Progress on left
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3ca7ed4fef
commit
39c157e65a
2
build.sh
2
build.sh
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@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
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# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
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# run
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./bin/assembler projects/software/nasu.usm bin/boot.rom
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./bin/assembler projects/software/left.usm bin/boot.rom
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./bin/emulator bin/boot.rom
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@ -7,14 +7,19 @@
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&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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&Controller { buttons 1 }
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&Keyboard { key 1 }
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&Mouse { x 2 y 2 state 1 chord 1 }
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&Mouse { x 2 y 2 state 1 chord 1 xt 1 yt 1 }
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&File { pad 8 name 2 length 2 load 2 save 2 }
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&Point2d { x 2 y 2 }
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&Label2d { x 2 y 2 color 1 addr 2 }
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&Textarea2d { x1 2 y1 2 x2 2 y2 2 color 1 addr 2 cursor 1 sela 2 selb 2 }
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;target Point2d ;pt Point2d ;mouse Point2d
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;scroll-position Point2d
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;scroll-target Point2d
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;selection Point2d
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;target Point2d ;pt Point2d ;pt2 Point2d ;mouse Point2d
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;textarea Textarea2d
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;label Label2d
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;i 1 ;j 2 ;addr 2 ;color 1
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@ -25,8 +30,13 @@
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#0300 =dev/file.length
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,body =dev/file.load
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#0064 =textarea.sela #0065 =textarea.selb
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#0005 =selection.y
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#02 =textarea.color
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#0064 =textarea.sela
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#0065 =textarea.selb
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#0018 =textarea.x1
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~dev/screen.height #0008 SUB2 =textarea.y2
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,redraw JSR
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@ -38,6 +48,12 @@ BRK
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,no-ctrl ~dev/ctrl.buttons #00 EQU JMP? POP2
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,no-ctrl-down ~dev/ctrl.buttons #10 EQU JMP? POP2
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#aa NOP
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@no-ctrl-down
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,no-ctrl-up ~dev/ctrl.buttons #20 EQU JMP? POP2
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#bb NOP
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@no-ctrl-up
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,no-ctrl-left ~dev/ctrl.buttons #40 EQU JMP? POP2
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~textarea.sela #0001 ADD2 =textarea.sela
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~textarea.selb #0001 ADD2 =textarea.selb
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@ -55,8 +71,29 @@ BRK
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,click-end ~dev/mouse.state #00 EQU JMP? POP2
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( scrollbar )
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,no-click-scroll ~dev/mouse.x ~dev/screen.width #0008 SUB2 LTH2 JMP? POP
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,no-click-scroll-up ~dev/mouse.y #0008 DIV2 #0000 NEQ2 JMP? POP2
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,scroll-up JSR
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,click-end JMP
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@no-click-scroll-up
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,no-click-scroll-down ~dev/mouse.y #0008 DIV2 #0008 MUL2 ~dev/screen.height #0008 SUB2 NEQ2 JMP? POP2
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,scroll-down JSR
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,click-end JMP
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@no-click-scroll-down
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( on scrollbar )
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#cc NOP
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@no-click-scroll
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( select body )
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~dev/mouse.x #0008 DIV2 #0003 SUB2 =target.x
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~dev/mouse.y #0008 DIV2 =target.y
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~dev/mouse.y #0008 DIV2 ~scroll-position.y ADD2 =selection.y
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,select-target JSR
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,redraw JSR
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@ -66,6 +103,22 @@ BRK
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BRK
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@scroll-up
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~scroll-position.y #0000 EQU2 RTS?
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( decr ) ~scroll-position.y #0001 SUB2 =scroll-position.y
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,redraw JSR
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RTS
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@scroll-down
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( incr ) ~scroll-position.y #0001 ADD2 =scroll-position.y
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,redraw JSR
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RTS
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@select-target
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#0000 =j #0000 =pt.x #0000 =pt.y
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@ -91,7 +144,7 @@ RTS
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@redraw
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#0058 #0000 #02 ,body ,draw-textarea JSR
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,draw-textarea JSR
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,draw-scrollbar JSR
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,draw-titlebar JSR
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,draw-lines JSR
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@ -100,6 +153,10 @@ RTS
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~dev/screen.height #0008 SUB2 =dev/sprite.y
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~textarea.sela ,draw-short JSR
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~dev/screen.width #0050 SUB2 =dev/sprite.x
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~dev/screen.height #0008 SUB2 =dev/sprite.y
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~scroll-position.y ,draw-short JSR
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RTS
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@draw-lines
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@ -112,16 +169,14 @@ RTS
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#0000 =dev/sprite.x
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~j =addr
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~scroll-position.y ~j ADD2 =addr
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,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =dev/sprite.addr
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( draw ) #06 ~pt.y ~j EQU2 ADD =dev/sprite.color
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( draw ) #08 ~addr ~selection.y EQU2 ADD =dev/sprite.color
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~dev/sprite.x #0008 ADD2 =dev/sprite.x
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,font_hex #00 ,addr #0001 ADD2 LDR #0f AND #08 MUL ADD2 =dev/sprite.addr
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( draw ) #06 ~pt.y ~j EQU2 ADD =dev/sprite.color
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( draw ) #08 ~addr ~selection.y EQU2 ADD =dev/sprite.color
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( incr ) ~j #0001 ADD2 =j
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( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
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,draw-lines-loop ~j ~dev/screen.height #0008 DIV2 NEQ2 JMP? POP2
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RTS
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@ -164,39 +219,51 @@ RTS
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~mouse.x =dev/sprite.x
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~mouse.y =dev/sprite.y
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,cursor_icn =dev/sprite.addr
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#11 =dev/sprite.color
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#13 =dev/sprite.color
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RTS
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@draw-textarea ( x y color addr )
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,body =textarea.addr
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( scroll to position )
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#0000 =j
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@find-scroll-offset
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,no-break ~textarea.addr LDR #0a NEQ JMP? POP2
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( incr ) ~j #0001 ADD2 =j
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@no-break
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,skip ~scroll-position.y ~j EQU2 JMP? POP2
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( incr ) ~textarea.addr #0001 ADD2 =textarea.addr
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,find-scroll-offset ~textarea.addr LDR #00 NEQ JMP? POP2
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@skip
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( load ) =textarea.addr =textarea.color =dev/sprite.y =dev/sprite.x
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~textarea.addr
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@draw-textarea-left-loop
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( draw ) DUP2 LDR #00 SWP #20 SUB #0008 MUL2 ,font ADD2 =dev/sprite.addr
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#0000 =dev/sprite.y
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~textarea.color
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( selection ) ~j ~textarea.sela #0001 SUB2 GTH2 ~j ~textarea.selb LTH2 #0101 EQU2 #06 MUL ADD
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=dev/sprite.color
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( draw )
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@draw-textarea-ver
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#0018 =dev/sprite.x
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@draw-textarea-hor
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( detect linebreaks )
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DUP2 LDR #0a NEQ ,no-return ROT JMP? POP2
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~textarea.x1 =dev/sprite.x
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( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
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( decr ) ~dev/sprite.x #0008 SUB2 =dev/sprite.x
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@no-return
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( get character )
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~dev/sprite.y #0008 DIV2 ~scroll-position.y ADD2 =target.y
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~dev/sprite.x #0018 SUB2 #0008 DIV2 =target.x
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( incr ) #0001 ADD2
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( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
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( incr ) ~j #0001 ADD2 =j
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,font #00
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DUP2 LDR #00 NEQ ,draw-textarea-left-loop ROT JMP? POP2
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POP2
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#45
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#0008 MUL2 ADD2 =dev/sprite.addr
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#01 ~target.y ~selection.y EQU2 #0d MUL ADD =dev/sprite.color
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( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
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,draw-textarea-hor ~dev/sprite.x ~dev/screen.width #0010 SUB2 LTH2 JMP? POP2
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( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
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,draw-textarea-ver ~dev/sprite.y ~dev/screen.height #0010 SUB2 LTH2 JMP? POP2
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RTS
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@draw-scrollbar
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~dev/screen.width #0008 SUB2 =dev/sprite.x
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@ -204,42 +271,50 @@ RTS
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,scrollbar_bg =dev/sprite.addr
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@draw-scrollbar-loop
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( draw ) #01 =dev/sprite.color
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( draw ) #08 =dev/sprite.color
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( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
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,draw-scrollbar-loop ~dev/sprite.y ~dev/screen.height LTH2 JMP? POP2
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( at )
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#0000 =dev/sprite.y
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,arrowup_icn =dev/sprite.addr
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( draw ) #08 =dev/sprite.color
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( at )
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~scroll-position.y #0008 ADD2 =dev/sprite.y
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,scrollbar_fg =dev/sprite.addr
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( draw ) #01 =dev/sprite.color
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( draw ) #08 =dev/sprite.color
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~dev/screen.height #0008 SUB2 =dev/sprite.y
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,arrowdown_icn =dev/sprite.addr
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( draw ) #08 =dev/sprite.color
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RTS
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@draw-titlebar
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#0018 ~dev/screen.height #0008 SUB2 #07 ,filepath
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#0018 ~dev/screen.height #0008 SUB2 #01 ,filepath
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( load ) =label.addr =label.color =dev/sprite.y =dev/sprite.x
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~label.addr
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@draw-label-left-loop
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@draw-titlebar-loop
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( draw ) DUP2 LDR #00 SWP #20 SUB #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
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( incr ) #0001 ADD2
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( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
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DUP2 #0001 ADD2 LDR #00 NEQ ,draw-label-left-loop ROT JMP? POP2
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DUP2 LDR #00 NEQ ,draw-titlebar-loop ROT JMP? POP2
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POP2
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RTS
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@font_hex ( 0-F )
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@font_hex ( 0-F TODO: should pull from @font instead.. )
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[
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007c 8282 8282 827c 0030 1010 1010 1010
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007c 8202 7c80 80fe 007c 8202 1c02 827c
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000c 1424 4484 fe04 00fe 8080 7c02 827c
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007c 8280 fc82 827c 007c 8202 1e02 0202
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007c 8282 7c82 827c 007c 8282 7e02 827c
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007c 8202 7e82 827e 00fc 8282 fc82 82fc
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007c 8280 8080 827c 00fc 8282 8282 82fc
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007c 8280 f080 827c 007c 8280 f080 8080
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003c 464a 5262 3c00 0018 0808 0808 1c00
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003c 4202 3c40 7e00 003c 421c 0242 3c00
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000c 1424 447e 0400 007e 407c 0242 3c00
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003c 407c 4242 3c00 007e 0204 0810 1000
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003c 423c 4242 3c00 003c 4242 3e02 3c00
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003c 4242 7e42 4200 007c 427c 4242 7c00
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003c 4240 4042 3c00 007c 4242 4242 7c00
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007e 4078 4040 7e00 007e 4078 4040 4000
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]
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@font ( specter8-frag font )
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@ -299,6 +374,8 @@ RTS
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@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
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@scrollbar_bg [ aa55 aa55 aa55 aa55 ]
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@scrollbar_fg [ ffff ffff ffff ffff ]
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@arrowup_icn [ 0010 387c fe10 1010 ]
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@arrowdown_icn [ 0010 1010 fe7c 3810 ]
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@filepath [ projects/software/left.usm 00 ]
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|4000 @body [ ]
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@ -314,4 +391,4 @@ RTS
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|FF60 ;dev/file File
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ a30c a30b af03 ] ( palette )
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|FFF8 [ 6a0c 4a0b aa03 ] ( palette )
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