Cleanup
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a3ce59fa93
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@ -1,4 +1,4 @@
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( hello world )
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( Dev/Console )
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%RTN { JMP2r }
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( Controller )
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( Dev/Controller )
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%++ { #0001 ADD2 }
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%-- { #0001 SUB2 }
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@ -1,4 +1,4 @@
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( hello world )
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( Dev/File )
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%RTN { JMP2r }
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@ -1,4 +1,4 @@
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( Keys )
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( Dev/Keys )
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%8+ { #0008 ADD2 }
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%8* { #0030 SFT2 }
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@ -1,4 +1,4 @@
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( draw routines )
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( Dev/Mouse )
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%RTN { JMP2r }
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%++ { #0001 ADD2 }
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@ -1,4 +1,4 @@
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( draw routines )
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( Dev/Screen )
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%RTN { JMP2r }
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%++ { #0001 ADD2 }
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@ -1,3 +1,5 @@
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( Dev/Time )
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%RTN { JMP2r }
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%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 }
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%SCALEX { #0002 DIV2 ~Screen.width #0002 DIV2 ADD2 #0040 SUB2 }
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@ -6,9 +8,9 @@
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%MOD { DUP2 DIV MUL SUB }
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;current { second 1 }
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;needles { hx 2 hy 2 mx 2 my 2 sx 2 sy 2 }
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;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
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;color { byte 1 }
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;needles { hx 2 hy 2 mx 2 my 2 sx 2 sy 2 }
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( devices )
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@ -17,6 +19,9 @@
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0190 ;Time { year 2 month 1 day 1 hour 1 minute 1 second 1 dow 1 doy 2 isdst 1 get 1 }
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|01F0 ;System { pad 8 r 2 g 2 b 2 }
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( vectors )
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|0200 ^RESET JMP
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|0204 ,ERROR JMP2
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|0208 ,FRAME JMP2
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@ -27,13 +32,13 @@
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( theme ) #0ff8 =System.r #0f08 =System.g #0f08 =System.b
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,draw-circle JSR2
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BRK
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@FRAME
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#00 =Time.get
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( only draw once per second )
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~Time.second ~current.second NEQ #01 JNZ BRK
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~Time.second =current.second
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@ -44,40 +49,21 @@ BRK
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( place )
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#00 ~Time.second #0002 MUL2 ,table ADD2 LDR2
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#00 SWP SCALEY =needles.sy #00 SWP SCALEX =needles.sx
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#00 SWP SCALEY =needles.sy
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#00 SWP SCALEX =needles.sx
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#00 ~Time.minute #0002 MUL2 ,table ADD2 LDR2
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#00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALEY =needles.my
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#00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALEX =needles.mx
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#00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALEY =needles.my
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#00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALEX =needles.mx
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#00 ~Time.hour 12HOURS #05 MUL #0002 MUL2 ,table ADD2 LDR2
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#00 SWP #0002 DIV2 #0040 ADD2 SCALEY =needles.hy
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#00 SWP #0002 DIV2 #0040 ADD2 SCALEX =needles.hx
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#00 SWP #0002 DIV2 #0040 ADD2 SCALEY =needles.hy
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#00 SWP #0002 DIV2 #0040 ADD2 SCALEX =needles.hx
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( draw )
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( needles )
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#0080 SCALEX #0080 SCALEY ~needles.sx ~needles.sy #02 ,draw-line JSR2
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#0080 SCALEX #0080 SCALEY ~needles.mx ~needles.my #01 ,draw-line JSR2
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#0080 SCALEX #0080 SCALEY ~needles.hx ~needles.hy #03 ,draw-line JSR2
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,draw-circle JSR2
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( display )
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~Screen.height #0002 DIV2 #0048 ADD2 =Sprite.y
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~Screen.width #0002 DIV2
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DUP2 #0020 SUB2 =Sprite.x ,font_hex #00 ~Time.hour #0a DIV #08 MUL ADD2 =Sprite.addr #02 =Sprite.color
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DUP2 #0018 SUB2 =Sprite.x ,font_hex #00 ~Time.hour #0a MOD #08 MUL ADD2 =Sprite.addr #02 =Sprite.color
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DUP2 #0008 SUB2 =Sprite.x ,font_hex #00 ~Time.minute #0a DIV #08 MUL ADD2 =Sprite.addr #02 =Sprite.color
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DUP2 =Sprite.x ,font_hex #00 ~Time.minute #0a MOD #08 MUL ADD2 =Sprite.addr #02 =Sprite.color
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DUP2 #0010 ADD2 =Sprite.x ,font_hex #00 ~Time.second #0a DIV #08 MUL ADD2 =Sprite.addr #02 =Sprite.color
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DUP2 #0018 ADD2 =Sprite.x ,font_hex #00 ~Time.second #0a MOD #08 MUL ADD2 =Sprite.addr #02 =Sprite.color
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POP2
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BRK
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@ERROR
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BRK
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@draw-circle ( -- )
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( circle )
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#00 #3c
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$loop
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( load ) OVR #00 SWP #0002 MUL2 ,table ADD2 LDR2
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@ -88,7 +74,30 @@ BRK
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DUP2 LTH ^$loop JNZ
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POP2
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RTN
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( display )
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~Screen.height #0002 DIV2 #0048 ADD2 =Sprite.y
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~Screen.width #0002 DIV2
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DUP2 #0020 SUB2 =Sprite.x
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,font_hex #00 ~Time.hour #0a DIV #08 MUL ADD2 =Sprite.addr
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#02 =Sprite.color
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DUP2 #0018 SUB2 =Sprite.x
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,font_hex #00 ~Time.hour #0a MOD #08 MUL ADD2 =Sprite.addr
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#02 =Sprite.color
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DUP2 #0008 SUB2 =Sprite.x
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,font_hex #00 ~Time.minute #0a DIV #08 MUL ADD2 =Sprite.addr
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#02 =Sprite.color
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DUP2 =Sprite.x
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,font_hex #00 ~Time.minute #0a MOD #08 MUL ADD2 =Sprite.addr
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#02 =Sprite.color
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DUP2 #0010 ADD2 =Sprite.x
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,font_hex #00 ~Time.second #0a DIV #08 MUL ADD2 =Sprite.addr
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#02 =Sprite.color
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DUP2 #0018 ADD2 =Sprite.x
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,font_hex #00 ~Time.second #0a MOD #08 MUL ADD2 =Sprite.addr
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#02 =Sprite.color
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POP2
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BRK
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@draw-line ( x1 y1 x2 y2 color -- )
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@ -116,6 +125,8 @@ RTN
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RTN
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@ERROR BRK
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@table ( 60 positions on a circle in bytes )
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[
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8000 8d00 9a02 a706 b40b c011 cb18 d520
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@ -1,4 +1,4 @@
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( draw routines )
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( GUI Hover )
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%RTN { JMP2r }
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%RTN? { #00 EQU #02 JNZ STH2r JMP2 }
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@ -1,4 +1,4 @@
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( draw routines )
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( GUI Labels )
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%RTN { JMP2r }
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( gui/picture )
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( GUI Picture )
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%RTN { JMP2r }
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@ -1,4 +1,4 @@
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( draw routines )
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( GUI Shapes )
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%RTN { JMP2r }
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%++ { #0001 ADD2 }
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