diff --git a/projects/examples/devices/console.echo.tal b/projects/examples/devices/console.echo.tal deleted file mode 100644 index d0400c1..0000000 --- a/projects/examples/devices/console.echo.tal +++ /dev/null @@ -1,23 +0,0 @@ -( dev/console ) - -( - Copies data from stdin to both stdout and stderr. -) - -|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ] - -( init ) - -|0100 ( -> ) - - ;on-stdin .Console/vector DEO2 - -BRK - -@on-stdin ( -> ) - - .Console/read DEI - DUP .Console/write DEO - .Console/error DEO - -BRK diff --git a/projects/examples/devices/console.lib.tal b/projects/examples/devices/console.lib.tal deleted file mode 100644 index 185363b..0000000 --- a/projects/examples/devices/console.lib.tal +++ /dev/null @@ -1,94 +0,0 @@ -( dev/console ) - -%RTN { JMP2r } -%PRINT { ;print JSR2 } -%BR { #0a .Console/write DEO } - -( devices ) - -|10 @Console [ &pad $8 &write $1 ] - -( variables ) - -|0000 - -@number [ &started $1 ] - -( init ) - -|0100 ( -> ) - - ;char-txt PRINT #42 .Console/write DEO BR - ;byte-txt PRINT #ab ;print-byte JSR2 BR - ;short-txt PRINT #cdef ;print-short JSR2 BR - ;string-txt PRINT ;hello-word ;print JSR2 BR - - ;hello-word ;print JSR2 - #ffff ;print-short JSR2 - ;is-word ;print JSR2 - #ffff ;print-short-decimal JSR2 - -BRK - -@print ( addr* -- ) - - &loop - ( send ) LDAk .Console/write DEO - ( incr ) INC2 - ( loop ) LDAk ,&loop JCN - POP2 - -RTN - -@print-short ( short* -- ) - LIT '0 .Console/write DEO - LIT 'x .Console/write DEO - OVR #04 SFT ,&hex JSR - SWP #0f AND ,&hex JSR - DUP #04 SFT ,&hex JSR - #0f AND ,&hex JMP - - &hex - #30 ADD DUP #3a LTH ,¬-alpha JCN - #27 ADD - ¬-alpha - .Console/write DEO -RTN - -@print-byte ( byte -- ) - LIT '0 .Console/write DEO - LIT 'x .Console/write DEO - DUP #04 SFT ,&hex JSR - #0f AND ,&hex JMP - - &hex - #30 ADD DUP #39 GTH #27 MUL ADD .Console/write DEO -RTN - -@print-short-decimal ( short -- ) - #00 .number/started STZ - DUP2 #2710 DIV2 DUP2 ,&digit JSR #2710 MUL2 SUB2 - DUP2 #03e8 DIV2 DUP2 ,&digit JSR #03e8 MUL2 SUB2 - DUP2 #0064 DIV2 DUP2 ,&digit JSR #0064 MUL2 SUB2 - DUP2 #000a DIV2 DUP2 ,&digit JSR #000a MUL2 SUB2 - ,&digit JSR - .number/started LDZ ,&end JCN - LIT '0 .Console/write DEO - &end -RTN - - &digit - NIP - DUP .number/started LDZ ORA #02 JCN - POP JMP2r - LIT '0 ADD .Console/write DEO - #01 .number/started STZ -RTN - -@char-txt "char: 20 $1 -@byte-txt "byte: 20 $1 -@short-txt "short: 20 $1 -@string-txt "string: 20 $1 - -@hello-word "hello 20 "World! 0a 00 -@is-word 20 "is 20 00 diff --git a/projects/examples/devices/console.tal b/projects/examples/devices/console.tal index 4573e2b..0a1ef50 100644 --- a/projects/examples/devices/console.tal +++ b/projects/examples/devices/console.tal @@ -1,19 +1,37 @@ -( dev/console ) +( Console: + Prints Hello Uxn!, and listens for incoming stdin events on enter. ) -%HALT { #010f DEO } -%EMIT { #18 DEO } - -( init ) +|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1 |0100 ( -> ) - ;hello-word + ( set vector ) + ;on-console .Console/vector DEO2 + ( print hello ) + ;hello-txt &while - ( send ) LDAk EMIT + LDAk .Console/write DEO INC2 LDAk ,&while JCN POP2 - ( stop ) HALT BRK -@hello-word "Hello 20 "Uxn! $1 \ No newline at end of file +@on-console ( -> ) + + ;yousaid-txt ,print-str JSR + .Console/read DEI .Console/write DEO + #0a .Console/write DEO + +BRK + +@print-str ( str* -- ) + + &while + LDAk #18 DEO + INC2 LDAk ,&while JCN + POP2 + +JMP2r + +@hello-txt "Hello 20 "Uxn! $1 +@yousaid-txt "You 20 "said: 20 $1 diff --git a/projects/examples/devices/controller.tal b/projects/examples/devices/controller.tal index 2a88379..229c8a9 100644 --- a/projects/examples/devices/controller.tal +++ b/projects/examples/devices/controller.tal @@ -1,58 +1,35 @@ -( dev/controller/keys ) +( Controller: + Buttons should highlight on press and display the button and key bytes. ) -%+ { ADD } %- { SUB } %/ { DIV } -%< { LTH } %> { GTH } %= { EQU } %! { NEQ } -%++ { ADD2 } %-- { SUB2 } %// { DIV2 } -%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } - -%RTN { JMP2r } -%TOS { #00 SWP } -%LTS2 { #8000 ++ SWP2 #8000 ++ >> } -%AUTO-NONE { #00 .Screen/auto DEO } -%AUTO-X { #01 .Screen/auto DEO } - -( devices ) - -|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] -|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 -|80 @Controller [ &vector $2 &button $1 &key $1 ] - -( variables ) +|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 +|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 +|80 @Controller &vector $2 &button $1 &key $1 |0000 @center - &x $2 - &y $2 + &x $2 &y $2 @frame - &w $2 &h $2 - &x0 $2 &y0 $2 - &x1 $2 &y1 $2 - -( init ) + &w $2 &h $2 &x0 $2 &y0 $2 &x1 $2 &y1 $2 |0100 ( -> ) - ( theme ) - #0ff7 .System/r DEO2 - #0f07 .System/g DEO2 + ( theme ) + #0ff7 .System/r DEO2 + #0f07 .System/g DEO2 #0f07 .System/b DEO2 - ( find center ) .Screen/width DEI2 #01 SFT2 .center/x STZ2 .Screen/height DEI2 #01 SFT2 .center/y STZ2 - ( place controller ) #0068 .frame/w STZ2 #0030 .frame/h STZ2 - .center/x LDZ2 .frame/w LDZ2 #0002 // -- .frame/x0 STZ2 - .center/y LDZ2 .frame/h LDZ2 #0002 // -- .frame/y0 STZ2 - .frame/x0 LDZ2 .frame/w LDZ2 ++ .frame/x1 STZ2 - .frame/y0 LDZ2 .frame/h LDZ2 ++ .frame/y1 STZ2 - - ( vectors ) + .center/x LDZ2 .frame/w LDZ2 #01 SFT2 SUB2 .frame/x0 STZ2 + .center/y LDZ2 .frame/h LDZ2 #01 SFT2 SUB2 .frame/y0 STZ2 + .frame/x0 LDZ2 .frame/w LDZ2 ADD2 .frame/x1 STZ2 + .frame/y0 LDZ2 .frame/h LDZ2 ADD2 .frame/y1 STZ2 + ( vectors ) ;on-button .Controller/vector DEO2 - ( frame ) .frame/x0 LDZ2 .frame/y0 LDZ2 .frame/x1 LDZ2 .frame/y1 LDZ2 @@ -67,7 +44,7 @@ BRK ,draw-controller JSR ( print stack on start button ) - .Controller/button DEI #08 = JMP BRK #010e DEO + .Controller/button DEI #08 EQU JMP BRK #010e DEO BRK @@ -76,74 +53,74 @@ BRK .Controller/button DEI STH ( d-pad ) - .frame/x0 LDZ2 #0010 ++ .Screen/x DEO2 - .frame/y0 LDZ2 #0010 ++ .Screen/y DEO2 + .frame/x0 LDZ2 #0010 ADD2 .Screen/x DEO2 + .frame/y0 LDZ2 #0010 ADD2 .Screen/y DEO2 ;controller-icn/dpad-up .Screen/addr DEO2 - #03 [ STHkr #04 SFT #01 AND DUP + - ] .Screen/sprite DEO - .Screen/y DEI2 #0010 ++ .Screen/y DEO2 + #03 [ STHkr #04 SFT #01 AND DUP ADD SUB ] .Screen/sprite DEO + .Screen/y DEI2 #0010 ADD2 .Screen/y DEO2 ;controller-icn/dpad-down .Screen/addr DEO2 - #03 [ STHkr #05 SFT #01 AND DUP + - ] .Screen/sprite DEO - .Screen/y DEI2 #0008 -- .Screen/y DEO2 - .Screen/x DEI2 #0008 -- .Screen/x DEO2 + #03 [ STHkr #05 SFT #01 AND DUP ADD SUB ] .Screen/sprite DEO + .Screen/y DEI2 #0008 SUB2 .Screen/y DEO2 + .Screen/x DEI2 #0008 SUB2 .Screen/x DEO2 ;controller-icn/dpad-left .Screen/addr DEO2 - #03 [ STHkr #06 SFT #01 AND DUP + - ] .Screen/sprite DEO - .Screen/x DEI2 #0010 ++ .Screen/x DEO2 + #03 [ STHkr #06 SFT #01 AND DUP ADD SUB ] .Screen/sprite DEO + .Screen/x DEI2 #0010 ADD2 .Screen/x DEO2 ;controller-icn/dpad-right .Screen/addr DEO2 - #03 [ STHkr #07 SFT #01 AND DUP + - ] .Screen/sprite DEO - .Screen/x DEI2 #0008 -- .Screen/x DEO2 + #03 [ STHkr #07 SFT #01 AND DUP ADD SUB ] .Screen/sprite DEO + .Screen/x DEI2 #0008 SUB2 .Screen/x DEO2 ;controller-icn/dpad .Screen/addr DEO2 #03 .Screen/sprite DEO ( options ) - .center/y LDZ2 #0009 ++ .Screen/y DEO2 - .center/x LDZ2 #0009 -- .Screen/x DEO2 + .center/y LDZ2 #0009 ADD2 .Screen/y DEO2 + .center/x LDZ2 #0009 SUB2 .Screen/x DEO2 ;controller-icn/option .Screen/addr DEO2 - #03 [ STHkr #02 SFT #01 AND DUP + - ] .Screen/sprite DEO - .center/x LDZ2 #0004 ++ .Screen/x DEO2 + #03 [ STHkr #02 SFT #01 AND DUP ADD SUB ] .Screen/sprite DEO + .center/x LDZ2 #0004 ADD2 .Screen/x DEO2 ;controller-icn/option .Screen/addr DEO2 - #03 [ STHkr #03 SFT #01 AND DUP + - ] .Screen/sprite DEO + #03 [ STHkr #03 SFT #01 AND DUP ADD SUB ] .Screen/sprite DEO ( buttons ) - .center/y LDZ2 #0000 ++ .Screen/y DEO2 - .center/x LDZ2 #0018 ++ .Screen/x DEO2 + .center/y LDZ2 #0000 ADD2 .Screen/y DEO2 + .center/x LDZ2 #0018 ADD2 .Screen/x DEO2 ;controller-icn/button .Screen/addr DEO2 - #03 [ STHkr #01 SFT #01 AND - ] .Screen/sprite DEO - .Screen/y DEI2 #000a ++ .Screen/y DEO2 - ;font-hex #000b #30 SFT2 ++ .Screen/addr DEO2 + #03 [ STHkr #01 SFT #01 AND SUB ] .Screen/sprite DEO + .Screen/y DEI2 #000a ADD2 .Screen/y DEO2 + ;font-hex #000b #30 SFT2 ADD2 .Screen/addr DEO2 #03 .Screen/sprite DEO - .center/y LDZ2 #0000 ++ .Screen/y DEO2 - .center/x LDZ2 #0024 ++ .Screen/x DEO2 + .center/y LDZ2 #0000 ADD2 .Screen/y DEO2 + .center/x LDZ2 #0024 ADD2 .Screen/x DEO2 ;controller-icn/button .Screen/addr DEO2 - #03 [ STHr #01 AND - ] .Screen/sprite DEO - .Screen/y DEI2 #000a ++ .Screen/y DEO2 - ;font-hex #000a #30 SFT2 ++ .Screen/addr DEO2 + #03 [ STHr #01 AND SUB ] .Screen/sprite DEO + .Screen/y DEI2 #000a ADD2 .Screen/y DEO2 + ;font-hex #000a #30 SFT2 ADD2 .Screen/addr DEO2 #03 .Screen/sprite DEO - .center/x LDZ2 #0010 -- .Screen/x DEO2 - .center/y LDZ2 #0010 -- .Screen/y DEO2 - AUTO-X - .Controller/button DEI2 #03 ;draw-short JSR2 - AUTO-NONE + .center/x LDZ2 #0010 SUB2 .Screen/x DEO2 + .center/y LDZ2 #0010 SUB2 .Screen/y DEO2 + #01 .Screen/auto DEO + .Controller/button DEI2 ,draw-short JSR + #00 .Screen/auto DEO -RTN +JMP2r ( generics ) -@draw-short ( short* color -- ) +@draw-short ( short* -- ) - STH SWP STHkr ,draw-byte JSR STHr + SWP ,draw-byte JSR -@draw-byte ( byte color -- ) +@draw-byte ( byte -- ) - STH DUP #04 SFT STHkr ,draw-hex JSR STHr + DUP #04 SFT ,draw-hex JSR -@draw-hex ( char color -- ) +@draw-hex ( char -- ) - #00 ROT #0f AND #30 SFT2 ;font-hex ++ .Screen/addr DEO2 - .Screen/sprite DEO + #00 SWP #0f AND #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2 + #03 .Screen/sprite DEO -RTN +JMP2r @line-rect ( x1* y1* x2* y2* color -- ) @@ -170,7 +147,7 @@ RTN POP2 POP2 POPr -RTN +JMP2r @controller-icn &dpad ffff ffff ffff ffff @@ -181,12 +158,12 @@ RTN &option 0000 7eff ff7e 0000 &button 3c7e ffff ffff 7e3c -@font-hex - 003c 4242 4242 3c00 0018 0808 0808 1c00 - 003c 4202 3c40 7e00 003c 421c 0242 3c00 - 000c 1424 447e 0400 007e 407c 0242 3c00 - 003c 407c 4242 3c00 007e 0204 0810 1000 - 003c 423c 4242 3c00 003c 4242 3e02 3c00 - 003c 4242 7e42 4200 007c 427c 4242 7c00 - 003c 4240 4042 3c00 007c 4242 4242 7c00 - 007e 4078 4040 7e00 007e 4078 4040 4000 +@font-hex + 007c 8282 8282 827c 0030 1010 1010 1010 + 007c 8202 7c80 80fe 007c 8202 1c02 827c + 000c 1424 4484 fe04 00fe 8080 7c02 827c + 007c 8280 fc82 827c 00fe 0202 0408 1010 + 007c 8282 7c82 827c 007c 8282 7e02 827c + 007c 8202 7e82 827e 00fc 8282 fc82 82fc + 007c 8280 8080 827c 00fc 8282 8282 82fc + 00fe 8080 fe80 80fe 00fe 8080 f080 8080 diff --git a/projects/examples/devices/file.load.tal b/projects/examples/devices/file.load.tal deleted file mode 100644 index 5be5fa9..0000000 --- a/projects/examples/devices/file.load.tal +++ /dev/null @@ -1,133 +0,0 @@ -( simple Dev/File reading example ) - -( devices ) - -|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] -|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] -|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ] - -( variables ) - -|0000 - -( program ) - -|0100 ( -> ) - ;try-load JSR2 - BRK - -@try-load ( -- ) - ( load contents from file ) - #1000 .File/length DEO2 - ;filename .File/name DEO2 - ;contents .File/read DEO2 - - .File/success DEI2 ORA ,&success JCN - ( failed to read: bright yellow background ) - #f0f7 .System/r DEO2 - #f0f7 .System/g DEO2 - #00f7 .System/b DEO2 - JMP2r - - &success - ( read successful: dark blue background, show contents ) - #00f7 .System/r DEO2 - #00f7 .System/g DEO2 - #40f7 .System/b DEO2 - ;contents DUP2 .File/success DEI2 ADD2 SWP2 ;draw JSR2 - JMP2r - -@draw ( end-ptr* ptr* -- ) - EQU2k ,&end JCN - LDAk - DUP #0a EQU ,&linefeed JCN - #0005 SFT2 ;font ADD2 - .Screen/addr DEO2 - #09 .Screen/sprite DEO - .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2 - &next - INC2 - ,draw JMP - - &linefeed - POP - #0000 .Screen/x DEO2 - .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2 - ,&next JMP - - &end - POP2 POP2 - JMP2r - -@get-x-advance ( font-char-addr* -- advance* ) - ( Save two 00 bytes for later use ) - #0000 SWP2 - ( First, load the eight bytes that make up the character ) - LDA2k SWP2 #0002 ADD2 - LDA2k SWP2 #0002 ADD2 - LDA2k SWP2 #0002 ADD2 - LDA2 - ( OR all the bytes together, so we know which columns contain filled pixels ) - ORA2 ORA2 ORA2 ORA - ( Find the lowest set bit (using one of the 00 bytes at the top, but not consuming it) ) - SUBk AND - ( Convert the nine possible values (00-80) into an offset into the magic table (00-08). ) - ( They get jumbled up with these two operations, but each possible value remains unique ) - #a3 MUL #16 DIV - ( Load the byte from the magic table, return a short (consuming/returning the 00 bytes at the top) ) - ;&magic ADD2 LDA - JMP2r - ( The magic table performs the last bit of arithmetic we want: - * the advance in x should be one more than the number of columns with filled pixels, - * with a maximum of 8, and - * a minimum of 3. ) - &magic - 03 ( lowest set bit is 00, 0 columns wide ) - 06 ( lowest set bit is 08, 5 columns wide ) - 05 ( lowest set bit is 10, 4 columns wide ) - 08 ( lowest set bit is 02, 7 columns wide ) - 04 ( lowest set bit is 20, 3 columns wide ) - 03 ( lowest set bit is 80, 1 column wide ) - 07 ( lowest set bit is 04, 6 columns wide ) - 08 ( lowest set bit is 01, 8 columns wide ) - 03 ( lowest set bit is 40, 2 columns wide ) - -@font ( spectrum-zx font ) -[ - 0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000 - 0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000 - 007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000 - 0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800 - 0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800 - 003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038 - 0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000 - 0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000 - 0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400 - 0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000 - 0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800 - 0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000 - 003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00 - 0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000 - 003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810 - 0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800 - 003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00 - 0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00 - 0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200 - 0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00 - 007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00 - 00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200 - 0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00 - 0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00 - 0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00 - 0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c - 0020 202c 3222 2200 0008 0018 0808 0400 0008 0008 0808 4830 0020 2428 3028 2400 - 0010 1010 1010 0c00 0000 6854 5454 5400 0000 5864 4444 4400 0000 3844 4444 3800 - 0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800 - 0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800 - 0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00 - 0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c -] - -@filename "hello.txt 00 -@contents - diff --git a/projects/examples/devices/file.save.tal b/projects/examples/devices/file.save.tal deleted file mode 100644 index ef56f49..0000000 --- a/projects/examples/devices/file.save.tal +++ /dev/null @@ -1,41 +0,0 @@ -( simple Dev/File writing example ) - -( devices ) - -|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] -|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ] - -( variables ) - -|0000 - -( init ) - -|0100 ( -> ) - ;try-save JSR2 - BRK - -@try-save ( -- ) - ( save contents to file ) - ;contents/end ;contents SUB2 .File/length DEO2 - ;filename .File/name DEO2 - ;contents .File/write DEO2 - - .File/success DEI2 ORA ,&success JCN - ( failed to write: bright yellow background ) - #f0f7 .System/r DEO2 - #f0f7 .System/g DEO2 - #00f7 .System/b DEO2 - JMP2r - - &success - ( write successful: dark blue background ) - #00f7 .System/r DEO2 - #00f7 .System/g DEO2 - #40f7 .System/b DEO2 - JMP2r - -@filename "hello.txt 00 -@contents "Hello 20 "world, 0a "how 20 "are 20 "you? 0a - &end - diff --git a/projects/examples/devices/file.tal b/projects/examples/devices/file.tal index 12d943c..88c710d 100644 --- a/projects/examples/devices/file.tal +++ b/projects/examples/devices/file.tal @@ -1,78 +1,92 @@ -( Dev/File ) +( File: + Creates a temporary file called file-output.txt, + then read it back in console, print length and delete it. ) -%8+ { #0008 ADD2 } -%MEMORY { #1000 } - -( devices ) - -|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] -|10 @Console [ &pad $8 &write $1 ] -|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] -|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ] - -( variables ) - -|0000 - -( init ) +|a0 @File0 &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 +|b0 @File1 &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 |0100 ( -> ) - ( theme ) - #0efc .System/r DEO2 - #03cc .System/g DEO2 - #03ac .System/b DEO2 - - ( load file ) - #1000 .File/length DEO2 - ;srcpath .File/name DEO2 - MEMORY .File/read DEO2 - - .File/success DEI2 ORA ;on-success JCN2 - - ;failedtxt ;print-string JSR2 + ( write a file with file0 ) + ;filepath-txt .File0/name DEO2 + ;part1 ,append JSR + ;part2 ,append JSR + ( read a file with file1 ) + ;filepath-txt .File1/name DEO2 + ,stream JSR + ( delete file with file0 ) + ;filepath-txt .File0/delete DEO2 BRK -@on-success ( -> ) - - ;successtxt ;print-string JSR2 +@append ( part* -- ) - ( draw image ) - MEMORY .Screen/addr DEO2 - #0000 #0080 - &ver - ( save ) OVR2 .Screen/y DEO2 - #0000 #0080 - &hor - ( save ) OVR2 .Screen/x DEO2 - ( draw ) #81 .Screen/sprite DEO - ( incr ) .Screen/addr DEI2 #0010 ADD2 .Screen/addr DEO2 - ( incr ) SWP2 8+ SWP2 - LTH2k ,&hor JCN - POP2 POP2 - ( incr ) SWP2 8+ SWP2 - LTH2k ,&ver JCN - POP2 POP2 - - ( save file ) - #1000 .File/length DEO2 - ;dstpath .File/name DEO2 - MEMORY .File/write DEO2 + DUP2 ;print-str JSR2 + DUP2 ;slen JSR2 STH2k .File0/length DEO2 + .File0/write DEO2 + ( print result ) + ;saved-txt ;print-str JSR2 + STH2r ;print JSR2 #2018 DEO + ;bytes-txt ;print-str JSR2 #0a18 DEO -BRK +JMP2r -@print-string ( ptr* -- ) - LDAk DUP ,&keep-going JCN - POP POP2 JMP2r +@stream ( -- ) - &keep-going - .Console/write DEO - INC2 - ,print-string JMP + #0001 .File1/length DEO2 + LIT2r 0000 + &stream + ;&buf DUP2 .File1/read DEO2 LDA #18 DEO INC2r + .File1/success DEI2 #0000 NEQ2 ,&stream JCN + ( print result ) + ;loaded-txt ;print-str JSR2 + STH2r ;print JSR2 #2018 DEO + ;bytes-txt ;print-str JSR2 #0a18 DEO -@successtxt "Success! 09 $1 -@failedtxt "Failed. 09 $1 +JMP2r + &buf $1 -@srcpath "projects/pictures/ako10x10.chr $1 -@dstpath "bin/image-copy.chr $1 +@slen ( str* -- len* ) + + DUP2 ,scap JSR SWP2 SUB2 + +JMP2r + +@scap ( str* -- end* ) + + LDAk #00 NEQ JMP JMP2r + &while INC2 LDAk ,&while JCN + +JMP2r + +@print ( short* -- ) + + &short ( short* -- ) SWP ,&byte JSR + &byte ( byte -- ) DUP #04 SFT ,&char JSR + &char ( char -- ) #0f AND DUP #09 GTH #27 MUL ADD #30 ADD #18 DEO + +JMP2r + +@print-str ( str* -- ) + + &while + LDAk #18 DEO + INC2 LDAk ,&while JCN + POP2 + +JMP2r + +@saved-txt "Saved 20 $1 +@loaded-txt "Loaded 20 $1 +@bytes-txt "bytes. $1 +@filepath-txt "file-output.txt $1 + +@part1 + 476f 6420 6865 6c70 2074 6865 2064 7265 + 616d 6572 2077 686f 7365 206d 6164 2076 + 6973 696f 6e73 2073 6865 770a 00 + +@part2 + 5468 6f73 6520 6465 6164 2065 7965 7320 + 7365 7420 696e 2063 7279 7374 616c 2067 + 756c 6673 2062 656c 6f77 210a 00 diff --git a/projects/examples/devices/mouse.tal b/projects/examples/devices/mouse.tal index 4aabb85..50d4c9e 100644 --- a/projects/examples/devices/mouse.tal +++ b/projects/examples/devices/mouse.tal @@ -1,4 +1,5 @@ -( Mouse ) +( Mouse: + Paint with 3 colors with each mouse button. ) |00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 diff --git a/projects/examples/devices/screen.tal b/projects/examples/devices/screen.tal index a69eb74..7f2d694 100644 --- a/projects/examples/devices/screen.tal +++ b/projects/examples/devices/screen.tal @@ -1,4 +1,5 @@ -( Screen ) +( Screen: + Draws a table of all possible sprite arrangements. ) |00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 |20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1