Starting Orca

This commit is contained in:
neauoire 2021-04-06 21:34:11 -07:00
parent c2fcede6cc
commit 09571b1084
3 changed files with 255 additions and 15 deletions

247
projects/software/orca.usm Normal file
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@ -0,0 +1,247 @@
( Orca )
%RTN { JMP2r }
%8* { #0008 MUL2 } %8/ { #0008 DIV2 }
( variables )
;timer { byte 1 frame 1 }
;grid { width 1 height 1 }
;selection { x1 1 y1 1 x2 1 y2 1 }
( devices )
|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
|0110 ;Console { pad 8 char 1 byte 1 short 2 }
|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 color 1 }
|0130 ;Sprite { vector 2 pad 6 x 2 y 2 addr 2 color 1 }
|0140 ;Controller { vector 2 button 1 }
|0150 ;Keys { vector 2 key 1 }
|0200
( theme ) #0faf =System.r #0fff =System.g #0f5f =System.b
( vectors ) ,on-button =Controller.vector
( vectors ) ,on-key =Keys.vector
( vectors ) ,on-frame =Screen.vector
( find size )
~Screen.width 8/ SWP POP =grid.width
~Screen.height 8/ SWP POP =grid.height
,redraw JSR2
BRK
@on-frame
~timer #01 ADD DUP =timer
#10 EQU ^$tick JNZ BRK $tick
,run JSR2
#00 =timer
~timer.frame #01 ADD =timer.frame
BRK
@on-key
~Keys.key #00 NEQ ^$continue JNZ BRK $continue
~selection.x1 ~selection.y1 ~Keys.key ,put-char JSR2
( release ) #00 =Keys.key
,redraw JSR2
BRK
@on-button
( arrows )
~Controller.button #f0 AND
DUP #04 SFT #01 AND #01 NEQ ^$no-up JNZ
~selection.y1 #01 SUB =selection.y1
~selection.y2 #01 SUB =selection.y2 $no-up
DUP #05 SFT #01 AND #01 NEQ ^$no-down JNZ
~selection.y1 #01 ADD =selection.y1
~selection.y2 #01 ADD =selection.y2 $no-down
DUP #06 SFT #01 AND #01 NEQ ^$no-left JNZ
~selection.x1 #01 SUB =selection.x1
~selection.x2 #01 SUB =selection.x2 $no-left
DUP #07 SFT #01 AND #01 NEQ ^$no-right JNZ
~selection.x1 #01 ADD =selection.x1
~selection.x2 #01 ADD =selection.x2 $no-right
POP
,redraw JSR2
BRK
@is-selected ( x y -- flag )
~selection.x1 ~selection.y1 EQU2
RTN
@put-char (x y char -- )
ROT ROT
#00 SWP #00 ~grid.width MUL2
ROT #00 SWP ADD2 ,data ADD2 POK2
RTN
@get-char ( x y -- char )
#00 SWP #00 ~grid.width MUL2
ROT #00 SWP ADD2 ,data ADD2 PEK2
RTN
@get-value ( x y -- value )
POP2 #01
RTN
@get-char-sprite ( x y -- addr )
,get-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2
RTN
@op-a ( x y char -- )
POP
( get left ) DUP2 SWP #01 SUB SWP ,get-value JSR2 STH
( get right ) DUP2 SWP #01 ADD SWP ,get-value JSR2 STH
#01 ADD ADDr STHr ( remove this extra addition -> ) #30 ADD ,put-char JSR2
RTN
@op-b ( x y char -- )
POP POP2
RTN
@op-c ( x y char -- )
POP
#01 ADD
#30 ~timer.frame ADD ,put-char JSR2
RTN
@run-char ( x y char -- )
( A ) DUP #41 EQU ,op-a JNZ2
( B ) DUP #42 EQU ,op-b JNZ2
( C ) DUP #43 EQU ,op-c JNZ2
POP POP2
RTN
@run
#00 ~grid.height
$ver
#00 ~grid.width
$hor
( get x,y ) SWP2 OVR STH SWP2 OVR STHr DUP2
,get-char JSR2
,run-char JSR2
$next-char
( incr ) SWP #01 ADD SWP
DUP2 LTH ^$hor JNZ
POP2
( incr ) SWP #01 ADD SWP
DUP2 LTH ^$ver JNZ
POP2
,redraw JSR2
RTN
@redraw ( -- )
#00 ~grid.height
$ver
( pos-y ) OVR #00 SWP #0008 MUL2 =Sprite.y
#00 ~grid.width
$hor
( pos-x ) OVR #00 SWP #0008 MUL2 =Sprite.x
( get x,y ) SWP2 OVR STH SWP2 OVR STHr
( sprite ) DUP2 ,get-char-sprite JSR2 =Sprite.addr
( draw ) ,is-selected JSR2 #08 MUL #01 ADD =Sprite.color
( incr ) SWP #01 ADD SWP
DUP2 LTH ^$hor JNZ
POP2
( incr ) SWP #01 ADD SWP
DUP2 LTH ^$ver JNZ
POP2
RTN
@blank_icn [ ffff ffff ffff ffff ]
@font ( specter8-frag font )
[
0000 0000 0000 0000 0008 0808 0800 0800
0014 1400 0000 0000 0024 7e24 247e 2400
0008 1e28 1c0a 3c08 0000 2204 0810 2200
0030 4832 4c44 3a00 0008 1000 0000 0000
0004 0808 0808 0400 0020 1010 1010 2000
0000 2214 0814 2200 0000 0808 3e08 0800
0000 0000 0000 0810 0000 0000 3e00 0000
0000 0000 0000 0800 0000 0204 0810 2000
003c 464a 5262 3c00 0018 0808 0808 1c00
003c 4202 3c40 7e00 003c 421c 0242 3c00
000c 1424 447e 0400 007e 407c 0242 3c00
003c 407c 4242 3c00 007e 0204 0810 1000
003c 423c 4242 3c00 003c 4242 3e02 3c00
0000 0010 0000 1000 0000 1000 0010 1020
0000 0810 2010 0800 0000 003e 003e 0000
0000 1008 0408 1000 003c 420c 1000 1000
003c 4232 4a42 3c00 003c 4242 7e42 4200
007c 427c 4242 7c00 003c 4240 4042 3c00
007c 4242 4242 7c00 007e 4078 4040 7e00
007e 4078 4040 4000 003c 4240 4642 3c00
0042 427e 4242 4200 001c 0808 0808 1c00
007e 0202 0242 3c00 0042 4478 4442 4200
0040 4040 4040 7e00 0042 665a 4242 4200
0042 6252 4a46 4200 003c 4242 4242 3c00
007c 4242 7c40 4000 003c 4242 4244 3a00
007c 4242 7c44 4200 003e 403c 0242 3c00
007e 0808 0808 1000 0042 4242 4244 3a00
0042 4242 4224 1800 0042 4242 5a66 4200
0042 423c 4242 4200 0042 423e 0242 3c00
007e 020c 3040 7e00 000c 0808 0808 0c00
0040 2010 0804 0200 0030 1010 1010 3000
0008 1400 0000 0000 0000 0000 0000 7e00
0008 0400 0000 0000 0000 3c02 3e42 3a00
0040 407c 4242 7c00 0000 3c42 4042 3c00
0002 023e 4242 3e00 0000 3c42 7e40 3e00
0000 3e40 7840 4000 0000 3c42 3e02 3c00
0040 405c 6242 4200 0008 0018 0808 0400
0008 0018 0808 4830 0040 4244 7844 4200
0010 1010 1010 0c00 0000 6c52 5252 5200
0000 5c62 4242 4200 0000 3c42 4242 3c00
0000 7c42 427c 4040 0000 3e42 423e 0202
0000 5c62 4040 4000 0000 3e40 3c02 7c00
0008 7e08 0808 1000 0000 4242 4244 3a00
0000 4242 4224 1800 0000 5252 5252 2e00
0000 4224 1824 4200 0000 4242 3e02 7c00
0000 7e02 3c40 7e00 000c 0810 1008 0c00
0008 0808 0808 0800 0030 1008 0810 3000
0000 0032 4c00 0000 3c42 99a1 a199 423c
]
@data [ elephant ]

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@ -4,13 +4,12 @@
( devices )
|0100 ;Console { pad 8 char 1 byte 1 short 2 }
|01F0 .RESET .FRAME .ERROR ( vectors )
|01F8 [ 13fd 1ef3 1bf2 ] ( palette )
|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
|0110 ;Console { pad 8 char 1 byte 1 short 2 }
( program )
|0400 @RESET
|0200
( for loop )
#00 #0d
@ -41,6 +40,3 @@
POP
BRK
@FRAME BRK
@ERROR BRK

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@ -595,18 +595,15 @@ start(Uxn *u)
domouse(u, &event);
evaluxn(u, devmouse->vector);
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
doctrl(u, &event, event.type == SDL_KEYDOWN);
evaluxn(u, devctrl->vector);
break;
case SDL_TEXTINPUT:
dotext(u, &event);
evaluxn(u, devkey->vector);
break;
case SDL_KEYDOWN:
doctrl(u, &event, 1);
evaluxn(u, devctrl->vector);
break;
case SDL_KEYUP:
doctrl(u, &event, 0);
evaluxn(u, devctrl->vector);
break;
case SDL_WINDOWEVENT:
if(event.window.event == SDL_WINDOWEVENT_EXPOSED)
redraw(pixels, u);