Porter more examples to the new vectors

This commit is contained in:
neauoire 2021-04-05 13:27:43 -07:00
parent 364ba49da8
commit 2e3cfff210
13 changed files with 64 additions and 68 deletions

View File

@ -28,7 +28,7 @@ else
fi
echo "Assembling.."
./bin/assembler projects/examples/dev.screen.usm bin/boot.rom
./bin/assembler projects/software/noodle.usm bin/boot.rom
echo "Running.."
if [ "${2}" = '--cli' ];

View File

@ -16,7 +16,7 @@
( program )
|0200 @RESET
|0200
( theme ) #0f73 =System.r #0fe3 =System.g #0fc3 =System.b
( vectors ) ,KEY =Keys.vector

View File

@ -20,7 +20,7 @@
( program )
|0200 @RESET
|0200
( theme ) #03fd =System.r #0ef3 =System.g #0bf2 =System.b
( vectors ) ,on-mouse =Mouse.vector

View File

@ -14,16 +14,19 @@
( devices )
|0100 ;Console { pad 8 char 1 byte 1 short 2 }
|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|0170 ;Audio { ch1adsr 2 ch2adsr 2 ch3adsr 2 ch4adsr 2 ch1vol 1 ch1pitch 1 ch2vol 1 ch2pitch 1 ch3vol 1 ch3pitch 1 ch4vol 1 ch4pitch 1 }
|0190 ;Time { year 2 month 1 day 1 hour 1 minute 1 second 1 dow 1 doy 2 isdst 1 get 1 }
|01F0 ;System { pad 8 r 2 g 2 b 2 }
|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
|0110 ;Console { pad 8 char 1 byte 1 short 2 }
|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 color 1 }
|0130 ;Sprite { vector 2 pad 6 x 2 y 2 addr 2 color 1 }
|0140 ;Controller { vector 2 button 1 }
|0150 ;Keys { vector 2 key 1 }
|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
|0180 ;Audio { ch1adsr 2 ch2adsr 2 ch3adsr 2 ch4adsr 2 ch1vol 1 ch1pitch 1 ch2vol 1 ch2pitch 1 ch3vol 1 ch3pitch 1 ch4vol 1 ch4pitch 1 }
|01a0 ;Time { year 2 month 1 day 1 hour 1 minute 1 second 1 dow 1 doy 2 isdst 1 get 1 }
( program )
|0200 @RESET
|0200
( theme ) #0ff8 =System.r #0f08 =System.g #0f08 =System.b
( vectors ) ,FRAME =Screen.vector
@ -134,8 +137,6 @@ BRK
RTN
@ERROR BRK
@table ( 60 positions on a circle in bytes )
[
8000 8d00 9a02 a706 b40b c011 cb18 d520

View File

@ -10,17 +10,20 @@
;r2 { x1 2 y1 2 x2 2 y2 2 }
;r3 { x1 2 y1 2 x2 2 y2 2 }
|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
|01F0 ;System { pad 8 r 2 g 2 b 2 }
|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
|0110 ;Console { pad 8 char 1 byte 1 short 2 }
|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 color 1 }
|0130 ;Sprite { vector 2 pad 6 x 2 y 2 addr 2 color 1 }
|0140 ;Controller { vector 2 button 1 }
|0150 ;Keys { vector 2 key 1 }
|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
( program )
|0200 @RESET
|0200
( theme ) #0f0f =System.r #0fff =System.g #0ff0 =System.b
( vectors ) ,FRAME =Screen.vector
( vectors ) ,on-mouse =Mouse.vector
#0020 #0030 #0060 #0060 =r1.y2 =r1.x2 =r1.y1 =r1.x1
#0058 #0050 #0090 #0080 =r2.y2 =r2.x2 =r2.y1 =r2.x1
@ -28,7 +31,7 @@
BRK
@FRAME
@on-mouse
,pointer_icn =pointer.sprite
@ -98,5 +101,3 @@ RTN
@clear_icn [ 0000 0000 0000 0000 ]
@pointer_icn [ 80c0 e0f0 f8e0 1000 ]
@hand_icn [ 4040 4070 f8f8 f870 ]
@ERROR BRK

View File

@ -3,20 +3,21 @@
%RTN { JMP2r }
;label { x 2 y 2 color 1 addr 2 }
;rect { x1 2 y1 2 x2 2 y2 2 }
;center { x 2 y 2 }
;i { short 2 }
|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|01F0 ;System { pad 8 r 2 g 2 b 2 }
|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
|0110 ;Console { pad 8 char 1 byte 1 short 2 }
|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 color 1 }
|0130 ;Sprite { vector 2 pad 6 x 2 y 2 addr 2 color 1 }
|0140 ;Controller { vector 2 button 1 }
|0150 ;Keys { vector 2 key 1 }
|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
( program )
|0200 @RESET
( theme ) #0f0f =System.r #0fff =System.g #0ff0 =System.b
( vectors ) ,FRAME =Screen.vector
( find screen center )
~Screen.width #0002 DIV2 =center.x
@ -129,6 +130,3 @@ RTN
@text3 [ Right 20 Aligned 00 ]
@text4 [ even 00 ]
@text5 [ odd 00 ]
@FRAME BRK
@ERROR BRK

View File

@ -4,15 +4,19 @@
;pict { x 2 y 2 width 2 height 2 color 1 addr 2 }
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|01F0 ;System { pad 8 r 2 g 2 b 2 }
|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
|0110 ;Console { pad 8 char 1 byte 1 short 2 }
|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 color 1 }
|0130 ;Sprite { vector 2 pad 6 x 2 y 2 addr 2 color 1 }
|0140 ;Controller { vector 2 button 1 }
|0150 ;Keys { vector 2 key 1 }
|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
( program )
|0200 @RESET
|0200
( theme ) #0ffc =System.r #0f0b =System.g #0f03 =System.b
( vectors ) ,FRAME =Screen.vector
#0000 #0000 #0100 #0100 #01 ,pict_large ,draw-picture JSR2
#0098 #0060 #0080 #0080 #01 ,pict_medium ,draw-picture JSR2
@ -309,6 +313,3 @@ RTN
1081 4182 0500 0000 aa25 512a 44aa 0000 0254 0992 4984 0000 9452 4925 5289 0000
]
@FRAME BRK
@ERROR BRK

View File

@ -10,16 +10,19 @@
;rect { x1 2 y1 2 x2 2 y2 2 }
;line { x0 2 y0 2 x 2 y 2 sx 2 sy 2 dx 2 dy 2 e1 2 e2 2 }
;color { byte 1 }
;circle { xc 2 yc 2 x 2 y 2 r 2 d 2 }
|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|01F0 ;System { pad 8 r 2 g 2 b 2 }
|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
|0110 ;Console { pad 8 char 1 byte 1 short 2 }
|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 color 1 }
|0130 ;Sprite { vector 2 pad 6 x 2 y 2 addr 2 color 1 }
|0140 ;Controller { vector 2 button 1 }
|0150 ;Keys { vector 2 key 1 }
|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
( program )
|0200 @RESET
|0200
( theme ) #13fd =System.r #1ef3 =System.g #1bf2 =System.b

View File

@ -726,7 +726,5 @@ RTN
@filepath1 [ projects/examples/gui.hover.usm 00 ]
@filepath [ projects/examples/dev.time.usm 00 ]
@ERROR BRK
;clip { len 2 body 256 }
;document { eof 2 body 2 }

View File

@ -524,6 +524,4 @@ RTN
007c 8280 f080 827c 007c 8280 f080 8080
]
@ERROR BRK
|2000 @bank [ ]

View File

@ -39,8 +39,6 @@
OVR2 OVR2 ~lines.x1 ,v JSR2
~lines.x2 ,v JSR2
@ERROR BRK
@FRAME
,update-fps JSR2
#00 =neralie.color

View File

@ -54,10 +54,10 @@
|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
|0110 ;Console { pad 8 char 1 byte 1 short 2 }
|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 color 1 }
|0130 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|0140 ;Controller { p1 1 }
|0150 ;Keys { key 1 }
|0160 ;Mouse { x 2 y 2 state 1 chord 1 }
|0130 ;Sprite { vector 2 pad 6 x 2 y 2 addr 2 color 1 }
|0140 ;Controller { vector 2 button 1 }
|0150 ;Keys { vector 2 key 1 }
|0160 ;Mouse { vector 2 x 2 y 2 state 1 chord 1 }
|0170 ;File { pad 8 name 2 length 2 load 2 save 2 }
( program )
@ -134,7 +134,7 @@ BRK
~Mouse.state #00 EQU ,$no-touch JNZ2
( drag )
~Controller #02 NEQ ,$no-drag JNZ2
~Controller.button #02 NEQ ,$no-drag JNZ2
~brush.drag #00 NEQ ^$no-drag-start JNZ
~canvas.x1 =origin.x1
~canvas.y1 =origin.y1
@ -262,8 +262,8 @@ BRK
$no-touch
~Controller.p1 #00 EQU ,$no-ctrl JNZ2
~Controller.p1 #f0 AND
~Controller.button #00 EQU ,$no-ctrl JNZ2
~Controller.button #f0 AND
DUP #04 SFT #01 AND #01 NEQ ^$no-up JNZ
( move ) ~zoom.y -- =zoom.y $no-up
DUP #05 SFT #01 AND #01 NEQ ^$no-down JNZ
@ -275,8 +275,8 @@ BRK
#00 EQU #04 JNZ ,draw-canvas JSR2
$no-ctrl
~Keys #00 EQU ,$no-keys JNZ2
~Keys
~Keys.key #00 EQU ,$no-keys JNZ2
~Keys.key
DUP #20 NEQ ^$no-space JNZ
( toggle zoom ) ~zoom.active #00 EQU =zoom.active ,redraw JSR2 $no-space
DUP #08 NEQ ^$no-backspace JNZ
@ -293,7 +293,7 @@ BRK
( tool0 ) #04 =brush.tool ,draw-toolpane JSR2 $no-tkey
DUP
DUP #30 GTH SWP #39 LTH #0101 NEQ2 ^$no-numkey JNZ
( size ) ~Keys #31 SUB =brush.size ,draw-sizepane JSR2 $no-numkey
( size ) ~Keys.key #31 SUB =brush.size ,draw-sizepane JSR2 $no-numkey
POP
( release ) #00 =Keys
$no-keys
@ -306,21 +306,21 @@ BRK
@on-rename ( -- )
~Keys #00 EQU ,$no-keys JNZ2
~Keys.key #00 EQU ,$no-keys JNZ2
( enter )
~Keys #0d NEQ ^$no-enter JNZ
~Keys.key #0d NEQ ^$no-enter JNZ
#00 =document.edit
,redraw JSR2 BRK
$no-enter
( backspace )
~Keys #08 NEQ ^$no-backspace JNZ
~Keys.key #08 NEQ ^$no-backspace JNZ
~path.length #00 EQU ^$end JNZ
~path.length #01 SUB =path.length
^$end JMP
$no-backspace
( default )
~path.length #1f EQU ^$end JNZ
~Keys ,path.name #00 ~path.length ADD2 POK2
~Keys.key ,path.name #00 ~path.length ADD2 POK2
~path.length #01 ADD =path.length
$end
#00 ,path.name #00 ~path.length ADD2 POK2
@ -659,7 +659,7 @@ RTN
( draw size cursor )
~brush.tool #01 NEQ ,$outside-canvas JNZ2
( do not draw size when holding alt )
~Controller #02 EQU ,$outside-canvas JNZ2
~Controller.button #02 EQU ,$outside-canvas JNZ2
~Mouse.x CLN2r ~canvas.x1 GTH2 STH2r ~canvas.x2 LTH2 #0101 NEQ2 ,$outside-canvas JNZ2
~Mouse.y CLN2r ~canvas.y1 GTH2 STH2r ~canvas.y2 LTH2 #0101 NEQ2 ,$outside-canvas JNZ2
( do not draw size in toolpane )
@ -673,7 +673,7 @@ RTN
$outside-canvas
( draw new cursor )
~cursor.x =Sprite.x ~cursor.y =Sprite.y
,pointers_icn #00 ~Controller #02 EQU 8* ADD2 =Sprite.addr
,pointers_icn #00 ~Controller.button #02 EQU 8* ADD2 =Sprite.addr
#1f ~Mouse.state #01 EQU #0a MUL SUB =Sprite.color
RTN
@ -998,6 +998,4 @@ RTN
0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
]
@ERROR BRK
|2100 @data

View File

@ -189,6 +189,6 @@ portuxn(Uxn *u, Uint8 id, char *name, Uint8 (*pofn)(Uxn *u, Uint16 ptr, Uint8 b0
Device *d = &u->dev[id];
d->addr = PAGE_DEVICE + id * 0x10;
d->poke = pofn;
printf("Device added #%d: %s, at 0x%04x \n", id, name, d->addr);
printf("Device added #%02x: %s, at 0x%04x \n", id, name, d->addr);
return d;
}