Progress on orca
This commit is contained in:
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9dda5bdf1b
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5334e5cfa0
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@ -1,13 +1,12 @@
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( Orca
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TODO
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- Display guides
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- Clamp selection to grid
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- Synthax highlight
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- B operating doesn't loop around
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- Locking ports
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- Detect capitalization
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- Draw Interface
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- Comments
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- Scale selection
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- Load/Save
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- Copy/Paste
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- Copy/paste(chorded)
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@ -20,7 +19,7 @@
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( variables )
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;timer { byte 1 frame 1 }
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;timer { byte 1 frame 1 speed 1 }
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;grid { width 1 height 1 }
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;selection { x1 1 y1 1 x2 1 y2 1 }
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;cursor { x 2 y 2 }
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@ -45,7 +44,7 @@
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( find size )
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~Screen.width 8/ SWP POP =grid.width
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~Screen.height 8/ SWP POP =grid.height
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~Screen.height 8/ SWP POP #02 SUB =grid.height
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( fill grid with dots )
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@ -58,18 +57,19 @@ BRK
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~timer #01 ADD DUP =timer
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#10 EQU ^$tick JNZ BRK $tick
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( skip ) #08 EQU ^$tick JNZ BRK $tick
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~timer.frame #01 ADD =timer.frame
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,run JSR2
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#00 =timer
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~timer.frame #01 ADD =timer.frame
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BRK
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@on-key
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~Keys.key #00 NEQ ^$continue JNZ BRK $continue
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( skip ) ~Keys.key #00 NEQ ^$continue JNZ BRK $continue
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~selection.x1 ~selection.y1 ~Keys.key ,put-char JSR2
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@ -84,15 +84,19 @@ BRK
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( arrows )
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~Controller.button #f0 AND
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DUP #04 SFT #01 AND #01 NEQ ^$no-up JNZ
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~selection.y1 #00 EQU ^$no-up JNZ
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~selection.y1 #01 SUB =selection.y1
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~selection.y2 #01 SUB =selection.y2 $no-up
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DUP #05 SFT #01 AND #01 NEQ ^$no-down JNZ
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~selection.y1 ~grid.height #01 SUB EQU ^$no-down JNZ
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~selection.y1 #01 ADD =selection.y1
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~selection.y2 #01 ADD =selection.y2 $no-down
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DUP #06 SFT #01 AND #01 NEQ ^$no-left JNZ
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~selection.x1 #00 EQU ^$no-left JNZ
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~selection.x1 #01 SUB =selection.x1
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~selection.x2 #01 SUB =selection.x2 $no-left
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DUP #07 SFT #01 AND #01 NEQ ^$no-right JNZ
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~selection.x1 ~grid.width #01 SUB EQU ^$no-right JNZ
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~selection.x1 #01 ADD =selection.x1
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~selection.x2 #01 ADD =selection.x2 $no-right
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POP
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@ -147,6 +151,8 @@ BRK
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DUP2 LTH ^$ver JNZ
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POP2
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#9a =timer.speed
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RTN
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@is-selected ( x y -- flag )
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@ -181,7 +187,7 @@ RTN
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@get-value-char ( value -- char )
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#00 SWP ,b36clc ADD2 PEK2
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#24 MOD #00 SWP ,b36clc ADD2 PEK2
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RTN
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@ -193,35 +199,29 @@ RTN
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@get-char-sprite ( x y -- addr )
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,get-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2
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RTN
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@get-char-sprite-grid ( x y -- addr )
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DUP2 ,get-char JSR2
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( if character is dot )
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DUP #2e NEQ ^$no-bar JNZ
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( check if x,y is grid )
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POP
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#08 MOD #00 EQU
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SWP
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#08 MOD #00 EQU
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( make it a + ) #0101 EQU2 #00 SWP #0058 MUL2 ,font ADD2
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RTN
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DUP2 #08 MOD #00 EQU SWP #08 MOD #00 EQU #0101 NEQ2 ^$no-marker8 JNZ POP2 ,marker8_icn RTN $no-marker8
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DUP2 #02 MOD #00 EQU SWP #02 MOD #00 EQU #0101 NEQ2 ^$no-marker4 JNZ POP2 ,marker4_icn RTN $no-marker4
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POP2 ,font RTN
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$no-bar
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STH POP2 STHr
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#20 SUB #00 SWP #0008 MUL2 ,font ADD2
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RTN
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( operators )
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@op-a ( x y char -- )
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POP
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( get left ) DUP2 SWP #01 SUB SWP ,get-value JSR2 STH
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( get right ) DUP2 SWP #01 ADD SWP ,get-value JSR2 STH
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( incr y ) #01 ADD
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( get result ) ADDr STHr
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( get result ) ADDr STHr
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,get-value-char JSR2
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,put-char JSR2
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@ -247,11 +247,190 @@ RTN
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RTN
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@op-d ( x y char -- )
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POP POP2
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RTN
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@op-e ( x y char -- )
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POP POP2
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RTN
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@op-f ( x y char -- )
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POP POP2
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RTN
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@op-g ( x y char -- )
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POP POP2
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RTN
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@op-h ( x y char -- )
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POP POP2
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RTN
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@op-i ( x y char -- )
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POP POP2
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RTN
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@op-j ( x y char -- )
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POP POP2
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RTN
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@op-k ( x y char -- )
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POP POP2
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RTN
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@op-l ( x y char -- )
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POP POP2
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RTN
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@op-m ( x y char -- )
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POP POP2
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RTN
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@op-n ( x y char -- )
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STH
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( limit )
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DUP #00 NEQ ^$not-edge JNZ
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#2a ,put-char JSR2
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POP STHr
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RTN
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$not-edge
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( collide )
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DUP2 #01 SUB ,get-char JSR2 #2e EQU ^$not-collide JNZ
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#2a ,put-char JSR2
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POP STHr
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RTN
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$not-collide
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DUP2 STHr
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SWP #01 SUB SWP ,put-char JSR2
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#2e ,put-char JSR2
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RTN
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@op-o ( x y char -- )
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POP POP2
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RTN
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@op-p ( x y char -- )
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POP POP2
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RTN
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@op-q ( x y char -- )
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POP POP2
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RTN
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@op-r ( x y char -- )
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POP POP2
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RTN
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@op-s ( x y char -- )
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STH DUP2 STHr
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SWP #01 ADD SWP ,put-char JSR2
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#2e ,put-char JSR2
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( TODO: Lock )
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RTN
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@op-t ( x y char -- )
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POP POP2
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RTN
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@op-u ( x y char -- )
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POP POP2
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RTN
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@op-v ( x y char -- )
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POP POP2
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RTN
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@op-w ( x y char -- )
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POP POP2
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RTN
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@op-x ( x y char -- )
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POP POP2
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RTN
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@op-y ( x y char -- )
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POP POP2
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RTN
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@op-z ( x y char -- )
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POP POP2
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RTN
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@run-char ( x y char -- )
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( A ) DUP #41 EQU ,op-a JNZ2
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( B ) DUP #42 EQU ,op-b JNZ2
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( C ) DUP #43 EQU ,op-c JNZ2
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( D ) DUP #44 EQU ,op-d JNZ2
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( E ) DUP #45 EQU ,op-e JNZ2
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( F ) DUP #46 EQU ,op-f JNZ2
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( G ) DUP #47 EQU ,op-g JNZ2
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( H ) DUP #48 EQU ,op-h JNZ2
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( I ) DUP #49 EQU ,op-i JNZ2
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( J ) DUP #4a EQU ,op-j JNZ2
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( K ) DUP #4b EQU ,op-k JNZ2
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( L ) DUP #4c EQU ,op-l JNZ2
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( M ) DUP #4d EQU ,op-m JNZ2
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( N ) DUP #4e EQU ,op-n JNZ2
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( O ) DUP #4f EQU ,op-o JNZ2
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( P ) DUP #50 EQU ,op-p JNZ2
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( Q ) DUP #51 EQU ,op-q JNZ2
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( R ) DUP #52 EQU ,op-r JNZ2
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( S ) DUP #53 EQU ,op-s JNZ2
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( T ) DUP #54 EQU ,op-t JNZ2
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( U ) DUP #55 EQU ,op-u JNZ2
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( V ) DUP #56 EQU ,op-v JNZ2
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( W ) DUP #57 EQU ,op-w JNZ2
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( X ) DUP #58 EQU ,op-x JNZ2
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( Y ) DUP #59 EQU ,op-y JNZ2
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( Z ) DUP #5a EQU ,op-z JNZ2
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POP POP2
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RTN
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@ -279,31 +458,58 @@ RTN
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~Screen.height #0008 SUB2 =Sprite.y
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( TODO: Position )
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( TODO: Frame )
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( TODO: BPM )
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( Positionx )
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#0000 =Sprite.x
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~selection.x1
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DUP #04 SFT ,get-value-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr
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#02 =Sprite.color
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#0008 =Sprite.x
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#0f AND ,get-value-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr
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#02 =Sprite.color
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( Positiony )
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#0010 =Sprite.x
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~selection.y1
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DUP #04 SFT ,get-value-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr
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#02 =Sprite.color
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#0018 =Sprite.x
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#0f AND ,get-value-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr
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#02 =Sprite.color
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#0020 =Sprite.x
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,position_icn =Sprite.addr
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#03 =Sprite.color
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( Frame )
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#0030 =Sprite.x
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~timer.frame
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DUP #04 SFT ,get-value-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr
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#02 =Sprite.color
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#0038 =Sprite.x
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#0f AND ,get-value-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr
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#02 =Sprite.color
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#0040 =Sprite.x
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,beat_icn =Sprite.addr
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#01 ~timer.frame #08 MOD #00 EQU #02 MUL ADD =Sprite.color
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( Speed )
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#0050 =Sprite.x
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~timer.speed
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DUP #04 SFT ,get-value-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr
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#02 =Sprite.color
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#0058 =Sprite.x
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#0f AND ,get-value-char JSR2 #20 SUB #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr
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#02 =Sprite.color
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( TODO: Signal VU )
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( File )
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~Screen.width #0028 SUB2 =Sprite.x
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( TODO: Toggle Guides )
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~Sprite.x 8+ =Sprite.x
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,eye_icns =Sprite.addr
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#01 =Sprite.color
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( TODO: New )
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~Sprite.x 8+ =Sprite.x
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,filestate_icn =Sprite.addr
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#01 =Sprite.color
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( TODO: Load )
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~Sprite.x 8+ =Sprite.x
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,load_icn =Sprite.addr
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#01 =Sprite.color
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( TODO: Save )
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~Sprite.x 8+ =Sprite.x
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,save_icn =Sprite.addr
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#01 =Sprite.color
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~Sprite.x 8+ =Sprite.x ,eye_icns =Sprite.addr #01 =Sprite.color
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~Sprite.x 8+ =Sprite.x ,filestate_icn =Sprite.addr #01 =Sprite.color
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~Sprite.x 8+ =Sprite.x ,load_icn =Sprite.addr #01 =Sprite.color
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~Sprite.x 8+ =Sprite.x ,save_icn =Sprite.addr #01 =Sprite.color
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RTN
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@ -316,7 +522,7 @@ RTN
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$hor
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( pos-x ) OVR #00 SWP #0008 MUL2 =Sprite.x
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( get x,y ) SWP2 OVR STH SWP2 OVR STHr
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( sprite ) DUP2 ,get-char-sprite-grid JSR2 =Sprite.addr
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( sprite ) DUP2 ,get-char-sprite JSR2 =Sprite.addr
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( draw ) ,is-selected JSR2 #0d MUL #01 ADD =Sprite.color
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( incr ) SWP #01 ADD SWP
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DUP2 LTH ^$hor JNZ
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@ -361,16 +567,20 @@ RTN
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77 78 79 7a
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]
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@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
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@blank_icn [ 0000 0000 0000 0000 ]
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@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
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@blank_icn [ 0000 0000 0000 0000 ]
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@position_icn [ 0066 4200 0042 6600 ]
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@beat_icn [ 0000 1038 7c38 1000 ]
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@marker8_icn [ 0000 2400 0024 0000 ]
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@marker4_icn [ 0000 0000 0000 1000 ]
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@filestate_icn [ 1054 28c6 2854 1000 ]
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@load_icn [ feaa d6aa d4aa f400 ]
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@save_icn [ fe82 8282 848a f400 ]
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@eye_icns
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[ 0038 4492 2810 0000 ] ( open )
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[ 0000 0082 4438 0000 ] ( closed )
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@filestate_icn [ 1054 28c6 2854 1000 ]
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@load_icn [ feaa d6aa d4aa f400 ]
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@save_icn [ fe82 8282 848a f400 ]
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@font ( specter8-frag font )
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[
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@ -379,7 +589,7 @@ RTN
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0008 1e28 1c0a 3c08 0000 2204 0810 2200
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0030 4832 4c44 3a00 0008 1000 0000 0000
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0004 0808 0808 0400 0020 1010 1010 2000
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0000 2214 0814 2200 0000 0808 3e08 0800
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005a 2442 4224 5a00 0000 0808 3e08 0800
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0000 0000 0000 0810 0000 0000 3e00 0000
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0000 0000 0000 0800 0000 0204 0810 2000
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003c 464a 5262 3c00 0018 0808 0808 1c00
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@ -424,4 +634,4 @@ RTN
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0000 0032 4c00 0000 3c42 99a1 a199 423c
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]
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@data [ elephant ]
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@data [ ]
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@ -10,10 +10,6 @@ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE.
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*/
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typedef unsigned char Uint8;
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typedef signed char Sint8;
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typedef unsigned short Uint16;
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typedef signed short Sint16;
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typedef unsigned int Uint32;
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typedef signed int Sint32;
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