Progress on nasu revamp

This commit is contained in:
neauoire 2021-05-09 20:43:33 -07:00
parent cd70ab1f18
commit 1925897c51
5 changed files with 194 additions and 91 deletions

View File

@ -34,7 +34,7 @@ else
fi
echo "Assembling.."
./bin/assembler projects/software/nasu.usm bin/boot.rom
./bin/assembler projects/demos/life.usm bin/boot.rom
echo "Running.."
if [ "${2}" = '--cli' ];

Binary file not shown.

View File

@ -14,6 +14,11 @@
Select paint color for 2-bit mode
)
%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%RTN { JMP2r }
%STEP8 { #0033 SFT2 }
@ -68,6 +73,8 @@
( interface )
@bankview [ &x $2 &y $2 &mode $1 &selection $1 ]
@tileview [ &x $2 &y $2 ]
@editview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@colorview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@blendview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@dataview [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@ -76,7 +83,6 @@
@rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
@mouse [ &x $2 &y $2 ]
@pt [ &x $1 &y $1 ]
@addr [ &short $2 ]
@pos [ &x $2 &y $2 ]
@color $1
@ -84,7 +90,7 @@
( program )
|0100
|0100 ( -> )
( theme )
#0efc .System/r DEO2
@ -100,7 +106,7 @@
#0130 .frame/width POK2
#00a8 .frame/height POK2
#01 .settings/brush POK
#44 .settings/ratio POK
#32 .settings/ratio POK
.Screen/width DEI2 #0001 SFT2 .frame/width PEK2 #0001 SFT2 SUB2
.Screen/height DEI2 #0001 SFT2 .frame/height PEK2 #0001 SFT2 SUB2 #0010 ADD2
@ -115,10 +121,11 @@
.frame/y1 PEK2 .tileview/y POK2
BANK #0448 ADD2 .settings/tile POK2
.frame/x1 PEK2 #0010 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;blendview SET-RECT
.frame/x1 PEK2 #0038 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;colorview SET-RECT
.frame/x1 PEK2 #0068 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;preview SET-RECT
.frame/x2 PEK2 #0010 SUB2 .frame/y1 PEK2 #0010 #0080 SIZE-TO-RECT ;dataview SET-RECT
.frame/x1 PEK2 #0010 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;blendview SET-RECT
.frame/x1 PEK2 #0060 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;colorview SET-RECT
.frame/x1 PEK2 #0038 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;preview SET-RECT
.frame/x2 PEK2 #0098 SUB2 .frame/y1 PEK2 #0080 #0080 SIZE-TO-RECT ;editview SET-RECT
#01 .settings/blending POK
@ -198,6 +205,11 @@ BRK
.Mouse/y DEI2 .tileview/y PEK2 GTH2 .Mouse/y DEI2 .tileview/y PEK2 #0080 ADD2 LTH2 #0101 EQU2
#0101 EQU2 ;on-touch-tileview JNZ2
( editview )
.Mouse/x DEI2 DUP2 .editview/x1 PEK2 GTH2 ROT ROT .editview/x2 PEK2 LTH2 #0101 EQU2
.Mouse/y DEI2 DUP2 .editview/y1 PEK2 GTH2 ROT ROT .editview/y2 PEK2 LTH2 #0101 EQU2
#0101 EQU2 ;on-touch-editview JNZ2
( dataview )
.Mouse/x DEI2 DUP2 .dataview/x1 PEK2 GTH2 ROT ROT .dataview/x2 PEK2 LTH2 #0101 EQU2
.Mouse/y DEI2 DUP2 .dataview/y1 PEK2 GTH2 ROT ROT .dataview/y2 PEK2 LTH2 #0101 EQU2
@ -261,24 +273,12 @@ BRK
@on-touch-tileview ( -> )
.Mouse/x DEI2 .tileview/x PEK2 SUB2 STEP8 #0040 DIV2
.Mouse/y DEI2 .tileview/y PEK2 SUB2 STEP8 #0040 DIV2 #0002 DIV2 ADD2
#0008 MUL2
.settings/tile PEK2 ADD2 .addr POK2 ( addr offset )
.Mouse/x DEI2 .tileview/x PEK2 SUB2 .Mouse/x DEI2 .tileview/x PEK2 SUB2 #0040 DIV2 #0040 MUL2 SUB2 .pos/x POK2
.Mouse/y DEI2 .tileview/y PEK2 SUB2 .Mouse/y DEI2 .tileview/y PEK2 SUB2 #0040 DIV2 #0040 MUL2 SUB2 .pos/y POK2
.Mouse/state DEI #10 NEQ ,&no-erase-mode JNZ
( load ) .addr PEK2 .pos/y PEK2 #0008 DIV2 ADD2 LDA
( mask ) #01 #07 .pos/x PEK2 #0008 DIV2 TOB SUB SFL
#ff EOR AND
( save ) .addr PEK2 .pos/y PEK2 #0008 DIV2 ADD2 STA
;redraw JSR2 BRK
&no-erase-mode
( load ) .addr PEK2 .pos/y PEK2 #0008 DIV2 ADD2 LDA
( mask ) #01 #07 .pos/x PEK2 #0008 DIV2 TOB SUB SFL
ORA
( save ) .addr PEK2 .pos/y PEK2 #0008 DIV2 ADD2 STA
;redraw JSR2
BRK
@on-touch-editview ( -> )
#aa DEBUG
BRK
@ -334,7 +334,6 @@ BRK
#40 SFT ADD #11 ADD
.settings/ratio POK
( release ) #00 .Mouse/state DEO
;redraw JSR2
BRK
@ -386,7 +385,7 @@ RTN
RTN
@op_shiftup
@op_shiftup ( -- )
.settings/tile PEK2 LDA
.settings/tile PEK2 #0001 ADD2 LDA .settings/tile PEK2 STA
@ -400,7 +399,7 @@ RTN
RTN
@op_shiftdown
@op_shiftdown ( -- )
.settings/tile PEK2 #0007 ADD2 LDA
.settings/tile PEK2 #0006 ADD2 LDA .settings/tile PEK2 #0007 ADD2 STA
@ -414,10 +413,10 @@ RTN
RTN
@redraw
@redraw ( -- )
;draw-bankview JSR2
;draw-tileview JSR2
;draw-editview JSR2
;draw-blendview JSR2
;draw-colorview JSR2
;draw-dataview JSR2
@ -425,7 +424,7 @@ RTN
RTN
@draw-bankview
@draw-bankview ( -- )
.bankview/x PEK2 #0002 SUB2 .bankview/y PEK2 #0002 SUB2 .bankview/x PEK2 #0081 ADD2 .bankview/y PEK2 #0081 ADD2 #03 ;line-rect JSR2
@ -433,7 +432,7 @@ RTN
.bankview/x PEK2 .Screen/x DEO2
.bankview/y PEK2 #0010 SUB2 .Screen/y DEO2
.settings/page PEK2 ;draw-short JSR2
.settings/page PEK2 #22 ;draw-short JSR2
( toolbar )
@ -459,7 +458,7 @@ RTN
.bankview/x PEK2 #0010 SUB2 .Screen/x DEO2
.bankview/y PEK2 .Screen/y DEO2
;font_hex .Screen/addr DEO2
;font-hex .Screen/addr DEO2
#00 #10
&guides
( draw ) OVR .bankview/selection PEK #04 SFT EQU #22 ADD .Screen/color DEO
@ -492,7 +491,7 @@ RTN
RTN
@draw-tileview
@draw-tileview ( -- )
.tileview/x PEK2 #0002 SUB2 .tileview/y PEK2 #0002 SUB2 .tileview/x PEK2 #0080 ADD2 .tileview/y PEK2 #0081 ADD2 #03 ;line-rect JSR2
@ -508,7 +507,7 @@ RTN
.tileview/x PEK2 .Screen/x DEO2
.tileview/y PEK2 #0010 SUB2 .Screen/y DEO2
.settings/tile PEK2 ;draw-short JSR2
.settings/tile PEK2 #22 ;draw-short JSR2
( body )
@ -552,7 +551,91 @@ RTN
RTN
@draw-tileview-icn
@draw-editview ( -- )
.editview/x1 PEK2 #0002 SUB2 .editview/y1 PEK2 #0002 SUB2 .editview/x2 PEK2 #0001 ADD2 .editview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2
( grid )
.editview/x1 PEK2 DUP2 #0080 ADD2 .editview/y1 PEK2 #0020 ADD2 #03 ;line-hor JSR2
.editview/x1 PEK2 DUP2 #0080 ADD2 .editview/y1 PEK2 #0040 ADD2 #03 ;line-hor JSR2
.editview/x1 PEK2 DUP2 #0080 ADD2 .editview/y1 PEK2 #0060 ADD2 #03 ;line-hor JSR2
.editview/x1 PEK2 #0020 ADD2 .editview/y1 PEK2 DUP2 #0080 ADD2 #03 ;line-ver JSR2
.editview/x1 PEK2 #0040 ADD2 .editview/y1 PEK2 DUP2 #0080 ADD2 #03 ;line-ver JSR2
.editview/x1 PEK2 #0060 ADD2 .editview/y1 PEK2 DUP2 #0080 ADD2 #03 ;line-ver JSR2
( position )
.editview/x1 PEK2 .Screen/x DEO2
.editview/y1 PEK2 #0010 SUB2 .Screen/y DEO2
.settings/tile PEK2 #22 ;draw-short JSR2
( tiles )
.settings/tile PEK2 DUP2 STH2 .Screen/addr DEO2
#00 #04
&ver
OVR #08 MUL TOS #0004 MUL2 .editview/y1 PEK2 ADD2 .Screen/y DEO2
#00 #04
&hor
OVR #08 MUL TOS #0004 MUL2 .editview/x1 PEK2 ADD2 .Screen/x DEO2
( get x,y )
SWP2 OVR STH SWP2 OVR STHr
( check if within ratio )
.settings/ratio PEK #0f AND LTH STH
.settings/ratio PEK #04 SFT LTH STHr
#0101 NEQ2 ,&outside JNZ
( draw zoomed tile )
.Screen/x DEI2
.Screen/y DEI2
#01 ;draw-tile JSR2
( get tile ) DUP2r STH2r .Screen/addr DEO2
( get blending ) .settings/blending PEK
( get depth ) .settings/depth PEK #20 MUL
( draw ) #20 ADD ADD .Screen/color DEO
( incr ) STH2r #0008 ADD2 STH2
,&resume JMP
&outside
;halftone_icn .Screen/addr DEO2
#23 .Screen/color DEO
&resume
( incr ) SWP #01 ADD SWP
DUP2 LTH ,&hor JNZ
POP2
( incr ) SWP #01 ADD SWP
DUP2 LTH ;&ver JNZ2
POP2
POP2r
RTN
@draw-tile ( x* y* color -- )
( TODO: complete )
STH
.Screen/y DEO2
.Screen/x DEO2
#00 #20
&ver
#00 #20
&hor
DUPr STHr .Screen/color DEO
#0001 .Screen/x DEI2 ADD2 .Screen/x DEO2
( incr ) SWP #01 ADD SWP
DUP2 LTH ,&hor JNZ
POP2
#0001 .Screen/y DEI2 ADD2 .Screen/y DEO2
.Screen/x DEI2 #0020 SUB2 .Screen/x DEO2
( incr ) SWP #01 ADD SWP
DUP2 LTH ,&ver JNZ
POP2
.Screen/y DEI2 #0020 SUB2 .Screen/y DEO2
POPr
RTN
@draw-tileview-icn ( -- )
#00 .pt/x POK #00 .pt/y POK
&ver
@ -575,7 +658,7 @@ RTN
@draw-blendview ( -- )
.blendview/x1 PEK2 #0002 SUB2 .blendview/y1 PEK2 #0002 SUB2 .blendview/x2 PEK2 #0001 ADD2 .blendview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2
( .blendview/x1 PEK2 #0002 SUB2 .blendview/y1 PEK2 #0002 SUB2 .blendview/x2 PEK2 #0001 ADD2 .blendview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2 )
.settings/tile PEK2 .Screen/addr DEO2
#00 #10
@ -588,13 +671,11 @@ RTN
DUP2 LTH ,&loop JNZ
POP2
.blendview/x1 PEK2 #0002 SUB2 .blendview/y2 PEK2 #0001 ADD2 .blendview/x1 PEK2 #000e ADD2 .blendview/y2 PEK2 #0009 ADD2 #03 ;line-rect JSR2
.blendview/x1 PEK2 #0001 SUB2 .Screen/x DEO2
.blendview/x1 PEK2 .Screen/x DEO2
.blendview/y2 PEK2 #0001 ADD2 .Screen/y DEO2
( get blending ) .settings/blending PEK
( get depth ) .settings/depth PEK #20 MUL
( draw ) #20 ADD ADD #2c ;draw-byte JSR2
( draw ) #20 ADD ADD #21 ;draw-byte JSR2
RTN
@ -667,7 +748,8 @@ RTN
@draw-preview ( -- )
.preview/x1 PEK2 #0002 SUB2 .preview/y1 PEK2 #0002 SUB2 .preview/x2 PEK2 #0001 ADD2 .preview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2
( .preview/x1 PEK2 #0002 SUB2 .preview/y1 PEK2 #0002 SUB2 .preview/x2 PEK2 #0001 ADD2 .preview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2 )
( stash address )
.settings/tile PEK2 DUP2 STH2 .Screen/addr DEO2
#00 #04
@ -682,10 +764,11 @@ RTN
.settings/ratio PEK #0f AND LTH STH
.settings/ratio PEK #04 SFT LTH STHr
#0101 NEQ2 ,&outside JNZ
( get tile ) DUP2r STH2r .Screen/addr DEO2
( get blending ) .settings/blending PEK
( get depth ) .settings/depth PEK #20 MUL
( draw ) #20 ADD ADD .Screen/color DEO
( incr ) STH2r #0008 ADD2 DUP2 STH2 .Screen/addr DEO2
( incr ) STH2r #0008 ADD2 STH2
,&resume JMP
&outside
;halftone_icn .Screen/addr DEO2
@ -706,21 +789,21 @@ RTN
@draw-color-code ( color* -- )
DUP ;font_hex ROT #0f AND #08 MUL #00 SWP ADD2 .Screen/addr DEO2
DUP ;font-hex ROT #0f AND #08 MUL #00 SWP ADD2 .Screen/addr DEO2
( draw ) #22 .Screen/color DEO
.colorview/y1 PEK2 #10 ADD .Screen/y DEO2
;font_hex ROT #04 SFT #08 MUL #00 SWP ADD2 .Screen/addr DEO2
;font-hex ROT #04 SFT #08 MUL #00 SWP ADD2 .Screen/addr DEO2
( draw ) #22 .Screen/color DEO
.colorview/y1 PEK2 #08 ADD .Screen/y DEO2
DUP ;font_hex ROT #0f AND #08 MUL #00 SWP ADD2 .Screen/addr DEO2
DUP ;font-hex ROT #0f AND #08 MUL #00 SWP ADD2 .Screen/addr DEO2
( draw ) #22 .Screen/color DEO
.colorview/y1 PEK2 .Screen/y DEO2
;font_hex ROT #04 SFT #08 MUL #00 SWP ADD2 .Screen/addr DEO2
;font-hex ROT #04 SFT #08 MUL #00 SWP ADD2 .Screen/addr DEO2
( draw ) #22 .Screen/color DEO
RTN
@draw-cursor
@draw-cursor ( -- )
( clear last cursor )
.mouse/x PEK2 .Screen/x DEO2
@ -742,34 +825,34 @@ RTN
@draw-byte ( byte color -- )
.color POK STH
;font_hex #00 DUPr STHr #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
;font-hex #00 DUPr STHr #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
( draw ) .color PEK .Screen/color DEO
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
;font_hex #00 STHr #0f AND #08 MUL ADD2 .Screen/addr DEO2
;font-hex #00 STHr #0f AND #08 MUL ADD2 .Screen/addr DEO2
( draw ) .color PEK .Screen/color DEO
RTN
@draw-short ( short -- )
@draw-short ( short* color -- )
.addr POK2
;font_hex #00 ;addr LDA #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
( draw ) #22 .Screen/color DEO
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
;font_hex #00 ;addr LDA #0f AND #08 MUL ADD2 .Screen/addr DEO2
( draw ) #22 .Screen/color DEO
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
;font_hex #00 ;addr #0001 ADD2 LDA #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
( draw ) #22 .Screen/color DEO
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
;font_hex #00 ;addr #0001 ADD2 LDA #0f AND #08 MUL ADD2 .Screen/addr DEO2
( draw ) #22 .Screen/color DEO
STH SWP
DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
( draw ) DUPr STHr .Screen/color DEO
#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) DUPr STHr .Screen/color DEO
DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) DUPr STHr .Screen/color DEO
#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
( draw ) STHr .Screen/color DEO
RTN
( Utils )
@line-rect ( x1 y1 x2 y2 color -- )
@line-rect ( x1* y1* x2* y2* color -- )
( load ) .color POK DUP2 STH2 .rect/y2 POK2 .rect/x2 POK2 DUP2 STH2 .rect/y1 POK2 .rect/x1 POK2
STH2r STH2r
@ -791,37 +874,50 @@ RTN
RTN
@halftone_icn [
aa55 aa55 aa55 aa55 ]
@line-hor ( x0* x1* y* color -- )
STH .Screen/y DEO2
&loop
( save ) OVR2 .Screen/x DEO2
( draw ) DUPr STHr .Screen/color DEO
( incr ) SWP2 #0002 ADD2 SWP2
OVR2 OVR2 LTH2 ,&loop JNZ
POP2 POP2 POPr
RTN
@line-ver ( x* y0* y1* color -- )
STH ROT2 .Screen/x DEO2
&loop
( save ) OVR2 .Screen/y DEO2
( draw ) DUPr STHr .Screen/color DEO
( incr ) SWP2 #0002 ADD2 SWP2
OVR2 OVR2 LTH2 ,&loop JNZ
POP2 POP2 POPr
RTN
@tool_selector 80c0 e0f0 f8e0 1000
@tool_hand 2020 20b8 7c7c 3838
@tool_eraser 2050 b87c 3e1c 0800
@moveup_icn 0010 387c fe10 1000
@movedown_icn 0010 1010 fe7c 3810
@halftone_icn aa55 aa55 aa55 aa55
@circle_icns
0038 7cfe fefe 7c38 ( full )
0038 4482 8282 4438 ( line )
@eye_icns
0038 4492 2810 0000 ( open )
0000 0082 4438 0000 ( closed )
@blank_icn [
@blank_icn
0000 0000 0000 0000
7cfe fefe fefe 7c00
]
@depth_icns [
@depth_icns
00fe 8282 fe82 82fe
00fe 9292 fe92 92fe
]
@tool_selector [ 80c0 e0f0 f8e0 1000 ]
@tool_hand [ 2020 20b8 7c7c 3838 ]
@tool_eraser [ 2050 b87c 3e1c 0800 ]
@moveup_icn [ 0010 387c fe10 1000 ]
@movedown_icn [ 0010 1010 fe7c 3810 ]
@filepath1 [ "projects/fonts/specter8.bit 00 ]
@filepath2 [ "projects/pictures/cyr10x8.chr 00 ]
@filepath3 [ "projects/pictures/zerotwo10x10.chr 00 ]
@filepath4 [ "projects/fonts/katahira8.bit 00 ]
@filepath5 [ "projects/pictures/ako10x10.chr 00 ]
@filepath6 [ "projects/pictures/cyr4x4.chr 00 ]
@font_hex ( 0-F )
[
@font-hex
007c 8282 8282 827c 0030 1010 1010 1010
007c 8202 7c80 80fe 007c 8202 1c02 827c
000c 1424 4484 fe04 00fe 8080 7c02 827c
@ -830,4 +926,11 @@ RTN
007c 8202 7e82 827e 00fc 8282 fc82 82fc
007c 8280 8080 827c 00fc 8282 8282 82fc
007c 8280 f080 827c 007c 8280 f080 8080
]
@filepath1 [ "projects/fonts/specter8.bit 00 ]
@filepath2 [ "projects/pictures/cyr10x8.chr 00 ]
@filepath3 [ "projects/pictures/zerotwo10x10.chr 00 ]
@filepath4 [ "projects/fonts/katahira8.bit 00 ]
@filepath5 [ "projects/pictures/ako10x10.chr 00 ]
@filepath6 [ "projects/pictures/logo1x1.bit 00 ]