Updated device variables to latest versions
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@ -10,7 +10,7 @@
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|0130 ;Audio { wave 2 envelope 2 pad 4 volume 1 pitch 1 play 1 value 2 delay 2 finish 1 }
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|0130 ;Audio { wave 2 envelope 2 pad 4 volume 1 pitch 1 play 1 value 2 delay 2 finish 1 }
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|0140 ;Controller { vector 2 button 1 key 1 }
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|0140 ;Controller { vector 2 button 1 key 1 }
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|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
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|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
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|0170 ;File { vector 2 pad 6 name 2 length 2 load 2 save 2 }
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|0170 ;File { vector 2 result 2 offset 2 pad 2 name 2 length 2 load 2 save 2 }
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|01a0 ;DateTime { year 2 month 1 day 1 hour 1 minute 1 second 1 dotw 1 doty 2 isdst 1 refresh 1 }
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|01a0 ;DateTime { year 2 month 1 day 1 hour 1 minute 1 second 1 dotw 1 doty 2 isdst 1 refresh 1 }
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|0200
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|0200
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@ -27,12 +27,12 @@
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( devices )
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( devices )
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0110 ;Console { pad 8 char 1 byte 1 short 2 }
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|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 string 2 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
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|0130 ;Audio { wave 2 envelope 2 pad 4 volume 1 pitch 1 play 1 value 2 delay 2 finish 1 }
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|0130 ;Audio { wave 2 envelope 2 pad 4 volume 1 pitch 1 play 1 value 2 delay 2 finish 1 }
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|0140 ;Controller { vector 2 button 1 key 1 }
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|0140 ;Controller { vector 2 button 1 key 1 }
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|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
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|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
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|0170 ;File { pad 8 name 2 length 2 load 2 save 2 }
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|0170 ;File { vector 2 result 2 offset 2 pad 2 name 2 length 2 load 2 save 2 }
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( vectors )
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( vectors )
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@ -4,7 +4,7 @@
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( devices )
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( devices )
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|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 }
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|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 string 2 }
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( program )
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( program )
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@ -5,8 +5,8 @@
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%8* { #0030 SFT2 }
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%8* { #0030 SFT2 }
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 }
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|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 string 2 }
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|0120 ;Screen { vector 2 pad 6 x 2 y 2 addr 2 color 1 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
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|0140 ;Controller { vector 2 button 1 key 1 }
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|0140 ;Controller { vector 2 button 1 key 1 }
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( program )
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( program )
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@ -14,10 +14,10 @@
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( devices )
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( devices )
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 }
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|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 string 2 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
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|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
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|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
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|0170 ;File { vector 2 pad 6 name 2 length 2 load 2 save 2 }
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|0170 ;File { vector 2 result 2 offset 2 pad 2 name 2 length 2 load 2 save 2 }
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( program )
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( program )
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@ -18,7 +18,7 @@
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;circle { xc 2 yc 2 x 2 y 2 r 2 d 2 }
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;circle { xc 2 yc 2 x 2 y 2 r 2 d 2 }
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 }
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|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 string 2 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
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( program )
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( program )
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@ -8,7 +8,7 @@
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|0130 ;Audio { wave 2 envelope 2 pad 4 volume 1 pitch 1 play 1 value 2 delay 2 finish 1 }
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|0130 ;Audio { wave 2 envelope 2 pad 4 volume 1 pitch 1 play 1 value 2 delay 2 finish 1 }
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|0140 ;Controller { vector 2 button 1 key 1 }
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|0140 ;Controller { vector 2 button 1 key 1 }
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|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
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|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
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|0170 ;File { vector 2 pad 6 name 2 length 2 load 2 save 2 }
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|0170 ;File { vector 2 result 2 offset 2 pad 2 name 2 length 2 load 2 save 2 }
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|01a0 ;DateTime { year 2 month 1 day 1 hour 1 minute 1 second 1 dotw 1 doty 2 isdst 1 refresh 1 }
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|01a0 ;DateTime { year 2 month 1 day 1 hour 1 minute 1 second 1 dotw 1 doty 2 isdst 1 refresh 1 }
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|0200
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|0200
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@ -13,7 +13,7 @@
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|0130 ;Audio { wave 2 envelope 2 pad 4 volume 1 pitch 1 play 1 value 2 delay 2 finish 1 }
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|0130 ;Audio { wave 2 envelope 2 pad 4 volume 1 pitch 1 play 1 value 2 delay 2 finish 1 }
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|0140 ;Controller { vector 2 button 1 key 1 }
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|0140 ;Controller { vector 2 button 1 key 1 }
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|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
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|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
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|0170 ;File { vector 2 pad 6 name 2 length 2 load 2 save 2 }
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|0170 ;File { vector 2 result 2 offset 2 pad 2 name 2 length 2 load 2 save 2 }
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|01a0 ;DateTime { year 2 month 1 day 1 hour 1 minute 1 second 1 dotw 1 doty 2 isdst 1 refresh 1 }
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|01a0 ;DateTime { year 2 month 1 day 1 hour 1 minute 1 second 1 dotw 1 doty 2 isdst 1 refresh 1 }
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( vectors )
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( vectors )
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@ -834,11 +834,13 @@
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@l-DateTime-second [ 0000 ] .l-DateTime-year [ second 00 ] [ 01 ] .DateTime.second
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@l-DateTime-second [ 0000 ] .l-DateTime-year [ second 00 ] [ 01 ] .DateTime.second
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@l-DateTime-year [ 0000 ] [ 0000 ] [ year 00 ] [ 02 ] .DateTime.year
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@l-DateTime-year [ 0000 ] [ 0000 ] [ year 00 ] [ 02 ] .DateTime.year
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@l-File [ 0000 ] [ 0000 ] [ File 00 ] [ 80 ] .File .l-File-root
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@l-File [ 0000 ] [ 0000 ] [ File 00 ] [ 80 ] .File .l-File-root
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@l-File-length [ 0000 ] .l-File-load [ length 00 ] [ 02 ] .File.length
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@l-File-length [ 0000 ] [ 0000 ] [ length 00 ] [ 02 ] .File.length
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@l-File-load [ 0000 ] [ 0000 ] [ load 00 ] [ 02 ] .File.load
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@l-File-load .l-File-length .l-File-name [ load 00 ] [ 02 ] .File.load
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@l-File-name [ 0000 ] [ 0000 ] [ name 00 ] [ 02 ] .File.name
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@l-File-root
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@l-File-root
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@l-File-name .l-File-length .l-File-save [ name 00 ] [ 02 ] .File.name
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@l-File-offset .l-File-load .l-File-save [ offset 00 ] [ 02 ] .File.offset
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@l-File-save [ 0000 ] .l-File-vector [ save 00 ] [ 02 ] .File.save
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@l-File-result [ 0000 ] [ 0000 ] [ result 00 ] [ 02 ] .File.result
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@l-File-save .l-File-result .l-File-vector [ save 00 ] [ 02 ] .File.save
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@l-File-vector [ 0000 ] [ 0000 ] [ vector 00 ] [ 02 ] .File.vector
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@l-File-vector [ 0000 ] [ 0000 ] [ vector 00 ] [ 02 ] .File.vector
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@l-Mouse .l-File .l-Screen [ Mouse 00 ] [ 80 ] .Mouse .l-Mouse-root
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@l-Mouse .l-File .l-Screen [ Mouse 00 ] [ 80 ] .Mouse .l-Mouse-root
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@l-Mouse-chord [ 0000 ] .l-Mouse-state [ chord 00 ] [ 01 ] .Mouse.chord
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@l-Mouse-chord [ 0000 ] .l-Mouse-state [ chord 00 ] [ 01 ] .Mouse.chord
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@ -43,11 +43,11 @@
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( devices )
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( devices )
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0110 ;Console { pad 8 char 1 byte 1 short 2 }
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|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 string 2 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
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|0140 ;Controller { vector 2 button 1 key 1 }
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|0140 ;Controller { vector 2 button 1 key 1 }
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|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
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|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
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|0170 ;File { vector 2 pad 6 name 2 length 2 load 2 save 2 }
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|0170 ;File { vector 2 result 2 offset 2 pad 2 name 2 length 2 load 2 save 2 }
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( program )
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( program )
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@ -57,11 +57,11 @@
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( devices )
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( devices )
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0110 ;Console { pad 8 char 1 byte 1 short 2 }
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|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 string 2 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
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|0140 ;Controller { vector 2 button 1 key 1 }
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|0140 ;Controller { vector 2 button 1 key 1 }
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|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
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|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
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|0170 ;File { vector 2 pad 6 name 2 length 2 load 2 save 2 }
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|0170 ;File { vector 2 result 2 offset 2 pad 2 name 2 length 2 load 2 save 2 }
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( program )
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( program )
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@ -12,9 +12,9 @@
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;mul { ahi 1 alo 1 bhi 1 blo 1 }
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;mul { ahi 1 alo 1 bhi 1 blo 1 }
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0110 ;Console { pad 8 char 1 byte 1 short 2 }
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|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 string 2 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
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|01a0 ;DateTime { year 2 month 1 day 1 hour 1 minute 1 second 1 dotw 1 doty 2 isdst 1 pad 4 refresh 1 }
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|01a0 ;DateTime { year 2 month 1 day 1 hour 1 minute 1 second 1 dotw 1 doty 2 isdst 1 refresh 1 }
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( program )
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( program )
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@ -51,11 +51,11 @@
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( devices )
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0110 ;Console { pad 8 char 1 byte 1 short 2 string 2 }
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|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 string 2 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
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|0140 ;Controller { vector 2 button 1 key 1 }
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|0140 ;Controller { vector 2 button 1 key 1 }
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|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
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|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
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|0170 ;File { vector 2 pad 6 name 2 length 2 load 2 save 2 }
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|0170 ;File { vector 2 result 2 offset 2 pad 2 name 2 length 2 load 2 save 2 }
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( program )
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( program )
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( devices )
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( devices )
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0110 ;Console { pad 8 char 1 byte 1 short 2 }
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|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 string 2 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
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|0140 ;Controller { vector 2 button 1 key 1 }
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|0140 ;Controller { vector 2 button 1 key 1 }
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|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
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|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
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( devices )
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0110 ;Console { pad 8 char 1 byte 1 short 2 }
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|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 string 2 }
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( program )
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( program )
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;counts { failed 2 passed 2 unknown 2 }
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;counts { failed 2 passed 2 unknown 2 }
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;number { started 1 }
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;number { started 1 }
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|0100 ;Console { pad 8 char 1 byte 1 short 2 }
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|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 string 2 }
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|01F0 .RESET .FRAME .ERROR ( vectors )
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|01F0 .RESET .FRAME .ERROR ( vectors )
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%PASS? { ,result JMP2 BRK2r LITr EOR2 DUP }
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%PASS? { ,result JMP2 BRK2r LITr EOR2 DUP }
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