Clear up SDL_KEYDOWN/SDL_TEXTINPUT logic
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parent
4789d8ccef
commit
205f63cc43
11
src/uxnemu.c
11
src/uxnemu.c
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@ -465,20 +465,19 @@ run(Uxn *u)
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else if(event.type == SDL_MOUSEWHEEL)
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mouse_scroll(devmouse, event.wheel.x, event.wheel.y);
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/* Controller */
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else if(event.type == SDL_KEYDOWN || event.type == SDL_TEXTINPUT) {
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if(event.type == SDL_TEXTINPUT)
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else if(event.type == SDL_TEXTINPUT)
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controller_key(devctrl, event.text.text[0]);
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else if(get_key(&event))
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else if(event.type == SDL_KEYDOWN) {
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int ksym;
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if(get_key(&event))
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controller_key(devctrl, get_key(&event));
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else if(get_button(&event))
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controller_down(devctrl, get_button(&event));
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else
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do_shortcut(u, &event);
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if(event.type == SDL_KEYDOWN) {
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int ksym = event.key.keysym.sym;
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ksym = event.key.keysym.sym;
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if(SDL_PeepEvents(&event, 1, SDL_PEEKEVENT, SDL_KEYUP, SDL_KEYUP) == 1 && ksym == event.key.keysym.sym)
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break;
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}
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} else if(event.type == SDL_KEYUP)
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controller_up(devctrl, get_button(&event));
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else if(event.type == SDL_JOYAXISMOTION) {
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