Cleaned up PPU
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9de513ad47
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0fe8b39447
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@ -12,12 +12,6 @@ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE.
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*/
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/*
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pixel 0001 0002
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layer fgbg fgbg
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byte 1010 1010
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*/
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static Uint8 blending[5][16] = {
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{0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0},
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{0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3},
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@ -28,45 +22,44 @@ static Uint8 blending[5][16] = {
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static void
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ppu_clear(Ppu *p)
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{
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int row;
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for(row = 0; row < p->height * p->width / 2; ++row)
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Uint32 row, bound = p->height * p->width / 2;
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for(row = 0; row < bound; ++row)
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p->pixels[row] = 0;
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}
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Uint8
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ppu_set_size(Ppu *p, Uint16 width, Uint16 height)
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{
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ppu_clear(p);
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p->width = width;
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p->height = height;
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p->pixels = realloc(p->pixels, p->width * p->height * sizeof(Uint8) / 2);
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ppu_clear(p);
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return !!p->pixels;
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}
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Uint8
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ppu_read(Ppu *p, Uint16 x, Uint16 y)
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{
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int row = (x + y * p->width) / 0x2;
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Uint8 seg = !(x & 0x1) << 2;
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Uint8 byte = p->pixels[row] >> seg;
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return (byte & 0x0c ? (byte >> 2) : byte) & 0x3;
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Uint32 row = (x + y * p->width) / 0x2;
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Uint8 shift = !(x & 0x1) << 2;
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Uint8 pix = p->pixels[row] >> shift;
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if(pix & 0x0c)
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pix = pix >> 2;
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return pix & 0x3;
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}
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void
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ppu_write(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 color)
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{
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int row = (x + y * p->width) / 0x2;
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Uint8 original = p->pixels[row];
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Uint8 next = 0x0;
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if(x % 2) {
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if(layer) {
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next |= original & 0xf3;
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next |= color << 0x02;
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} else {
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next |= original & 0xfc;
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next |= color;
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}
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} else {
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if(layer) {
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next |= original & 0x3f;
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next |= color << 0x06;
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} else {
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next |= original & 0xcf;
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next |= color << 0x04;
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}
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}
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p->pixels[row] = next;
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if(original != next)
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Uint32 row = (x + y * p->width) / 0x2;
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Uint8 shift = (!(x & 0x1) << 2) + (layer << 1);
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Uint8 pix = p->pixels[row];
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Uint8 mask = ~(0x3 << shift);
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Uint8 pixnew = (pix & mask) + (color << shift);
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if(x < p->width && y < p->height)
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p->pixels[row] = pixnew;
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if(pix != pixnew)
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p->reqdraw = 1;
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}
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@ -103,16 +96,3 @@ ppu_2bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Ui
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blending[ch][color]);
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}
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}
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/* output */
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int
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ppu_set_size(Ppu *p, Uint16 width, Uint16 height)
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{
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ppu_clear(p);
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p->width = width;
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p->height = height;
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p->pixels = realloc(p->pixels, p->width * p->height * sizeof(Uint8) / 2);
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ppu_clear(p);
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return !!p->pixels;
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}
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@ -13,10 +13,6 @@ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE.
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*/
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/* pixels per word in ppu.dat */
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#define PPW (sizeof(unsigned int) * 2)
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typedef unsigned char Uint8;
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typedef unsigned short Uint16;
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typedef unsigned int Uint32;
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@ -26,10 +22,9 @@ typedef struct Ppu {
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Uint16 width, height;
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} Ppu;
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Uint8 ppu_set_size(Ppu *p, Uint16 width, Uint16 height);
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Uint8 ppu_read(Ppu *p, Uint16 x, Uint16 y);
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void ppu_write(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 color);
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void ppu_frame(Ppu *p);
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void ppu_1bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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void ppu_2bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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int ppu_set_size(Ppu *p, Uint16 width, Uint16 height);
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16
src/uxnemu.c
16
src/uxnemu.c
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@ -121,13 +121,6 @@ set_palette(Uint8 *addr)
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ppu.reqdraw = 1;
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}
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static void
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set_inspect(Uint8 flag)
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{
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devsystem->dat[0xe] = flag;
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ppu.reqdraw = 1;
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}
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static void
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set_window_size(SDL_Window *window, int w, int h)
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{
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@ -191,7 +184,6 @@ static void
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draw_inspect(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory)
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{
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Uint8 i, x, y, b;
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for(i = 0; i < 0x20; ++i) {
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x = ((i % 8) * 3 + 1) * 8, y = (i / 8 + 1) * 8, b = stack[i];
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/* working stack */
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@ -324,7 +316,7 @@ doctrl(SDL_Event *event, int z)
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case SDLK_LEFT: flag = 0x40; break;
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case SDLK_RIGHT: flag = 0x80; break;
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case SDLK_F1: if(z) set_zoom(zoom > 2 ? 1 : zoom + 1); break;
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case SDLK_F2: if(z) set_inspect(!devsystem->dat[0xe]); break;
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case SDLK_F2: if(z) devsystem->dat[0xe] = !devsystem->dat[0xe]; break;
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case SDLK_F3: if(z) capture_screen(); break;
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}
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/* clang-format on */
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@ -391,7 +383,7 @@ screen_talk(Device *d, Uint8 b0, Uint8 w)
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Uint16 x = peek16(d->dat, 0x8);
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Uint16 y = peek16(d->dat, 0xa);
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Uint8 layer = d->dat[0xe] & 0x40;
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ppu_write(&ppu, layer, x, y, d->dat[0xe] & 0x3);
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ppu_write(&ppu, !!layer, x, y, d->dat[0xe] & 0x3);
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if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 1); /* auto x+1 */
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if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 1); /* auto y+1 */
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break;
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@ -402,10 +394,10 @@ screen_talk(Device *d, Uint8 b0, Uint8 w)
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Uint8 layer = d->dat[0xf] & 0x40;
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Uint8 *addr = &d->mem[peek16(d->dat, 0xc)];
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if(d->dat[0xf] & 0x80) {
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ppu_2bpp(&ppu, layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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ppu_2bpp(&ppu, !!layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 16); /* auto addr+16 */
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} else {
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ppu_1bpp(&ppu, layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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ppu_1bpp(&ppu, !!layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 8); /* auto addr+8 */
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}
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if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 8); /* auto x+8 */
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