Clamp at 60fps
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parent
98da3cbe31
commit
3ca4fb6b42
2
build.sh
2
build.sh
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@ -28,7 +28,7 @@ else
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fi
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echo "Assembling.."
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./bin/assembler projects/software/left.usm bin/boot.rom
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./bin/assembler projects/software/noodle.usm bin/boot.rom
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echo "Running.."
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if [ "${2}" = '--cli' ];
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@ -564,19 +564,10 @@ ppnil(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
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#pragma mark - Generics
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int
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start(Uxn *u)
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void
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runevents(Uxn *u)
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{
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int ticknext = 0;
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evaluxn(u, PAGE_VECTORS);
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if(screen.reqdraw)
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redraw(pixels, u);
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while(1) {
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int tick = SDL_GetTicks();
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SDL_Event event;
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if(tick < ticknext)
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SDL_Delay(ticknext - tick);
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ticknext = tick + (1000 / FPS);
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while(SDL_PollEvent(&event) != 0) {
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switch(event.type) {
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case SDL_QUIT: quit(); break;
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@ -592,9 +583,22 @@ start(Uxn *u)
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break;
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}
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}
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}
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int
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start(Uxn *u)
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{
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evaluxn(u, PAGE_VECTORS);
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redraw(pixels, u);
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while(1) {
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float elapsed;
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double start = SDL_GetPerformanceCounter();
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runevents(u);
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evaluxn(u, PAGE_VECTORS + 0x08);
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if(screen.reqdraw)
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redraw(pixels, u);
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elapsed = (SDL_GetPerformanceCounter() - start) / (double)SDL_GetPerformanceFrequency() * 1000.0f;
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SDL_Delay(floor(16.666f - elapsed));
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}
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}
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