Improved polycat example
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@ -101,7 +101,6 @@ A device that works like a NES controller, each button is a bit from a single by
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- Line routine
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- Getting rid of IOR/IOW would be nice..
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- Example of button pointing to a subroutine
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- Labels should not have the trailing space
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### Misc TODOs
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2
build.sh
2
build.sh
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@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
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# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
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# run
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./bin/assembler examples/window.usm bin/boot.rom
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./bin/assembler examples/devmouse.usm bin/boot.rom
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./bin/emulator bin/boot.rom
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@ -3,17 +3,24 @@
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:dev/r fff8 ( std read port )
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:dev/w fff9 ( std write port )
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;mousex 2 ;mousey 2
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;lastx 2 ;lasty 2
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;catx 2 ;caty 2
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&Point2d { x 2 y 2 }
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;mouse Point2d
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;cat Point2d
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;state 1 ;timer 1
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|0100 @RESET
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#01 =dev/r ( set dev/read mouse )
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( position cat )
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#00 IOR2 #0002 DIV2 =cat.x
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#02 IOR2 #0038 SUB2 =cat.y
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#05 =dev/r ( set dev/read mouse )
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#02 =dev/w ( set dev/write to sprite )
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( position cat )
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#0050 =catx #0058 =caty
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( draw polycat )
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,draw-polycat JSR
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@ -22,9 +29,9 @@ BRK
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|c000 @FRAME
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( clear last cursor )
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#10 ,clear_icn ~lastx ~lasty ,draw-sprite JSR
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#10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR
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( record mouse positions )
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#00 IOR2 =mousex #02 IOR2 =mousey
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#00 IOR2 =mouse.x #02 IOR2 =mouse.y
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( record mouse state )
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#04 IOR #11 ADD =state
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( detect click )
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@ -32,11 +39,10 @@ BRK
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#50 =timer
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@no-click
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( draw mouse )
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~state ,cursor_icn ~mousex ~mousey ,draw-sprite JSR
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~state ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR
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( animate )
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,animate-polycat JSR
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( update last pos )
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~mousex =lastx ~mousey =lasty
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~timer #01 ADD =timer
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BRK
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@ -44,14 +50,14 @@ BRK
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@draw-polycat
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( ears )
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,polycat ~catx ~caty ,draw-sprite-chr JSR
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,polycat #0010 ADD2 ~catx #0008 ADD2 ~caty ,draw-sprite-chr JSR
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,polycat ~cat.x ~cat.y ,draw-sprite-chr JSR
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,polycat #0010 ADD2 ~cat.x #0008 ADD2 ~cat.y ,draw-sprite-chr JSR
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( eye )
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,polycat #0020 ADD2 ~catx ~caty #0008 ADD2 ,draw-sprite-chr JSR
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,polycat #0030 ADD2 ~catx #0008 ADD2 ~caty #0008 ADD2 ,draw-sprite-chr JSR
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,polycat #0020 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR
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,polycat #0030 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR
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( body )
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,polycat #00a0 ADD2 ~catx ~caty #0010 ADD2 ,draw-sprite-chr JSR
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,polycat #00b0 ADD2 ~catx #0008 ADD2 ~caty #0010 ADD2 ,draw-sprite-chr JSR
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,polycat #00a0 ADD2 ~cat.x ~cat.y #0010 ADD2 ,draw-sprite-chr JSR
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,polycat #00b0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR
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RTS
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@ -59,35 +65,35 @@ RTS
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( tail )
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~timer #50 NEQ ,animate-polycat-tail-next0 ROT JMP? POP2
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,polycat #00c0 ADD2 ~catx #0008 ADD2 ~caty #0010 ADD2 ,draw-sprite-chr JSR
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,polycat #00c0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR
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@animate-polycat-tail-next0
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~timer #58 NEQ ,animate-polycat-tail-next1 ROT JMP? POP2
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,polycat #00d0 ADD2 ~catx #0008 ADD2 ~caty #0010 ADD2 ,draw-sprite-chr JSR
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,polycat #00d0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR
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@animate-polycat-tail-next1
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~timer #60 NEQ ,animate-polycat-tail-next2 ROT JMP? POP2
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,polycat #00b0 ADD2 ~catx #0008 ADD2 ~caty #0010 ADD2 ,draw-sprite-chr JSR
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,polycat #00b0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR
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@animate-polycat-tail-next2
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( look-at )
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~mousex ~catx #0008 ADD2 GTH2 ,animate-polycat-right ROT JMP? POP2
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~mouse.x ~cat.x #0008 ADD2 GTH2 ,animate-polycat-right ROT JMP? POP2
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@animate-polycat-left
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~mousey ~caty #0008 ADD2 GTH2 ,animate-polycat-left-down ROT JMP? POP2
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~mouse.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-left-down ROT JMP? POP2
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@animate-polycat-left-up
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,polycat #0040 ADD2 ~catx ~caty #0008 ADD2 ,draw-sprite-chr JSR
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,polycat #0050 ADD2 ~catx #0008 ADD2 ~caty #0008 ADD2 ,draw-sprite-chr JSR
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,polycat #0040 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR
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,polycat #0050 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR
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RTS
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@animate-polycat-left-down
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,polycat #0020 ADD2 ~catx ~caty #0008 ADD2 ,draw-sprite-chr JSR
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,polycat #0030 ADD2 ~catx #0008 ADD2 ~caty #0008 ADD2 ,draw-sprite-chr JSR
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,polycat #0020 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR
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,polycat #0030 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR
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RTS
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@animate-polycat-right
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~mousey ~caty #0008 ADD2 GTH2 ,animate-polycat-right-down ROT JMP? POP2
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~mouse.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-right-down ROT JMP? POP2
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@animate-polycat-right-up
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,polycat #0060 ADD2 ~catx ~caty #0008 ADD2 ,draw-sprite-chr JSR
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,polycat #0070 ADD2 ~catx #0008 ADD2 ~caty #0008 ADD2 ,draw-sprite-chr JSR
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,polycat #0060 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR
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,polycat #0070 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR
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RTS
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@animate-polycat-right-down
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,polycat #0080 ADD2 ~catx ~caty #0008 ADD2 ,draw-sprite-chr JSR
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,polycat #0090 ADD2 ~catx #0008 ADD2 ~caty #0008 ADD2 ,draw-sprite-chr JSR
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,polycat #0080 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR
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,polycat #0090 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR
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RTS
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RTS
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@ -101,8 +101,8 @@ RTS
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=icon.y =icon.x =icon.sprite =icon.text
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#01 =dev/w ( write to screen )
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#02 =dev/w ( write to sprite )
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#01 =color
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~icon.text ~icon.x #0008 ADD2 ~icon.y #0020 ADD2 ,draw-label JSR
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#07 ~icon.sprite ~icon.x #0018 ADD2 ~icon.y #0008 ADD2
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