Started porting the screen device to memory
This commit is contained in:
parent
b140e86198
commit
3c04e1ece1
2
build.sh
2
build.sh
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@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
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# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
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# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
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# run
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# run
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./bin/assembler examples/gui.hover.usm bin/boot.rom
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./bin/assembler examples/gui.shapes.usm bin/boot.rom
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./bin/emulator bin/boot.rom
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./bin/emulator bin/boot.rom
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46
emulator.c
46
emulator.c
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@ -324,6 +324,40 @@ doctrl(SDL_Event *event, int z)
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#pragma mark - Devices
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#pragma mark - Devices
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Uint8
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console_poke(Uint8 *m, Uint8 b0, Uint8 b1)
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{
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printf("%c", b1);
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fflush(stdout);
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return b1;
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}
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Uint8
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screen_poke(Uint8 *m, Uint8 b0, Uint8 b1)
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{
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if(b0 == 0x04) {
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Uint16 x = (*(m + 2) << 8) + *(m + 3);
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Uint16 y = (*m << 8) + *(m + 1);
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paintpixel(b1 >> 4 & 0xf ? screen.fg : screen.bg, x, y, b1 & 0xf);
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screen.reqdraw = 1;
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}
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return b1;
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}
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Uint8
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peek1(Uint8 *m, Uint8 b0, Uint8 b1)
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{
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printf("PEEK! %02x\n", b1);
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return b1;
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}
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Uint8
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poke1(Uint8 *m, Uint8 b0, Uint8 b1)
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{
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printf("POKE! %02x\n", b1);
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return b1;
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}
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Uint8
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Uint8
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defaultrw(Device *d, Memory *m, Uint8 b)
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defaultrw(Device *d, Memory *m, Uint8 b)
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{
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{
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@ -445,12 +479,12 @@ main(int argc, char **argv)
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if(!init())
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if(!init())
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return error("Init", "Failed");
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return error("Init", "Failed");
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devconsole = portuxn(&u, "console", defaultrw, consolew);
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devconsole = portuxn(&u, "console", defaultrw, consolew, peek1, console_poke);
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devscreen = portuxn(&u, "screen", screenr, screenw);
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devscreen = portuxn(&u, "screen", screenr, screenw, peek1, screen_poke);
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devsprite = portuxn(&u, "sprite", screenr, spritew);
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devsprite = portuxn(&u, "sprite", screenr, spritew, peek1, poke1);
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devcontroller = portuxn(&u, "controller", defaultrw, defaultrw);
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devcontroller = portuxn(&u, "controller", defaultrw, defaultrw, peek1, poke1);
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devkey = portuxn(&u, "key", defaultrw, consolew);
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devkey = portuxn(&u, "key", defaultrw, consolew, peek1, poke1);
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devmouse = portuxn(&u, "mouse", defaultrw, defaultrw);
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devmouse = portuxn(&u, "mouse", defaultrw, defaultrw, peek1, poke1);
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start(&u);
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start(&u);
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quit();
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quit();
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@ -1,10 +1,9 @@
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( hello world )
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( hello world )
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:dev/w fff9 ( const write port )
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&Console { stdio 1 }
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|0100 @RESET
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|0100 @RESET
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#00 =dev/w ( set dev/write to console )
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,text1 ,print-label JSR ( print to console )
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,text1 ,print-label JSR ( print to console )
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BRK
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BRK
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@ -12,7 +11,7 @@ BRK
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@print-label ( text )
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@print-label ( text )
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@cliloop
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@cliloop
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DUP2 LDR IOW ( write pointer value to console )
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DUP2 LDR =dev/console.stdio ( write pointer value to console )
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#0001 ADD2 ( increment string pointer )
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#0001 ADD2 ( increment string pointer )
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DUP2 LDR #00 NEQ ,cliloop ROT JMP? POP2 ( while *ptr!=0 goto loop )
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DUP2 LDR #00 NEQ ,cliloop ROT JMP? POP2 ( while *ptr!=0 goto loop )
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POP2
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POP2
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@ -24,5 +23,7 @@ RTS
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|c000 @FRAME
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|c000 @FRAME
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|d000 @ERROR
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|d000 @ERROR
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|FF00 ;dev/console Console
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|FFF0 [ f3f0 f30b f30a ] ( palette )
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|FFF0 [ f3f0 f30b f30a ] ( palette )
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|FFFA .RESET .FRAME .ERROR
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|FFFA .RESET .FRAME .ERROR
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@ -3,21 +3,18 @@
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:dev/r fff8 ( std read port )
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:dev/r fff8 ( std read port )
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:dev/w fff9 ( std write port )
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:dev/w fff9 ( std write port )
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&Device { r 8 w 8 }
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&Console { stdout 1 }
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|0100 @RESET
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|0100 @RESET
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#aa =device1.r
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~device1.r NOP
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BRK
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BRK
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|c000 @FRAME BRK
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|c000 @FRAME BRK
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|d000 @ERROR BRK
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|d000 @ERROR BRK
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|FF00
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|FF00 ;dev/console Console
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;device1 Device
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|FF08 ;device2 Device
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;device2 Device
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|FFF0 [ f2ac 35bb 2b53 ] ( palette )
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|FFF0 [ f2ac 35bb 2b53 ] ( palette )
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|FFFA .RESET .FRAME .ERROR
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|FFFA .RESET .FRAME .ERROR
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@ -1,14 +1,11 @@
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( draw routines )
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( draw routines )
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:dev/r fff8 ( std read port )
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&Screen { y 2 x 2 color 1 }
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:dev/w fff9 ( std write port )
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;color 1 ;x1 2 ;x2 2 ;y1 2 ;y2 2
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;color 1 ;x1 2 ;x2 2 ;y1 2 ;y2 2
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|0100 @RESET
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|0100 @RESET
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#01 =dev/w ( set dev/write to screen )
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#01 =color
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#01 =color
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#0010 #0020 #0040 #0060 ,fill-rect JSR
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#0010 #0020 #0040 #0060 ,fill-rect JSR
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#02 =color
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#02 =color
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@ -25,34 +22,18 @@
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BRK
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BRK
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@line-ver ( x1 y1 y2 )
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=y2 =y1 =x1
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@line-ver-loop
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( draw ) ~x1 ~y1 IOW2 IOW2 ~color IOW
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( incr ) ~y1 #0001 ADD2 DUP2 =y1
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~y2 NEQ2 ,line-ver-loop ROT JMP? POP2
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RTS
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@line-hor ( x1 y1 x2 )
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=x2 =y1 =x1
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@line-hor-loop
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( draw ) ~x1 ~y1 IOW2 IOW2 ~color IOW
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( incr ) ~x1 #0001 ADD2 DUP2 =x1
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~x2 NEQ2 ,line-hor-loop ROT JMP? POP2
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RTS
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@line-rect ( x1 y1 x2 y2 )
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@line-rect ( x1 y1 x2 y2 )
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=y2 =x2 ( stash x1 y1 ) DUP2 WSR2 =y1 DUP2 WSR2 =x1
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=y2 =x2 ( stash x1 y1 ) DUP2 WSR2 =y1 DUP2 WSR2 =x1
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@line-rect-hor
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@line-rect-hor
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( draw ) ~x1 ~y1 IOW2 IOW2 ~color IOW
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( draw ) ~x1 ~y1 =dev/screen.y =dev/screen.x ~color =dev/screen.color
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( draw ) ~x1 ~y2 IOW2 IOW2 ~color IOW
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( draw ) ~x1 ~y2 =dev/screen.y =dev/screen.x ~color =dev/screen.color
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( incr ) ~x1 #0001 ADD2 DUP2 =x1
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( incr ) ~x1 #0001 ADD2 DUP2 =x1
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~x2 #0001 ADD2 LTH2 ,line-rect-hor ROT JMP? POP2
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~x2 #0001 ADD2 LTH2 ,line-rect-hor ROT JMP? POP2
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( restore x1 y1 ) RSW2 =x1 RSW2 =y1
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( restore x1 y1 ) RSW2 =x1 RSW2 =y1
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@line-rect-ver
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@line-rect-ver
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( incr ) ~y1 #0001 ADD2 DUP2 =y1
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( incr ) ~y1 #0001 ADD2 DUP2 =y1
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( draw ) ~x1 ~y1 IOW2 IOW2 ~color IOW
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( draw ) ~x1 ~y1 =dev/screen.y =dev/screen.x ~color =dev/screen.color
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( draw ) ~x2 ~y1 IOW2 IOW2 ~color IOW
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( draw ) ~x2 ~y1 =dev/screen.y =dev/screen.x ~color =dev/screen.color
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~y2 #0001 SUB2 LTH2 ,line-rect-ver ROT JMP? POP2
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~y2 #0001 SUB2 LTH2 ,line-rect-ver ROT JMP? POP2
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RTS
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RTS
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@ -61,7 +42,7 @@ RTS
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@fill-rect-ver
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@fill-rect-ver
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RSW2 DUP2 =x1 WSR2
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RSW2 DUP2 =x1 WSR2
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@fill-rect-hor
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@fill-rect-hor
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( draw ) ~x1 ~y1 IOW2 IOW2 ~color IOW
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( draw ) ~x1 ~y1 =dev/screen.y =dev/screen.x ~color =dev/screen.color
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( incr ) ~x1 #0001 ADD2 DUP2 =x1
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( incr ) ~x1 #0001 ADD2 DUP2 =x1
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~x2 LTH2 ,fill-rect-hor ROT JMP? POP2
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~x2 LTH2 ,fill-rect-hor ROT JMP? POP2
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~y1 #0001 ADD2 DUP2 =y1
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~y1 #0001 ADD2 DUP2 =y1
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@ -71,5 +52,8 @@ RTS
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|c000 @FRAME BRK
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|c000 @FRAME BRK
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|d000 @ERROR BRK
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|d000 @ERROR BRK
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|FF08 ;dev/screen Screen
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|FFF0 [ 0f0f 0fff 0ff0 ] ( palette )
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|FFF0 [ 0f0f 0fff 0ff0 ] ( palette )
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|FFFA .RESET .FRAME .ERROR ( vectors )
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|FFFA .RESET .FRAME .ERROR ( vectors )
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27
uxn.c
27
uxn.c
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@ -18,13 +18,12 @@ WITH REGARD TO THIS SOFTWARE.
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/* clang-format off */
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/* clang-format off */
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void setflag(Uint8 *a, char flag, int b) { if(b) *a |= flag; else *a &= (~flag); }
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void setflag(Uint8 *a, char flag, int b) { if(b) *a |= flag; else *a &= (~flag); }
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int getflag(Uint8 *a, char flag) { return *a & flag; }
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int getflag(Uint8 *a, char flag) { return *a & flag; }
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Uint8 devpoke8(Uxn *u, Uint8 id, Uint8 b0, Uint8 b1){ return id < u->devices ? u->dev[id].poke(b0, b1) : b1; }
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Uint8 devpoke8(Uxn *u, Uint8 id, Uint8 b0, Uint8 b1){ return id < u->devices ? u->dev[id].poke(&u->ram.dat[0xff00 + id * 8], b0, b1) : b1; }
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Uint8 devpeek8(Uxn *u, Uint8 id, Uint8 b0, Uint8 b1){ return id < u->devices ? u->dev[id].peek(b0, b1) : b1; }
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Uint8 devpeek8(Uxn *u, Uint8 id, Uint8 b0, Uint8 b1){ return id < u->devices ? u->dev[id].peek(&u->ram.dat[0xff00 + id * 8], b0, b1) : b1; }
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void mempoke8(Uxn *u, Uint16 a, Uint8 b) { u->ram.dat[a] = a >= 0xff00 ? devpoke8(u, (a & 0xff) >> 4, a & 0xf, b) : b; }
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void mempoke8(Uxn *u, Uint16 a, Uint8 b) { u->ram.dat[a] = a >= 0xff00 ? devpoke8(u, (a & 0xff) >> 3, (a & 0xf) % 8, b) : b; }
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Uint8 mempeek8(Uxn *u, Uint16 a) { return a >= 0xff00 ? devpeek8(u, (a & 0xff) >> 4, a & 0xf, u->ram.dat[a]) : u->ram.dat[a]; }
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Uint8 mempeek8(Uxn *u, Uint16 a) { return a >= 0xff00 ? devpeek8(u, (a & 0xff) >> 4, a & 0xf, u->ram.dat[a]) : u->ram.dat[a]; }
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void mempoke16(Uxn *u, Uint16 a, Uint16 b) { mempoke8(u, a, b >> 8); mempoke8(u, a + 1, b); }
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void mempoke16(Uxn *u, Uint16 a, Uint16 b) { mempoke8(u, a, b >> 8); mempoke8(u, a + 1, b); }
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Uint16 mempeek16(Uxn *u, Uint16 a) { return (mempeek8(u, a) << 8) + mempeek8(u, a + 1); }
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Uint16 mempeek16(Uxn *u, Uint16 a) { return (mempeek8(u, a) << 8) + mempeek8(u, a + 1); }
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void push8(Stack *s, Uint8 a) { s->dat[s->ptr++] = a; }
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void push8(Stack *s, Uint8 a) { s->dat[s->ptr++] = a; }
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Uint8 pop8(Stack *s) { return s->dat[--s->ptr]; }
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Uint8 pop8(Stack *s) { return s->dat[--s->ptr]; }
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Uint8 peek8(Stack *s, Uint8 a) { return s->dat[s->ptr - a - 1]; }
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Uint8 peek8(Stack *s, Uint8 a) { return s->dat[s->ptr - a - 1]; }
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@ -211,28 +210,14 @@ loaduxn(Uxn *u, char *filepath)
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return 1;
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return 1;
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}
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}
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Uint8
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peek1(Uint8 b, Uint8 m)
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{
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printf("PEEK! %02x\n", b);
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return m;
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}
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Uint8
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poke1(Uint8 b, Uint8 m)
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{
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printf("POKE! %02x\n", b);
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return m;
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}
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Device *
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Device *
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portuxn(Uxn *u, char *name, Uint8 (*rfn)(Device *, Memory *, Uint8), Uint8 (*wfn)(Device *, Memory *, Uint8))
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portuxn(Uxn *u, char *name, Uint8 (*rfn)(Device *, Memory *, Uint8), Uint8 (*wfn)(Device *, Memory *, Uint8), Uint8 (*pefn)(Uint8 *m, Uint8 b0, Uint8 b1), Uint8 (*pofn)(Uint8 *m, Uint8 b0, Uint8 b1))
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{
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{
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Device *d = &u->dev[u->devices++];
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Device *d = &u->dev[u->devices++];
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d->read = rfn;
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d->read = rfn;
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d->write = wfn;
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d->write = wfn;
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d->peek = peek1;
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d->peek = pefn;
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d->poke = poke1;
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d->poke = pofn;
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d->ptr = 0;
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d->ptr = 0;
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printf("Device #%d: %s \n", u->devices - 1, name);
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printf("Device #%d: %s \n", u->devices - 1, name);
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return d;
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return d;
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6
uxn.h
6
uxn.h
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Uint8 ptr, mem[8];
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Uint8 ptr, mem[8];
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Uint8 (*read)(struct Device *, Memory *, Uint8);
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Uint8 (*read)(struct Device *, Memory *, Uint8);
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Uint8 (*write)(struct Device *, Memory *, Uint8);
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Uint8 (*write)(struct Device *, Memory *, Uint8);
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Uint8 (*peek)(Uint8, Uint8);
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Uint8 (*peek)(Uint8 *, Uint8, Uint8);
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Uint8 (*poke)(Uint8, Uint8);
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Uint8 (*poke)(Uint8 *, Uint8, Uint8);
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} Device;
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} Device;
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typedef struct {
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typedef struct {
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int loaduxn(Uxn *c, char *filepath);
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int loaduxn(Uxn *c, char *filepath);
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int bootuxn(Uxn *c);
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int bootuxn(Uxn *c);
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int evaluxn(Uxn *u, Uint16 vec);
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int evaluxn(Uxn *u, Uint16 vec);
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Device *portuxn(Uxn *u, char *name, Uint8 (*rfn)(Device *, Memory *, Uint8), Uint8 (*wfn)(Device *, Memory *, Uint8));
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Device *portuxn(Uxn *u, char *name, Uint8 (*rfn)(Device *, Memory *, Uint8), Uint8 (*wfn)(Device *, Memory *, Uint8), Uint8 (*pefn)(Uint8 *, Uint8, Uint8), Uint8 (*pofn)(Uint8 *, Uint8, Uint8));
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