Made pop16 more robust
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@ -25,7 +25,7 @@ Uint8 mempeek8(Uint8 *m, Uint16 a) { return m[a]; }
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void devpoke8(Device *d, Uint8 a, Uint8 b) { d->dat[a & 0xf] = b; d->talk(d, a & 0x0f, 1); }
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Uint8 devpeek8(Device *d, Uint8 a) { d->talk(d, a & 0x0f, 0); return d->dat[a & 0xf]; }
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void push16(Stack *s, Uint16 a) { push8(s, a >> 8); push8(s, a); }
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Uint16 pop16(Stack *s) { return pop8(s) + (pop8(s) << 8); }
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Uint16 pop16(Stack *s) { Uint8 a = pop8(s), b = pop8(s); return a + (b << 8); }
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void mempoke16(Uint8 *m, Uint16 a, Uint16 b) { mempoke8(m, a, b >> 8); mempoke8(m, a + 1, b); }
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Uint16 mempeek16(Uint8 *m, Uint16 a) { return (mempeek8(m, a) << 8) + mempeek8(m, a + 1); }
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void devpoke16(Device *d, Uint8 a, Uint16 b) { devpoke8(d, a, b >> 8); devpoke8(d, a + 1, b); }
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