Cleaned up examples
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@ -1,5 +1,8 @@
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( blank )
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:dev/r fff8 ( std read port )
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:dev/w fff9 ( std write port )
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|0100 @RESET BRK
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|c000 @FRAME BRK
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|d000 @ERROR BRK
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@ -1,29 +1,25 @@
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( hello world )
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( hello world, to console )
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;iterator
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:dev/w fff9 ( const write port )
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;i 1 ( var iterator )
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|0100 @RESET
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@word1 "hello_world ( len: 0x0b )
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,00 ,dev/w STR ( set dev/write to console )
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@loop
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IOW ( write to device#0 )
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,incr JSR ( increment itr )
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,word1 ,strlen JSR ( get strlen )
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NEQ ,loop ROT JSR? ( loop != strlen )
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@word1 "hello_world ( len: 0x0b )
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@loop
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IOW ( write to device#0 )
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,incr JSR ( increment itr )
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,i LDR ( a = i )
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,word1 ,strlen JSR ( b = string length )
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NEQ ,loop ROT JSR? ( a != b ? loop )
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BRK
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@strlen
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,0001 ADD^ LDR
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RTS
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@incr
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,iterator LDR
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,01 ADD
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,iterator STR
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,iterator LDR
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RTS
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@strlen ,0001 ADD^ LDR RTS
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@incr ,i LDR ,01 ADD ,i STR RTS
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|c000 @FRAME BRK
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|d000 @ERROR BRK
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@ -1,4 +1,4 @@
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( draw pixel )
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( draw a single pixel )
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:dev/w fff9 ( keep write port in a const )
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;x 2
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@ -3,7 +3,7 @@
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:dev/r fff8 ( std read port )
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:dev/w fff9 ( std write port )
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;x 2 ;y 2 ;color 1
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;x 2 ;y 2 ;color 1 ;alive 1
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|0100 @RESET
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@ -11,36 +11,34 @@
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,01 ,color STR ( set color )
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,0020 ,x STR^ ( set x-pos )
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,0030 ,y STR^ ( set y-pos )
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,01 ,alive STR ( set alive = true )
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BRK
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|c000 @FRAME
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,colorize JSR
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,move JSR
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( draw )
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,alive LDR ,00 EQU BRK?
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,01 ,color LDR ,x LDR^ ,y LDR^ ,putpixel JSR
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,move JSR
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BRK
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@colorize
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,color LDR ,01 ADD ,color STR ( incr color )
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,color LDR ,04 LTH RTS?
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,01 ,color STR
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RTS
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@move
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,x LDR^ ,0001 ADD^ ,x STR^ ( incr x )
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,x LDR^ ,0060 LTH^ RTS? ( if x > 60 )
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,x LDR^ ,0040 LTH^ RTS? ( if x > 60 )
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,0020 ,x STR^ ( x = 0x0020 )
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,y LDR^ ,0001 ADD^ ,y STR^ ( incr y )
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,y LDR^ ,0050 LTH^ RTS? ( y > 50 )
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,00 ,alive STR ( alive = 0 )
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RTS
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@putpixel
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IOW^ ( y short )
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IOW^ ( x short )
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IOW ( color byte )
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IOW ( redraw byte )
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IOW ( color byte )
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IOW ( redraw byte )
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RTS
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|d000 @ERROR BRK
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@ -1,11 +1,9 @@
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( my default test file )
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( my test file, junk )
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:dev/r fff8 ( std read port )
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:dev/w fff9 ( std write port )
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|0100 @RESET
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,01 ,dev/w STR ( set dev/write screen#01 )
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BRK
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