Optimized shapes
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@ -33,7 +33,10 @@
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( theme ) #f03f .System/r DEO2 #f03f .System/g DEO2 #003f .System/b DEO2
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( theme )
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#f03f .System/r DEO2
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#f03c .System/g DEO2
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#f03f .System/b DEO2
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( background ) ;checker_icn #03 ;cover-pattern JSR2
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( background ) ;checker_icn #03 ;cover-pattern JSR2
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@ -41,6 +44,8 @@
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#0070 #0040 #0010 #01 ;draw-circle JSR2
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#0070 #0040 #0010 #01 ;draw-circle JSR2
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#0038 #0030 #0020 #0020 SIZE-TO-RECT #01 ;line-rect JSR2
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#0038 #0030 #0020 #0020 SIZE-TO-RECT #01 ;line-rect JSR2
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#0038 #0058 #0020 #0020 SIZE-TO-RECT #01 ;fill-rect JSR2
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#0038 #0058 #0020 #0020 SIZE-TO-RECT #01 ;fill-rect JSR2
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#0010 #0030 #0068 #01 ;line-hor JSR2
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#0020 #0058 #0078 #01 ;line-ver JSR2
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BRK
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BRK
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@ -70,46 +75,49 @@ BRK
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RTN
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RTN
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@line-rect ( x1 y1 x2 y2 color -- )
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@line-rect ( x1* y1* x2* y2* color -- )
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( load ) .color STZ DUP2 STH2 -- .rect/y2 STZ2 -- .rect/x2 STZ2 DUP2 STH2 .rect/y1 STZ2 .rect/x1 STZ2
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( load ) .color STZ
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STH2r STH2r
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STH2k .rect/y2 STZ2 .rect/x2 STZ2
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STH2k .rect/y1 STZ2 .rect/x1 STZ2
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STH2r STH2r SWP2
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&ver
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&ver
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( save ) OVR2 .Screen/y DEO2
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( save ) DUP2 .Screen/y DEO2
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( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ DUP .Screen/pixel DEO
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( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ DUP .Screen/pixel DEO
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( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .Screen/pixel DEO
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( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .Screen/pixel DEO
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( incr ) SWP2 INC2 SWP2
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( incr ) INC2
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OVR2 OVR2 LTS2 ,&ver JCN
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OVR2 OVR2 GTS2 ,&ver JCN
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POP2 POP2
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POP2 POP2
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.rect/x1 LDZ2 .rect/x2 LDZ2
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.rect/x1 LDZ2 .rect/x2 LDZ2 SWP2
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&hor
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&hor
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( save ) OVR2 .Screen/x DEO2
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( save ) DUP2 .Screen/x DEO2
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( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ DUP .Screen/pixel DEO
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( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ DUP .Screen/pixel DEO
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( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .Screen/pixel DEO
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( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .Screen/pixel DEO
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( incr ) SWP2 INC2 SWP2
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( incr ) INC2
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OVR2 OVR2 INC2 LTS2 ,&hor JCN
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OVR2 INC2 OVR2 GTS2 ,&hor JCN
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POP2 POP2
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POP2 POP2
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RTN
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RTN
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@fill-rect ( x1 y1 x2 y2 color -- )
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@fill-rect ( x1* y1* x2* y2* color -- )
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.color STZ
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,&color STR
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( x1 x2 y1 y2 ) ROT2 SWP2
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( x1 x2 y1 y2 ) ROT2
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&ver
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&ver
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( save ) OVR2 .Screen/y DEO2
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( save ) DUP2 .Screen/y DEO2
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STH2 STH2 OVR2 OVR2
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STH2 STH2 OVR2 OVR2 SWP2
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&hor
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&hor
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( save ) OVR2 .Screen/x DEO2
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( save ) DUP2 .Screen/x DEO2
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( draw ) .color LDZ .Screen/pixel DEO
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( draw ) ,&color LDR .Screen/pixel DEO
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( incr ) SWP2 INC2 SWP2
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( incr ) INC2
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OVR2 OVR2 LTS2 ,&hor JCN
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OVR2 OVR2 GTS2 ,&hor JCN
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POP2 POP2 STH2r STH2r
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POP2 POP2 STH2r STH2r
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( incr ) SWP2 INC2 SWP2
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( incr ) INC2
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OVR2 OVR2 LTS2 ,&ver JCN
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OVR2 OVR2 GTS2 ,&ver JCN
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POP2 POP2 POP2 POP2
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POP2 POP2 POP2 POP2
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RTN
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RTN
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&color $1
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@draw-circle ( xc yc r color -- )
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@draw-circle ( xc yc r color -- )
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@ -141,33 +149,32 @@ RTN
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RTN
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RTN
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@cover-pattern ( addr color -- )
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@cover-pattern ( addr* color -- )
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( load ) .color STZ .Screen/addr DEO2
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( load ) STH .Screen/addr DEO2
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#0000 .Screen/height DEI2
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.Screen/height DEI2 #0000
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&ver
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&ver
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( save ) OVR2 .Screen/y DEO2
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( save ) DUP2 .Screen/y DEO2
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#0000 .Screen/width DEI2
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.Screen/width DEI2 #0000
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&hor
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&hor
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( save ) OVR2 .Screen/x DEO2
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( save ) DUP2 .Screen/x DEO2
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( draw ) .color LDZ .Screen/sprite DEO
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( draw ) STHkr .Screen/sprite DEO
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( incr ) SWP2 8++ SWP2
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#0008 ADD2 GTH2k ,&hor JCN
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OVR2 OVR2 LTH2 ,&hor JCN
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POP2 POP2
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POP2 POP2
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( incr ) SWP2 8++ SWP2
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#0008 ADD2 GTH2k ,&ver JCN
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OVR2 OVR2 LTH2 ,&ver JCN
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POP2 POP2
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POP2 POP2
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POPr
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RTN
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RTN
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@line-hor ( x0* x1* y* color -- )
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@line-hor ( x0* x1* y* color -- )
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STH .Screen/y DEO2
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STH .Screen/y DEO2
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SWP2
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&loop
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&loop
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( save ) OVR2 .Screen/x DEO2
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( save ) DUP2 .Screen/x DEO2
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( draw ) STHkr .Screen/pixel DEO
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( draw ) STHkr .Screen/pixel DEO
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( incr ) SWP2 #0002 INC2 SWP2
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INC2 GTH2k ,&loop JCN
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LTH2k ,&loop JCN
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POP2 POP2 POPr
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POP2 POP2 POPr
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RTN
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RTN
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@ -175,11 +182,11 @@ RTN
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@line-ver ( x* y0* y1* color -- )
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@line-ver ( x* y0* y1* color -- )
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STH ROT2 .Screen/x DEO2
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STH ROT2 .Screen/x DEO2
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SWP2
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&loop
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&loop
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( save ) OVR2 .Screen/y DEO2
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( save ) DUP2 .Screen/y DEO2
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( draw ) STHkr .Screen/pixel DEO
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( draw ) STHkr .Screen/pixel DEO
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( incr ) SWP2 #0002 INC2 SWP2
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INC2 GTH2k ,&loop JCN
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LTH2k ,&loop JCN
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POP2 POP2 POPr
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POP2 POP2 POPr
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RTN
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RTN
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