Added color tables to nasu
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@ -8,7 +8,8 @@
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1 2 3 - select brush
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TODO:
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Color selector, RGB sliders
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Save/load/rename
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Select paint color for 2-bit mode
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)
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%RTN { JMP2r }
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@ -41,6 +42,7 @@
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;bankview { x 2 y 2 mode 1 addr 2 selection 1 }
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;tileview { x 2 y 2 addr 2 }
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;colorview { x1 2 y1 2 x2 2 y2 2 }
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;blendview { x1 2 y1 2 x2 2 y2 2 }
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;rect { x1 2 y1 2 x2 2 y2 2 }
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;mouse { x 2 y 2 }
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@ -69,14 +71,15 @@
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( vectors ) ,on-transfer =File.vector
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~Screen.width 2/ #008a SUB2 =bankview.x
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~Screen.height 2/ #002f SUB2 =bankview.y
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~Screen.height 2/ #003f SUB2 =bankview.y
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BANK =settings.page
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~Screen.width 2/ #0002 ADD2 =tileview.x
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~Screen.height 2/ #002f SUB2 =tileview.y
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~Screen.height 2/ #003f SUB2 =tileview.y
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BANK #0448 ADD2 =tileview.addr
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~Screen.width 2/ #0061 ADD2 ~Screen.height 2/ #0068 SUB2 #0020 #0020 SIZE-TO-RECT ,blendview SET-RECT
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~Screen.width 2/ #0002 ADD2 ~Screen.height 2/ #0048 ADD2 #0020 #0020 SIZE-TO-RECT ,colorview SET-RECT
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~Screen.width 2/ #0061 ADD2 ~Screen.height 2/ #0048 ADD2 #0020 #0020 SIZE-TO-RECT ,blendview SET-RECT
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#01 =settings.blending
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@ -84,6 +87,7 @@
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,filepath2 =File.name #0800 =File.length BANK #0800 ADD2 =File.load
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,filepath3 =File.name #1000 =File.length BANK #1000 ADD2 =File.load
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,filepath4 =File.name #1000 =File.length BANK #2000 ADD2 =File.load
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,filepath5 =File.name #1000 =File.length BANK #2800 ADD2 =File.load
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,redraw JSR2
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@ -126,7 +130,7 @@ BRK
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,redraw JSR2
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$no-number
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~Controller.key #20 NEQ ^$no-space JNZ
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~settings.depth #00 EQU =settings.depth
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,toggle-depth JSR2
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,redraw JSR2
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$no-space
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$no-key
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@ -154,7 +158,7 @@ BRK
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( save ) ,filepath1 =File.name #0800 =File.length ~settings.page =File.save
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$no-save-click
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~Mouse.x ~bankview.x SUB2 8/ #0005 NEQ2 ^$no-toggle-depth JNZ
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( toggle ) ~settings.depth #00 EQU =settings.depth
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,toggle-depth JSR2
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$no-toggle-depth
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( release ) #00 =Mouse.state
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,redraw JSR2 ,$click-end JMP2
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@ -165,6 +169,11 @@ BRK
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~Mouse.y DUP2 ~blendview.y1 GTH2 ROT ROT ~blendview.y2 LTH2 #0101 EQU2
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#0101 EQU2 ,on-touch-blendview JNZ2
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( bankview )
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~Mouse.x DUP2 ~colorview.x1 GTH2 ROT ROT ~colorview.x2 LTH2 #0101 EQU2
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~Mouse.y DUP2 ~colorview.y1 GTH2 ROT ROT ~colorview.y2 LTH2 #0101 EQU2
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#0101 EQU2 ,on-touch-colorview JNZ2
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( bankview )
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~Mouse.x ~bankview.x GTH2 ~Mouse.x ~bankview.x #0080 ADD2 LTH2 #0101 EQU2
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~Mouse.y ~bankview.y GTH2 ~Mouse.y ~bankview.y #0080 ADD2 LTH2 #0101 EQU2
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@ -268,6 +277,42 @@ BRK
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BRK
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@on-touch-colorview ( -> )
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( channel ) ~Mouse.y ~colorview.y1 SUB2 8/ SWP POP STH
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( rgb ) ~Mouse.x ~colorview.x1 SUB2 8/ SWP POP
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DUP #01 NEQ ^$no-red JNZ
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DUPr STHr ,System.r ,set-color JSR2 $no-red
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DUP #02 NEQ ^$no-green JNZ
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DUPr STHr ,System.g ,set-color JSR2 $no-green
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DUP #03 NEQ ^$no-blue JNZ
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DUPr STHr ,System.b ,set-color JSR2 $no-blue
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POP POPr
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( release ) #00 =Mouse.state
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,redraw JSR2
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BRK
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@set-color ( color rgb -- )
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STH2
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DUP #00 NEQ ^$no-red0 JNZ
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DUP2r STH2r PEK2 DUP #04 SFT #01 ADD ~Mouse.state #10 EQU #fe MUL ADD #40 SFT SWP #0f AND ADD DUP2r STH2r POK2
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$no-red0
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DUP #01 NEQ ^$no-red1 JNZ
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DUP2r STH2r PEK2 DUP #0f AND #01 ADD ~Mouse.state #10 EQU #fe MUL ADD #0f AND SWP #f0 AND ADD DUP2r STH2r POK2
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$no-red1
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DUP #02 NEQ ^$no-red2 JNZ
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DUP2r STH2r #0001 ADD2 PEK2 DUP #04 SFT #01 ADD ~Mouse.state #10 EQU #fe MUL ADD #40 SFT SWP #0f AND ADD DUP2r STH2r #0001 ADD2 POK2
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$no-red2
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DUP #03 NEQ ^$no-red3 JNZ
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DUP2r STH2r #0001 ADD2 PEK2 DUP #0f AND #01 ADD ~Mouse.state #10 EQU #fe MUL ADD #0f AND SWP #f0 AND ADD DUP2r STH2r #0001 ADD2 POK2
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$no-red3
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POP
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POP2r
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RTN
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@select-tile ( pos -- )
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( x y ) DUP #0f AND SWP #04 SFT
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@ -279,6 +324,14 @@ BRK
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RTN
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@toggle-depth ( -- )
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~bankview.selection
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~settings.depth #00 EQU =settings.depth
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,select-tile JSR2
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RTN
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@op_shiftup
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~tileview.addr PEK2
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@ -312,6 +365,7 @@ RTN
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,draw-bankview JSR2
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,draw-tileview JSR2
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,draw-blendview JSR2
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,draw-colorview JSR2
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RTN
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@ -330,7 +384,7 @@ RTN
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~bankview.y #0010 SUB2 =Screen.y
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~bankview.x #0028 ADD2 =Screen.x
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,depth_icn #00 ~settings.depth 8* ADD2 =Screen.addr
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,depth_icns #00 ~settings.depth 8* ADD2 =Screen.addr
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#23 =Screen.color
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~bankview.x #0068 ADD2 =Screen.x
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@ -507,8 +561,6 @@ RTN
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@draw-blendview ( -- )
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~blendview.x1 #0002 SUB2 ~blendview.y1 #0002 SUB2 ~blendview.x2 ++ ~blendview.y2 ++ #03 ,line-rect JSR2
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~tileview.addr =Screen.addr
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#00 #10
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$loop
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@ -520,8 +572,8 @@ RTN
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DUP2 LTH ^$loop JNZ
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POP2
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~blendview.x1 =Screen.x
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~blendview.y1 #0010 SUB2 =Screen.y
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~blendview.x1 #0019 SUB2 =Screen.x
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~blendview.y1 #0018 ADD2 =Screen.y
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( get blending ) ~settings.blending
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( get depth ) ~settings.depth #20 MUL
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@ -529,6 +581,47 @@ RTN
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RTN
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@draw-colorview ( -- )
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~colorview.y1 #18 ADD =Screen.y
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~colorview.x1 #08 ADD =Screen.x
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~System.r ,draw-color-code JSR2
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~colorview.y1 #18 ADD =Screen.y
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~colorview.x1 #10 ADD =Screen.x
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~System.g ,draw-color-code JSR2
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~colorview.y1 #18 ADD =Screen.y
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~colorview.x1 #18 ADD =Screen.x
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~System.b ,draw-color-code JSR2
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~colorview.x1 =Screen.x
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,full_icn =Screen.addr
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#00 #04
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$loop
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OVR ~colorview.y1 ROT #00 SWP #0008 MUL2 ADD2 =Screen.y
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OVR #20 ADD =Screen.color
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SWP #01 ADD SWP
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DUP2 LTH ^$loop JNZ
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POP2
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RTN
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@draw-color-code ( color* -- )
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DUP ,font_hex ROT #0f AND #08 MUL #00 SWP ADD2 =Screen.addr
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( draw ) #22 =Screen.color
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~colorview.y1 #10 ADD =Screen.y
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,font_hex ROT #04 SFT #08 MUL #00 SWP ADD2 =Screen.addr
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( draw ) #22 =Screen.color
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~colorview.y1 #08 ADD =Screen.y
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DUP ,font_hex ROT #0f AND #08 MUL #00 SWP ADD2 =Screen.addr
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( draw ) #22 =Screen.color
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~colorview.y1 =Screen.y
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,font_hex ROT #04 SFT #08 MUL #00 SWP ADD2 =Screen.addr
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( draw ) #22 =Screen.color
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RTN
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@draw-cursor
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( clear last cursor )
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@ -601,6 +694,7 @@ RTN
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RTN
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@full_icn [ 0038 7cfe fefe 7c38 ]
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@tool_selector [ 80c0 e0f0 f8e0 1000 ]
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@tool_hand [ 4040 4070 f8f8 f870 ]
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@tool_eraser [ 2050 b87c 3e1c 0800 ]
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@ -608,10 +702,12 @@ RTN
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0000 0000 0000 0000
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7cfe fefe fefe 7c00
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]
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@depth_icn [
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@depth_icns [
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00fe 8282 fe82 82fe
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00fe 9292 fe92 92fe
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]
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@load_icn [ feaa d6aa d4aa f400 ]
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@save_icn [ fe82 8282 848a f400 ]
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@moveup_icn [ 0010 387c fe10 1000 ]
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@ -620,6 +716,7 @@ RTN
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@filepath2 [ projects/pictures/cibo.bit 00 ]
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@filepath3 [ projects/pictures/zerotwo10x10.chr 00 ]
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@filepath4 [ projects/fonts/katahira8.bit 00 ]
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@filepath5 [ projects/pictures/daria10x10.chr 00 ]
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@font_hex ( 0-F )
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[
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