Started moving PPU into its own file

This commit is contained in:
neauoire 2021-04-07 17:32:18 -07:00
parent 21f7c0d966
commit 31a9e3d64c
5 changed files with 159 additions and 118 deletions

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@ -6,6 +6,7 @@ clang-format -i src/uxn.h
clang-format -i src/uxn.c
clang-format -i src/emulator.c
clang-format -i src/debugger.c
clang-format -i src/ppu.c
clang-format -i src/apu.c
echo "Cleaning.."
@ -20,12 +21,12 @@ if [ "${1}" = '--debug' ];
then
echo "[debug]"
cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werror=implicit-int -Werror=incompatible-pointer-types -Werror=int-conversion -Wvla -g -Og -fsanitize=address -fsanitize=undefined src/assembler.c -o bin/assembler
cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werror=implicit-int -Werror=incompatible-pointer-types -Werror=int-conversion -Wvla -g -Og -fsanitize=address -fsanitize=undefined src/uxn.c src/emulator.c src/apu.c -L/usr/local/lib -lSDL2 -o bin/emulator
cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werror=implicit-int -Werror=incompatible-pointer-types -Werror=int-conversion -Wvla -g -Og -fsanitize=address -fsanitize=undefined src/uxn.c src/ppu.c src/emulator.c src/apu.c -L/usr/local/lib -lSDL2 -o bin/emulator
cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werror=implicit-int -Werror=incompatible-pointer-types -Werror=int-conversion -Wvla -g -Og -fsanitize=address -fsanitize=undefined src/uxn.c src/debugger.c -o bin/debugger
else
cc src/assembler.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -o bin/assembler
cc src/uxn.c src/debugger.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -o bin/debugger
cc src/uxn.c src/emulator.c src/apu.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
cc src/uxn.c src/ppu.c src/emulator.c src/apu.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
fi
echo "Assembling.."

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@ -1,5 +1,4 @@
#include <SDL2/SDL.h>
#include <stdlib.h>
/*
Copyright (c) 2021 Devine Lu Linvega

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@ -14,25 +14,11 @@ WITH REGARD TO THIS SOFTWARE.
*/
#include "uxn.h"
#include "ppu.h"
int initapu(Uxn *u, Uint8 id);
void stepapu(Uxn *u);
#define HOR 48
#define VER 32
#define PAD 2
#define RES (HOR * VER * 16)
typedef struct {
Uint8 reqdraw, bg[RES], fg[RES];
Uint16 x1, y1, x2, y2;
} Screen;
int WIDTH = 8 * HOR + 8 * PAD * 2;
int HEIGHT = 8 * VER + 8 * PAD * 2;
int FPS = 30, GUIDES = 0, ZOOM = 2;
Uint32 *pixels, theme[4];
static Ppu screen;
Uint8 font[][8] = {
{0x00, 0x3c, 0x46, 0x4a, 0x52, 0x62, 0x3c, 0x00},
@ -56,7 +42,6 @@ static SDL_Window *gWindow;
static SDL_Renderer *gRenderer;
static SDL_Texture *gTexture;
SDL_AudioDeviceID audio_id;
static Screen screen;
static Device *devsystem, *devscreen, *devmouse, *devkey, *devctrl;
#pragma mark - Helpers
@ -82,66 +67,8 @@ getflag(Uint8 *a, char flag)
return *a & flag;
}
#pragma mark - Paint
void
paintpixel(Uint8 *dst, Uint16 x, Uint16 y, Uint8 color)
{
Uint16 row = (y % 8) + ((x / 8 + y / 8 * HOR) * 16), col = 7 - (x % 8);
if(x >= HOR * 8 || y >= VER * 8 || row > RES - 8)
return;
if(color == 0 || color == 2)
dst[row] &= ~(1UL << col);
else
dst[row] |= 1UL << col;
if(color == 0 || color == 1)
dst[row + 8] &= ~(1UL << col);
else
dst[row + 8] |= 1UL << col;
}
#pragma mark - Helpers
void
clear(Uint32 *dst)
{
int v, h;
for(v = 0; v < HEIGHT; v++)
for(h = 0; h < WIDTH; h++)
dst[v * WIDTH + h] = theme[0];
}
void
drawpixel(Uint32 *dst, Uint16 x, Uint16 y, Uint8 color)
{
if(x >= screen.x1 && x <= screen.x2 && y >= screen.x1 && y <= screen.y2)
dst[y * WIDTH + x] = theme[color];
}
void
drawchr(Uint32 *dst, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 alpha)
{
Uint8 v, h;
for(v = 0; v < 8; v++)
for(h = 0; h < 8; h++) {
Uint8 ch1 = ((sprite[v] >> h) & 0x1);
Uint8 ch2 = (((sprite[v + 8] >> h) & 0x1) << 1);
if(!alpha || (alpha && ch1 + ch2 != 0))
drawpixel(dst, x + 7 - h, y + v, ch1 + ch2);
}
}
void
drawicn(Uint32 *dst, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 fg, Uint8 bg)
{
Uint8 v, h;
for(v = 0; v < 8; v++)
for(h = 0; h < 8; h++) {
Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1;
drawpixel(dst, x + h, y + v, ch1 ? fg : bg);
}
}
#pragma mark - Core
int
@ -151,36 +78,22 @@ error(char *msg, const char *err)
return 0;
}
void
loadtheme(Uint8 *addr)
{
int i;
for(i = 0; i < 4; ++i) {
Uint8
r = (*(addr + i / 2) >> (!(i % 2) << 2)) & 0x0f,
g = (*(addr + 2 + i / 2) >> (!(i % 2) << 2)) & 0x0f,
b = (*(addr + 4 + i / 2) >> (!(i % 2) << 2)) & 0x0f;
theme[i] = (r << 20) + (r << 16) + (g << 12) + (g << 8) + (b << 4) + b;
}
screen.reqdraw = 1;
}
void
drawdebugger(Uint32 *dst, Uxn *u)
{
Uint8 i, x, y, b;
for(i = 0; i < 0x10; ++i) { /* memory */
x = ((i % 8) * 3 + 3) * 8, y = screen.x1 + 8 + i / 8 * 8, b = u->wst.dat[i];
drawicn(dst, x, y, font[(b >> 4) & 0xf], 1 + (u->wst.ptr == i), 0);
drawicn(dst, x + 8, y, font[b & 0xf], 1 + (u->wst.ptr == i), 0);
drawicn(&screen, x, y, font[(b >> 4) & 0xf], 1 + (u->wst.ptr == i), 0);
drawicn(&screen, x + 8, y, font[b & 0xf], 1 + (u->wst.ptr == i), 0);
}
for(x = 0; x < 32; ++x) {
drawpixel(dst, x, HEIGHT / 2, 2);
drawpixel(dst, WIDTH - x, HEIGHT / 2, 2);
drawpixel(dst, WIDTH / 2, HEIGHT - x, 2);
drawpixel(dst, WIDTH / 2, x, 2);
drawpixel(dst, WIDTH / 2 - 16 + x, HEIGHT / 2, 2);
drawpixel(dst, WIDTH / 2, HEIGHT / 2 - 16 + x, 2);
drawpixel(&screen, x, HEIGHT / 2, 2);
drawpixel(&screen, WIDTH - x, HEIGHT / 2, 2);
drawpixel(&screen, WIDTH / 2, HEIGHT - x, 2);
drawpixel(&screen, WIDTH / 2, x, 2);
drawpixel(&screen, WIDTH / 2 - 16 + x, HEIGHT / 2, 2);
drawpixel(&screen, WIDTH / 2, HEIGHT / 2 - 16 + x, 2);
}
}
@ -191,10 +104,10 @@ redraw(Uint32 *dst, Uxn *u)
for(y = 0; y < VER; ++y)
for(x = 0; x < HOR; ++x) {
Uint16 key = (y * HOR + x) * 16;
drawchr(dst, (x + PAD) * 8, (y + PAD) * 8, &screen.bg[key], 0);
drawchr(dst, (x + PAD) * 8, (y + PAD) * 8, &screen.fg[key], 1);
drawchr(&screen, (x + PAD) * 8, (y + PAD) * 8, &screen.bg[key], 0);
drawchr(&screen, (x + PAD) * 8, (y + PAD) * 8, &screen.fg[key], 1);
}
if(GUIDES)
if(screen.debugger)
drawdebugger(dst, u);
SDL_UpdateTexture(gTexture, NULL, dst, WIDTH * sizeof(Uint32));
SDL_RenderClear(gRenderer);
@ -206,22 +119,22 @@ redraw(Uint32 *dst, Uxn *u)
void
toggledebug(Uxn *u)
{
GUIDES = !GUIDES;
redraw(pixels, u);
screen.debugger = !screen.debugger;
redraw(screen.output, u);
}
void
togglezoom(Uxn *u)
{
ZOOM = ZOOM == 3 ? 1 : ZOOM + 1;
SDL_SetWindowSize(gWindow, WIDTH * ZOOM, HEIGHT * ZOOM);
redraw(pixels, u);
screen.zoom = screen.zoom == 3 ? 1 : screen.zoom + 1;
SDL_SetWindowSize(gWindow, WIDTH * screen.zoom, HEIGHT * screen.zoom);
redraw(screen.output, u);
}
void
quit(void)
{
free(pixels);
free(screen.output);
SDL_DestroyTexture(gTexture);
gTexture = NULL;
SDL_DestroyRenderer(gRenderer);
@ -237,7 +150,7 @@ init(void)
{
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0)
return error("Init", SDL_GetError());
gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH * ZOOM, HEIGHT * ZOOM, SDL_WINDOW_SHOWN);
gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH * screen.zoom, HEIGHT * screen.zoom, SDL_WINDOW_SHOWN);
if(gWindow == NULL)
return error("Window", SDL_GetError());
gRenderer = SDL_CreateRenderer(gWindow, -1, 0);
@ -246,9 +159,9 @@ init(void)
gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, WIDTH, HEIGHT);
if(gTexture == NULL)
return error("Texture", SDL_GetError());
if(!(pixels = (Uint32 *)malloc(WIDTH * HEIGHT * sizeof(Uint32))))
if(!(screen.output = (Uint32 *)malloc(WIDTH * HEIGHT * sizeof(Uint32))))
return error("Pixels", "Failed to allocate memory");
clear(pixels);
clear(&screen);
SDL_StartTextInput();
SDL_ShowCursor(SDL_DISABLE);
screen.x1 = PAD * 8;
@ -263,8 +176,8 @@ domouse(Uxn *u, SDL_Event *event)
{
Uint8 flag = 0x00;
Uint16 addr = devmouse->addr + 2;
Uint16 x = clamp(event->motion.x / ZOOM - PAD * 8, 0, HOR * 8 - 1);
Uint16 y = clamp(event->motion.y / ZOOM - PAD * 8, 0, VER * 8 - 1);
Uint16 x = clamp(event->motion.x / screen.zoom - PAD * 8, 0, HOR * 8 - 1);
Uint16 y = clamp(event->motion.y / screen.zoom - PAD * 8, 0, VER * 8 - 1);
u->ram.dat[addr + 0] = (x >> 8) & 0xff;
u->ram.dat[addr + 1] = x & 0xff;
u->ram.dat[addr + 2] = (y >> 8) & 0xff;
@ -450,7 +363,7 @@ system_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
{
Uint8 *m = u->ram.dat;
m[PAGE_DEVICE + b0] = b1;
loadtheme(&m[PAGE_DEVICE + 0x0008]);
loadtheme(&screen, &m[PAGE_DEVICE + 0x0008]);
(void)ptr;
return b1;
}
@ -470,7 +383,7 @@ int
start(Uxn *u)
{
inituxn(u, 0x0200);
redraw(pixels, u);
redraw(screen.output, u);
while(1) {
SDL_Event event;
double elapsed, start = SDL_GetPerformanceCounter();
@ -498,14 +411,14 @@ start(Uxn *u)
break;
case SDL_WINDOWEVENT:
if(event.window.event == SDL_WINDOWEVENT_EXPOSED)
redraw(pixels, u);
redraw(screen.output, u);
break;
}
}
evaluxn(u, devscreen->vector);
SDL_UnlockAudioDevice(audio_id);
if(screen.reqdraw)
redraw(pixels, u);
redraw(screen.output, u);
elapsed = (SDL_GetPerformanceCounter() - start) / (double)SDL_GetPerformanceFrequency() * 1000.0f;
SDL_Delay(clamp(16.666f - elapsed, 0, 1000));
}
@ -516,6 +429,7 @@ int
main(int argc, char **argv)
{
Uxn u;
screen.zoom = 2;
if(argc < 2)
return error("Input", "Missing");

83
src/ppu.c Normal file
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@ -0,0 +1,83 @@
/*
Copyright (c) 2021 Devine Lu Linvega
Copyright (c) 2021 Andrew Alderwick
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE.
*/
#include "ppu.h"
void
clear(Ppu *p)
{
int v, h;
for(v = 0; v < HEIGHT; v++)
for(h = 0; h < WIDTH; h++)
p->output[v * WIDTH + h] = p->colors[0];
}
void
drawpixel(Ppu *p, Uint16 x, Uint16 y, Uint8 color)
{
if(x >= p->x1 && x <= p->x2 && y >= p->x1 && y <= p->y2)
p->output[y * WIDTH + x] = p->colors[color];
}
void
drawchr(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 alpha)
{
Uint8 v, h;
for(v = 0; v < 8; v++)
for(h = 0; h < 8; h++) {
Uint8 ch1 = ((sprite[v] >> h) & 0x1);
Uint8 ch2 = (((sprite[v + 8] >> h) & 0x1) << 1);
if(!alpha || (alpha && ch1 + ch2 != 0))
drawpixel(p, x + 7 - h, y + v, ch1 + ch2);
}
}
void
drawicn(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 fg, Uint8 bg)
{
Uint8 v, h;
for(v = 0; v < 8; v++)
for(h = 0; h < 8; h++) {
Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1;
drawpixel(p, x + h, y + v, ch1 ? fg : bg);
}
}
void
paintpixel(Uint8 *dst, Uint16 x, Uint16 y, Uint8 color)
{
Uint16 row = (y % 8) + ((x / 8 + y / 8 * HOR) * 16), col = 7 - (x % 8);
if(x >= HOR * 8 || y >= VER * 8 || row > RES - 8)
return;
if(color == 0 || color == 2)
dst[row] &= ~(1UL << col);
else
dst[row] |= 1UL << col;
if(color == 0 || color == 1)
dst[row + 8] &= ~(1UL << col);
else
dst[row + 8] |= 1UL << col;
}
void
loadtheme(Ppu *p, Uint8 *addr)
{
int i;
for(i = 0; i < 4; ++i) {
Uint8
r = (*(addr + i / 2) >> (!(i % 2) << 2)) & 0x0f,
g = (*(addr + 2 + i / 2) >> (!(i % 2) << 2)) & 0x0f,
b = (*(addr + 4 + i / 2) >> (!(i % 2) << 2)) & 0x0f;
p->colors[i] = (r << 20) + (r << 16) + (g << 12) + (g << 8) + (b << 4) + b;
}
p->reqdraw = 1;
}

44
src/ppu.h Normal file
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@ -0,0 +1,44 @@
#include <stdio.h>
/*
Copyright (c) 2021 Devine Lu Linvega
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE.
*/
typedef unsigned char Uint8;
typedef signed char Sint8;
typedef unsigned short Uint16;
typedef signed short Sint16;
typedef unsigned int Uint32;
#define HOR 48
#define VER 32
#define PAD 2
#define RES (HOR * VER * 16)
#define WIDTH (8 * HOR + 8 * PAD * 2)
#define HEIGHT (8 * VER + 8 * PAD * 2)
typedef struct Ppu {
Uint8 reqdraw, zoom, debugger, bg[RES], fg[RES];
Uint16 x1, y1, x2, y2;
Uint32 *output, colors[4];
} Ppu;
void
clear(Ppu *p);
void
drawpixel(Ppu *p, Uint16 x, Uint16 y, Uint8 color);
void
drawchr(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 alpha);
void
drawicn(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 fg, Uint8 bg);
void paintpixel(Uint8 *dst, Uint16 x, Uint16 y, Uint8 color);
void loadtheme(Ppu *p, Uint8 *addr);