(life.tal)Faster drawing routine
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@ -104,12 +104,12 @@
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JMP2r
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@get-index ( x y -- index* )
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( y ) #3f AND #00 SWP #60 SFT2
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( x ) ROT #3f AND #00 SWP ADD2 ;bank1 ADD2 JMP2r
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( y ) #3f AND #00 SWP #60 SFT2 ROT
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( x ) #3f AND #00 SWP ADD2 ;bank1 ADD2 JMP2r
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@<set-cell> ( x y -- )
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STH2
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#01 STH2r get-index STA
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get-index STH2
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#01 STH2r STA
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JMP2r
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@get-neighbours ( x y -- neighbours )
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@ -139,24 +139,23 @@
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@|drawing )
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@<redraw> ( -- )
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( | draw count )
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.anchor/x LDZ2 .Screen/x DEO2
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.anchor/y2 LDZ2 #0008 ADD2 .Screen/y DEO2
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[ LIT2 01 -Screen/auto ] DEO
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.world/count LDZ2 <draw-short>
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( | draw grid )
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[ LIT2 01 -Screen/auto ] DEO
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#4000
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&ver ( -- )
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#00 OVRk ADD2 .anchor/y LDZ2 ADD2 .Screen/y DEO2
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.anchor/x LDZ2 .Screen/x DEO2
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DUP ,&y STR
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#4000
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&hor ( -- )
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DUP [ LIT &y $1 ] get-index LDA INC .Screen/pixel DEO
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.anchor/y LDZ2 .Screen/y DEO2
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;bank2 ;bank1
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&l ( -- )
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DUP #3f AND ?{
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.Screen/y DEI2k INC2 INC2 ROT DEO2
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.anchor/x LDZ2 .Screen/x DEO2 }
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LDAk INC .Screen/pixel DEO
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[ LIT2 00 -Screen/pixel ] DEO
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INC GTHk ?&hor
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POP2 INC GTHk ?&ver
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POP2 JMP2r
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INC2 GTH2k ?&l
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POP2 POP2 JMP2r
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@<draw-short> ( short* -- )
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SWP <draw-byte>
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@ -212,7 +211,7 @@
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(
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@|memory )
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@bank1 $1000
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|8000 @bank1 $1000
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@bank2 $1000
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