This commit is contained in:
neauoire 2021-04-01 21:53:41 -07:00
parent a3ce59fa93
commit 1216b58cc1
11 changed files with 52 additions and 41 deletions

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@ -1,4 +1,4 @@
( hello world ) ( Dev/Console )
%RTN { JMP2r } %RTN { JMP2r }

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@ -1,4 +1,4 @@
( Controller ) ( Dev/Controller )
%++ { #0001 ADD2 } %++ { #0001 ADD2 }
%-- { #0001 SUB2 } %-- { #0001 SUB2 }

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@ -1,4 +1,4 @@
( hello world ) ( Dev/File )
%RTN { JMP2r } %RTN { JMP2r }

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@ -1,4 +1,4 @@
( Keys ) ( Dev/Keys )
%8+ { #0008 ADD2 } %8+ { #0008 ADD2 }
%8* { #0030 SFT2 } %8* { #0030 SFT2 }

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@ -1,4 +1,4 @@
( draw routines ) ( Dev/Mouse )
%RTN { JMP2r } %RTN { JMP2r }
%++ { #0001 ADD2 } %++ { #0001 ADD2 }

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@ -1,4 +1,4 @@
( draw routines ) ( Dev/Screen )
%RTN { JMP2r } %RTN { JMP2r }
%++ { #0001 ADD2 } %++ { #0001 ADD2 }

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@ -1,3 +1,5 @@
( Dev/Time )
%RTN { JMP2r } %RTN { JMP2r }
%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 } %ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 }
%SCALEX { #0002 DIV2 ~Screen.width #0002 DIV2 ADD2 #0040 SUB2 } %SCALEX { #0002 DIV2 ~Screen.width #0002 DIV2 ADD2 #0040 SUB2 }
@ -6,9 +8,9 @@
%MOD { DUP2 DIV MUL SUB } %MOD { DUP2 DIV MUL SUB }
;current { second 1 } ;current { second 1 }
;needles { hx 2 hy 2 mx 2 my 2 sx 2 sy 2 }
;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 } ;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
;color { byte 1 } ;color { byte 1 }
;needles { hx 2 hy 2 mx 2 my 2 sx 2 sy 2 }
( devices ) ( devices )
@ -17,6 +19,9 @@
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 } |0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|0190 ;Time { year 2 month 1 day 1 hour 1 minute 1 second 1 dow 1 doy 2 isdst 1 get 1 } |0190 ;Time { year 2 month 1 day 1 hour 1 minute 1 second 1 dow 1 doy 2 isdst 1 get 1 }
|01F0 ;System { pad 8 r 2 g 2 b 2 } |01F0 ;System { pad 8 r 2 g 2 b 2 }
( vectors )
|0200 ^RESET JMP |0200 ^RESET JMP
|0204 ,ERROR JMP2 |0204 ,ERROR JMP2
|0208 ,FRAME JMP2 |0208 ,FRAME JMP2
@ -27,13 +32,13 @@
( theme ) #0ff8 =System.r #0f08 =System.g #0f08 =System.b ( theme ) #0ff8 =System.r #0f08 =System.g #0f08 =System.b
,draw-circle JSR2
BRK BRK
@FRAME @FRAME
#00 =Time.get #00 =Time.get
( only draw once per second )
~Time.second ~current.second NEQ #01 JNZ BRK ~Time.second ~current.second NEQ #01 JNZ BRK
~Time.second =current.second ~Time.second =current.second
@ -44,40 +49,21 @@ BRK
( place ) ( place )
#00 ~Time.second #0002 MUL2 ,table ADD2 LDR2 #00 ~Time.second #0002 MUL2 ,table ADD2 LDR2
#00 SWP SCALEY =needles.sy #00 SWP SCALEX =needles.sx #00 SWP SCALEY =needles.sy
#00 SWP SCALEX =needles.sx
#00 ~Time.minute #0002 MUL2 ,table ADD2 LDR2 #00 ~Time.minute #0002 MUL2 ,table ADD2 LDR2
#00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALEY =needles.my #00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALEY =needles.my
#00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALEX =needles.mx #00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALEX =needles.mx
#00 ~Time.hour 12HOURS #05 MUL #0002 MUL2 ,table ADD2 LDR2 #00 ~Time.hour 12HOURS #05 MUL #0002 MUL2 ,table ADD2 LDR2
#00 SWP #0002 DIV2 #0040 ADD2 SCALEY =needles.hy #00 SWP #0002 DIV2 #0040 ADD2 SCALEY =needles.hy
#00 SWP #0002 DIV2 #0040 ADD2 SCALEX =needles.hx #00 SWP #0002 DIV2 #0040 ADD2 SCALEX =needles.hx
( draw ) ( needles )
#0080 SCALEX #0080 SCALEY ~needles.sx ~needles.sy #02 ,draw-line JSR2 #0080 SCALEX #0080 SCALEY ~needles.sx ~needles.sy #02 ,draw-line JSR2
#0080 SCALEX #0080 SCALEY ~needles.mx ~needles.my #01 ,draw-line JSR2 #0080 SCALEX #0080 SCALEY ~needles.mx ~needles.my #01 ,draw-line JSR2
#0080 SCALEX #0080 SCALEY ~needles.hx ~needles.hy #03 ,draw-line JSR2 #0080 SCALEX #0080 SCALEY ~needles.hx ~needles.hy #03 ,draw-line JSR2
,draw-circle JSR2 ( circle )
( display )
~Screen.height #0002 DIV2 #0048 ADD2 =Sprite.y
~Screen.width #0002 DIV2
DUP2 #0020 SUB2 =Sprite.x ,font_hex #00 ~Time.hour #0a DIV #08 MUL ADD2 =Sprite.addr #02 =Sprite.color
DUP2 #0018 SUB2 =Sprite.x ,font_hex #00 ~Time.hour #0a MOD #08 MUL ADD2 =Sprite.addr #02 =Sprite.color
DUP2 #0008 SUB2 =Sprite.x ,font_hex #00 ~Time.minute #0a DIV #08 MUL ADD2 =Sprite.addr #02 =Sprite.color
DUP2 =Sprite.x ,font_hex #00 ~Time.minute #0a MOD #08 MUL ADD2 =Sprite.addr #02 =Sprite.color
DUP2 #0010 ADD2 =Sprite.x ,font_hex #00 ~Time.second #0a DIV #08 MUL ADD2 =Sprite.addr #02 =Sprite.color
DUP2 #0018 ADD2 =Sprite.x ,font_hex #00 ~Time.second #0a MOD #08 MUL ADD2 =Sprite.addr #02 =Sprite.color
POP2
BRK
@ERROR
BRK
@draw-circle ( -- )
#00 #3c #00 #3c
$loop $loop
( load ) OVR #00 SWP #0002 MUL2 ,table ADD2 LDR2 ( load ) OVR #00 SWP #0002 MUL2 ,table ADD2 LDR2
@ -88,7 +74,30 @@ BRK
DUP2 LTH ^$loop JNZ DUP2 LTH ^$loop JNZ
POP2 POP2
RTN ( display )
~Screen.height #0002 DIV2 #0048 ADD2 =Sprite.y
~Screen.width #0002 DIV2
DUP2 #0020 SUB2 =Sprite.x
,font_hex #00 ~Time.hour #0a DIV #08 MUL ADD2 =Sprite.addr
#02 =Sprite.color
DUP2 #0018 SUB2 =Sprite.x
,font_hex #00 ~Time.hour #0a MOD #08 MUL ADD2 =Sprite.addr
#02 =Sprite.color
DUP2 #0008 SUB2 =Sprite.x
,font_hex #00 ~Time.minute #0a DIV #08 MUL ADD2 =Sprite.addr
#02 =Sprite.color
DUP2 =Sprite.x
,font_hex #00 ~Time.minute #0a MOD #08 MUL ADD2 =Sprite.addr
#02 =Sprite.color
DUP2 #0010 ADD2 =Sprite.x
,font_hex #00 ~Time.second #0a DIV #08 MUL ADD2 =Sprite.addr
#02 =Sprite.color
DUP2 #0018 ADD2 =Sprite.x
,font_hex #00 ~Time.second #0a MOD #08 MUL ADD2 =Sprite.addr
#02 =Sprite.color
POP2
BRK
@draw-line ( x1 y1 x2 y2 color -- ) @draw-line ( x1 y1 x2 y2 color -- )
@ -116,6 +125,8 @@ RTN
RTN RTN
@ERROR BRK
@table ( 60 positions on a circle in bytes ) @table ( 60 positions on a circle in bytes )
[ [
8000 8d00 9a02 a706 b40b c011 cb18 d520 8000 8d00 9a02 a706 b40b c011 cb18 d520

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@ -1,4 +1,4 @@
( draw routines ) ( GUI Hover )
%RTN { JMP2r } %RTN { JMP2r }
%RTN? { #00 EQU #02 JNZ STH2r JMP2 } %RTN? { #00 EQU #02 JNZ STH2r JMP2 }

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( draw routines ) ( GUI Labels )
%RTN { JMP2r } %RTN { JMP2r }

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( gui/picture ) ( GUI Picture )
%RTN { JMP2r } %RTN { JMP2r }

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( draw routines ) ( GUI Shapes )
%RTN { JMP2r } %RTN { JMP2r }
%++ { #0001 ADD2 } %++ { #0001 ADD2 }