Prefixed globals with uxn_
This commit is contained in:
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23a514b3ba
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385fa44f9d
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@ -23,12 +23,12 @@ static Uint32 advances[12] = {
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0xb504f, 0xbfc88, 0xcb2ff, 0xd7450, 0xe411f, 0xf1a1c
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};
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Audio audio[POLYPHONY];
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UxnAudio uxn_audio[POLYPHONY];
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/* clang-format on */
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static Sint32
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envelope(Audio *c, Uint32 age)
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envelope(UxnAudio *c, Uint32 age)
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{
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if(!c->r) return 0x0888;
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if(age < c->a) return 0x0888 * age / c->a;
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@ -40,7 +40,7 @@ envelope(Audio *c, Uint32 age)
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}
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int
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audio_render(Audio *c, Sint16 *sample, Sint16 *end)
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audio_render(UxnAudio *c, Sint16 *sample, Sint16 *end)
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{
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Sint32 s;
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if(!c->advance || !c->period) return 0;
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@ -64,7 +64,7 @@ audio_render(Audio *c, Sint16 *sample, Sint16 *end)
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}
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void
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audio_start(Audio *c, Uint16 adsr, Uint8 pitch)
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audio_start(UxnAudio *c, Uint16 adsr, Uint8 pitch)
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{
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if(pitch < 108 && c->len)
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c->advance = advances[pitch % 12] >> (8 - pitch / 12);
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@ -85,7 +85,7 @@ audio_start(Audio *c, Uint16 adsr, Uint8 pitch)
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}
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Uint8
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audio_get_vu(Audio *c)
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audio_get_vu(UxnAudio *c)
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{
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int i;
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Sint32 sum[2] = {0, 0};
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@ -21,11 +21,11 @@ typedef struct {
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Uint16 i, len;
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Sint8 volume[2];
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Uint8 pitch, repeat;
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} Audio;
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} UxnAudio;
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extern Audio audio[POLYPHONY];
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extern UxnAudio uxn_audio[POLYPHONY];
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Uint8 audio_get_vu(Audio *c);
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int audio_render(Audio *c, Sint16 *sample, Sint16 *end);
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void audio_start(Audio *c, Uint16 adsr, Uint8 pitch);
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void audio_finished_handler(Audio *c);
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Uint8 audio_get_vu(UxnAudio *c);
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int audio_render(UxnAudio *c, Sint16 *sample, Sint16 *end);
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void audio_start(UxnAudio *c, Uint16 adsr, Uint8 pitch);
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void audio_finished_handler(UxnAudio *c);
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@ -13,7 +13,7 @@ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE.
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*/
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Screen screen;
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UxnScreen uxn_screen;
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static Uint8 blending[5][16] = {
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{0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0},
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@ -41,7 +41,7 @@ static Uint8 font[][8] = {
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{0x00, 0x7c, 0x82, 0x80, 0xf0, 0x80, 0x80, 0x80}};
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static void
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screen_write(Screen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color)
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screen_write(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color)
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{
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if(x < p->width && y < p->height) {
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Uint32 i = x + y * p->width;
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@ -53,7 +53,7 @@ screen_write(Screen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color)
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}
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static void
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screen_blit(Screen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp)
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screen_blit(UxnScreen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp)
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{
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int v, h, opaque = blending[4][color];
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for(v = 0; v < 8; ++v) {
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@ -71,7 +71,7 @@ screen_blit(Screen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 co
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}
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void
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screen_palette(Screen *p, Uint8 *addr)
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screen_palette(UxnScreen *p, Uint8 *addr)
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{
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int i, shift;
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for(i = 0, shift = 4; i < 4; ++i, shift ^= 4) {
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@ -86,7 +86,7 @@ screen_palette(Screen *p, Uint8 *addr)
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}
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void
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screen_resize(Screen *p, Uint16 width, Uint16 height)
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screen_resize(UxnScreen *p, Uint16 width, Uint16 height)
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{
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Uint8
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*bg = realloc(p->bg.pixels, width * height),
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@ -106,7 +106,7 @@ screen_resize(Screen *p, Uint16 width, Uint16 height)
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}
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void
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screen_clear(Screen *p, Layer *layer)
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screen_clear(UxnScreen *p, Layer *layer)
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{
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Uint32 i, size = p->width * p->height;
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for(i = 0; i < size; ++i)
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@ -115,7 +115,7 @@ screen_clear(Screen *p, Layer *layer)
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}
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void
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screen_redraw(Screen *p, Uint32 *pixels)
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screen_redraw(UxnScreen *p, Uint32 *pixels)
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{
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Uint32 i, size = p->width * p->height, palette[16];
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for(i = 0; i < 16; ++i)
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@ -126,7 +126,7 @@ screen_redraw(Screen *p, Uint32 *pixels)
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}
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void
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screen_debug(Screen *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory)
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screen_debug(UxnScreen *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory)
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{
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Uint8 i, x, y, b;
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for(i = 0; i < 0x20; ++i) {
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@ -160,10 +160,10 @@ Uint8
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screen_dei(Device *d, Uint8 port)
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{
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switch(port) {
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case 0x2: return screen.width >> 8;
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case 0x3: return screen.width;
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case 0x4: return screen.height >> 8;
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case 0x5: return screen.height;
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case 0x2: return uxn_screen.width >> 8;
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case 0x3: return uxn_screen.width;
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case 0x4: return uxn_screen.height >> 8;
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case 0x5: return uxn_screen.height;
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default: return d->dat[port];
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}
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}
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@ -180,7 +180,7 @@ screen_deo(Device *d, Uint8 port)
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Uint16 x = peek16(d->dat, 0x8);
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Uint16 y = peek16(d->dat, 0xa);
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Uint8 layer = d->dat[0xe] & 0x40;
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screen_write(&screen, layer ? &screen.fg : &screen.bg, x, y, d->dat[0xe] & 0x3);
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screen_write(&uxn_screen, layer ? &uxn_screen.fg : &uxn_screen.bg, x, y, d->dat[0xe] & 0x3);
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if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 1); /* auto x+1 */
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if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 1); /* auto y+1 */
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break;
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@ -188,10 +188,10 @@ screen_deo(Device *d, Uint8 port)
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case 0xf: {
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Uint16 x = peek16(d->dat, 0x8);
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Uint16 y = peek16(d->dat, 0xa);
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Layer *layer = (d->dat[0xf] & 0x40) ? &screen.fg : &screen.bg;
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Layer *layer = (d->dat[0xf] & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
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Uint8 *addr = &d->mem[peek16(d->dat, 0xc)];
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Uint8 twobpp = !!(d->dat[0xf] & 0x80);
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screen_blit(&screen, layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20, twobpp);
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screen_blit(&uxn_screen, layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20, twobpp);
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if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 8 + twobpp * 8); /* auto addr+8 / auto addr+16 */
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if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 8); /* auto x+8 */
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if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 8); /* auto y+8 */
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@ -19,22 +19,22 @@ typedef struct Layer {
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Uint8 changed;
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} Layer;
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typedef struct Screen {
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typedef struct UxnScreen {
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Uint32 palette[4], *pixels;
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Uint16 width, height;
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Layer fg, bg;
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} Screen;
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} UxnScreen;
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extern Screen screen;
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extern UxnScreen uxn_screen;
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/* this should probably be done differently */
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int set_size(Uint16 width, Uint16 height, int is_resize);
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void screen_palette(Screen *p, Uint8 *addr);
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void screen_resize(Screen *p, Uint16 width, Uint16 height);
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void screen_clear(Screen *p, Layer *layer);
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void screen_redraw(Screen *p, Uint32 *pixels);
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void screen_debug(Screen *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory);
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void screen_palette(UxnScreen *p, Uint8 *addr);
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void screen_resize(UxnScreen *p, Uint16 width, Uint16 height);
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void screen_clear(UxnScreen *p, Layer *layer);
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void screen_redraw(UxnScreen *p, Uint32 *pixels);
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void screen_debug(UxnScreen *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory);
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Uint8 screen_dei(Device *d, Uint8 port);
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void screen_deo(Device *d, Uint8 port);
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@ -246,9 +246,12 @@ parse(char *w, FILE *f)
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if(slen(w) != 1) fprintf(stderr, "-- Malformed comment: %s\n", w);
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i = 1; /* track nested comment depth */
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while(fscanf(f, "%63s", word) == 1) {
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if(slen(word) != 1) continue;
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else if(word[0] == '(') i++;
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else if(word[0] == ')' && --i < 1) break;
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if(slen(word) != 1)
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continue;
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else if(word[0] == '(')
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i++;
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else if(word[0] == ')' && --i < 1)
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break;
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}
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break;
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case '~': /* include */
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42
src/uxnemu.c
42
src/uxnemu.c
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@ -66,17 +66,17 @@ audio_callback(void *u, Uint8 *stream, int len)
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Sint16 *samples = (Sint16 *)stream;
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SDL_memset(stream, 0, len);
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for(i = 0; i < POLYPHONY; ++i)
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running += audio_render(&audio[i], samples, samples + len / 2);
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running += audio_render(&uxn_audio[i], samples, samples + len / 2);
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if(!running)
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SDL_PauseAudioDevice(audio_id, 1);
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(void)u;
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}
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void
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audio_finished_handler(Audio *c)
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audio_finished_handler(UxnAudio *c)
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{
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SDL_Event event;
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event.type = audio0_event + (c - audio);
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event.type = audio0_event + (c - uxn_audio);
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SDL_PushEvent(&event);
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}
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@ -104,20 +104,20 @@ set_window_size(SDL_Window *window, int w, int h)
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int
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set_size(Uint16 width, Uint16 height, int is_resize)
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{
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screen_resize(&screen, width, height);
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screen_resize(&uxn_screen, width, height);
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gRect.x = PAD;
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gRect.y = PAD;
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gRect.w = screen.width;
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gRect.h = screen.height;
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gRect.w = uxn_screen.width;
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gRect.h = uxn_screen.height;
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if(gTexture != NULL) SDL_DestroyTexture(gTexture);
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SDL_RenderSetLogicalSize(gRenderer, screen.width + PAD * 2, screen.height + PAD * 2);
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gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, screen.width + PAD * 2, screen.height + PAD * 2);
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SDL_RenderSetLogicalSize(gRenderer, uxn_screen.width + PAD * 2, uxn_screen.height + PAD * 2);
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gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, uxn_screen.width + PAD * 2, uxn_screen.height + PAD * 2);
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if(gTexture == NULL || SDL_SetTextureBlendMode(gTexture, SDL_BLENDMODE_NONE))
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return error("gTexture", SDL_GetError());
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if(SDL_UpdateTexture(gTexture, NULL, screen.pixels, sizeof(Uint32)) != 0)
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if(SDL_UpdateTexture(gTexture, NULL, uxn_screen.pixels, sizeof(Uint32)) != 0)
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return error("SDL_UpdateTexture", SDL_GetError());
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if(is_resize)
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set_window_size(gWindow, (screen.width + PAD * 2) * zoom, (screen.height + PAD * 2) * zoom);
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set_window_size(gWindow, (uxn_screen.width + PAD * 2) * zoom, (uxn_screen.height + PAD * 2) * zoom);
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return 1;
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}
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@ -125,9 +125,9 @@ static void
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redraw(Uxn *u)
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{
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if(devsystem->dat[0xe])
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screen_debug(&screen, u->wst.dat, u->wst.ptr, u->rst.ptr, u->ram.dat);
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screen_redraw(&screen, screen.pixels);
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if(SDL_UpdateTexture(gTexture, &gRect, screen.pixels, screen.width * sizeof(Uint32)) != 0)
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screen_debug(&uxn_screen, u->wst.dat, u->wst.ptr, u->rst.ptr, u->ram.dat);
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screen_redraw(&uxn_screen, uxn_screen.pixels);
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if(SDL_UpdateTexture(gTexture, &gRect, uxn_screen.pixels, uxn_screen.width * sizeof(Uint32)) != 0)
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error("SDL_UpdateTexture", SDL_GetError());
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SDL_RenderClear(gRenderer);
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SDL_RenderCopy(gRenderer, gTexture, NULL, NULL);
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@ -188,7 +188,7 @@ system_deo(Device *d, Uint8 port)
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case 0x3: d->u->rst.ptr = d->dat[port]; break;
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}
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if(port > 0x7 && port < 0xe)
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screen_palette(&screen, &d->dat[0x8]);
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screen_palette(&uxn_screen, &d->dat[0x8]);
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}
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static void
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@ -203,7 +203,7 @@ console_deo(Device *d, Uint8 port)
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static Uint8
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audio_dei(Device *d, Uint8 port)
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{
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Audio *c = &audio[d - devaudio0];
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UxnAudio *c = &uxn_audio[d - devaudio0];
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if(!audio_id) return d->dat[port];
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switch(port) {
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case 0x4: return audio_get_vu(c);
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@ -215,7 +215,7 @@ audio_dei(Device *d, Uint8 port)
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static void
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audio_deo(Device *d, Uint8 port)
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{
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Audio *c = &audio[d - devaudio0];
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UxnAudio *c = &uxn_audio[d - devaudio0];
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if(!audio_id) return;
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if(port == 0xf) {
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SDL_LockAudioDevice(audio_id);
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set_zoom(Uint8 scale)
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{
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zoom = clamp(scale, 1, 3);
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set_window_size(gWindow, (screen.width + PAD * 2) * zoom, (screen.height + PAD * 2) * zoom);
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set_window_size(gWindow, (uxn_screen.width + PAD * 2) * zoom, (uxn_screen.height + PAD * 2) * zoom);
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}
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static void
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toggle_debugger(void)
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{
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devsystem->dat[0xe] = !devsystem->dat[0xe];
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screen_clear(&screen, &screen.fg);
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screen_clear(&uxn_screen, &uxn_screen.fg);
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}
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static void
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/* Mouse */
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else if(event.type == SDL_MOUSEMOTION)
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mouse_pos(devmouse,
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clamp(event.motion.x - PAD, 0, screen.width - 1),
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clamp(event.motion.y - PAD, 0, screen.height - 1));
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clamp(event.motion.x - PAD, 0, uxn_screen.width - 1),
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clamp(event.motion.y - PAD, 0, uxn_screen.height - 1));
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else if(event.type == SDL_MOUSEBUTTONUP)
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mouse_up(devmouse, 0x1 << (event.button.button - 1));
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else if(event.type == SDL_MOUSEBUTTONDOWN)
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console_input(u, event.cbutton.button);
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}
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uxn_eval(u, devscreen->vector);
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if(screen.fg.changed || screen.bg.changed || devsystem->dat[0xe])
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if(uxn_screen.fg.changed || uxn_screen.bg.changed || devsystem->dat[0xe])
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redraw(u);
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if(!BENCH) {
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elapsed = (SDL_GetPerformanceCounter() - begin) / (double)SDL_GetPerformanceFrequency() * 1000.0f;
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