Started moving PPU into its own file
This commit is contained in:
parent
21f7c0d966
commit
31a9e3d64c
5
build.sh
5
build.sh
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@ -6,6 +6,7 @@ clang-format -i src/uxn.h
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clang-format -i src/uxn.c
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clang-format -i src/emulator.c
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clang-format -i src/debugger.c
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clang-format -i src/ppu.c
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clang-format -i src/apu.c
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echo "Cleaning.."
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@ -20,12 +21,12 @@ if [ "${1}" = '--debug' ];
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then
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echo "[debug]"
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cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werror=implicit-int -Werror=incompatible-pointer-types -Werror=int-conversion -Wvla -g -Og -fsanitize=address -fsanitize=undefined src/assembler.c -o bin/assembler
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cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werror=implicit-int -Werror=incompatible-pointer-types -Werror=int-conversion -Wvla -g -Og -fsanitize=address -fsanitize=undefined src/uxn.c src/emulator.c src/apu.c -L/usr/local/lib -lSDL2 -o bin/emulator
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cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werror=implicit-int -Werror=incompatible-pointer-types -Werror=int-conversion -Wvla -g -Og -fsanitize=address -fsanitize=undefined src/uxn.c src/ppu.c src/emulator.c src/apu.c -L/usr/local/lib -lSDL2 -o bin/emulator
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cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werror=implicit-int -Werror=incompatible-pointer-types -Werror=int-conversion -Wvla -g -Og -fsanitize=address -fsanitize=undefined src/uxn.c src/debugger.c -o bin/debugger
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else
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cc src/assembler.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -o bin/assembler
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cc src/uxn.c src/debugger.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -o bin/debugger
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cc src/uxn.c src/emulator.c src/apu.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
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cc src/uxn.c src/ppu.c src/emulator.c src/apu.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
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fi
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echo "Assembling.."
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@ -1,5 +1,4 @@
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#include <SDL2/SDL.h>
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#include <stdlib.h>
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/*
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Copyright (c) 2021 Devine Lu Linvega
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144
src/emulator.c
144
src/emulator.c
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@ -14,25 +14,11 @@ WITH REGARD TO THIS SOFTWARE.
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*/
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#include "uxn.h"
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#include "ppu.h"
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int initapu(Uxn *u, Uint8 id);
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void stepapu(Uxn *u);
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#define HOR 48
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#define VER 32
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#define PAD 2
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#define RES (HOR * VER * 16)
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typedef struct {
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Uint8 reqdraw, bg[RES], fg[RES];
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Uint16 x1, y1, x2, y2;
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} Screen;
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int WIDTH = 8 * HOR + 8 * PAD * 2;
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int HEIGHT = 8 * VER + 8 * PAD * 2;
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int FPS = 30, GUIDES = 0, ZOOM = 2;
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Uint32 *pixels, theme[4];
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static Ppu screen;
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Uint8 font[][8] = {
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{0x00, 0x3c, 0x46, 0x4a, 0x52, 0x62, 0x3c, 0x00},
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@ -56,7 +42,6 @@ static SDL_Window *gWindow;
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static SDL_Renderer *gRenderer;
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static SDL_Texture *gTexture;
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SDL_AudioDeviceID audio_id;
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static Screen screen;
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static Device *devsystem, *devscreen, *devmouse, *devkey, *devctrl;
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#pragma mark - Helpers
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@ -82,66 +67,8 @@ getflag(Uint8 *a, char flag)
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return *a & flag;
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}
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#pragma mark - Paint
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void
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paintpixel(Uint8 *dst, Uint16 x, Uint16 y, Uint8 color)
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{
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Uint16 row = (y % 8) + ((x / 8 + y / 8 * HOR) * 16), col = 7 - (x % 8);
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if(x >= HOR * 8 || y >= VER * 8 || row > RES - 8)
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return;
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if(color == 0 || color == 2)
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dst[row] &= ~(1UL << col);
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else
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dst[row] |= 1UL << col;
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if(color == 0 || color == 1)
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dst[row + 8] &= ~(1UL << col);
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else
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dst[row + 8] |= 1UL << col;
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}
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#pragma mark - Helpers
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void
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clear(Uint32 *dst)
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{
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int v, h;
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for(v = 0; v < HEIGHT; v++)
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for(h = 0; h < WIDTH; h++)
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dst[v * WIDTH + h] = theme[0];
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}
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void
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drawpixel(Uint32 *dst, Uint16 x, Uint16 y, Uint8 color)
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{
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if(x >= screen.x1 && x <= screen.x2 && y >= screen.x1 && y <= screen.y2)
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dst[y * WIDTH + x] = theme[color];
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}
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void
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drawchr(Uint32 *dst, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 alpha)
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{
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Uint8 v, h;
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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Uint8 ch1 = ((sprite[v] >> h) & 0x1);
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Uint8 ch2 = (((sprite[v + 8] >> h) & 0x1) << 1);
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if(!alpha || (alpha && ch1 + ch2 != 0))
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drawpixel(dst, x + 7 - h, y + v, ch1 + ch2);
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}
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}
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void
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drawicn(Uint32 *dst, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 fg, Uint8 bg)
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{
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Uint8 v, h;
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1;
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drawpixel(dst, x + h, y + v, ch1 ? fg : bg);
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}
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}
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#pragma mark - Core
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int
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return 0;
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}
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void
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loadtheme(Uint8 *addr)
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{
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int i;
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for(i = 0; i < 4; ++i) {
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Uint8
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r = (*(addr + i / 2) >> (!(i % 2) << 2)) & 0x0f,
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g = (*(addr + 2 + i / 2) >> (!(i % 2) << 2)) & 0x0f,
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b = (*(addr + 4 + i / 2) >> (!(i % 2) << 2)) & 0x0f;
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theme[i] = (r << 20) + (r << 16) + (g << 12) + (g << 8) + (b << 4) + b;
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}
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screen.reqdraw = 1;
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}
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void
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drawdebugger(Uint32 *dst, Uxn *u)
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{
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Uint8 i, x, y, b;
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for(i = 0; i < 0x10; ++i) { /* memory */
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x = ((i % 8) * 3 + 3) * 8, y = screen.x1 + 8 + i / 8 * 8, b = u->wst.dat[i];
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drawicn(dst, x, y, font[(b >> 4) & 0xf], 1 + (u->wst.ptr == i), 0);
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drawicn(dst, x + 8, y, font[b & 0xf], 1 + (u->wst.ptr == i), 0);
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drawicn(&screen, x, y, font[(b >> 4) & 0xf], 1 + (u->wst.ptr == i), 0);
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drawicn(&screen, x + 8, y, font[b & 0xf], 1 + (u->wst.ptr == i), 0);
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}
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for(x = 0; x < 32; ++x) {
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drawpixel(dst, x, HEIGHT / 2, 2);
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drawpixel(dst, WIDTH - x, HEIGHT / 2, 2);
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drawpixel(dst, WIDTH / 2, HEIGHT - x, 2);
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drawpixel(dst, WIDTH / 2, x, 2);
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drawpixel(dst, WIDTH / 2 - 16 + x, HEIGHT / 2, 2);
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drawpixel(dst, WIDTH / 2, HEIGHT / 2 - 16 + x, 2);
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drawpixel(&screen, x, HEIGHT / 2, 2);
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drawpixel(&screen, WIDTH - x, HEIGHT / 2, 2);
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drawpixel(&screen, WIDTH / 2, HEIGHT - x, 2);
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drawpixel(&screen, WIDTH / 2, x, 2);
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drawpixel(&screen, WIDTH / 2 - 16 + x, HEIGHT / 2, 2);
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drawpixel(&screen, WIDTH / 2, HEIGHT / 2 - 16 + x, 2);
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}
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}
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@ -191,10 +104,10 @@ redraw(Uint32 *dst, Uxn *u)
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for(y = 0; y < VER; ++y)
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for(x = 0; x < HOR; ++x) {
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Uint16 key = (y * HOR + x) * 16;
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drawchr(dst, (x + PAD) * 8, (y + PAD) * 8, &screen.bg[key], 0);
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drawchr(dst, (x + PAD) * 8, (y + PAD) * 8, &screen.fg[key], 1);
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drawchr(&screen, (x + PAD) * 8, (y + PAD) * 8, &screen.bg[key], 0);
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drawchr(&screen, (x + PAD) * 8, (y + PAD) * 8, &screen.fg[key], 1);
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}
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if(GUIDES)
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if(screen.debugger)
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drawdebugger(dst, u);
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SDL_UpdateTexture(gTexture, NULL, dst, WIDTH * sizeof(Uint32));
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SDL_RenderClear(gRenderer);
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@ -206,22 +119,22 @@ redraw(Uint32 *dst, Uxn *u)
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void
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toggledebug(Uxn *u)
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{
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GUIDES = !GUIDES;
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redraw(pixels, u);
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screen.debugger = !screen.debugger;
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redraw(screen.output, u);
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}
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void
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togglezoom(Uxn *u)
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{
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ZOOM = ZOOM == 3 ? 1 : ZOOM + 1;
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SDL_SetWindowSize(gWindow, WIDTH * ZOOM, HEIGHT * ZOOM);
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redraw(pixels, u);
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screen.zoom = screen.zoom == 3 ? 1 : screen.zoom + 1;
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SDL_SetWindowSize(gWindow, WIDTH * screen.zoom, HEIGHT * screen.zoom);
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redraw(screen.output, u);
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}
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void
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quit(void)
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{
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free(pixels);
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free(screen.output);
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SDL_DestroyTexture(gTexture);
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gTexture = NULL;
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SDL_DestroyRenderer(gRenderer);
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@ -237,7 +150,7 @@ init(void)
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{
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if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0)
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return error("Init", SDL_GetError());
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gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH * ZOOM, HEIGHT * ZOOM, SDL_WINDOW_SHOWN);
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gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH * screen.zoom, HEIGHT * screen.zoom, SDL_WINDOW_SHOWN);
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if(gWindow == NULL)
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return error("Window", SDL_GetError());
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gRenderer = SDL_CreateRenderer(gWindow, -1, 0);
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gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, WIDTH, HEIGHT);
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if(gTexture == NULL)
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return error("Texture", SDL_GetError());
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if(!(pixels = (Uint32 *)malloc(WIDTH * HEIGHT * sizeof(Uint32))))
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if(!(screen.output = (Uint32 *)malloc(WIDTH * HEIGHT * sizeof(Uint32))))
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return error("Pixels", "Failed to allocate memory");
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clear(pixels);
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clear(&screen);
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SDL_StartTextInput();
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SDL_ShowCursor(SDL_DISABLE);
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screen.x1 = PAD * 8;
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@ -263,8 +176,8 @@ domouse(Uxn *u, SDL_Event *event)
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{
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Uint8 flag = 0x00;
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Uint16 addr = devmouse->addr + 2;
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Uint16 x = clamp(event->motion.x / ZOOM - PAD * 8, 0, HOR * 8 - 1);
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Uint16 y = clamp(event->motion.y / ZOOM - PAD * 8, 0, VER * 8 - 1);
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Uint16 x = clamp(event->motion.x / screen.zoom - PAD * 8, 0, HOR * 8 - 1);
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Uint16 y = clamp(event->motion.y / screen.zoom - PAD * 8, 0, VER * 8 - 1);
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u->ram.dat[addr + 0] = (x >> 8) & 0xff;
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u->ram.dat[addr + 1] = x & 0xff;
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u->ram.dat[addr + 2] = (y >> 8) & 0xff;
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@ -450,7 +363,7 @@ system_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
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{
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Uint8 *m = u->ram.dat;
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m[PAGE_DEVICE + b0] = b1;
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loadtheme(&m[PAGE_DEVICE + 0x0008]);
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loadtheme(&screen, &m[PAGE_DEVICE + 0x0008]);
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(void)ptr;
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return b1;
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}
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@ -470,7 +383,7 @@ int
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start(Uxn *u)
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{
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inituxn(u, 0x0200);
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redraw(pixels, u);
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redraw(screen.output, u);
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while(1) {
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SDL_Event event;
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double elapsed, start = SDL_GetPerformanceCounter();
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@ -498,14 +411,14 @@ start(Uxn *u)
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break;
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case SDL_WINDOWEVENT:
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if(event.window.event == SDL_WINDOWEVENT_EXPOSED)
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redraw(pixels, u);
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redraw(screen.output, u);
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break;
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}
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}
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evaluxn(u, devscreen->vector);
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SDL_UnlockAudioDevice(audio_id);
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if(screen.reqdraw)
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redraw(pixels, u);
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redraw(screen.output, u);
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elapsed = (SDL_GetPerformanceCounter() - start) / (double)SDL_GetPerformanceFrequency() * 1000.0f;
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SDL_Delay(clamp(16.666f - elapsed, 0, 1000));
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}
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@ -516,6 +429,7 @@ int
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main(int argc, char **argv)
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{
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Uxn u;
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screen.zoom = 2;
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if(argc < 2)
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return error("Input", "Missing");
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@ -0,0 +1,83 @@
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/*
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Copyright (c) 2021 Devine Lu Linvega
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Copyright (c) 2021 Andrew Alderwick
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Permission to use, copy, modify, and distribute this software for any
|
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purpose with or without fee is hereby granted, provided that the above
|
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copyright notice and this permission notice appear in all copies.
|
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|
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
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WITH REGARD TO THIS SOFTWARE.
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*/
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#include "ppu.h"
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void
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clear(Ppu *p)
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{
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int v, h;
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for(v = 0; v < HEIGHT; v++)
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for(h = 0; h < WIDTH; h++)
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p->output[v * WIDTH + h] = p->colors[0];
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}
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void
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drawpixel(Ppu *p, Uint16 x, Uint16 y, Uint8 color)
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{
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if(x >= p->x1 && x <= p->x2 && y >= p->x1 && y <= p->y2)
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p->output[y * WIDTH + x] = p->colors[color];
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}
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void
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drawchr(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 alpha)
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{
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Uint8 v, h;
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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Uint8 ch1 = ((sprite[v] >> h) & 0x1);
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Uint8 ch2 = (((sprite[v + 8] >> h) & 0x1) << 1);
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if(!alpha || (alpha && ch1 + ch2 != 0))
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drawpixel(p, x + 7 - h, y + v, ch1 + ch2);
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}
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}
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void
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drawicn(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 fg, Uint8 bg)
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{
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Uint8 v, h;
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1;
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drawpixel(p, x + h, y + v, ch1 ? fg : bg);
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}
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}
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void
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paintpixel(Uint8 *dst, Uint16 x, Uint16 y, Uint8 color)
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{
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Uint16 row = (y % 8) + ((x / 8 + y / 8 * HOR) * 16), col = 7 - (x % 8);
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if(x >= HOR * 8 || y >= VER * 8 || row > RES - 8)
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return;
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if(color == 0 || color == 2)
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dst[row] &= ~(1UL << col);
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else
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dst[row] |= 1UL << col;
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if(color == 0 || color == 1)
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dst[row + 8] &= ~(1UL << col);
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else
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dst[row + 8] |= 1UL << col;
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}
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void
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loadtheme(Ppu *p, Uint8 *addr)
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{
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int i;
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for(i = 0; i < 4; ++i) {
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Uint8
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r = (*(addr + i / 2) >> (!(i % 2) << 2)) & 0x0f,
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g = (*(addr + 2 + i / 2) >> (!(i % 2) << 2)) & 0x0f,
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b = (*(addr + 4 + i / 2) >> (!(i % 2) << 2)) & 0x0f;
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p->colors[i] = (r << 20) + (r << 16) + (g << 12) + (g << 8) + (b << 4) + b;
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}
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p->reqdraw = 1;
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}
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@ -0,0 +1,44 @@
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#include <stdio.h>
|
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|
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/*
|
||||
Copyright (c) 2021 Devine Lu Linvega
|
||||
|
||||
Permission to use, copy, modify, and distribute this software for any
|
||||
purpose with or without fee is hereby granted, provided that the above
|
||||
copyright notice and this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
WITH REGARD TO THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
typedef unsigned char Uint8;
|
||||
typedef signed char Sint8;
|
||||
typedef unsigned short Uint16;
|
||||
typedef signed short Sint16;
|
||||
typedef unsigned int Uint32;
|
||||
|
||||
#define HOR 48
|
||||
#define VER 32
|
||||
#define PAD 2
|
||||
#define RES (HOR * VER * 16)
|
||||
|
||||
#define WIDTH (8 * HOR + 8 * PAD * 2)
|
||||
#define HEIGHT (8 * VER + 8 * PAD * 2)
|
||||
|
||||
typedef struct Ppu {
|
||||
Uint8 reqdraw, zoom, debugger, bg[RES], fg[RES];
|
||||
Uint16 x1, y1, x2, y2;
|
||||
Uint32 *output, colors[4];
|
||||
} Ppu;
|
||||
|
||||
void
|
||||
clear(Ppu *p);
|
||||
void
|
||||
drawpixel(Ppu *p, Uint16 x, Uint16 y, Uint8 color);
|
||||
void
|
||||
drawchr(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 alpha);
|
||||
void
|
||||
drawicn(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 fg, Uint8 bg);
|
||||
|
||||
void paintpixel(Uint8 *dst, Uint16 x, Uint16 y, Uint8 color);
|
||||
void loadtheme(Ppu *p, Uint8 *addr);
|
Loading…
Reference in New Issue