uxn/projects/examples/demos/snake.tal

222 lines
4.7 KiB
Tal
Raw Normal View History

2021-11-02 16:13:59 -04:00
( uxnasm projects/examples/demos/snake.tal bin/snake.rom && uxnemu bin/snake.rom )
( devices )
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|80 @Controller [ &vector $2 &button $1 &key $1 ]
|c0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
2021-11-02 16:13:59 -04:00
( variables )
|0000
( program )
@arena
&w $1 &h $1 &timer $1
@apple
&x $1 &y $1
@snake
2021-11-02 17:04:26 -04:00
&direction $1 &length $1 &dead $1
2021-11-02 16:13:59 -04:00
&x $1 &y $1
&tail
|0100 ( -> )
( theme )
2021-11-02 17:04:26 -04:00
#0f7e .System/r DEO2
#0fe6 .System/g DEO2
#0f62 .System/b DEO2
2021-11-02 16:13:59 -04:00
( vectors )
;on-frame .Screen/vector DEO2
;on-button .Controller/vector DEO2
( resize )
2021-11-02 17:04:26 -04:00
#00c8 .Screen/width DEO2
2021-11-02 16:13:59 -04:00
#0100 .Screen/height DEO2
2021-11-02 17:04:26 -04:00
( set arena )
2022-11-20 17:50:19 -05:00
.Screen/width DEI2 #03 SFT2 NIP .arena/w STZ
.Screen/height DEI2 #03 SFT2 NIP .arena/h STZ
2021-11-02 16:13:59 -04:00
2021-11-02 17:04:26 -04:00
;reset JSR2
2021-11-02 16:13:59 -04:00
BRK
@on-frame ( -> )
.arena/timer LDZ INC DUP .arena/timer STZ
2022-11-20 17:50:19 -05:00
#06 ( difficulty - lower value produces faster gameplay )
EQU JMP BRK
2021-11-02 16:13:59 -04:00
2021-11-02 17:04:26 -04:00
( clear ) #00 ;draw-snake JSR2
( update ) ;move JSR2
( draw ) #02 .snake/dead LDZ ADD ;draw-snake JSR2
#83 ;draw-apple JSR2
( score ) .snake/length LDZ #41 ;draw-score JSR2
2021-11-02 16:13:59 -04:00
( reset ) #00 .arena/timer STZ
BRK
@on-button ( -> )
2021-11-02 17:04:26 -04:00
.Controller/button DEI
DUP #08 NEQ ,&no-escape JCN
2021-11-02 17:04:26 -04:00
;reset JSR2
&no-escape
#04 SFT DUP #00 EQU ,&skip JCN
2021-11-02 16:13:59 -04:00
DUP .snake/direction STZ
&skip
POP
BRK
2021-11-02 17:04:26 -04:00
@reset ( -- )
#00 ;draw-snake JSR2
#00 ;draw-apple JSR2
2022-11-20 17:50:19 -05:00
.arena/w LDZ #01 SFT #01 SUB .snake/x STZ
.arena/h LDZ #01 SFT #01 SUB .snake/y STZ
2021-11-02 17:04:26 -04:00
#00 .snake/dead STZ
#00 .snake/length STZ
#00 .snake/direction STZ
#03 ;draw-snake JSR2
;add-apple JSR2
2022-11-20 17:50:19 -05:00
JMP2r
2021-11-02 17:04:26 -04:00
2021-11-02 16:13:59 -04:00
@move ( -- )
( tail )
.snake/x LDZ2 STH2
.snake/length LDZ #00
&loop
2022-11-20 17:50:19 -05:00
( pop ) DUPk ADD .snake/tail ADD LDZ2 STH2 SWP2r
( push ) DUPk ADD .snake/tail ADD STH2r ROT STZ2
2021-11-02 16:13:59 -04:00
INC GTHk ,&loop JCN
POP2
POP2r
2022-11-20 17:50:19 -05:00
.snake/dead LDZ #00 EQU JMP JMP2r
2021-11-02 17:04:26 -04:00
2021-11-02 16:13:59 -04:00
.snake/direction LDZ
DUP #01 NEQ ,&no-up JCN
.snake/y LDZ #01 SUB
2022-11-20 17:50:19 -05:00
.arena/h LDZ LTHk JMP SWP POP
2021-11-02 16:13:59 -04:00
.snake/y STZ
&no-up
DUP #02 NEQ ,&no-down JCN
2021-11-02 16:13:59 -04:00
.snake/y LDZ INC
2022-11-20 17:50:19 -05:00
.arena/h LDZ DIVk MUL SUB
2021-11-02 16:13:59 -04:00
.snake/y STZ
&no-down
DUP #04 NEQ ,&no-left JCN
.snake/x LDZ #01 SUB
2022-11-20 17:50:19 -05:00
.arena/w LDZ LTHk JMP SWP POP
2021-11-02 16:13:59 -04:00
.snake/x STZ
&no-left
DUP #08 NEQ ,&no-right JCN
2021-11-02 16:13:59 -04:00
.snake/x LDZ INC
2022-11-20 17:50:19 -05:00
.arena/w LDZ DIVk MUL SUB
2021-11-02 16:13:59 -04:00
.snake/x STZ
&no-right
POP
2021-11-02 17:04:26 -04:00
( detect collision with apple )
2021-11-11 09:22:07 -05:00
.snake/x LDZ2 .apple/x LDZ2 NEQ2 ,&no-collision-apple JCN
2021-11-02 16:13:59 -04:00
#00 ;draw-apple JSR2
2021-11-02 17:04:26 -04:00
.snake/length LDZ INC .snake/length STZ
2021-11-02 16:13:59 -04:00
;add-apple JSR2
;move JSR2
2021-11-02 17:04:26 -04:00
&no-collision-apple
.snake/length LDZ #01
&loop-body
2022-11-20 17:50:19 -05:00
( pop ) DUPk ADD .snake/tail ADD LDZ2
2021-11-11 09:22:07 -05:00
.snake/x LDZ2 NEQ2 ,&no-collision-body JCN
2021-11-02 17:04:26 -04:00
#01 .snake/dead STZ
#03 ;draw-snake JSR2
&no-collision-body
INC GTHk ,&loop-body JCN
POP2
2022-11-20 17:50:19 -05:00
JMP2r
2021-11-02 16:13:59 -04:00
@add-apple ( -- )
.DateTime/hour DEI2 .DateTime/minute DEI2 MUL2 #1234 MUL2 ADD
2022-11-20 17:50:19 -05:00
.arena/w LDZ DIVk MUL SUB .apple/x STZ
.DateTime/hour DEI2 .DateTime/minute DEI2 MUL2 #abcd MUL2 ADD
2022-11-20 17:50:19 -05:00
.arena/h LDZ DIVk MUL SUB .apple/y STZ
2021-11-02 16:13:59 -04:00
2022-11-20 17:50:19 -05:00
JMP2r
2021-11-02 16:13:59 -04:00
@draw-snake ( color -- )
2021-11-02 17:04:26 -04:00
STH
2021-11-02 16:13:59 -04:00
( draw tail )
2021-11-02 17:04:26 -04:00
;snake-icns .Screen/addr DEO2
2021-11-02 16:13:59 -04:00
.snake/length LDZ #00
&loop
2022-11-20 17:50:19 -05:00
DUPk ADD .snake/tail ADD LDZ #0005 SFT2 .Screen/x DEO2
DUPk ADD .snake/tail ADD INC LDZ #0005 SFT2 .Screen/y DEO2
2021-11-02 16:13:59 -04:00
STHkr .Screen/sprite DEO
INC GTHk ,&loop JCN
POP2
2021-11-02 17:04:26 -04:00
( draw head )
2022-11-20 17:50:19 -05:00
.snake/x LDZ #0005 SFT2 .Screen/x DEO2
.snake/y LDZ #0005 SFT2 .Screen/y DEO2
2021-11-02 17:04:26 -04:00
;snake-icns/face .Screen/addr DEO2
STHr .Screen/sprite DEO
2021-11-02 16:13:59 -04:00
2022-11-20 17:50:19 -05:00
JMP2r
2021-11-02 16:13:59 -04:00
@draw-apple ( color -- )
2021-11-02 17:04:26 -04:00
2022-11-20 17:50:19 -05:00
.apple/x LDZ #0005 SFT2 .Screen/x DEO2
.apple/y LDZ #0005 SFT2 .Screen/y DEO2
2021-11-02 17:04:26 -04:00
;apple-chr .Screen/addr DEO2
.Screen/sprite DEO
2021-11-02 16:13:59 -04:00
2022-11-20 17:50:19 -05:00
JMP2r
2021-11-02 16:13:59 -04:00
2021-11-02 17:04:26 -04:00
@draw-score ( score color -- )
STH
#0010 .Screen/x DEO2
#0010 .Screen/y DEO2
2022-11-20 17:50:19 -05:00
DUP #04 SFT #0005 SFT2 ;font-hex ADD2 .Screen/addr DEO2
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
2021-11-02 17:04:26 -04:00
( draw ) STHkr .Screen/sprite DEO
2022-11-20 17:50:19 -05:00
#0f AND #0005 SFT2 ;font-hex ADD2 .Screen/addr DEO2
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
2021-11-02 17:04:26 -04:00
( draw ) STHr .Screen/sprite DEO
2021-11-02 16:13:59 -04:00
2022-11-20 17:50:19 -05:00
JMP2r
2021-11-02 16:13:59 -04:00
( assets )
@snake-icns
2021-11-02 17:04:26 -04:00
7eff ffff ffff ff7e
&face
2021-11-11 09:10:45 -05:00
7eff ffdb ffe7 ff7e
2021-11-02 17:04:26 -04:00
@apple-chr
0000 76ff ffff 7e3c
1008 0000 0000 0000
@font-hex ( 0-F )
007c 8282 8282 827c 0030 1010 1010 1010
007c 8202 7c80 80fe 007c 8202 1c02 827c
000c 1424 4484 fe04 00fe 8080 7c02 827c
007c 8280 fc82 827c 007c 8202 1e02 0202
007c 8282 7c82 827c 007c 8282 7e02 827c
007c 8202 7e82 827e 00fc 8282 fc82 82fc
007c 8280 8080 827c 00fc 8282 8282 82fc
007c 8280 f080 827c 007c 8280 f080 8080
2021-11-02 16:13:59 -04:00