Used GetRendererOutputSize to get screenshot size
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@ -88,7 +88,9 @@ void
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save_screenshot(void)
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{
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const Uint32 format = SDL_PIXELFORMAT_ARGB8888;
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SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, (ppu.width + PAD * 2) * zoom, (ppu.height + PAD * 2) * zoom, 32, format);
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int w, h;
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SDL_GetRendererOutputSize(gRenderer, &w, &h);
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SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, w, h, 32, format);
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SDL_LockSurface(surface);
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SDL_RenderReadPixels(gRenderer, NULL, format, surface->pixels, surface->pitch);
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SDL_UnlockSurface(surface);
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