Added nametable demo

This commit is contained in:
Devine Lu Linvega 2021-11-16 10:35:11 -05:00
parent 10aec891e7
commit 0114af1a10
2 changed files with 232 additions and 0 deletions

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@ -0,0 +1,232 @@
(
uxnasm projects/examples/demos/nametable.tal bin/nametable.rom
uxnemu bin/nametable.rom
)
%+ { ADD } %- { SUB } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%2** { #10 SFT2 } %2// { #01 SFT2 }
%8** { #30 SFT2 } %8// { #03 SFT2 }
%10** { #40 SFT2 } %10// { #04 SFT2 }
%MOD2 { DIV2k MUL2 SUB2 }
%MOD { DIVk MUL SUB }
%RTN { JMP2r }
%WIDTH { #0037 }
%HEIGHT { #0029 } ( 08cf )
%LENGTH { WIDTH HEIGHT MUL2 10** }
( devices )
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|80 @Controller [ &vector $2 &button $1 &key $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ]
( variables )
|0000
( program )
@tiles-frame
&x $2 &y $2
@nametable-frame
&x $2 &y $2
@buffer $10
|0100 ( -> )
( theme )
#34cd .System/r DEO2
#28ac .System/g DEO2
#297b .System/b DEO2
WIDTH 8** #0010 ++ .Screen/width DEO2
#01e8 .Screen/height DEO2
#0008 .tiles-frame/x STZ2
HEIGHT 8** #0008 ++ .tiles-frame/y STZ2
#0008 .nametable-frame/x STZ2
#0008 .nametable-frame/y STZ2
;input-name
DUP2 ,load JSR
;assoc JSR2
;draw-tiles JSR2
;draw-nametable JSR2
;draw-short JSR2
BRK
@load ( filename* -- )
LIT2r 0000
.File/name DEO2
&stream
#0010 .File/length DEO2
;buffer
DUP2 .File/read DEO2
,find-tile JSR #ffff !! ,&skip JCN
;buffer ;add-tile JSR2
&skip
INC2r
.File/success DEI2 #0000 !! ,&stream JCN
STH2r #0001 -- ;result/tiles STA2
RTN
@find-tile ( addr* -- addr* )
STH2
;result/length LDA2 #0000
&loop
DUP2 10** ;result/data ++ STH2kr ;tiles-equal JSR2 #00 = ,&continue JCN
NIP2 POP2r RTN
&continue
INC2 GTH2k ,&loop JCN
POP2 POP2 POP2r
( default ) #ffff
RTN
@tiles-equal ( a* b* -- bool )
STH2
DUP2 #0010 ++ SWP2
&loop
LDAk LDAkr STHr = ,&continue JCN
POP2 POP2 POP2r #00 RTN
&continue
INC2r
INC2 GTH2k ,&loop JCN
POP2 POP2 POP2r #01
RTN
@add-tile ( addr* -- addr* )
STH2
#0010 #0000
&loop
( addr* ) DUP2 ;result/length LDA2 10** ;result/data ++ ++
( data ) OVR2 STH2kr ++ LDA
( order ) ROT ROT STA
INC2 GTH2k ,&loop JCN
POP2 POP2
POP2r
( incr ) ;result/length LDA2 INC2 ;result/length STA2
RTN
@assoc ( -- length )
LIT2r 0000
.File/name DEO2
&stream
#0010 .File/length DEO2
;buffer
DUP2 .File/read DEO2
;find-tile JSR2 STH2kr SWP2 ;set-tile JSR2
INC2r
.File/success DEI2 #0000 !! ,&stream JCN
POP2r
RTN
( draw )
@draw-tiles ( -- )
.tiles-frame/x LDZ2 .Screen/x DEO2
.tiles-frame/y LDZ2 .Screen/y DEO2
;result/data .Screen/addr DEO2
( width ) LITr 00
( auto x addr ) #05 .Screen/auto DEO
;result/data ;result/length LDA2 10** ++ ;result/data
&loop
STHkr WIDTH NIP MOD ,&continue JCN
.tiles-frame/x LDZ2 .Screen/x DEO2
.Screen/y DEI2 #0008 ++ .Screen/y DEO2
POPr LITr 00
&continue
INCr
#81 .Screen/sprite DEO
#0010 ++ GTH2k ,&loop JCN
POP2 POP2
( auto none ) #00 .Screen/auto DEO
POPr
RTN
@set-tile ( id* addr* -- )
SWP2 2** ;result/data ++ ;result/length LDA2 10** ++ STA2
RTN
@get-tile ( id* -- addr* )
2** ;result/length LDA2 10** ;result/data ++ ++ LDA2
RTN
@draw-nametable ( -- )
;result/tiles LDA2 #0000
&loop
DUP2 WIDTH MOD2 8** .nametable-frame/x LDZ2 ++ .Screen/x DEO2
DUP2 WIDTH DIV2 8** .nametable-frame/y LDZ2 ++ .Screen/y DEO2
DUP2 ;get-tile JSR2 10** ;result/data ++ .Screen/addr DEO2
#81 .Screen/sprite DEO
INC2 GTH2k ,&loop JCN
POP2 POP2
RTN
@draw-short ( -- )
#0008 .Screen/x DEO2
#0008 .Screen/y DEO2
#01 .Screen/auto DEO
;result/length LDA2 SWP
( high ) ,&draw-byte JSR
( low ) ,&draw-byte JSR
#05 .Screen/auto DEO
RTN
&draw-byte ( byte -- )
DUP
( high ) #04 SFT ,&draw-char JSR
( low ) #0f AND ,&draw-char JSR
RTN
&draw-char ( num -- )
#30 SFT #00 SWP ;font-hex ADD2 .Screen/addr DEO2
#01 .Screen/sprite DEO
RTN
@input-name "projects/pictures/bulma37x29.chr $1
@font-hex ( 0-F )
007c 8282 8282 827c 0030 1010 1010 1010
007c 8202 7c80 80fe 007c 8202 1c02 827c
000c 1424 4484 fe04 00fe 8080 7c02 827c
007c 8280 fc82 827c 007c 8202 1e02 0202
007c 8282 7c82 827c 007c 8282 7e02 827c
007c 8202 7e82 827e 00fc 8282 fc82 82fc
007c 8280 8080 827c 00fc 8282 8282 82fc
007c 8280 f080 827c 007c 8280 f080 8080
@result
&length $2
&tiles $2
&data

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