Added color tables to nasu

This commit is contained in:
neauoire 2021-04-16 22:42:00 -07:00
parent 9c3e32b8ae
commit 03e70c9b5c
2 changed files with 109 additions and 12 deletions

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@ -8,7 +8,8 @@
1 2 3 - select brush
TODO:
Color selector, RGB sliders
Save/load/rename
Select paint color for 2-bit mode
)
%RTN { JMP2r }
@ -41,6 +42,7 @@
;bankview { x 2 y 2 mode 1 addr 2 selection 1 }
;tileview { x 2 y 2 addr 2 }
;colorview { x1 2 y1 2 x2 2 y2 2 }
;blendview { x1 2 y1 2 x2 2 y2 2 }
;rect { x1 2 y1 2 x2 2 y2 2 }
;mouse { x 2 y 2 }
@ -69,14 +71,15 @@
( vectors ) ,on-transfer =File.vector
~Screen.width 2/ #008a SUB2 =bankview.x
~Screen.height 2/ #002f SUB2 =bankview.y
~Screen.height 2/ #003f SUB2 =bankview.y
BANK =settings.page
~Screen.width 2/ #0002 ADD2 =tileview.x
~Screen.height 2/ #002f SUB2 =tileview.y
~Screen.height 2/ #003f SUB2 =tileview.y
BANK #0448 ADD2 =tileview.addr
~Screen.width 2/ #0061 ADD2 ~Screen.height 2/ #0068 SUB2 #0020 #0020 SIZE-TO-RECT ,blendview SET-RECT
~Screen.width 2/ #0002 ADD2 ~Screen.height 2/ #0048 ADD2 #0020 #0020 SIZE-TO-RECT ,colorview SET-RECT
~Screen.width 2/ #0061 ADD2 ~Screen.height 2/ #0048 ADD2 #0020 #0020 SIZE-TO-RECT ,blendview SET-RECT
#01 =settings.blending
@ -84,6 +87,7 @@
,filepath2 =File.name #0800 =File.length BANK #0800 ADD2 =File.load
,filepath3 =File.name #1000 =File.length BANK #1000 ADD2 =File.load
,filepath4 =File.name #1000 =File.length BANK #2000 ADD2 =File.load
,filepath5 =File.name #1000 =File.length BANK #2800 ADD2 =File.load
,redraw JSR2
@ -126,7 +130,7 @@ BRK
,redraw JSR2
$no-number
~Controller.key #20 NEQ ^$no-space JNZ
~settings.depth #00 EQU =settings.depth
,toggle-depth JSR2
,redraw JSR2
$no-space
$no-key
@ -154,7 +158,7 @@ BRK
( save ) ,filepath1 =File.name #0800 =File.length ~settings.page =File.save
$no-save-click
~Mouse.x ~bankview.x SUB2 8/ #0005 NEQ2 ^$no-toggle-depth JNZ
( toggle ) ~settings.depth #00 EQU =settings.depth
,toggle-depth JSR2
$no-toggle-depth
( release ) #00 =Mouse.state
,redraw JSR2 ,$click-end JMP2
@ -165,6 +169,11 @@ BRK
~Mouse.y DUP2 ~blendview.y1 GTH2 ROT ROT ~blendview.y2 LTH2 #0101 EQU2
#0101 EQU2 ,on-touch-blendview JNZ2
( bankview )
~Mouse.x DUP2 ~colorview.x1 GTH2 ROT ROT ~colorview.x2 LTH2 #0101 EQU2
~Mouse.y DUP2 ~colorview.y1 GTH2 ROT ROT ~colorview.y2 LTH2 #0101 EQU2
#0101 EQU2 ,on-touch-colorview JNZ2
( bankview )
~Mouse.x ~bankview.x GTH2 ~Mouse.x ~bankview.x #0080 ADD2 LTH2 #0101 EQU2
~Mouse.y ~bankview.y GTH2 ~Mouse.y ~bankview.y #0080 ADD2 LTH2 #0101 EQU2
@ -268,6 +277,42 @@ BRK
BRK
@on-touch-colorview ( -> )
( channel ) ~Mouse.y ~colorview.y1 SUB2 8/ SWP POP STH
( rgb ) ~Mouse.x ~colorview.x1 SUB2 8/ SWP POP
DUP #01 NEQ ^$no-red JNZ
DUPr STHr ,System.r ,set-color JSR2 $no-red
DUP #02 NEQ ^$no-green JNZ
DUPr STHr ,System.g ,set-color JSR2 $no-green
DUP #03 NEQ ^$no-blue JNZ
DUPr STHr ,System.b ,set-color JSR2 $no-blue
POP POPr
( release ) #00 =Mouse.state
,redraw JSR2
BRK
@set-color ( color rgb -- )
STH2
DUP #00 NEQ ^$no-red0 JNZ
DUP2r STH2r PEK2 DUP #04 SFT #01 ADD ~Mouse.state #10 EQU #fe MUL ADD #40 SFT SWP #0f AND ADD DUP2r STH2r POK2
$no-red0
DUP #01 NEQ ^$no-red1 JNZ
DUP2r STH2r PEK2 DUP #0f AND #01 ADD ~Mouse.state #10 EQU #fe MUL ADD #0f AND SWP #f0 AND ADD DUP2r STH2r POK2
$no-red1
DUP #02 NEQ ^$no-red2 JNZ
DUP2r STH2r #0001 ADD2 PEK2 DUP #04 SFT #01 ADD ~Mouse.state #10 EQU #fe MUL ADD #40 SFT SWP #0f AND ADD DUP2r STH2r #0001 ADD2 POK2
$no-red2
DUP #03 NEQ ^$no-red3 JNZ
DUP2r STH2r #0001 ADD2 PEK2 DUP #0f AND #01 ADD ~Mouse.state #10 EQU #fe MUL ADD #0f AND SWP #f0 AND ADD DUP2r STH2r #0001 ADD2 POK2
$no-red3
POP
POP2r
RTN
@select-tile ( pos -- )
( x y ) DUP #0f AND SWP #04 SFT
@ -279,6 +324,14 @@ BRK
RTN
@toggle-depth ( -- )
~bankview.selection
~settings.depth #00 EQU =settings.depth
,select-tile JSR2
RTN
@op_shiftup
~tileview.addr PEK2
@ -312,6 +365,7 @@ RTN
,draw-bankview JSR2
,draw-tileview JSR2
,draw-blendview JSR2
,draw-colorview JSR2
RTN
@ -330,7 +384,7 @@ RTN
~bankview.y #0010 SUB2 =Screen.y
~bankview.x #0028 ADD2 =Screen.x
,depth_icn #00 ~settings.depth 8* ADD2 =Screen.addr
,depth_icns #00 ~settings.depth 8* ADD2 =Screen.addr
#23 =Screen.color
~bankview.x #0068 ADD2 =Screen.x
@ -507,8 +561,6 @@ RTN
@draw-blendview ( -- )
~blendview.x1 #0002 SUB2 ~blendview.y1 #0002 SUB2 ~blendview.x2 ++ ~blendview.y2 ++ #03 ,line-rect JSR2
~tileview.addr =Screen.addr
#00 #10
$loop
@ -520,8 +572,8 @@ RTN
DUP2 LTH ^$loop JNZ
POP2
~blendview.x1 =Screen.x
~blendview.y1 #0010 SUB2 =Screen.y
~blendview.x1 #0019 SUB2 =Screen.x
~blendview.y1 #0018 ADD2 =Screen.y
( get blending ) ~settings.blending
( get depth ) ~settings.depth #20 MUL
@ -529,6 +581,47 @@ RTN
RTN
@draw-colorview ( -- )
~colorview.y1 #18 ADD =Screen.y
~colorview.x1 #08 ADD =Screen.x
~System.r ,draw-color-code JSR2
~colorview.y1 #18 ADD =Screen.y
~colorview.x1 #10 ADD =Screen.x
~System.g ,draw-color-code JSR2
~colorview.y1 #18 ADD =Screen.y
~colorview.x1 #18 ADD =Screen.x
~System.b ,draw-color-code JSR2
~colorview.x1 =Screen.x
,full_icn =Screen.addr
#00 #04
$loop
OVR ~colorview.y1 ROT #00 SWP #0008 MUL2 ADD2 =Screen.y
OVR #20 ADD =Screen.color
SWP #01 ADD SWP
DUP2 LTH ^$loop JNZ
POP2
RTN
@draw-color-code ( color* -- )
DUP ,font_hex ROT #0f AND #08 MUL #00 SWP ADD2 =Screen.addr
( draw ) #22 =Screen.color
~colorview.y1 #10 ADD =Screen.y
,font_hex ROT #04 SFT #08 MUL #00 SWP ADD2 =Screen.addr
( draw ) #22 =Screen.color
~colorview.y1 #08 ADD =Screen.y
DUP ,font_hex ROT #0f AND #08 MUL #00 SWP ADD2 =Screen.addr
( draw ) #22 =Screen.color
~colorview.y1 =Screen.y
,font_hex ROT #04 SFT #08 MUL #00 SWP ADD2 =Screen.addr
( draw ) #22 =Screen.color
RTN
@draw-cursor
( clear last cursor )
@ -601,6 +694,7 @@ RTN
RTN
@full_icn [ 0038 7cfe fefe 7c38 ]
@tool_selector [ 80c0 e0f0 f8e0 1000 ]
@tool_hand [ 4040 4070 f8f8 f870 ]
@tool_eraser [ 2050 b87c 3e1c 0800 ]
@ -608,10 +702,12 @@ RTN
0000 0000 0000 0000
7cfe fefe fefe 7c00
]
@depth_icn [
@depth_icns [
00fe 8282 fe82 82fe
00fe 9292 fe92 92fe
]
@load_icn [ feaa d6aa d4aa f400 ]
@save_icn [ fe82 8282 848a f400 ]
@moveup_icn [ 0010 387c fe10 1000 ]
@ -620,6 +716,7 @@ RTN
@filepath2 [ projects/pictures/cibo.bit 00 ]
@filepath3 [ projects/pictures/zerotwo10x10.chr 00 ]
@filepath4 [ projects/fonts/katahira8.bit 00 ]
@filepath5 [ projects/pictures/daria10x10.chr 00 ]
@font_hex ( 0-F )
[