Removed overdrawing in PPU
This commit is contained in:
parent
01dbf400db
commit
359c373d68
2
build.sh
2
build.sh
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@ -32,7 +32,7 @@ else
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fi
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echo "Assembling.."
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./bin/assembler projects/examples/dev.controller.keys.usm bin/boot.rom
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./bin/assembler projects/software/noodle.usm bin/boot.rom
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echo "Running.."
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if [ "${2}" = '--cli' ];
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@ -23,11 +23,11 @@
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|0200
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( theme ) #0ff8 =System.r #0f08 =System.g #0f08 =System.b
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( vectors ) ,FRAME =Screen.vector
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( vectors ) ,on-frame =Screen.vector
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BRK
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@FRAME
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@on-frame
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#00 =DateTime.refresh
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@ -0,0 +1,63 @@
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( GUI Animation )
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;dvd { x 2 y 2 dx 1 dy 1 }
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
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( program )
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|0200
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( theme ) #4cfd =System.r #4cf3 =System.g #dcf2 =System.b
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( vectors ) ,on-frame =Screen.vector
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( init ) ~Screen.width #0002 DIV2 =dvd.x
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( init ) ~Screen.height #0002 DIV2 =dvd.y
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BRK
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@on-frame ( -> )
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( clear ) #20 ,draw-dvd JSR2
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( hit-right ) ~dvd.x ~Screen.width #0020 SUB2 EQU2
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( hit-left ) ~dvd.x #0000 EQU2
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#0000 EQU2 ^$no-flipx JNZ
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~dvd.dx #00 EQU =dvd.dx $no-flipx
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( hit-bottom ) ~dvd.y ~Screen.height #0010 SUB2 EQU2
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( hit-top ) ~dvd.y #0000 EQU2
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#0000 EQU2 ^$no-flipy JNZ
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~dvd.dy #00 EQU =dvd.dy $no-flipy
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( incr ) ~dvd.x #0001 #00 ~dvd.dx #00 EQU #fffe MUL2 ADD2 ADD2 =dvd.x
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( incr ) ~dvd.y #0001 #00 ~dvd.dy #00 EQU #fffe MUL2 ADD2 ADD2 =dvd.y
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( draw ) #21 ,draw-dvd JSR2
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BRK
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@draw-dvd ( color -- )
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( stash color ) STH
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,dvd_icn =Screen.addr
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~dvd.y ~dvd.y #0010 ADD2
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$ver
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OVR2 =Screen.y
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~dvd.x ~dvd.x #0020 ADD2
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$hor
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OVR2 =Screen.x
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( draw ) DUPr STHr =Screen.color
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( next ) ~Screen.addr #0008 ADD2 =Screen.addr
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( incr ) SWP2 #0008 ADD2 SWP2
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OVR2 OVR2 LTH2 ^$hor JNZ
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POP2 POP2
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( incr ) SWP2 #0008 ADD2 SWP2
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OVR2 OVR2 LTH2 ^$ver JNZ
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POP2 POP2
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( destroy color ) POPr
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JMP2r
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@dvd_icn [
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001f 3f38 3838 787f 00fe fe7e 7777 e3c3
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000f 1f3b 7b77 e7c7 00fc fe8f 8707 0efc
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7f00 000f ff7f 0700 0301 00ff f0f8 ff00
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8700 00ff 7f7f ff00 f000 00e0 fcfc 8000
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]
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@ -27,6 +27,8 @@
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#0128 #0010 #0080 #0080 #2e ,pict_medium ,draw-picture JSR2
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#0020 #00d0 #0020 #0020 #25 ,pict_small ,draw-picture JSR2
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#0010 #0010 #0020 #0010 #25 ,dvd_icn ,draw-picture JSR2
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BRK
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@on-mouse
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@ -78,6 +80,17 @@ RTN
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RTN
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@dvd_icn [
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001f 3f38 3838 787f
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00fe fe7e 7777 e3c3
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000f 1f3b 7b77 e7c7
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00fc fe8f 8707 0efc
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7f00 000f ff7f 0700
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0301 00ff f0f8 ff00
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8700 00ff 7f7f ff00
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f000 00e0 fcfc 8000
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]
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@clear_icn [ 0000 0000 0000 0000 ]
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@pointer_icn [ 80c0 e0f0 f8e0 1000 ]
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28
src/ppu.c
28
src/ppu.c
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@ -50,19 +50,6 @@ drawpixel(Ppu *p, Uint16 x, Uint16 y, Uint8 color)
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p->output[y * p->width + x] = p->colors[color];
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}
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void
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drawchr(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 alpha)
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{
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Uint8 v, h;
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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Uint8 ch1 = ((sprite[v] >> h) & 0x1);
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Uint8 ch2 = (((sprite[v + 8] >> h) & 0x1) << 1);
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if(!alpha || (alpha && ch1 + ch2 != 0))
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drawpixel(p, x + 7 - h, y + v, ch1 + ch2);
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}
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}
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void
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putpixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color)
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{
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@ -142,9 +129,20 @@ drawppu(Ppu *p)
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Uint16 x, y;
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for(y = 0; y < p->ver; ++y)
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for(x = 0; x < p->hor; ++x) {
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Uint8 v, h;
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Uint16 key = (y * p->hor + x) * 16;
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drawchr(p, x * 8 + p->pad, y * 8 + p->pad, &p->bg[key], 0);
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drawchr(p, x * 8 + p->pad, y * 8 + p->pad, &p->fg[key], 1);
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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Uint8 *sprite = &p->fg[key];
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Uint8 ch1 = ((sprite[v] >> h) & 0x1);
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Uint8 ch2 = (((sprite[v + 8] >> h) & 0x1) << 1);
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if(ch1 + ch2 == 0) {
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sprite = &p->bg[key];
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ch1 = ((sprite[v] >> h) & 0x1);
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ch2 = (((sprite[v + 8] >> h) & 0x1) << 1);
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}
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drawpixel(p, x * 8 + p->pad + 7 - h, y * 8 + p->pad + v, ch1 + ch2);
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}
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}
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}
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