Trying to tackle issue with undrawn region on screen
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c1c9487057
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@ -2,6 +2,7 @@
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|00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|000
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@dvd &x $2 &y $2
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@ -39,7 +40,7 @@
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( top ) ORAk ?{
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[ LIT2 ADD2 _&y ] STR }
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( bottom ) DUP2 [ LIT2 &hit-ver $2 ] NEQ2 ?{
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[ LIT2 ADD2 _&y ] STR }
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[ LIT2 SUB2 _&y ] STR }
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#0001 [ &y ADD2 ] .dvd/y STZ2
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#01 <draw-dvd>
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BRK
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@ -147,6 +147,7 @@ set_window_size(SDL_Window *window, int w, int h)
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if(w == win_old.x && h == win_old.y) return;
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SDL_RenderClear(emu_renderer);
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SDL_SetWindowSize(window, w, h);
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screen_resize(uxn_screen.width, uxn_screen.height, 1);
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}
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static void
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@ -430,10 +431,10 @@ emu_run(char *rom)
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now = SDL_GetPerformanceCounter();
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next_refresh = now + frame_interval;
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uxn_eval(screen_vector);
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if(uxn_screen.x2)
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if(screen_changed())
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emu_redraw();
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}
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if(screen_vector || uxn_screen.x2) {
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if(screen_vector) {
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Uint64 delay_ms = (next_refresh - now) / ms_interval;
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if(delay_ms > 0) SDL_Delay(delay_ms);
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} else
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