Cleaned up a few demos
This commit is contained in:
parent
6ffedca0b4
commit
4019add040
|
@ -1,15 +1,4 @@
|
|||
(
|
||||
Bifurcan
|
||||
Every second, the Labyrinth reorganize itself to display the time.
|
||||
)
|
||||
|
||||
%RTN { JMP2r }
|
||||
%MOD { DUP2 DIV MUL SUB }
|
||||
%TOS { #00 SWP }
|
||||
%2// { #01 SFT2 }
|
||||
%8** { #30 SFT2 }
|
||||
|
||||
( devices )
|
||||
( Bifurcan )
|
||||
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|
||||
|
@ -17,17 +6,12 @@
|
|||
|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
|
||||
|80 @Controller [ &vector $2 &button $1 &key $1 ]
|
||||
|
||||
( variables )
|
||||
|
||||
|0000
|
||||
|
||||
@last $1
|
||||
@style $1
|
||||
@pointer [ &x $2 &y $2 ]
|
||||
@center [ &x $2 &y $2 ]
|
||||
@anchor [ &x $2 &y $2 ]
|
||||
|
||||
( program )
|
||||
|
||||
|0100 ( -> )
|
||||
|
||||
|
@ -35,16 +19,13 @@
|
|||
#0f3a .System/r DEO2
|
||||
#0fda .System/g DEO2
|
||||
#0faa .System/b DEO2
|
||||
|
||||
( vectors )
|
||||
;on-frame .Screen/vector DEO2
|
||||
;on-mouse .Mouse/vector DEO2
|
||||
;on-button .Controller/vector DEO2
|
||||
|
||||
( find center )
|
||||
.Screen/width DEI2 2// .center/x STZ2
|
||||
.Screen/height DEI2 2// .center/y STZ2
|
||||
|
||||
.Screen/width DEI2 #01 SFT2 .center/x STZ2
|
||||
.Screen/height DEI2 #01 SFT2 .center/y STZ2
|
||||
( background )
|
||||
;tiles ;cover-pattern JSR2
|
||||
;redraw JSR2
|
||||
|
@ -54,8 +35,7 @@ BRK
|
|||
@on-frame ( -> )
|
||||
|
||||
( only draw once per second )
|
||||
.DateTime/second DEI .last LDZ NEQ #01 JCN [ BRK ]
|
||||
|
||||
.DateTime/second DEI .last LDZ NEQ JMP [ BRK ]
|
||||
.DateTime/second DEI .last STZ
|
||||
;redraw JSR2
|
||||
|
||||
|
@ -65,26 +45,27 @@ BRK
|
|||
|
||||
;draw-cursor JSR2
|
||||
|
||||
.Mouse/state DEI #00 EQU ,&no-touch JCN
|
||||
( incr ) .style LDZ INC #03 MOD .style STZ
|
||||
( bg ) ;tiles .style LDZ #40 SFT TOS ADD2 ;cover-pattern JSR2
|
||||
( fg ) ;redraw JSR2
|
||||
( release ) #00 .Mouse/state DEO
|
||||
&no-touch
|
||||
.Mouse/state DEI #00 NEQ JMP BRK
|
||||
,select JSR
|
||||
|
||||
BRK
|
||||
|
||||
@on-button ( -> )
|
||||
|
||||
.Controller/button DEI #00 EQU ,&no-touch JCN
|
||||
( incr ) .style LDZ INC #03 MOD .style STZ
|
||||
( bg ) ;tiles .style LDZ #40 SFT TOS ADD2 ;cover-pattern JSR2
|
||||
( fg ) ;redraw JSR2
|
||||
( release ) #00 .Mouse/state DEO
|
||||
&no-touch
|
||||
|
||||
.Controller/button DEI #00 NEQ JMP BRK
|
||||
,select JSR
|
||||
|
||||
BRK
|
||||
|
||||
@select ( -- )
|
||||
|
||||
( incr ) .style LDZ INC #03 ;mod JSR2 .style STZ
|
||||
( bg ) ;tiles [ #00 .style LDZ #40 SFT ] ADD2 ;cover-pattern JSR2
|
||||
( fg ) ;redraw JSR2
|
||||
( release ) #0000 .Mouse/state DEO .Controller/button DEO
|
||||
|
||||
JMP2r
|
||||
|
||||
@redraw ( -- )
|
||||
|
||||
( hrs )
|
||||
|
@ -93,14 +74,14 @@ BRK
|
|||
.DateTime/hour DEI #0a DIV ;draw-number JSR2
|
||||
[ .center/x LDZ2 #0008 ADD2 ]
|
||||
[ .center/y LDZ2 #0048 SUB2 ]
|
||||
.DateTime/hour DEI #0a MOD ;draw-number JSR2
|
||||
.DateTime/hour DEI #0a ;mod JSR2 ;draw-number JSR2
|
||||
( min )
|
||||
[ .center/x LDZ2 #0018 SUB2 ]
|
||||
[ .center/y LDZ2 #0018 SUB2 ]
|
||||
.DateTime/minute DEI #0a DIV ;draw-number JSR2
|
||||
[ .center/x LDZ2 #0008 ADD2 ]
|
||||
[ .center/y LDZ2 #0018 SUB2 ]
|
||||
.DateTime/minute DEI #0a MOD ;draw-number JSR2
|
||||
.DateTime/minute DEI #0a ;mod JSR2 ;draw-number JSR2
|
||||
( sec )
|
||||
[ .center/x LDZ2 #0018 SUB2 ]
|
||||
[ .center/y LDZ2 #0018 ADD2 ]
|
||||
|
@ -108,50 +89,47 @@ BRK
|
|||
;draw-number JSR2
|
||||
[ .center/x LDZ2 #0008 ADD2 ]
|
||||
[ .center/y LDZ2 #0018 ADD2 ]
|
||||
.DateTime/second DEI #0a MOD
|
||||
.DateTime/second DEI #0a ;mod JSR2
|
||||
;draw-number JSR2
|
||||
|
||||
RTN
|
||||
JMP2r
|
||||
|
||||
@draw-number ( x* y* n -- )
|
||||
|
||||
STH
|
||||
( save pos ) .anchor/y STZ2 .anchor/x STZ2
|
||||
#00 #0f
|
||||
,&digit STR ,&y STR2 ,&x STR2
|
||||
#0f00
|
||||
&loop
|
||||
( save-x ) OVR #03 MOD TOS 8** .anchor/x LDZ2 ADD2 .Screen/x DEO2
|
||||
( save-y ) OVR #03 DIV TOS 8** .anchor/y LDZ2 ADD2 .Screen/y DEO2
|
||||
( get digit* ) OVR STHkr DUP ADD TOS ;digits ADD2 LDA2
|
||||
( save-x ) DUP #03 ;mod JSR2 #00 SWP #30 SFT2 [ LIT2 &x $2 ] ADD2 .Screen/x DEO2
|
||||
( save-y ) DUP #03 DIV #00 SWP #30 SFT2 [ LIT2 &y $2 ] ADD2 .Screen/y DEO2
|
||||
( get digit* ) DUP [ LIT &digit $1 ] DUP ADD #00 SWP ;digits ADD2 LDA2
|
||||
( get bit ) ROT #0e SWP SUB SFT2 #0001 AND2
|
||||
( set tile ) 8** ;tiles ADD2
|
||||
( set style ) .style LDZ #40 SFT TOS ADD2
|
||||
.Screen/addr DEO2
|
||||
( set tile ) #30 SFT2 ;tiles ADD2
|
||||
( set style ) .style LDZ #40 SFT #00 SWP ADD2
|
||||
.Screen/addr DEO2
|
||||
( draw ) #01 .Screen/sprite DEO
|
||||
( incr ) SWP INC SWP
|
||||
LTHk ,&loop JCN
|
||||
INC GTHk ,&loop JCN
|
||||
POP2
|
||||
POPr
|
||||
|
||||
RTN
|
||||
JMP2r
|
||||
|
||||
@cover-pattern ( addr* -- )
|
||||
|
||||
( load ) .Screen/addr DEO2
|
||||
#0000 .Screen/height DEI2
|
||||
.Screen/addr DEO2
|
||||
.Screen/height DEI2 #03 SFT2 NIP ,&h STR
|
||||
.Screen/width DEI2 #03 SFT2 NIP ,&w STR
|
||||
[ LIT &h $1 ] #00
|
||||
&ver
|
||||
( save ) OVR2 .Screen/y DEO2
|
||||
#0000 .Screen/width DEI2
|
||||
#00 OVR #30 SFT2 .Screen/y DEO2
|
||||
[ LIT &w $1 ] #00
|
||||
&hor
|
||||
( save ) OVR2 .Screen/x DEO2
|
||||
( draw ) #01 .Screen/sprite DEO
|
||||
( incr ) SWP2 #0008 ADD2 SWP2
|
||||
LTH2k ,&hor JCN
|
||||
POP2 POP2
|
||||
( incr ) SWP2 #0008 ADD2 SWP2
|
||||
LTH2k ,&ver JCN
|
||||
POP2 POP2
|
||||
#00 OVR #30 SFT2 .Screen/x DEO2
|
||||
#01 .Screen/sprite DEO
|
||||
INC GTHk ,&hor JCN
|
||||
POP2
|
||||
INC GTHk ,&ver JCN
|
||||
POP2
|
||||
|
||||
RTN
|
||||
JMP2r
|
||||
|
||||
@draw-cursor ( -- )
|
||||
|
||||
|
@ -166,20 +144,22 @@ RTN
|
|||
( colorize on state )
|
||||
#41 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO
|
||||
|
||||
RTN
|
||||
JMP2r
|
||||
|
||||
@cursor [
|
||||
80c0 e0f0 f8e0 1000 ]
|
||||
@mod DUP2 DIV MUL SUB JMP2r
|
||||
|
||||
@digits [
|
||||
@cursor
|
||||
80c0 e0f0 f8e0 1000
|
||||
|
||||
@digits
|
||||
7b6f 2492 73e7 73cf
|
||||
5bc9 79cf 49ef 7249
|
||||
7bef 7bc9 ]
|
||||
7bef 7bc9
|
||||
|
||||
@tiles [
|
||||
@tiles
|
||||
0102 0408 1020 4080
|
||||
8040 2010 0804 0201
|
||||
0718 2040 4080 8080
|
||||
0101 0102 0204 18e0
|
||||
0808 0810 e304 0808
|
||||
0808 0804 e310 0808 ]
|
||||
0808 0804 e310 0808
|
||||
|
|
|
@ -1,20 +1,11 @@
|
|||
( GUI Animation )
|
||||
|
||||
%2// { #01 SFT2 }
|
||||
%AUTO-XADDR { #05 .Screen/auto DEO }
|
||||
|
||||
( devices )
|
||||
( DVD Bounce )
|
||||
|
||||
|00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1
|
||||
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|
||||
|
||||
|0000
|
||||
|
||||
@dvd
|
||||
&x $2 &y $2
|
||||
&dx $1 &dy $1
|
||||
|
||||
( program )
|
||||
@dvd &x $2 &y $2 &dx $1 &dy $1
|
||||
|
||||
|0100 ( -> )
|
||||
|
||||
|
@ -22,57 +13,41 @@
|
|||
#4cfd .System/r DEO2
|
||||
#4cf3 .System/g DEO2
|
||||
#dcf2 .System/b DEO2
|
||||
|
||||
( vectors )
|
||||
;on-frame .Screen/vector DEO2
|
||||
|
||||
( starting position )
|
||||
.Screen/width DEI2 2// .dvd/x STZ2
|
||||
.Screen/height DEI2 2// .dvd/y STZ2
|
||||
|
||||
AUTO-XADDR
|
||||
|
||||
#01 ;draw-dvd JSR2
|
||||
.Screen/width DEI2 #01 SFT2 .dvd/x STZ2
|
||||
.Screen/height DEI2 #01 SFT2 .dvd/y STZ2
|
||||
#36 .Screen/auto DEO
|
||||
#01 ,draw-dvd JSR
|
||||
|
||||
BRK
|
||||
|
||||
@on-frame ( -> )
|
||||
|
||||
#00 ;draw-dvd JSR2
|
||||
|
||||
#00 ,draw-dvd JSR
|
||||
( case: hit-right ) .dvd/x LDZ2 .Screen/width DEI2 #0020 SUB2 EQU2
|
||||
( case: hit-left ) .dvd/x LDZ2 #0000 EQU2
|
||||
#0000 EQU2 ,&no-flipx JCN
|
||||
.dvd/dx LDZk #00 EQU SWP STZ &no-flipx
|
||||
|
||||
.dvd/dx LDZk #00 EQU SWP STZ
|
||||
&no-flipx
|
||||
( case: hit-bottom ) .dvd/y LDZ2 .Screen/height DEI2 #0010 SUB2 EQU2
|
||||
( case: hit-top ) .dvd/y LDZ2 #0000 EQU2
|
||||
#0000 EQU2 ,&no-flipy JCN
|
||||
.dvd/dy LDZk #00 EQU SWP STZ &no-flipy
|
||||
|
||||
.dvd/dy LDZk #00 EQU SWP STZ
|
||||
&no-flipy
|
||||
( incr ) .dvd/x LDZ2 #0001 #00 .dvd/dx LDZ #00 EQU DUP2 ADD2 SUB2 ADD2 .dvd/x STZ2
|
||||
( incr ) .dvd/y LDZ2 #0001 #00 .dvd/dy LDZ #00 EQU DUP2 ADD2 SUB2 ADD2 .dvd/y STZ2
|
||||
|
||||
#01 ;draw-dvd JSR2
|
||||
#01 ,draw-dvd JSR
|
||||
|
||||
BRK
|
||||
|
||||
@draw-dvd ( color -- )
|
||||
|
||||
STH
|
||||
;dvd_icn .Screen/addr DEO2
|
||||
.dvd/x LDZ2 .Screen/x DEO2
|
||||
.dvd/y LDZ2 .Screen/y DEO2
|
||||
#0800
|
||||
&loop
|
||||
DUP #04 NEQ ,&no-lb JCN
|
||||
.Screen/x DEI2k #0020 SUB2 ROT DEO2
|
||||
.Screen/y DEI2k #0008 ADD2 ROT DEO2
|
||||
&no-lb
|
||||
STHkr .Screen/sprite DEO
|
||||
INC GTHk ,&loop JCN
|
||||
POP2
|
||||
POPr
|
||||
.Screen/sprite DEOk DEO
|
||||
|
||||
JMP2r
|
||||
|
|
@ -4,14 +4,10 @@
|
|||
|0020 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|
||||
|0080 @Controller &vector $2 &button $1 &key $1
|
||||
|
||||
( variables )
|
||||
|
||||
|0000
|
||||
|
||||
@slime $1
|
||||
|
||||
( init )
|
||||
|
||||
|0100 ( -> ) @program
|
||||
|
||||
( theme )
|
||||
|
|
|
@ -4,8 +4,6 @@
|
|||
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|
||||
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &scrollx $2 &scrolly $2
|
||||
|
||||
( variables )
|
||||
|
||||
|0000
|
||||
|
||||
@cat
|
||||
|
@ -13,8 +11,6 @@
|
|||
@pointer
|
||||
&x $2 &y $2
|
||||
|
||||
( program )
|
||||
|
||||
|0100 ( -> )
|
||||
|
||||
( theme )
|
||||
|
@ -98,11 +94,10 @@ JMP2r
|
|||
|
||||
@draw-tail ( frame -- )
|
||||
|
||||
DUP ,&last LDR NEQ ,&changed JCN
|
||||
POP JMP2r &changed
|
||||
STHk ,&last LDR NEQ ,&changed JCN
|
||||
POPr JMP2r &changed
|
||||
( only redraw on change )
|
||||
DUP
|
||||
;frames ROT #00 SWP ADD2 LDA
|
||||
STHr #00 OVR ;frames ADD2 LDA
|
||||
#00 SWP #40 SFT2 ;body/tail ADD2
|
||||
.Screen/addr DEO2
|
||||
.cat/x LDZ2 .Screen/x DEO2
|
||||
|
|
Loading…
Reference in New Issue