set render logical size (fixes zooming with npe)
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@ -113,6 +113,7 @@ init(void)
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gRenderer = SDL_CreateRenderer(gWindow, -1, 0);
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if(gRenderer == NULL)
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return error("Renderer", SDL_GetError());
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SDL_RenderSetLogicalSize(gRenderer, ppu.width, ppu.height);
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gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, ppu.width, ppu.height);
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if(gTexture == NULL)
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return error("Texture", SDL_GetError());
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