Added key example
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@ -3,62 +3,76 @@
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&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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&Keyboard { key 1 }
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&Mouse { x 2 y 2 state 1 chord 1 }
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&Textarea2d { x1 2 y1 2 x2 2 y2 2 color 1 addr 2 cursor 1 }
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&Point2d { x 2 y 2 }
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&Rect2d { x1 2 y1 2 x2 2 y2 2 }
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&Point2d { x 2 y 2 }
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;mouse Point2d
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;textarea Textarea2d
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;rect Rect2d
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;color 1
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;blink 1
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;timer 1
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|0100 @RESET
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#0010 =textarea.x1 #0040 =textarea.y1 #00c0 =textarea.x2 #0090 =textarea.y2 ,body =textarea.addr
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#0080 =textarea.x1 #0060 =textarea.y1 #00c0 =textarea.x2 #0090 =textarea.y2 ,body =textarea.addr
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,redraw JSR
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,redraw-window JSR
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BRK
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|0200 @FRAME
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~dev/key #00 EQU BRK? ( skip on no-key )
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( backspace )
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,on-erase ~dev/key #08 EQU JMP? POP2
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( otherwise )
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~dev/key ~textarea.addr #00 ~textarea.cursor ADD2 STR
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( incr ) ~textarea.cursor #01 ADD =textarea.cursor
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@input-end
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#00 =dev/key ( release key )
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,redraw JSR
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,do-cursor JSR
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,do-textarea JSR
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BRK
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@redraw
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@redraw-window
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~textarea.x1 ~textarea.y1 ~textarea.x2 ~textarea.y2 #01 ,fill-rect JSR
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~textarea.x1 ~textarea.y1 #0f ~textarea.addr ,draw-textarea JSR
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#0000 #0000 ~dev/screen.width ~dev/screen.height #01 ,pattern ,tile-rect JSR
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( dropshadow )
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~textarea.x2 #0001 ADD2 ~textarea.y1 ~textarea.x2 #0004 ADD2 ~textarea.y2 #0004 ADD2 #01 ,fill-rect JSR
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~textarea.x1 ~textarea.y2 #0001 ADD2 ~textarea.x2 #0001 ADD2 ~textarea.y2 #0004 ADD2 #01 ,fill-rect JSR
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~textarea.x1 #0001 SUB2 ~textarea.y1 #0001 SUB2 ~textarea.x2 ~textarea.y2 #00 ,line-rect JSR
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~textarea.x1 #0002 SUB2 ~textarea.y1 #0002 SUB2 ~textarea.x2 #0001 ADD2 ~textarea.y2 #0001 ADD2 #01 ,line-rect JSR
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RTS
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@on-erase
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@redraw
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( skip if cursor is at 0 )
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,input-end ~textarea.cursor #01 LTH JMP? POP2
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~textarea.x1 ~textarea.y1 ~textarea.x2 ~textarea.y2 #01 ,fill-rect JSR
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~textarea.x1 ~textarea.y1 #04 ~textarea.addr ,draw-textarea JSR
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#00 ~dev/key ~textarea.addr #00 ~textarea.cursor ADD2 STR
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RTS
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( decr ) ~textarea.cursor #01 SUB =textarea.cursor
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@blink-cursor
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BRK
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,skip ~timer #10 LTH JMP? POP2
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#00 =timer
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~blink #00 EQU =blink
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,cursor =dev/sprite.addr
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#05 ~blink ADD =dev/sprite.color
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@skip
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~timer #01 ADD =timer
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RTS
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@tile-rect ( x1 y1 x2 y2 color addr )
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=dev/sprite.addr =color =rect.y2 =rect.x2 DUP2 =dev/sprite.y =rect.y1 DUP2 =dev/sprite.x =rect.x1
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@tile-rect-ver
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~rect.x1 =dev/sprite.x
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@tile-rect-hor
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( draw ) ~color =dev/sprite.color
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( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
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,tile-rect-hor ~dev/sprite.x ~rect.x2 LTH2 JMP? POP2
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( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
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,tile-rect-ver ~dev/sprite.y ~rect.y2 LTH2 JMP? POP2
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RTS
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@ -115,12 +129,66 @@ RTS
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RTS
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@do-textarea
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( ,blink-cursor JSR )
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,do-textarea-end ~dev/key #00 EQU JMP? POP2 ( skip on no key )
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( backspace )
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,any-key ~dev/key #08 NEQ JMP? POP2
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,input-end ~textarea.cursor #00 EQU JMP? POP2
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( decr ) ~textarea.cursor #01 SUB =textarea.cursor
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#00 ~textarea.addr #00 ~textarea.cursor ADD2 STR
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,input-end JMP
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@any-key
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~dev/key ~textarea.addr #00 ~textarea.cursor ADD2 STR
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( incr ) ~textarea.cursor #01 ADD =textarea.cursor
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@input-end
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#00 =dev/key ( release key )
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,redraw JSR
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( add cursor )
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,cursor =dev/sprite.addr
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#06 =dev/sprite.color
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@do-textarea-end
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RTS
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@do-cursor
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,skip-drag ~dev/mouse.state #01 NEQ JMP? POP2
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~mouse.x =textarea.x1 ~mouse.y =textarea.y1
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,redraw-window JSR
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,redraw JSR
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@skip-drag
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~mouse.x ~dev/mouse.x NEQU2
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~mouse.y ~dev/mouse.y NEQU2
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#0000 EQU2 RTS? ( Return if unchanged )
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( clear last cursor )
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#10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR
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( record mouse positions )
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~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y
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#12 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR
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RTS
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@draw-sprite
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=dev/sprite.y
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=dev/sprite.x
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=dev/sprite.addr
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=dev/sprite.color
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RTS
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@font ( spectrum-zx font )
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[
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0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
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0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000
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007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000
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0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800
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0038 446c 107c 1000 0000 0000 0000 0000 003e 2222 2266 6600 0000 0822 0022 0800
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0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800
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003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038
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0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000
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@ -151,13 +219,18 @@ RTS
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0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
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]
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@body [ ]
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@clear_icn [ 0000 0000 0000 0000 ]
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@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
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@pattern [ aa55 aa55 aa55 aa55 ]
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@cursor [ 7e7e 7e7e 7e7e 7e7e ]
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@body [ ]
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|d000 @ERROR BRK
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|FF10 ;dev/screen Screen
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|FF20 ;dev/sprite Sprite
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|FF40 ;dev/key Keyboard
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|FF50 ;dev/mouse Mouse
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ f0ff f00f f00f ] ( palette )
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|FFF8 [ f0ff f000 f00f ] ( palette )
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