emu: set_zoom: window is always there, remove useless check
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@ -99,8 +99,6 @@ static void
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set_zoom(Uint8 scale)
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{
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zoom = SDL_clamp(scale, 1, 3);
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if(!gWindow)
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return;
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set_window_size(gWindow, (ppu.width + PAD * 2) * zoom, (ppu.height + PAD * 2) * zoom);
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}
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