Optimized various drawing routines in left
This commit is contained in:
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23521c5a4f
commit
40e5f2b539
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@ -59,7 +59,7 @@
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@RESET
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( theme ) #ed0f =System.r #3d0f =System.g #3d0f =System.b
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( theme ) #e0fa =System.r #30fa =System.g #30fa =System.b
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( load file )
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,filepath ,load-file JSR2
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@ -75,8 +75,7 @@ BRK
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@FRAME
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( ctrl )
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~Controller #00 EQU ~lock #00 NEQ #0000 NEQ2 ,ctrl-end JNZ2
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~Controller #00 EQU ~lock #00 NEQ #0000 NEQ2 ,$ctrl-end JNZ2
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( lock ) #04 =lock
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( alt + arrow )
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@ -93,7 +92,7 @@ BRK
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POP
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,clamp-selection JSR2
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,redraw JSR2
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,ctrl-end JMP2
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,$ctrl-end JMP2
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$no-alt
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( ctrl + arrow )
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@ -109,7 +108,7 @@ BRK
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( jump line ) ,goto-lineend JSR2 $no-cright
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POP
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,redraw JSR2
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,ctrl-end JMP2
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,$ctrl-end JMP2
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$no-ctrl
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( arrow )
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@ -136,11 +135,11 @@ BRK
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,redraw JSR2
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$no-arrow
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@ctrl-end
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$ctrl-end
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( keys )
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~Keys #00 EQU ,no-keys JNZ2
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~Keys #00 EQU ,$no-keys JNZ2
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~Keys #08 NEQ ^$no-backspace JNZ
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( erase )
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@ -152,7 +151,7 @@ BRK
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~selection.to ~selection.from SUB2 ++ ,shift-left JSR2
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$erase-end
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~selection.from -- =selection.from
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,$keys-end JMP2
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^$keys-end JMP
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$no-backspace
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( insert )
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@ -161,19 +160,19 @@ BRK
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~selection.from ++ =selection.from
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$keys-end
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~selection.from ++ =selection.to
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( release ) #00 =Keys
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,redraw JSR2
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~selection.from ++ =selection.to
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( release ) #00 =Keys
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,redraw JSR2
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@no-keys
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$no-keys
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( mouse )
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~Mouse.state #00 EQU ,touch-end JNZ2
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~Mouse.state #00 EQU ^$touch-end JNZ
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~Mouse.x #0010 LTH2 ,touch-linebar JNZ2
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~Mouse.x ~Screen.width 8- LTH2 ,touch-body JNZ2
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,touch-scrollbar JMP2
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@touch-end
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$touch-end
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~Mouse.state =touch.state
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@ -183,7 +182,49 @@ BRK
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BRK
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@touch-scrollbar
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@touch-linebar ( -- )
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#0000 =position.x
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~Mouse.y 8/ ~scroll.y ADD2 =position.y
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,find-selection JSR2 DUP2 =selection.from ++ =selection.to
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,goto-linestart JSR2
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,redraw JSR2
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,draw-cursor JSR2
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BRK
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@touch-body ( -- )
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~Mouse.y 8/ ~scroll.y ADD2 =position.y
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~Mouse.x ~textarea.x1 SUB2 #0007 ADD2 #0007 DIV2 =position.x
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( chords )
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~Mouse.chord #00 EQU ^$no-chords JNZ
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~Mouse.chord
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DUP #01 NEQ ^$no-chord-cut JNZ
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,cut JSR2 ( release ) #00 DUP =Mouse.state =Mouse.chord $no-chord-cut
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DUP #10 NEQ ^$no-chord-paste JNZ
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,paste JSR2 ( release ) #00 DUP =Mouse.state =Mouse.chord $no-chord-paste
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POP
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,redraw JSR2
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BRK
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$no-chords
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( drag )
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~Mouse.state ~touch.state NEQ ~Controller #0f AND #02 NEQ #0101 EQU2 ^$no-drag JNZ
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( on drag )
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,find-selection JSR2 ++ =selection.to
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,clamp-selection JSR2
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^$end JMP
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$no-drag
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( on click )
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,find-selection JSR2 DUP2 =selection.from ++ =selection.to
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$end
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~Mouse.state =touch.state
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,draw-cursor JSR2
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,redraw JSR2
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BRK
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@touch-scrollbar ( -- )
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~Mouse.y #0008 GTH2 ^$no-up JNZ
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( decr ) ~scroll.y #00 ~scroll.y #0000 NEQ2 SUB2 =scroll.y
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@ -195,50 +236,11 @@ BRK
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$no-down
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~Mouse.y 8- =scroll.y
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$end
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~Mouse.state =touch.state
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,draw-cursor JSR2
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,redraw JSR2
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,touch-end JMP2
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RTN
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@touch-linebar
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~Mouse.y 8/ ~scroll.y ADD2 =position.y #0000 =position.x
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,find-selection JSR2 DUP2 =selection.from ++ =selection.to
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,redraw JSR2
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,touch-end JMP2
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RTN
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@touch-body
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~Mouse.y 8/ ~scroll.y ADD2 =position.y
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~Mouse.x ~textarea.x1 SUB2 #0007 ADD2 #0007 DIV2 =position.x
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~Mouse.chord #01 NEQ ^$no-chord-cut JNZ
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,cut JSR2
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( release ) #00 DUP =Mouse.state =Mouse.chord
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^$end JMP
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$no-chord-cut
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~Mouse.chord #10 NEQ ^$no-chord-paste JNZ
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,paste JSR2
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( release ) #00 DUP =Mouse.state =Mouse.chord
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^$end JMP
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$no-chord-paste
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~Mouse.state #11 EQU ^$end JNZ
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~Mouse.state ~touch.state NEQ ~Controller #0f AND #02 NEQ #0101 EQU2 ^$no-drag JNZ
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( on drag )
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,find-selection JSR2 ++ =selection.to
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,clamp-selection JSR2
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^$end JMP
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$no-drag
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( on click )
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,find-selection JSR2 DUP2 =selection.from ++ =selection.to
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$end
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,redraw JSR2
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,touch-end JMP2
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RTN
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BRK
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@load-file ( path )
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@ -267,7 +269,7 @@ RTN
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RTN
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@shift-left ( length )
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@shift-left ( length -- )
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=i
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~selection.from -- =j ( start -> end )
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@ -279,7 +281,7 @@ RTN
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RTN
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@shift-right ( length )
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@shift-right ( length -- )
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=i
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~document.eof =j ( end -> start )
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@ -291,7 +293,7 @@ RTN
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RTN
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@follow-selection
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@follow-selection ( -- )
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~position.y ~scroll.y GTH2 ^$no-up JNZ
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~position.y =scroll.y RTN
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@ -302,14 +304,14 @@ RTN
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RTN
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@clamp-selection
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@clamp-selection ( -- )
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~selection.from ~selection.to LTH2 RTN?
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~selection.from ++ =selection.to
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RTN
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@goto-linestart
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@goto-linestart ( -- )
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$loop
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~selection.from -- PEK2 #0a EQU RTN?
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@ -322,7 +324,7 @@ RTN
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RTN
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@goto-lineend
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@goto-lineend ( -- )
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$loop
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~selection.from PEK2 #0a EQU RTN?
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@ -335,7 +337,7 @@ RTN
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RTN
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@find-wordstart
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@find-wordstart ( -- )
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~selection.to =j
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$loop
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@ -349,7 +351,7 @@ RTN
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RTN
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@find-wordend
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@find-wordend ( -- )
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~selection.to =j
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$loop
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@ -405,7 +407,7 @@ RTN
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RTN
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@cut
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@cut ( -- )
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,copy JSR2
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~selection.to ~selection.from SUB2 ,shift-left JSR2
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@ -413,7 +415,7 @@ RTN
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RTN
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@copy ( selection )
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@copy ( -- )
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#0000 =i ( start )
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~selection.to ~selection.from SUB2 =j ( end )
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@ -425,7 +427,7 @@ RTN
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RTN
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@paste
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@paste ( -- )
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~clip.len ,shift-right JSR2
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#0000 =i ( start )
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@ -465,10 +467,20 @@ RTN
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( save/load icons )
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~Screen.height 8- =Sprite.y
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~Screen.width #0018 SUB2 =Sprite.x
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~Screen.width #0030 SUB2 =Sprite.x
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,eye_icn =Sprite.addr
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#02 =Sprite.color
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~Screen.width #0028 SUB2 =Sprite.x
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,name_icn =Sprite.addr
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#02 =Sprite.color
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~Screen.width #0020 SUB2 =Sprite.x
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,load_icn =Sprite.addr
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#02 =Sprite.color
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~Screen.width #0010 SUB2 =Sprite.x
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~Screen.width #0018 SUB2 =Sprite.x
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,save_icn =Sprite.addr
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#02 =Sprite.color
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@ -495,7 +507,6 @@ RTN
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~mouse.x ~Mouse.x NEQ2
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~mouse.y ~Mouse.y NEQ2
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#0000 EQU2 RTN? ( Return if unchanged )
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( clear last cursor )
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@ -512,7 +523,7 @@ RTN
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~mouse.x =Sprite.x
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~mouse.y =Sprite.y
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,cursor_icn =Sprite.addr
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#13 =Sprite.color
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#1f ~Mouse.state #01 EQU #0a MUL SUB =Sprite.color
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RTN
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@ -555,12 +566,12 @@ RTN
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( draw line number )
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#0000 =Sprite.x
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~scroll.y ~Sprite.y 8/ ADD2 DUP2 SWP POP =k
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~position.y EQU2 #03 MUL =l
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~position.y EQU2 #05 MUL =l
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,font_hex #00 ~k #f0 AND #04 SFT #08 MUL ADD2 =Sprite.addr
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#06 ~l ADD =Sprite.color
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#04 ~l ADD =Sprite.color
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#0008 =Sprite.x
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,font_hex #00 ~k #0f AND #08 MUL ADD2 =Sprite.addr
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#06 ~l ADD =Sprite.color
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#04 ~l ADD =Sprite.color
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#0010 =Sprite.x
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( incr ) ~Sprite.y 8+ =Sprite.y
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@ -586,29 +597,32 @@ RTN
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RTN
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@draw-scrollbar
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~Screen.width 8- =Sprite.x
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#0000 =Sprite.y
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,scrollbar_bg =Sprite.addr
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@draw-scrollbar ( -- )
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,scrollbar_icn ( keeping a copy on stack )
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~Screen.width 8- =Sprite.x
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#0008 =Sprite.y
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DUP2 =Sprite.addr
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#0008 ~Screen.height 8-
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$loop
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( draw ) #08 =Sprite.color
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( incr ) ~Sprite.y 8+ =Sprite.y
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~Sprite.y ~Screen.height LTH2 ^$loop JNZ
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( draw ) #01 =Sprite.color
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( incr ) SWP2 8+ DUP2 =Sprite.y SWP2
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OVR2 OVR2 LTH2 ^$loop JNZ
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POP2 POP2
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~scroll.y 8+ =Sprite.y
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DUP2 #0008 ADD2 =Sprite.addr
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( draw ) #01 =Sprite.color
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#0000 =Sprite.y
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,arrowup_icn =Sprite.addr
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( draw ) #08 =Sprite.color
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( at )
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~scroll.y 8+ =Sprite.y
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,scrollbar_fg =Sprite.addr
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( draw ) #08 =Sprite.color
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DUP2 #0010 ADD2 =Sprite.addr
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( draw ) #04 =Sprite.color
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~Screen.height 8- =Sprite.y
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,arrowdown_icn =Sprite.addr
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( draw ) #08 =Sprite.color
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#0018 ADD2 =Sprite.addr
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( draw ) #04 =Sprite.color
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RTN
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@ -692,15 +706,26 @@ RTN
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0000 0032 4c00 0000 3c42 99a1 a199 423c
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]
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( interface )
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@eye_icn
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[ 0038 4492 2810 0000 ] ( open )
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[ 0000 0082 4438 0000 ] ( closed )
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@scrollbar_icn
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[ aa55 aa55 aa55 aa55 ] ( bg )
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[ ffff ffff ffff ffff ] ( fg )
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[ 0010 387c fe10 1010 ] ( up )
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[ 0010 1010 fe7c 3810 ] ( down )
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@name_icn [ 1054 28c6 2854 1000 ]
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@load_icn [ feaa d6aa d4aa f400 ]
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@save_icn [ fe82 8282 848a f400 ]
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@linebreak_icn [ 003e 7474 3414 1400 ]
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@blank_icn [ 0000 0000 0000 0000 ]
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@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
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@scrollbar_bg [ aa55 aa55 aa55 aa55 ]
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@scrollbar_fg [ ffff ffff ffff ffff ]
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@arrowup_icn [ 0010 387c fe10 1010 ]
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@arrowdown_icn [ 0010 1010 fe7c 3810 ]
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@load_icn [ feaa d6aa d4aa f400 ]
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@save_icn [ fe82 8282 848a f400 ]
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@filepath1 [ projects/examples/gui.hover.usm 00 ]
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@filepath [ projects/software/noodle.usm 00 ]
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@ -74,7 +74,7 @@
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~theme.r0 =System.r ~theme.g0 =System.g ~theme.b0 =System.b
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( default canvas )
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#002a =canvas.w #001a =canvas.h
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#002a =canvas.w #0018 =canvas.h
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( default brush )
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#04 =brush.size #00 =brush.patt #00 =brush.tool
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@ -792,7 +792,7 @@ RTN
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( draw save/load/guides icons )
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~Screen.height #0010 SUB2 =Sprite.y
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~Screen.width #0028 SUB2 =Sprite.x
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,eye #00 ~document.presentation #08 MUL ADD2 =Sprite.addr
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,eye_icn #00 ~document.presentation #08 MUL ADD2 =Sprite.addr
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#03 =Sprite.color
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~Sprite.x 8+ =Sprite.x
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,filestate_icn =Sprite.addr
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@ -941,14 +941,15 @@ RTN
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[ 80c0 e0f0 f8e0 1000 ]
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[ 4040 4070 f8f8 f870 ]
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@eye
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@eye_icn
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[ 0038 4492 2810 0000 ] ( open )
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[ 0000 0082 4438 0000 ] ( closed )
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@filestate_icn [ 1054 28c6 2854 1000 ]
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@load_icn [ feaa d6aa d4aa f400 ]
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@save_icn [ fe82 8282 848a f400 ]
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@blank_icn [ 0000 0000 0000 0000 ]
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@filestate_icn [ 1054 28c6 2854 1000 ] ( TODO, add to background! )
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@untitled_txt [ untitled.bit 00 ]
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@font_hex ( 0-F TODO: should pull from @font instead.. )
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