Ported keys example to new vectors
This commit is contained in:
parent
4c370d96d1
commit
3f98a2a832
2
build.sh
2
build.sh
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@ -28,7 +28,7 @@ else
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fi
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fi
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echo "Assembling.."
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echo "Assembling.."
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./bin/assembler projects/examples/dev.controller.usm bin/boot.rom
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./bin/assembler projects/examples/dev.keys.usm bin/boot.rom
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echo "Running.."
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echo "Running.."
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if [ "${2}" = '--cli' ];
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if [ "${2}" = '--cli' ];
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@ -82,10 +82,6 @@ BRK
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BRK
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BRK
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@ERROR
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BRK
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@touch-trk ( -- )
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@touch-trk ( -- )
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,clear-notes JSR2
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,clear-notes JSR2
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@ -30,6 +30,3 @@ RTN
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@text1 [ Welcome 20 to 20 UxnVM 0a00 ]
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@text1 [ Welcome 20 to 20 UxnVM 0a00 ]
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@text2 [ Hello 20 World 0a00 ]
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@text2 [ Hello 20 World 0a00 ]
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@FRAME BRK
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@ERROR BRK
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@ -13,9 +13,9 @@
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0110 ;Console { pad 8 char 1 byte 1 short 2 }
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|0110 ;Console { pad 8 char 1 byte 1 short 2 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 color 1 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 color 1 }
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|0130 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0130 ;Sprite { vector 2 pad 6 x 2 y 2 addr 2 color 1 }
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|0140 ;Controller { p1 1 }
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|0140 ;Controller { vector 2 p1 1 }
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|0150 ;Keys { key 1 }
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|0150 ;Keys { vector 2 key 1 }
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|0160 ;Mouse { x 2 y 2 state 1 chord 1 change 1 }
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|0160 ;Mouse { x 2 y 2 state 1 chord 1 change 1 }
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|0170 ;File { pad 8 name 2 length 2 load 2 save 2 }
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|0170 ;File { pad 8 name 2 length 2 load 2 save 2 }
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|0180 ;Audio { ch1adsr 2 ch2adsr 2 ch3adsr 2 ch4adsr 2 ch1vol 1 ch1pitch 1 ch2vol 1 ch2pitch 1 ch3vol 1 ch3pitch 1 ch4vol 1 ch4pitch 1 }
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|0180 ;Audio { ch1adsr 2 ch2adsr 2 ch3adsr 2 ch4adsr 2 ch1vol 1 ch1pitch 1 ch2vol 1 ch2pitch 1 ch3vol 1 ch3pitch 1 ch4vol 1 ch4pitch 1 }
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@ -34,13 +34,7 @@
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BRK
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BRK
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@FRAME
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@FRAME
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~Controller.p1 ,on-ctrl-arrows JNZ2
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BRK
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@on-ctrl-arrows
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#0a =slime
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#0a =slime
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,default_icn =Sprite.addr
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,default_icn =Sprite.addr
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@ -81,5 +75,3 @@ BRK
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@left_icn [ 3c7e ef1f 1fef 7e3c ]
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@left_icn [ 3c7e ef1f 1fef 7e3c ]
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@right_icn [ 3c7e f7f8 f8f7 7e3c ]
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@right_icn [ 3c7e f7f8 f8f7 7e3c ]
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@slime_icn [ 0000 183c 3c18 0000 ]
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@slime_icn [ 0000 183c 3c18 0000 ]
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@ERROR BRK
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@ -1,56 +1,60 @@
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( Dev/Keys )
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( Dev/Keys )
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%RTN { JMP2r }
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%8+ { #0008 ADD2 }
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%8+ { #0008 ADD2 }
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%8* { #0030 SFT2 }
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%8* { #0030 SFT2 }
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%MOD2 { #03 AND }
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%MOD2 { #03 AND }
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;cursor { x 2 y 2 blink 1 }
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;cursor { x 2 y 2 }
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|0100 ;Console { pad 8 char 1 byte 1 short 2 }
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0110 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
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|0110 ;Console { pad 8 char 1 byte 1 short 2 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 color 1 }
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|0130 ;Controller { buttons 1 }
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|0130 ;Sprite { vector 2 pad 6 x 2 y 2 addr 2 color 1 }
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|0140 ;Keys { key 1 }
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|0140 ;Controller { vector 2 button 1 }
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|01F0 ;System { pad 8 r 2 g 2 b 2 }
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|0150 ;Keys { vector 2 key 1 }
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|0200 ^RESET JMP
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|0204 ,ERROR JMP2
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|0208 ,FRAME JMP2
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@RESET
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( program )
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( theme ) #127f =System.r #34e7 =System.g #56c4 =System.b
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|0200 @RESET
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( theme ) #0f73 =System.r #0fe3 =System.g #0fc3 =System.b
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( vectors ) ,KEY =Keys.vector
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( vectors ) ,BUTTON =Controller.vector
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,draw-cursor JSR2
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BRK
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BRK
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@FRAME
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@KEY
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( theme ) #0daf =System.r #02ff =System.g #035f =System.b
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( update cursor )
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#02 =Sprite.color
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,cursor_icn =Sprite.addr
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,cursor_icn =Sprite.addr
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~cursor.blink MOD2 #00 EQU =cursor.blink
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,font #00 ~Keys.key 8* ADD2 =Sprite.addr
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( draw ) #01 =Sprite.color
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~Sprite.x 8+ =Sprite.x
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( release ) #00 =Keys.key
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,draw-cursor JSR2
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~Keys #00 EQU ^$end JNZ
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BRK
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@BUTTON
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( enter key )
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( enter key )
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~Keys #0d NEQ ^$no-return JNZ
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~Controller.button #08 NEQ ^$no-return JNZ
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#00 =Sprite.color
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#0000 =Sprite.x
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#0000 =Sprite.x
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( incr ) ~Sprite.y 8+ =Sprite.y
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( incr ) ~Sprite.y 8+ =Sprite.y
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( release ) #00 =Keys
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( release ) #00 =Controller.button
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BRK
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,draw-cursor JSR2
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$no-return
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$no-return
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,font #00 ~Keys 8* ADD2 =Sprite.addr
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( draw ) #01 =Sprite.color
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( incr ) ~Sprite.x 8+ =Sprite.x
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( release ) #00 =Keys
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$end
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BRK
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BRK
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@draw-cursor
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,cursor_icn =Sprite.addr #02 =Sprite.color
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RTN
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@cursor_icn [ ffff ffff ffff ffff ]
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@cursor_icn [ ffff ffff ffff ffff ]
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@font ( spectrum-zx font )
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@font ( spectrum-zx font )
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@ -89,6 +93,4 @@ BRK
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0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
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0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
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]
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]
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@ERROR BRK
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;text { body 2 }
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;text { body 2 }
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@ -16,13 +16,13 @@
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|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
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|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
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|0170 ;Audio { ch1adsr 2 ch2adsr 2 ch3adsr 2 ch4adsr 2 ch1vol 1 ch1pitch 1 ch2vol 1 ch2pitch 1 ch3vol 1 ch3pitch 1 ch4vol 1 ch4pitch 1 }
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|0170 ;Audio { ch1adsr 2 ch2adsr 2 ch3adsr 2 ch4adsr 2 ch1vol 1 ch1pitch 1 ch2vol 1 ch2pitch 1 ch3vol 1 ch3pitch 1 ch4vol 1 ch4pitch 1 }
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|01F0 ;System { pad 8 r 2 g 2 b 2 }
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|01F0 ;System { pad 8 r 2 g 2 b 2 }
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|0200 ^RESET JMP
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|0204 ,ERROR JMP2
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|0208 ,FRAME JMP2
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@RESET
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( program )
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|0200 @RESET
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( theme ) #03fd =System.r #0ef3 =System.g #0bf2 =System.b
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( theme ) #03fd =System.r #0ef3 =System.g #0bf2 =System.b
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( vectors ) ,FRAME =Screen.vector
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#004f =Audio.ch1adsr #33 =Audio.ch1vol
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#004f =Audio.ch1adsr #33 =Audio.ch1vol
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@ -26,13 +26,13 @@
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
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|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
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|01F0 ;System { pad 8 r 2 g 2 b 2 }
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|01F0 ;System { pad 8 r 2 g 2 b 2 }
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|0200 ^RESET JMP
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|0204 ,ERROR JMP2
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|0208 ,FRAME JMP2
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@RESET
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( program )
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|0200 @RESET
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( theme ) #127f =System.r #34e7 =System.g #56c4 =System.b
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( theme ) #127f =System.r #34e7 =System.g #56c4 =System.b
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( vectors ) ,FRAME =Screen.vector
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#00a0 =window.w
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#00a0 =window.w
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#0050 =window.h
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#0050 =window.h
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@ -21,17 +21,12 @@
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|0190 ;Time { year 2 month 1 day 1 hour 1 minute 1 second 1 dow 1 doy 2 isdst 1 get 1 }
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|0190 ;Time { year 2 month 1 day 1 hour 1 minute 1 second 1 dow 1 doy 2 isdst 1 get 1 }
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|01F0 ;System { pad 8 r 2 g 2 b 2 }
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|01F0 ;System { pad 8 r 2 g 2 b 2 }
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( vectors )
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|0200 ^RESET JMP
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|0204 ,ERROR JMP2
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|0208 ,FRAME JMP2
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( program )
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( program )
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@RESET
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|0200 @RESET
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( theme ) #0ff8 =System.r #0f08 =System.g #0f08 =System.b
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( theme ) #0ff8 =System.r #0f08 =System.g #0f08 =System.b
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( vectors ) ,FRAME =Screen.vector
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#1000 =Audio.ch1adsr
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#1000 =Audio.ch1adsr
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#66 =Audio.ch1vol
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#66 =Audio.ch1vol
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
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|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
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|01F0 ;System { pad 8 r 2 g 2 b 2 }
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|01F0 ;System { pad 8 r 2 g 2 b 2 }
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|0200 ^RESET JMP
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|0204 ,ERROR JMP2
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|0208 ,FRAME JMP2
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@RESET
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( program )
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|0200 @RESET
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( theme ) #0f0f =System.r #0fff =System.g #0ff0 =System.b
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( theme ) #0f0f =System.r #0fff =System.g #0ff0 =System.b
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( vectors ) ,FRAME =Screen.vector
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#0020 #0030 #0060 #0060 =r1.y2 =r1.x2 =r1.y1 =r1.x1
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#0020 #0030 #0060 #0060 =r1.y2 =r1.x2 =r1.y1 =r1.x1
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#0058 #0050 #0090 #0080 =r2.y2 =r2.x2 =r2.y1 =r2.x1
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#0058 #0050 #0090 #0080 =r2.y2 =r2.x2 =r2.y1 =r2.x1
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@ -10,13 +10,13 @@
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|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|01F0 ;System { pad 8 r 2 g 2 b 2 }
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|01F0 ;System { pad 8 r 2 g 2 b 2 }
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|0200 ^RESET JMP
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|0204 ,ERROR JMP2
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|0208 ,FRAME JMP2
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@RESET
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( program )
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|0200 @RESET
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( theme ) #0f0f =System.r #0fff =System.g #0ff0 =System.b
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( theme ) #0f0f =System.r #0fff =System.g #0ff0 =System.b
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( vectors ) ,FRAME =Screen.vector
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( find screen center )
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( find screen center )
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~Screen.width #0002 DIV2 =center.x
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~Screen.width #0002 DIV2 =center.x
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@ -6,13 +6,13 @@
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|01F0 ;System { pad 8 r 2 g 2 b 2 }
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|01F0 ;System { pad 8 r 2 g 2 b 2 }
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|0200 ^RESET JMP
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|0204 ,ERROR JMP2
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|0208 ,FRAME JMP2
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@RESET
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( program )
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|0200 @RESET
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( theme ) #0ffc =System.r #0f0b =System.g #0f03 =System.b
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( theme ) #0ffc =System.r #0f0b =System.g #0f03 =System.b
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( vectors ) ,FRAME =Screen.vector
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#0000 #0000 #0100 #0100 #01 ,pict_large ,draw-picture JSR2
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#0000 #0000 #0100 #0100 #01 ,pict_large ,draw-picture JSR2
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#0098 #0060 #0080 #0080 #01 ,pict_medium ,draw-picture JSR2
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#0098 #0060 #0080 #0080 #01 ,pict_medium ,draw-picture JSR2
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|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|01F0 ;System { pad 8 r 2 g 2 b 2 }
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|01F0 ;System { pad 8 r 2 g 2 b 2 }
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|0200 ^RESET JMP
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|0204 ,ERROR JMP2
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|0208 ,FRAME JMP2
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@RESET
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( program )
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|0200 @RESET
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( theme ) #13fd =System.r #1ef3 =System.g #1bf2 =System.b
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( theme ) #13fd =System.r #1ef3 =System.g #1bf2 =System.b
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@ -160,6 +159,3 @@ RTN
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8f83 8383 8383 83ff fff7 fdff c0e2 f1ff
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8f83 8383 8383 83ff fff7 fdff c0e2 f1ff
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7fef bfff 07af 5fff ffff ffff ffff ffff
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7fef bfff 07af 5fff ffff ffff ffff ffff
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]
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]
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@FRAME BRK
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@ERROR BRK
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@ -351,7 +351,7 @@ void
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domouse(Uxn *u, SDL_Event *event)
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domouse(Uxn *u, SDL_Event *event)
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{
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{
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Uint8 flag = 0x00;
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Uint8 flag = 0x00;
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Uint16 addr = devmouse->addr;
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Uint16 addr = devmouse->addr + 2;
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Uint16 x = clamp(event->motion.x / ZOOM - PAD * 8, 0, HOR * 8 - 1);
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Uint16 x = clamp(event->motion.x / ZOOM - PAD * 8, 0, HOR * 8 - 1);
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Uint16 y = clamp(event->motion.y / ZOOM - PAD * 8, 0, VER * 8 - 1);
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Uint16 y = clamp(event->motion.y / ZOOM - PAD * 8, 0, VER * 8 - 1);
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u->ram.dat[addr + 0] = (x >> 8) & 0xff;
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u->ram.dat[addr + 0] = (x >> 8) & 0xff;
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dotext(Uxn *u, SDL_Event *event)
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dotext(Uxn *u, SDL_Event *event)
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{
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{
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int i;
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int i;
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Uint16 addr = devkey->addr;
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Uint16 addr = devkey->addr + 2;
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if(SDL_GetModState() & KMOD_LCTRL || SDL_GetModState() & KMOD_RCTRL)
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if(SDL_GetModState() & KMOD_LCTRL || SDL_GetModState() & KMOD_RCTRL)
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return;
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return;
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for(i = 0; i < SDL_TEXTINPUTEVENT_TEXT_SIZE; ++i) {
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for(i = 0; i < SDL_TEXTINPUTEVENT_TEXT_SIZE; ++i) {
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@ -396,7 +396,7 @@ void
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doctrl(Uxn *u, SDL_Event *event, int z)
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doctrl(Uxn *u, SDL_Event *event, int z)
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{
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{
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Uint8 flag = 0x00;
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Uint8 flag = 0x00;
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Uint16 addr = devctrl->addr;
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Uint16 addr = devctrl->addr + 2;
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if(z && event->key.keysym.sym == SDLK_h) {
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if(z && event->key.keysym.sym == SDLK_h) {
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if(SDL_GetModState() & KMOD_LCTRL)
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if(SDL_GetModState() & KMOD_LCTRL)
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toggledebug(u);
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toggledebug(u);
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@ -408,11 +408,11 @@ doctrl(Uxn *u, SDL_Event *event, int z)
|
||||||
case SDLK_LALT: flag = 0x02; break;
|
case SDLK_LALT: flag = 0x02; break;
|
||||||
case SDLK_BACKSPACE:
|
case SDLK_BACKSPACE:
|
||||||
flag = 0x04;
|
flag = 0x04;
|
||||||
if(z) u->ram.dat[devkey->addr] = 0x08;
|
if(z) u->ram.dat[devkey->addr + 2] = 0x08;
|
||||||
break;
|
break;
|
||||||
case SDLK_RETURN:
|
case SDLK_RETURN:
|
||||||
flag = 0x08;
|
flag = 0x08;
|
||||||
if(z) u->ram.dat[devkey->addr] = 0x0d;
|
if(z) u->ram.dat[devkey->addr + 2] = 0x0d;
|
||||||
break;
|
break;
|
||||||
case SDLK_UP: flag = 0x10; break;
|
case SDLK_UP: flag = 0x10; break;
|
||||||
case SDLK_DOWN: flag = 0x20; break;
|
case SDLK_DOWN: flag = 0x20; break;
|
||||||
|
@ -592,10 +592,22 @@ start(Uxn *u)
|
||||||
case SDL_QUIT: quit(); break;
|
case SDL_QUIT: quit(); break;
|
||||||
case SDL_MOUSEBUTTONUP:
|
case SDL_MOUSEBUTTONUP:
|
||||||
case SDL_MOUSEBUTTONDOWN:
|
case SDL_MOUSEBUTTONDOWN:
|
||||||
case SDL_MOUSEMOTION: domouse(u, &event); break;
|
case SDL_MOUSEMOTION:
|
||||||
case SDL_TEXTINPUT: dotext(u, &event); break;
|
domouse(u, &event);
|
||||||
case SDL_KEYDOWN: doctrl(u, &event, 1); break;
|
evaluxn(u, devmouse->vector);
|
||||||
case SDL_KEYUP: doctrl(u, &event, 0); break;
|
break;
|
||||||
|
case SDL_TEXTINPUT:
|
||||||
|
dotext(u, &event);
|
||||||
|
evaluxn(u, devkey->vector);
|
||||||
|
break;
|
||||||
|
case SDL_KEYDOWN:
|
||||||
|
doctrl(u, &event, 1);
|
||||||
|
evaluxn(u, devctrl->vector);
|
||||||
|
break;
|
||||||
|
case SDL_KEYUP:
|
||||||
|
doctrl(u, &event, 0);
|
||||||
|
evaluxn(u, devctrl->vector);
|
||||||
|
break;
|
||||||
case SDL_WINDOWEVENT:
|
case SDL_WINDOWEVENT:
|
||||||
if(event.window.event == SDL_WINDOWEVENT_EXPOSED)
|
if(event.window.event == SDL_WINDOWEVENT_EXPOSED)
|
||||||
redraw(pixels, u);
|
redraw(pixels, u);
|
||||||
|
|
Loading…
Reference in New Issue