
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#00 =pixel.x
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~editor.x1 =dev/sprite.x
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@redraw-hor
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( get bit )
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,cell0_icn #00
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,pattern #00 ~pixel.y ADD2 LDR #07 ~pixel.x SUB ROR #01 AND ( get bit )
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#0008 MUL2 ADD2 =dev/sprite.addr ( add *8 )
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( draw ) ~color =dev/sprite.color
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( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
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( incr ) ~pixel.x #01 ADD =pixel.x
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,redraw-hor ~dev/sprite.x ~editor.x1 #0040 ADD2 LTH2 JMP? POP2
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( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
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( incr ) ~pixel.y #01 ADD =pixel.y
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,redraw-ver ~dev/sprite.y ~editor.y1 #0040 ADD2 LTH2 JMP? POP2
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,pattern =dev/sprite.addr
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~dev/sprite.y #0040 SUB2 =dev/sprite.y
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~dev/sprite.x #0008 ADD2 =dev/sprite.x
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( draw ) #01 =dev/sprite.color
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RTS
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@fill-rect ( x1 y1 x2 y2 color )
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( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
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@fill-rect-ver
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~rect.x1 =dev/screen.x
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@fill-rect-hor
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( draw ) ~color =dev/screen.color
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( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
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,fill-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP? POP2
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( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
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,fill-rect-ver ~dev/screen.y ~rect.y2 LTH2 JMP? POP2
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RTS
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@line-rect ( x1 y1 x2 y2 color )
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( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
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@line-rect-hor
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( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
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( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color
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( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color
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,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP? POP2
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~rect.y1 =dev/screen.y
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@line-rect-ver
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( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color
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( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color
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( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
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,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP? POP2
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RTS
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@tile-rect ( x1 y1 x2 y2 color addr )
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=dev/sprite.addr =color =rect.y2 =rect.x2 DUP2 =dev/sprite.y =rect.y1 DUP2 =dev/sprite.x =rect.x1
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@tile-rect-ver
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~rect.x1 =dev/sprite.x
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@tile-rect-hor
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( draw ) ~color =dev/sprite.color
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( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
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,tile-rect-hor ~dev/sprite.x ~rect.x2 LTH2 JMP? POP2
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( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
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,tile-rect-ver ~dev/sprite.y ~rect.y2 LTH2 JMP? POP2
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RTS
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@draw-editor
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=color DUP2 =dev/sprite.y =editor.y1 DUP2 =dev/sprite.x =editor.x1
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,redraw JSR
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RTS
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@draw-cursor
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~mouse.x ~dev/mouse.x NEQU2
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~mouse.y ~dev/mouse.y NEQU2
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#0000 EQU2 RTS? ( Return if unchanged )
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( clear last cursor )
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#10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR
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( record mouse positions )
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~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y
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#13 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR
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RTS
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@draw-sprite
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=dev/sprite.y
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=dev/sprite.x
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=dev/sprite.addr
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=dev/sprite.color
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RTS
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@pattern [ 0000 0000 0000 0000 ]
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@clear_icn [ 0000 0000 0000 0000 ]
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@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
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@cell0_icn [ 7c82 8282 8282 7c00 ]
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@cell1_icn [ 7cfe fefe fefe 7c00 ]
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|d000 @ERROR BRK
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|FF10 ;dev/screen Screen
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|FF20 ;dev/sprite Sprite
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|FF50 ;dev/mouse Mouse
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
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