(life.tal) Make use of System/expansion
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@ -4,7 +4,7 @@
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( Any live cell with more than three live neighbours dies, as if by overpopulation. )
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( Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. )
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|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2
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|00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1
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|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
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@ -62,11 +62,11 @@
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BRK
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@on-control ( -> )
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( | toggle play )
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.Controller/key DEI #20 NEQ ?{
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;on-frame #0000 .Screen/vector DEI2 EQU2k ?{ ROT2 }
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POP2 POP2 .Screen/vector DEO2 }
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.Controller/button DEI #08 NEQ ?{ ;bank1 #0400 mclr }
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.Controller/key DEI
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( ) DUP #20 NEQ ?{
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#0000 ;on-frame .Screen/vector DEI2 ORA ?{ SWP2 }
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POP2 .Screen/vector DEO2 }
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( ) #1b NEQ ?{ ;mmu/clear1 .System/expansion DEO2 }
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BRK
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(
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@ -74,7 +74,7 @@
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@<run> ( -- )
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( | clear buffer )
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;bank2 #1000 mclr
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;mmu/clear2 .System/expansion DEO2
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( | <run> grid )
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#4000
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&ver ( -- )
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@ -85,7 +85,7 @@
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POP2 POPr INC GTHk ?&ver
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POP2
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( | move buffer )
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;bank2 ;bank1 #1000 mcpy
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;mmu/move21 .System/expansion DEO2
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( | draw )
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!<draw-grid>
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@ -152,10 +152,12 @@
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@<draw-short> ( short* -- )
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SWP <draw-byte>
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( >> )
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@<draw-byte> ( byte color -- )
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DUP #04 SFT <draw-hex>
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#0f AND
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( >> )
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@<draw-hex> ( char color -- )
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#00 SWP #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
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@ -169,6 +171,7 @@
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.Mouse/x DEI2 ,<draw-cursor>/x STR2
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.Mouse/y DEI2 ,<draw-cursor>/y STR2
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.Screen/addr DEO2
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( >> )
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@<draw-cursor> ( color -- )
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[ LIT2 &x $2 ] .Screen/x DEO2
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@ -186,27 +189,14 @@
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POP2 POP2 POPr #01 JMP2r
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&skip POP2 POP2 POPr #00 JMP2r
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(
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@|stdlib )
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@mclr ( addr* len* -- )
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OVR2 ADD2 SWP2
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&loop ( -- )
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STH2k #00 STH2r STA
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INC2 GTH2k ?&loop
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POP2 POP2 JMP2r
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@mcpy ( src* dst* len* -- )
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SWP2 STH2
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OVR2 ADD2 SWP2
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&loop ( -- )
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LDAk STH2kr STA
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INC2r INC2 GTH2k ?&loop
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POP2 POP2 POP2r JMP2r
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(
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@|assets )
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@mmu ( programs )
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&clear1 [ 01 1000 0000 =bank3 0000 =bank1 ]
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&clear2 [ 01 1000 0000 =bank3 0000 =bank2 ]
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&move21 [ 01 1000 0000 =bank2 0000 =bank1 ]
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@cursor-icn [ 80c0 e0f0 f8e0 1000 ]
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@fill-icn [ ffff ffff ffff ffff ]
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@ -226,5 +216,7 @@
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@bank1 $1000
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@bank2
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@bank2 $1000
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@bank3 $1000
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