From 2d851369ec272aff61d0f3d6c12d1e651a80fa87 Mon Sep 17 00:00:00 2001 From: Devine Lu Linvega Date: Sat, 24 Aug 2024 10:03:38 -0700 Subject: [PATCH] (pond.tal) Progress --- projects/examples/demos/pond.tal | 88 +++++++++++++++++++++----------- 1 file changed, 57 insertions(+), 31 deletions(-) diff --git a/projects/examples/demos/pond.tal b/projects/examples/demos/pond.tal index ee67a3b..31e31ce 100644 --- a/projects/examples/demos/pond.tal +++ b/projects/examples/demos/pond.tal @@ -6,8 +6,8 @@ |000 -@color $1 -@circle [ &xc $2 &yc $2 &x $2 &y $2 &r $2 &d $2 ] + @color $1 + @circle [ &xc $2 &yc $2 &x $2 &y $2 &r $2 &d $2 ] |100 @@ -16,7 +16,6 @@ #c2c2 DUP2 .System/r DEO2 DUP2 .System/g DEO2 .System/b DEO2 - ;on-mouse .Mouse/vector DEO2 BRK @@ -25,8 +24,7 @@ POP2 .Mouse/state DEI ?{ BRK } ( | touch ) - .Mouse/x DEI2 .Mouse/y DEI2 #0010 #01 draw-circle - + .Mouse/x DEI2 .Mouse/y DEI2 #0010 #01 BRK @ ( color addr* -- ) @@ -44,39 +42,67 @@ .Screen/sprite DEOk DEO JMP2r -%LTS2 { #8000 ADD2 SWP2 #8000 ADD2 GTH2 } -%GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 } - @ ( xc* yc* r color -- ) - - ( load ) .color STZ .circle/r STZ2 .circle/yc STZ2 .circle/xc STZ2 - #0000 .circle/x STZ2 .circle/r LDZ2 .circle/y STZ2 + ( load ) .color STZ + .circle/r STZ2 + .circle/yc STZ2 + .circle/xc STZ2 + #0000 .circle/x STZ2 + .circle/r LDZ2 .circle/y STZ2 .circle/r LDZ2 #10 SFT2 .circle/d STZ2 - ( draw ) ;&seg JSR2 - &loop + ( draw ) + &>loop ( -- ) ( incr ) .circle/x LDZ2 INC2 .circle/x STZ2 - .circle/d LDZ2 #0001 LTS2 ,&else JCN + .circle/d LDZ2 #0001 LTS2 ?{ ( decr ) .circle/y LDZ2 #0001 SUB2 .circle/y STZ2 - .circle/x LDZ2 .circle/y LDZ2 SUB2 #20 SFT2 .circle/d LDZ2 ADD2 .circle/d STZ2 - ;&end JMP2 - &else - .circle/x LDZ2 #20 SFT2 .circle/d LDZ2 ADD2 .circle/d STZ2 - &end - ( draw ) ;&seg JSR2 - .circle/y LDZ2 .circle/x LDZ2 #0001 SUB2 GTS2 ,&loop JCN + .circle/x LDZ2 .circle/y LDZ2 SUB2 #20 SFT2 .circle/d LDZ2 ADD2 .circle/d STZ2 !&end } + .circle/x LDZ2 #20 SFT2 .circle/d LDZ2 ADD2 .circle/d STZ2 + &end ( draw ) + + .circle/y LDZ2 .circle/x LDZ2 #0001 SUB2 GTS2 ?&>loop JMP2r - &seg - .circle/xc LDZ2 .circle/x LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO - .circle/xc LDZ2 .circle/x LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO - .circle/xc LDZ2 .circle/x LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO - .circle/xc LDZ2 .circle/x LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO - .circle/xc LDZ2 .circle/y LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO - .circle/xc LDZ2 .circle/y LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO - .circle/xc LDZ2 .circle/y LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO - .circle/xc LDZ2 .circle/y LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO -JMP2r +@LTS2 ( a* b* -- f ) + #8000 ADD2 SWP2 #8000 ADD2 GTH2 JMP2r +@GTS2 ( a* b* -- f ) + #8000 ADD2 SWP2 #8000 ADD2 LTH2 JMP2r + +@ ( -- ) + .color LDZ .Screen/pixel + ( | .. ) + .circle/xc LDZ2 .circle/x LDZ2 ADD2 .Screen/x DEO2 + .circle/yc LDZ2 .circle/y LDZ2 ADD2 .Screen/y DEO2 + DEOk + ( | .. ) + .circle/xc LDZ2 .circle/x LDZ2 SUB2 .Screen/x DEO2 + .circle/yc LDZ2 .circle/y LDZ2 ADD2 .Screen/y DEO2 + DEOk + ( | .. ) + .circle/xc LDZ2 .circle/x LDZ2 ADD2 .Screen/x DEO2 + .circle/yc LDZ2 .circle/y LDZ2 SUB2 .Screen/y DEO2 + DEOk + ( | .. ) + .circle/xc LDZ2 .circle/x LDZ2 SUB2 .Screen/x DEO2 + .circle/yc LDZ2 .circle/y LDZ2 SUB2 .Screen/y DEO2 + DEOk + ( | .. ) + .circle/xc LDZ2 .circle/y LDZ2 ADD2 .Screen/x DEO2 + .circle/yc LDZ2 .circle/x LDZ2 ADD2 .Screen/y DEO2 + DEOk + ( | .. ) + .circle/xc LDZ2 .circle/y LDZ2 SUB2 .Screen/x DEO2 + .circle/yc LDZ2 .circle/x LDZ2 ADD2 .Screen/y DEO2 + DEOk + ( | .. ) + .circle/xc LDZ2 .circle/y LDZ2 ADD2 .Screen/x DEO2 + .circle/yc LDZ2 .circle/x LDZ2 SUB2 .Screen/y DEO2 + DEOk + ( | .. ) + .circle/xc LDZ2 .circle/y LDZ2 SUB2 .Screen/x DEO2 + .circle/yc LDZ2 .circle/x LDZ2 SUB2 .Screen/y DEO2 + DEO + JMP2r @touch-chr [ 0000 0000 0814 1417 0000 0000 0008 0808