Redesigned assembler
This commit is contained in:
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0d9df02190
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57d29b1b10
12
README.md
12
README.md
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@ -29,21 +29,19 @@ Read more in the [Uxambly Guide](https://wiki.xxiivv.com/site/uxambly.html).
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```
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( hello world )
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&Console { pad 8 char 1 byte 1 short 2 }
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|0100 @RESET
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@RESET
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,text1 ,print-label JSR2
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,text2 ,print-label JSR2
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#ab =CNSL.byte
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#cdef =CNSL.short
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#ab =Console.byte
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#cdef =Console.short
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BRK
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@print-label ( text )
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$loop NOP
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( send ) DUP2 LDR =CNSL.char
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( send ) DUP2 LDR =Console.char
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( incr ) #0001 ADD2
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( loop ) DUP2 LDR #00 NEQ ^$loop MUL JMPS
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POP2
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@ -56,7 +54,7 @@ RTS
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|c000 @FRAME
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|d000 @ERROR
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|FF00 ;CNSL Console
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|FF00 ;Console { pad 8 char 1 byte 1 short 2 }
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
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129
assembler.c
129
assembler.c
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@ -16,22 +16,24 @@ typedef signed char Sint8;
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typedef unsigned short Uint16;
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typedef signed short Sint16;
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typedef struct {
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char name[64], params[16][64];
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Uint8 len, length[16], size, refs;
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} Template;
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typedef struct
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{
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char name[64];
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unsigned int size;
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} Map;
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typedef struct {
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char name[64];
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Uint8 len, offset, refs;
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Uint16 addr;
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Template *template;
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/* map */
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Map map[16];
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Uint8 maps;
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} Label;
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typedef struct {
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Uint8 data[256 * 256], tlen, llen;
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Uint16 ptr;
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Template templates[256];
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Label labels[256];
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} Program;
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@ -83,16 +85,6 @@ pushtext(char *s, int lit)
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while((c = s[i++])) pushbyte(c, 0);
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}
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Template *
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findtemplate(char *s)
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{
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int i;
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for(i = 0; i < p.tlen; ++i)
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if(scmp(p.templates[i].name, s, 64))
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return &p.templates[i];
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return NULL;
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}
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Label *
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findlabel(char *s)
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{
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@ -114,12 +106,12 @@ findlabeladdr(char *s)
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if(scin(s, '.') < 1)
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return l->addr;
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param = s + scin(s, '.') + 1;
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for(i = 0; i < l->template->len; ++i) {
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if(scmp(l->template->params[i], param, 64))
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for(i = 0; i < l->maps; ++i) {
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if(scmp(l->map[i].name, param, 64))
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return l->addr + o;
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o += l->template->length[i];
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o += l->map[i].size;
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}
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printf("!!! Warning %s.%s[%s]\n", l->name, param, l->template->name);
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printf("!!! Warning %s.%s\n", l->name, param);
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return 0;
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}
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@ -132,10 +124,10 @@ findlabellen(char *s)
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if(scin(s, '.') < 1)
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return l->len;
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param = s + scin(s, '.') + 1;
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for(i = 0; i < l->template->len; ++i)
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if(scmp(l->template->params[i], param, 64))
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return l->template->length[i];
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printf("!!! Warning %s.%s[%s]\n", l->name, param, l->template->name);
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for(i = 0; i < l->maps; ++i)
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if(scmp(l->map[i].name, param, 64))
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return l->map[i].size;
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printf("!!! Warning %s.%s\n", l->name, param);
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return 0;
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}
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@ -178,37 +170,7 @@ error(char *name, char *id)
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}
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int
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maketemplate(char *name, FILE *f)
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{
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Uint8 mode = 0;
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Template *m;
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char wv[64];
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if(findtemplate(name))
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return error("Template duplicate", name);
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if(sihx(name) && slen(name) % 2 == 0)
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return error("Template name is hex number", name);
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if(findopcode(name))
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return error("Template name is invalid", name);
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m = &p.templates[p.tlen++];
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scpy(name, m->name, 64);
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while(fscanf(f, "%s", wv)) {
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if(wv[0] == '{') continue;
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if(wv[0] == '}') break;
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if(mode == 0)
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scpy(wv, m->params[m->len], 64);
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else {
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m->length[m->len] = shex(wv);
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m->size += m->length[m->len];
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m->len++;
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}
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mode = !mode;
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}
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printf("New template: %s[%d:%d]\n", name, m->len, m->size);
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return 1;
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}
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int
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makelabel(char *name, Uint16 addr, Uint8 len, Template *m)
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makelabel(char *name, Uint16 addr)
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{
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Label *l;
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if(findlabel(name))
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@ -219,33 +181,29 @@ makelabel(char *name, Uint16 addr, Uint8 len, Template *m)
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return error("Label name is invalid", name);
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l = &p.labels[p.llen++];
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l->addr = addr;
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l->len = len;
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l->refs = 0;
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scpy(name, l->name, 64);
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if(m)
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l->template = m;
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printf("New label: %s, at 0x%04x[%d]\n", l->name, l->addr, l->len);
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return 1;
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}
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int
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makevariable(char *id, Uint16 *addr, FILE *f)
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makevariable(char *name, Uint16 *addr, FILE *f)
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{
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char wv[64];
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Uint16 origin;
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Uint8 len;
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Template *m = NULL;
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fscanf(f, "%s", wv);
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origin = *addr;
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if(sihx(wv))
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len = shex(wv);
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else if((m = findtemplate(wv))) {
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len = m->size;
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m->refs++;
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} else
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return error("Invalid template", wv);
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*addr += len;
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return makelabel(id, origin, len, m);
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Label *l;
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char word[64];
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if(!makelabel(name, *addr))
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return error("Could not create variable", name);
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l = findlabel(name);
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while(fscanf(f, "%s", word)) {
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if(word[0] == '{') continue;
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if(word[0] == '}') break;
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scpy(word, l->map[l->maps].name, 64);
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fscanf(f, "%u", &l->map[l->maps].size);
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*addr += l->map[l->maps].size;
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l->maps++;
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}
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return 1;
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}
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int
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@ -277,18 +235,15 @@ pass1(FILE *f)
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else
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addr += slen(w);
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} else if(w[0] == '@') {
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if(!makelabel(w + 1, addr, 0, NULL))
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if(!makelabel(w + 1, addr))
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return error("Pass1 failed", w);
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scpy(w + 1, scope, 64);
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} else if(w[0] == '$') {
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if(!makelabel(sublabel(subw, scope, w + 1), addr, 0, NULL))
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if(!makelabel(sublabel(subw, scope, w + 1), addr))
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return error("Pass1 failed", w);
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} else if(w[0] == ';') {
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if(!makevariable(w + 1, &addr, f))
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return error("Pass1 failed", w);
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} else if(w[0] == '&') {
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if(!maketemplate(w + 1, f))
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return error("Pass1 failed", w);
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} else if(findopcode(w) || scmp(w, "BRK", 4))
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addr += 1;
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else {
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@ -323,7 +278,7 @@ pass2(FILE *f)
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while(fscanf(f, "%s", w) == 1) {
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Uint8 op = 0;
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Label *l;
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if(w[0] == '&') continue;
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if(w[0] == ';') continue;
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if(w[0] == '$') continue;
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if(skipblock(w, &ccmnt, '(', ')')) continue;
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if(skipblock(w, &ctemplate, '{', '}')) continue;
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@ -349,11 +304,10 @@ pass2(FILE *f)
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}
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else if(w[0] == '|') p.ptr = shex(w + 1);
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else if((op = findopcode(w)) || scmp(w, "BRK", 4)) pushbyte(op, 0);
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else if(w[0] == ';') fscanf(f, "%s", w);
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else if(w[0] == '.' && (l = findlabel(w + 1))) { pushshort(findlabeladdr(w + 1), 0); l->refs++; }
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else if(w[0] == ',' && (l = findlabel(w + 1))) { pushshort(findlabeladdr(w + 1), 1); l->refs++; }
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else if(w[0] == '=' && (l = findlabel(w + 1)) && l->len){ pushshort(findlabeladdr(w + 1), 1); pushbyte(findopcode(findlabellen(w + 1) == 2 ? "STR2" : "STR"), 0); l->refs++;}
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else if(w[0] == '~' && (l = findlabel(w + 1)) && l->len){ pushshort(findlabeladdr(w + 1), 1); pushbyte(findopcode(findlabellen(w + 1) == 2 ? "LDR2" : "LDR"), 0); l->refs++;}
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else if(w[0] == '=' && (l = findlabel(w + 1))) { pushshort(findlabeladdr(w + 1), 1); pushbyte(findopcode(findlabellen(w + 1) == 2 ? "STR2" : "STR"), 0); l->refs++;}
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else if(w[0] == '~' && (l = findlabel(w + 1))) { pushshort(findlabeladdr(w + 1), 1); pushbyte(findopcode(findlabellen(w + 1) == 2 ? "LDR2" : "LDR"), 0); l->refs++;}
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else if(w[0] == '#' && sihx(w + 1) && slen(w + 1) == 2) pushbyte(shex(w + 1), 1);
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else if(w[0] == '#' && sihx(w + 1) && slen(w + 1) == 4) pushshort(shex(w + 1), 1);
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else if(w[0] == '+' && sihx(w + 1) && slen(w + 1) == 2) pushbyte((Sint8)shex(w + 1), 1);
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@ -367,15 +321,13 @@ pass2(FILE *f)
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}
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void
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cleanup(void)
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cleanup(char *filename)
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{
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int i;
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printf("Assembled %s.\n\n", filename);
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for(i = 0; i < p.llen; ++i)
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if(!p.labels[i].refs)
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printf("--- Unused label: %s\n", p.labels[i].name);
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for(i = 0; i < p.tlen; ++i)
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if(!p.templates[i].refs)
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printf("--- Unused template: %s\n", p.templates[i].name);
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}
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int
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@ -390,7 +342,6 @@ main(int argc, char *argv[])
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return error("Assembly", "Failed");
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fwrite(p.data, sizeof(p.data), 1, fopen(argv[2], "wb"));
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fclose(f);
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printf("Assembled %s.\n\n", argv[2]);
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cleanup();
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cleanup(argv[2]);
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return 0;
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}
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2
build.sh
2
build.sh
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@ -20,5 +20,5 @@ cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werr
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# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
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# run
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./bin/assembler projects/examples/dev.ctrl.usm bin/boot.rom
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./bin/assembler projects/examples/dev.mouse.usm bin/boot.rom
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./bin/emulator bin/boot.rom
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@ -1,20 +1,18 @@
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( hello world )
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&Console { pad 8 char 1 byte 1 short 2 }
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|0100 @RESET
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@RESET
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,text1 ,print-label JSR2
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,text2 ,print-label JSR2
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#ab =CNSL.byte
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#cdef =CNSL.short
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#ab =Console.byte
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#cdef =Console.short
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BRK
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@print-label ( text )
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$loop NOP
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( send ) DUP2 LDR =CNSL.char
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( send ) DUP2 LDR =Console.char
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( incr ) #0001 ADD2
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( loop ) DUP2 LDR #00 NEQ ^$loop MUL JMPS
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POP2
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@ -27,7 +25,7 @@ RTS
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|c000 @FRAME
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|d000 @ERROR
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|FF00 ;CNSL Console
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|FF00 ;Console { pad 8 char 1 byte 1 short 2 }
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
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@ -0,0 +1,75 @@
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( Controller )
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;slime { color 1 }
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|0100 @RESET
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( set origin )
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~Screen.width #0002 DIV2 =Sprite.x
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~Screen.height #0002 DIV2 =Sprite.y
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,default_icn =Sprite.addr
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#11 =Sprite.color
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#0a =slime
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BRK
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|c000 @FRAME
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#0a =slime
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( hold ctrl key to change slime color )
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,no-ctrl ~Controller.buttons #0f AND #01 NEQ JMP2? POP2
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#05 =slime
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@no-ctrl
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( hold alt key to change slime color )
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,no-alt ~Controller.buttons #0f AND #02 NEQ JMP2? POP2
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#0f =slime
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@no-alt
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( detect movement )
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,no-up ~Controller.buttons #f0 AND #10 NEQ JMP2? POP2
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( clear ) #10 =Sprite.color
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( move ) ~Sprite.y #0001 SUB2 =Sprite.y ,up_icn =Sprite.addr
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( draw ) ,redraw JSR2 BRK
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@no-up
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,no-down ~Controller.buttons #f0 AND #20 NEQ JMP2? POP2
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( clear ) #10 =Sprite.color
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( move ) ~Sprite.y #0001 ADD2 =Sprite.y ,down_icn =Sprite.addr
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( draw ) ,redraw JSR2 BRK
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@no-down
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,no-left ~Controller.buttons #f0 AND #40 NEQ JMP2? POP2
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( clear ) #10 =Sprite.color
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( move ) ~Sprite.x #0001 SUB2 =Sprite.x ,left_icn =Sprite.addr
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( draw ) ,redraw JSR2 BRK
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@no-left
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,no-right ~Controller.buttons #f0 AND #80 NEQ JMP2? POP2
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( clear ) #10 =Sprite.color
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( move ) ~Sprite.x #0001 ADD2 =Sprite.x ,right_icn =Sprite.addr
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( draw ) ,redraw JSR2 BRK
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@no-right
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BRK
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@redraw
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( draw face )
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#11 =Sprite.color
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( draw slime )
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,slime_icn =Sprite.addr
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~slime =Sprite.color
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RTS
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@default_icn [ 3c7e ffdb ffe7 7e3c ]
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@up_icn [ 2466 e7db ffff 7e3c ]
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@down_icn [ 3c7e ffff dbe7 6624 ]
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@left_icn [ 3c7e ef1f 1fef 7e3c ]
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@right_icn [ 3c7e f7f8 f8f7 7e3c ]
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@slime_icn [ 0000 183c 3c18 0000 ]
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|d000 @ERROR BRK
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|FF10 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
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|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|FF30 ;Controller { buttons 1 }
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ 0daf 02ff 035f ] ( palette )
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@ -1,79 +0,0 @@
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( dev/ctrl )
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&Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
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&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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&Controller { buttons 1 }
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;slime-color 1
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|0100 @RESET
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( set origin )
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~dev/screen.width #0002 DIV2 =dev/sprite.x
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~dev/screen.height #0002 DIV2 =dev/sprite.y
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,default_icn =dev/sprite.addr
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#11 =dev/sprite.color
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#0a =slime-color
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BRK
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|c000 @FRAME
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#0a =slime-color
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( hold ctrl key to change slime color )
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,no-ctrl ~dev/ctrl.buttons #0f AND #01 NEQ JMP2? POP2
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#05 =slime-color
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@no-ctrl
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( hold alt key to change slime color )
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,no-alt ~dev/ctrl.buttons #0f AND #02 NEQ JMP2? POP2
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#0f =slime-color
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@no-alt
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( detect movement )
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,no-up ~dev/ctrl.buttons #f0 AND #10 NEQ JMP2? POP2
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( clear ) #10 =dev/sprite.color
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( move ) ~dev/sprite.y #0001 SUB2 =dev/sprite.y ,up_icn =dev/sprite.addr
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( draw ) ,redraw JSR2 BRK
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@no-up
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,no-down ~dev/ctrl.buttons #f0 AND #20 NEQ JMP2? POP2
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( clear ) #10 =dev/sprite.color
|
||||
( move ) ~dev/sprite.y #0001 ADD2 =dev/sprite.y ,down_icn =dev/sprite.addr
|
||||
( draw ) ,redraw JSR2 BRK
|
||||
@no-down
|
||||
,no-left ~dev/ctrl.buttons #f0 AND #40 NEQ JMP2? POP2
|
||||
( clear ) #10 =dev/sprite.color
|
||||
( move ) ~dev/sprite.x #0001 SUB2 =dev/sprite.x ,left_icn =dev/sprite.addr
|
||||
( draw ) ,redraw JSR2 BRK
|
||||
@no-left
|
||||
,no-right ~dev/ctrl.buttons #f0 AND #80 NEQ JMP2? POP2
|
||||
( clear ) #10 =dev/sprite.color
|
||||
( move ) ~dev/sprite.x #0001 ADD2 =dev/sprite.x ,right_icn =dev/sprite.addr
|
||||
( draw ) ,redraw JSR2 BRK
|
||||
@no-right
|
||||
|
||||
BRK
|
||||
|
||||
@redraw
|
||||
|
||||
( draw face )
|
||||
#11 =dev/sprite.color
|
||||
( draw slime )
|
||||
,slime_icn =dev/sprite.addr
|
||||
~slime-color =dev/sprite.color
|
||||
|
||||
RTS
|
||||
|
||||
@default_icn [ 3c7e ffdb ffe7 7e3c ]
|
||||
@up_icn [ 2466 e7db ffff 7e3c ]
|
||||
@down_icn [ 3c7e ffff dbe7 6624 ]
|
||||
@left_icn [ 3c7e ef1f 1fef 7e3c ]
|
||||
@right_icn [ 3c7e f7f8 f8f7 7e3c ]
|
||||
@slime_icn [ 0000 183c 3c18 0000 ]
|
||||
|
||||
|d000 @ERROR BRK
|
||||
|
||||
|FF10 ;dev/screen Screen
|
||||
|FF20 ;dev/sprite Sprite
|
||||
|FF30 ;dev/ctrl Controller
|
||||
|
||||
|FFF0 .RESET .FRAME .ERROR ( vectors )
|
||||
|FFF8 [ 0daf 02ff 035f ] ( palette )
|
|
@ -1,20 +1,11 @@
|
|||
( dev/key )
|
||||
( Keys )
|
||||
|
||||
&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|
||||
&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
||||
&Keyboard { key 1 }
|
||||
&Mouse { x 2 y 2 state 1 chord 1 }
|
||||
|
||||
&Textarea2d { x1 2 y1 2 x2 2 y2 2 color 1 addr 2 cursor 1 }
|
||||
&Rect2d { x1 2 y1 2 x2 2 y2 2 }
|
||||
&Point2d { x 2 y 2 }
|
||||
|
||||
;mouse Point2d
|
||||
;textarea Textarea2d
|
||||
;rect Rect2d
|
||||
;color 1
|
||||
;blink 1
|
||||
;timer 1
|
||||
;mouse { x 2 y 2 }
|
||||
;textarea { x1 2 y1 2 x2 2 y2 2 color 1 addr 2 cursor 1 }
|
||||
;rect { x1 2 y1 2 x2 2 y2 2 }
|
||||
;color { byte 1 }
|
||||
;blink { byte 1 }
|
||||
;timer { byte 1 }
|
||||
|
||||
|0100 @RESET
|
||||
|
||||
|
@ -33,7 +24,7 @@ BRK
|
|||
|
||||
@redraw-window
|
||||
|
||||
#0000 #0000 ~dev/screen.width ~dev/screen.height #01 ,pattern ,tile-rect JSR2
|
||||
#0000 #0000 ~Screen.width ~Screen.height #01 ,pattern ,tile-rect JSR2
|
||||
( dropshadow )
|
||||
~textarea.x2 #0001 ADD2 ~textarea.y1 ~textarea.x2 #0004 ADD2 ~textarea.y2 #0004 ADD2 #01 ,fill-rect JSR2
|
||||
~textarea.x1 ~textarea.y2 #0001 ADD2 ~textarea.x2 #0001 ADD2 ~textarea.y2 #0004 ADD2 #01 ,fill-rect JSR2
|
||||
|
@ -54,8 +45,8 @@ RTS
|
|||
,skip ~timer #10 LTH JMP2? POP2
|
||||
#00 =timer
|
||||
~blink #00 EQU =blink
|
||||
,cursor =dev/sprite.addr
|
||||
#05 ~blink ADD =dev/sprite.color
|
||||
,cursor =Sprite.addr
|
||||
#05 ~blink ADD =Sprite.color
|
||||
@skip
|
||||
~timer #01 ADD =timer
|
||||
|
||||
|
@ -63,64 +54,64 @@ RTS
|
|||
|
||||
@tile-rect ( x1 y1 x2 y2 color addr )
|
||||
|
||||
=dev/sprite.addr =color =rect.y2 =rect.x2 DUP2 =dev/sprite.y =rect.y1 DUP2 =dev/sprite.x =rect.x1
|
||||
=Sprite.addr =color =rect.y2 =rect.x2 DUP2 =Sprite.y =rect.y1 DUP2 =Sprite.x =rect.x1
|
||||
|
||||
$ver
|
||||
~rect.x1 =dev/sprite.x
|
||||
~rect.x1 =Sprite.x
|
||||
$hor
|
||||
( draw ) ~color =dev/sprite.color
|
||||
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
,$hor ~dev/sprite.x ~rect.x2 LTH2 JMP2? POP2
|
||||
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
|
||||
,$ver ~dev/sprite.y ~rect.y2 LTH2 JMP2? POP2
|
||||
( draw ) ~color =Sprite.color
|
||||
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
|
||||
,$hor ~Sprite.x ~rect.x2 LTH2 JMP2? POP2
|
||||
( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
|
||||
,$ver ~Sprite.y ~rect.y2 LTH2 JMP2? POP2
|
||||
|
||||
RTS
|
||||
|
||||
@fill-rect ( x1 y1 x2 y2 color )
|
||||
|
||||
( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
|
||||
( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
|
||||
$ver
|
||||
~rect.x1 =dev/screen.x
|
||||
~rect.x1 =Screen.x
|
||||
$hor
|
||||
( draw ) ~color =dev/screen.color
|
||||
( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
|
||||
,$hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
|
||||
( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
|
||||
,$ver ~dev/screen.y ~rect.y2 LTH2 JMP2? POP2
|
||||
( draw ) ~color =Screen.color
|
||||
( incr ) ~Screen.x #0001 ADD2 =Screen.x
|
||||
,$hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
|
||||
( incr ) ~Screen.y #0001 ADD2 =Screen.y
|
||||
,$ver ~Screen.y ~rect.y2 LTH2 JMP2? POP2
|
||||
|
||||
RTS
|
||||
|
||||
@line-rect ( x1 y1 x2 y2 color )
|
||||
|
||||
( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
|
||||
( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
|
||||
$hor
|
||||
( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
|
||||
( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color
|
||||
( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color
|
||||
,$hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
|
||||
~rect.y1 =dev/screen.y
|
||||
( incr ) ~Screen.x #0001 ADD2 =Screen.x
|
||||
( draw ) ~rect.y1 =Screen.y ~color =Screen.color
|
||||
( draw ) ~rect.y2 =Screen.y ~color =Screen.color
|
||||
,$hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
|
||||
~rect.y1 =Screen.y
|
||||
$ver
|
||||
( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color
|
||||
( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color
|
||||
( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
|
||||
,$ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
|
||||
( draw ) ~rect.x1 =Screen.x ~color =Screen.color
|
||||
( draw ) ~rect.x2 =Screen.x ~color =Screen.color
|
||||
( incr ) ~Screen.y #0001 ADD2 =Screen.y
|
||||
,$ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
|
||||
|
||||
RTS
|
||||
|
||||
@draw-textarea ( x y color addr )
|
||||
|
||||
( load ) =textarea.addr =textarea.color =dev/sprite.y =dev/sprite.x
|
||||
( load ) =textarea.addr =textarea.color =Sprite.y =Sprite.x
|
||||
~textarea.addr
|
||||
$loop
|
||||
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~textarea.color =dev/sprite.color
|
||||
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~textarea.color =Sprite.color
|
||||
( detect linebreaks )
|
||||
DUP2 LDR #0d NEQ ,$no-return ROT JMP2? POP2
|
||||
~textarea.x1 =dev/sprite.x
|
||||
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
|
||||
( decr ) ~dev/sprite.x #0008 SUB2 =dev/sprite.x
|
||||
~textarea.x1 =Sprite.x
|
||||
( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
|
||||
( decr ) ~Sprite.x #0008 SUB2 =Sprite.x
|
||||
$no-return
|
||||
( incr ) #0001 ADD2
|
||||
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
|
||||
DUP2 LDR #00 NEQ ,$loop ROT JMP2? POP2
|
||||
POP2
|
||||
|
||||
|
@ -129,43 +120,43 @@ RTS
|
|||
@do-textarea
|
||||
|
||||
( ,blink-cursor JSR2 )
|
||||
,do-textarea-end ~dev/key #00 EQU JMP2? POP2 ( skip on no key )
|
||||
,do-textarea-end ~Keys #00 EQU JMP2? POP2 ( skip on no key )
|
||||
( backspace )
|
||||
,any-key ~dev/key #08 NEQ JMP2? POP2
|
||||
,any-key ~Keys #08 NEQ JMP2? POP2
|
||||
,input-end ~textarea.cursor #00 EQU JMP2? POP2
|
||||
( decr ) ~textarea.cursor #01 SUB =textarea.cursor
|
||||
#00 ~textarea.addr #00 ~textarea.cursor ADD2 STR
|
||||
,input-end JMP2
|
||||
@any-key
|
||||
~dev/key ~textarea.addr #00 ~textarea.cursor ADD2 STR
|
||||
~Keys ~textarea.addr #00 ~textarea.cursor ADD2 STR
|
||||
( incr ) ~textarea.cursor #01 ADD =textarea.cursor
|
||||
@input-end
|
||||
#00 =dev/key ( release key )
|
||||
#00 =Keys ( release key )
|
||||
,redraw JSR2
|
||||
( add cursor )
|
||||
,cursor =dev/sprite.addr
|
||||
#06 =dev/sprite.color
|
||||
,cursor =Sprite.addr
|
||||
#06 =Sprite.color
|
||||
@do-textarea-end
|
||||
|
||||
RTS
|
||||
|
||||
@do-cursor
|
||||
|
||||
,skip-drag ~dev/mouse.state #01 NEQ JMP2? POP2
|
||||
,skip-drag ~Mouse.state #01 NEQ JMP2? POP2
|
||||
~mouse.x =textarea.x1 ~mouse.y =textarea.y1
|
||||
,redraw-window JSR2
|
||||
,redraw JSR2
|
||||
@skip-drag
|
||||
|
||||
~mouse.x ~dev/mouse.x NEQU2
|
||||
~mouse.y ~dev/mouse.y NEQU2
|
||||
~mouse.x ~Mouse.x NEQU2
|
||||
~mouse.y ~Mouse.y NEQU2
|
||||
|
||||
#0000 EQU2 RTS? ( Return if unchanged )
|
||||
|
||||
( clear last cursor )
|
||||
#10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
|
||||
( record mouse positions )
|
||||
~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y
|
||||
~Mouse.x =mouse.x ~Mouse.y =mouse.y
|
||||
#12 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
|
||||
|
||||
|
||||
|
@ -173,10 +164,10 @@ RTS
|
|||
|
||||
@draw-sprite
|
||||
|
||||
=dev/sprite.y
|
||||
=dev/sprite.x
|
||||
=dev/sprite.addr
|
||||
=dev/sprite.color
|
||||
=Sprite.y
|
||||
=Sprite.x
|
||||
=Sprite.addr
|
||||
=Sprite.color
|
||||
|
||||
RTS
|
||||
|
||||
|
@ -224,10 +215,10 @@ RTS
|
|||
|
||||
|d000 @ERROR BRK
|
||||
|
||||
|FF10 ;dev/screen Screen
|
||||
|FF20 ;dev/sprite Sprite
|
||||
|FF40 ;dev/key Keyboard
|
||||
|FF50 ;dev/mouse Mouse
|
||||
|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|
||||
|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
||||
|FF40 ;Keys { key 1 }
|
||||
|FF50 ;Mouse { x 2 y 2 state 1 chord 1 }
|
||||
|
||||
|FFF0 .RESET .FRAME .ERROR ( vectors )
|
||||
|FFF8 [ f0ff f000 f00f ] ( palette )
|
||||
|
|
|
@ -1,53 +1,46 @@
|
|||
( dev/mouse )
|
||||
( Mouse )
|
||||
|
||||
&Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
|
||||
&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
||||
&Mouse { x 2 y 2 state 1 chord 1 }
|
||||
|
||||
&Label2d { x 2 y 2 color 1 addr 2 }
|
||||
&Point2d { x 2 y 2 }
|
||||
|
||||
;label Label2d
|
||||
;cat Point2d
|
||||
;mouse Point2d
|
||||
;color 1
|
||||
;timer 1
|
||||
;label { x 2 y 2 color 1 addr 2 }
|
||||
;cat { x 2 y 2 }
|
||||
;pointer { x 2 y 2 }
|
||||
;color { byte 1 }
|
||||
;timer { byte 1 }
|
||||
|
||||
|0100 @RESET
|
||||
|
||||
( position cat )
|
||||
~dev/screen.width #0002 DIV2 =cat.x
|
||||
~dev/screen.height #0038 SUB2 =cat.y
|
||||
~Screen.width #0002 DIV2 =cat.x
|
||||
~Screen.height #0038 SUB2 =cat.y
|
||||
#01 =color
|
||||
( draw polycat )
|
||||
,draw-polycat JSR2
|
||||
|
||||
BRK
|
||||
|
||||
|0200 @FRAME
|
||||
@FRAME
|
||||
|
||||
,draw-cursor JSR2
|
||||
|
||||
( reset timer -> move cat tail )
|
||||
,no-click ~dev/mouse.state #00 EQU JMP2? POP2
|
||||
,no-click ~Mouse.state #00 EQU JMP2? POP2
|
||||
#50 =timer
|
||||
@no-click
|
||||
( detect click )
|
||||
,no-click12 ~dev/mouse.state #11 NEQ JMP2? POP2
|
||||
,no-click12 ~Mouse.state #11 NEQ JMP2? POP2
|
||||
#0058 #0040 #01 ,mouse12_text ,draw-label JSR2
|
||||
#10 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
|
||||
#10 ,cursor_icn ~pointer.x ~pointer.y ,draw-sprite JSR2
|
||||
~color ,mouse12_icn #0048 #0040 ,draw-sprite JSR2
|
||||
,end-click JMP2
|
||||
@no-click12
|
||||
,no-click1 ~dev/mouse.state #01 NEQ JMP2? POP2
|
||||
,no-click1 ~Mouse.state #01 NEQ JMP2? POP2
|
||||
#0058 #0040 #01 ,mouse1_text ,draw-label JSR2
|
||||
#12 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
|
||||
#12 ,cursor_icn ~pointer.x ~pointer.y ,draw-sprite JSR2
|
||||
~color ,mouse1_icn #0048 #0040 ,draw-sprite JSR2
|
||||
,end-click JMP2
|
||||
@no-click1
|
||||
,no-click2 ~dev/mouse.state #10 NEQ JMP2? POP2
|
||||
,no-click2 ~Mouse.state #10 NEQ JMP2? POP2
|
||||
#0058 #0040 #01 ,mouse2_text ,draw-label JSR2
|
||||
#13 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
|
||||
#13 ,cursor_icn ~pointer.x ~pointer.y ,draw-sprite JSR2
|
||||
~color ,mouse2_icn #0048 #0040 ,draw-sprite JSR2
|
||||
,end-click JMP2
|
||||
@no-click2
|
||||
|
@ -64,16 +57,20 @@ BRK
|
|||
|
||||
@draw-cursor
|
||||
|
||||
~mouse.x ~dev/mouse.x NEQU2
|
||||
~mouse.y ~dev/mouse.y NEQU2
|
||||
|
||||
#0000 EQU2 RTS? ( Return if unchanged )
|
||||
|
||||
( clear last cursor )
|
||||
#10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
|
||||
( record mouse positions )
|
||||
~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y
|
||||
#11 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
|
||||
,clear_icn =Sprite.addr
|
||||
~pointer.x =Sprite.x
|
||||
~pointer.y =Sprite.y
|
||||
#10 =Sprite.color
|
||||
|
||||
( record pointer positions )
|
||||
~Mouse.x =pointer.x ~Mouse.y =pointer.y
|
||||
|
||||
( draw new cursor )
|
||||
,cursor_icn =Sprite.addr
|
||||
~pointer.x =Sprite.x
|
||||
~pointer.y =Sprite.y
|
||||
#11 =Sprite.color
|
||||
|
||||
RTS
|
||||
|
||||
|
@ -104,8 +101,8 @@ RTS
|
|||
,polycat #00b0 ADD2 ~cat.x #0008 ADD2 ~cat.y #0010 ADD2 ,draw-sprite-chr JSR2
|
||||
@animate-polycat-tail-next2
|
||||
( look-at )
|
||||
~mouse.x ~cat.x #0008 ADD2 GTH2 ,animate-polycat-right ROT JMP2? POP2
|
||||
~mouse.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-left-down ROT JMP2? POP2
|
||||
~pointer.x ~cat.x #0008 ADD2 GTH2 ,animate-polycat-right ROT JMP2? POP2
|
||||
~pointer.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-left-down ROT JMP2? POP2
|
||||
,polycat #0040 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
|
||||
,polycat #0050 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
|
||||
RTS
|
||||
|
@ -114,7 +111,7 @@ RTS
|
|||
,polycat #0030 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
|
||||
RTS
|
||||
@animate-polycat-right
|
||||
~mouse.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-right-down ROT JMP2? POP2
|
||||
~pointer.y ~cat.y #0008 ADD2 GTH2 ,animate-polycat-right-down ROT JMP2? POP2
|
||||
,polycat #0060 ADD2 ~cat.x ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
|
||||
,polycat #0070 ADD2 ~cat.x #0008 ADD2 ~cat.y #0008 ADD2 ,draw-sprite-chr JSR2
|
||||
RTS
|
||||
|
@ -127,12 +124,12 @@ RTS
|
|||
|
||||
@draw-label ( x y color addr )
|
||||
|
||||
( load ) =label.addr =label.color =dev/sprite.y =dev/sprite.x
|
||||
( load ) =label.addr =label.color =Sprite.y =Sprite.x
|
||||
~label.addr
|
||||
$loop
|
||||
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
|
||||
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
|
||||
( incr ) #0001 ADD2
|
||||
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
|
||||
DUP2 #0001 ADD2 LDR #00 NEQ ,$loop ROT JMP2? POP2
|
||||
POP2
|
||||
|
||||
|
@ -140,19 +137,19 @@ RTS
|
|||
|
||||
@draw-sprite
|
||||
|
||||
=dev/sprite.y
|
||||
=dev/sprite.x
|
||||
=dev/sprite.addr
|
||||
=dev/sprite.color
|
||||
=Sprite.y
|
||||
=Sprite.x
|
||||
=Sprite.addr
|
||||
=Sprite.color
|
||||
|
||||
RTS
|
||||
|
||||
@draw-sprite-chr
|
||||
|
||||
=dev/sprite.y
|
||||
=dev/sprite.x
|
||||
=dev/sprite.addr
|
||||
#20 =dev/sprite.color
|
||||
=Sprite.y
|
||||
=Sprite.x
|
||||
=Sprite.addr
|
||||
#20 =Sprite.color
|
||||
|
||||
RTS
|
||||
|
||||
|
@ -223,9 +220,9 @@ RTS
|
|||
|
||||
|d000 @ERROR BRK
|
||||
|
||||
|FF10 ;dev/screen Screen
|
||||
|FF20 ;dev/sprite Sprite
|
||||
|FF50 ;dev/mouse Mouse
|
||||
|FF10 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
|
||||
|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
||||
|FF50 ;Mouse { x 2 y 2 state 1 chord 1 }
|
||||
|
||||
|FFF0 .RESET .FRAME .ERROR ( vectors )
|
||||
|FFF8 [ 0f85 0fd5 0fb5 ] ( palette )
|
||||
|
|
|
@ -1,76 +1,65 @@
|
|||
( dev/screen )
|
||||
( Screen )
|
||||
|
||||
&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|
||||
&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
||||
|
||||
;timer 1
|
||||
;centerx 2 ;centery 2 ;i 2 ;j 1
|
||||
;center { x 2 y 2 }
|
||||
;timer { byte 1 }
|
||||
;i { byte 1 }
|
||||
|
||||
|0100 @RESET
|
||||
|
||||
( find screen center )
|
||||
~dev/screen.width #0002 DIV2 =centerx
|
||||
~dev/screen.height #0002 DIV2 =centery
|
||||
~Screen.width #0002 DIV2 =center.x
|
||||
~Screen.height #0002 DIV2 =center.y
|
||||
|
||||
( draw hor line )
|
||||
#0000 =i
|
||||
~centery =dev/screen.y
|
||||
@draw-hor
|
||||
#03 ~i =dev/screen.x =dev/screen.color
|
||||
~i #0002 ADD2 =i ( increment )
|
||||
~i ~dev/screen.width LTH2 ,draw-hor ROT JMP2? POP2
|
||||
#0000 =Screen.x ~center.y =Screen.y
|
||||
$draw-hor
|
||||
( draw ) #01 =Screen.color
|
||||
( incr ) ~Screen.x #0002 ADD2 =Screen.x
|
||||
,$draw-hor ~Screen.x ~Screen.width LTH2 JMP2? POP2
|
||||
|
||||
( draw ver line )
|
||||
#0000 =i
|
||||
~centerx =dev/screen.x
|
||||
@draw-ver
|
||||
#03 ~i =dev/screen.y =dev/screen.color
|
||||
~i #0002 ADD2 =i ( increment )
|
||||
~i ~dev/screen.width LTH2 ,draw-ver ROT JMP2? POP2
|
||||
~center.x =Screen.x #0000 =Screen.y
|
||||
$draw-ver
|
||||
( draw ) #02 =Screen.color
|
||||
( incr ) ~Screen.y #0002 ADD2 =Screen.y
|
||||
,$draw-ver ~Screen.y ~Screen.height LTH2 JMP2? POP2
|
||||
|
||||
( draw blending modes )
|
||||
@draw-blends
|
||||
~j ,icon #00 ~j #0008 MUL2 ~dev/screen.height #0010 SUB2 ,draw-sprite JSR2
|
||||
~j #01 ADD =j
|
||||
~j #10 LTH ,draw-blends ROT JMP2? POP2
|
||||
|
||||
( draw pixel in the middle )
|
||||
#01 ~centerx ~centery =dev/screen.y =dev/screen.x =dev/screen.color
|
||||
#00 =i
|
||||
#0020 =Sprite.x #0020 =Sprite.y ,icon =Sprite.addr
|
||||
$draw-blends
|
||||
( draw ) #00 ~i ADD =Sprite.color
|
||||
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
|
||||
( incr ) ~i #01 ADD =i
|
||||
,$draw-blends ~i #10 LTH JMP2? POP2
|
||||
|
||||
BRK
|
||||
|
||||
@draw-sprite
|
||||
=dev/sprite.y
|
||||
=dev/sprite.x
|
||||
=dev/sprite.addr
|
||||
=dev/sprite.color
|
||||
RTS
|
||||
|
||||
@icon [ 3c7e e7c3 c3e7 7e3c ]
|
||||
|
||||
|c000 @FRAME
|
||||
@FRAME
|
||||
|
||||
( update colors every 40 frames )
|
||||
~timer #40 NEQ ,skip1 ROT JMP2? POP2
|
||||
#0fac =fffa #f0bb =fffc #f053 =fff8
|
||||
#0fac #fffa STR2 #f0bb #fffc STR2 #f053 #fff8 STR2
|
||||
@skip1
|
||||
~timer #80 NEQ ,skip2 ROT JMP2? POP2
|
||||
#00fc =fffc #f0bb =fff8 #f053 =fffa
|
||||
#00fc #fffc STR2 #f0bb #fff8 STR2 #f053 #fffa STR2
|
||||
@skip2
|
||||
~timer #c0 NEQ ,skip3 ROT JMP2? POP2
|
||||
#000f =fff8 #0f0f =fffa #ff00 =fffc
|
||||
#000f #fff8 STR2 #0f0f #fffa STR2 #ff00 #fffc STR2
|
||||
@skip3
|
||||
~timer #00 NEQ ,skip4 ROT JMP2? POP2
|
||||
#f0ac =fff8 #f0bb =fffa #f053 =fffc
|
||||
#f0ac #fff8 STR2 #f0bb #fffa STR2 #f053 #fffc STR2
|
||||
@skip4
|
||||
~timer #01 ADD =timer
|
||||
|
||||
BRK
|
||||
|
||||
@icon [ 3c7e e7c3 c3e7 7e3c ]
|
||||
|
||||
|d000 @ERROR BRK
|
||||
|
||||
|FF10 ;dev/screen Screen
|
||||
|FF20 ;dev/sprite Sprite
|
||||
|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|
||||
|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
||||
|
||||
|FFF0 .RESET .FRAME .ERROR ( vectors )
|
||||
|FFF8 [ f0ac f0bb f053 ] ( palette )
|
||||
|
|
|
@ -1,16 +1,11 @@
|
|||
( draw routines )
|
||||
|
||||
&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|
||||
&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
||||
&Mouse { x 2 y 2 state 1 chord 1 }
|
||||
|
||||
&Rect2d { x1 2 y1 2 x2 2 y2 2 }
|
||||
&Point2d { x 2 y 2 }
|
||||
|
||||
;color 1
|
||||
;cursor 2
|
||||
;mouse Point2d
|
||||
;rect Rect2d ;r1 Rect2d ;r2 Rect2d ;r3 Rect2d
|
||||
;color { byte 1 }
|
||||
;pointer { x 2 y 2 sprite 2 }
|
||||
;rect { x1 2 y1 2 x2 2 y2 2 }
|
||||
;r1 { x1 2 y1 2 x2 2 y2 2 }
|
||||
;r2 { x1 2 y1 2 x2 2 y2 2 }
|
||||
;r3 { x1 2 y1 2 x2 2 y2 2 }
|
||||
|
||||
|0100 @RESET
|
||||
|
||||
|
@ -20,32 +15,37 @@
|
|||
|
||||
BRK
|
||||
|
||||
|0200 @FRAME
|
||||
@FRAME
|
||||
|
||||
,pointer_icn =cursor
|
||||
~pointer.x ~Mouse.x NEQU2
|
||||
~pointer.y ~Mouse.y NEQU2
|
||||
|
||||
#0000 EQU2 BRK? ( Return if unchanged )
|
||||
|
||||
,pointer_icn =pointer.sprite
|
||||
|
||||
#01 =color
|
||||
( matrix comparison )
|
||||
~dev/mouse.x ~r1.x1 GTH2 ~dev/mouse.x ~r1.x2 LTH2 #0101 EQU2
|
||||
~dev/mouse.y ~r1.y1 GTH2 ~dev/mouse.y ~r1.y2 LTH2 #0101 EQU2
|
||||
#0101 NEQ2 ,draw1 ROT JMP2? POP2 #02 =color ,hand_icn =cursor
|
||||
@draw1 ~r1.x1 ~r1.y1 ~r1.x2 ~r1.y2 ~color ,line-rect JSR2
|
||||
~Mouse.x ~r1.x1 GTH2 ~Mouse.x ~r1.x2 LTH2 #0101 EQU2
|
||||
~Mouse.y ~r1.y1 GTH2 ~Mouse.y ~r1.y2 LTH2 #0101 EQU2
|
||||
#0101 NEQ2 ,$draw1 ROT JMP2? POP2 #02 =color ,hand_icn =pointer.sprite
|
||||
$draw1 ~r1.x1 ~r1.y1 ~r1.x2 ~r1.y2 ~color ,line-rect JSR2
|
||||
|
||||
#01 =color
|
||||
( 2-step comparison )
|
||||
,draw2 ~dev/mouse.x ~r2.x1 GTH2 ~dev/mouse.x ~r2.x2 LTH2 #0101 NEQ2 JMP2? POP2
|
||||
,draw2 ~dev/mouse.y ~r2.y1 GTH2 ~dev/mouse.y ~r2.y2 LTH2 #0101 NEQ2 JMP2? POP2
|
||||
#03 =color ,hand_icn =cursor
|
||||
@draw2 ~r2.x1 ~r2.y1 ~r2.x2 ~r2.y2 ~color ,line-rect JSR2
|
||||
,$draw2 ~Mouse.x ~r2.x1 GTH2 ~Mouse.x ~r2.x2 LTH2 #0101 NEQ2 JMP2? POP2
|
||||
,$draw2 ~Mouse.y ~r2.y1 GTH2 ~Mouse.y ~r2.y2 LTH2 #0101 NEQ2 JMP2? POP2
|
||||
#03 =color ,hand_icn =pointer.sprite
|
||||
$draw2 ~r2.x1 ~r2.y1 ~r2.x2 ~r2.y2 ~color ,line-rect JSR2
|
||||
|
||||
#01 =color
|
||||
( 4-step comparison )
|
||||
,draw3 ~dev/mouse.x ~r3.x1 LTH2 JMP2? POP2
|
||||
,draw3 ~dev/mouse.x ~r3.x2 GTH2 JMP2? POP2
|
||||
,draw3 ~dev/mouse.y ~r3.y1 LTH2 JMP2? POP2
|
||||
,draw3 ~dev/mouse.y ~r3.y2 GTH2 JMP2? POP2
|
||||
#02 =color ,hand_icn =cursor
|
||||
@draw3 ~r3.x1 ~r3.y1 ~r3.x2 ~r3.y2 ~color ,line-rect JSR2
|
||||
,$draw3 ~Mouse.x ~r3.x1 LTH2 JMP2? POP2
|
||||
,$draw3 ~Mouse.x ~r3.x2 GTH2 JMP2? POP2
|
||||
,$draw3 ~Mouse.y ~r3.y1 LTH2 JMP2? POP2
|
||||
,$draw3 ~Mouse.y ~r3.y2 GTH2 JMP2? POP2
|
||||
#02 =color ,hand_icn =pointer.sprite
|
||||
$draw3 ~r3.x1 ~r3.y1 ~r3.x2 ~r3.y2 ~color ,line-rect JSR2
|
||||
|
||||
,draw-cursor JSR2
|
||||
|
||||
|
@ -53,42 +53,37 @@ BRK
|
|||
|
||||
@draw-cursor
|
||||
|
||||
~mouse.x ~dev/mouse.x NEQU2
|
||||
~mouse.y ~dev/mouse.y NEQU2
|
||||
|
||||
#0000 EQU2 RTS? ( Return if unchanged )
|
||||
|
||||
( clear last cursor )
|
||||
#10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
|
||||
( record mouse positions )
|
||||
~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y
|
||||
#11 ~cursor ~mouse.x ~mouse.y ,draw-sprite JSR2
|
||||
,clear_icn =Sprite.addr
|
||||
~pointer.x =Sprite.x
|
||||
~pointer.y =Sprite.y
|
||||
#10 =Sprite.color
|
||||
|
||||
( record pointer positions )
|
||||
~Mouse.x =pointer.x ~Mouse.y =pointer.y
|
||||
|
||||
( draw new cursor )
|
||||
~pointer.sprite =Sprite.addr
|
||||
~pointer.x =Sprite.x
|
||||
~pointer.y =Sprite.y
|
||||
#11 =Sprite.color
|
||||
|
||||
RTS
|
||||
|
||||
@line-rect ( x1 y1 x2 y2 color )
|
||||
|
||||
( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
|
||||
( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
|
||||
@line-rect-hor
|
||||
( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
|
||||
( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color
|
||||
( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color
|
||||
,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
|
||||
~rect.y1 =dev/screen.y
|
||||
( incr ) ~Screen.x #0001 ADD2 =Screen.x
|
||||
( draw ) ~rect.y1 =Screen.y ~color =Screen.color
|
||||
( draw ) ~rect.y2 =Screen.y ~color =Screen.color
|
||||
,line-rect-hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
|
||||
~rect.y1 =Screen.y
|
||||
@line-rect-ver
|
||||
( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color
|
||||
( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color
|
||||
( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
|
||||
,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
|
||||
|
||||
RTS
|
||||
|
||||
@draw-sprite
|
||||
|
||||
=dev/sprite.y
|
||||
=dev/sprite.x
|
||||
=dev/sprite.addr
|
||||
=dev/sprite.color
|
||||
( draw ) ~rect.x1 =Screen.x ~color =Screen.color
|
||||
( draw ) ~rect.x2 =Screen.x ~color =Screen.color
|
||||
( incr ) ~Screen.y #0001 ADD2 =Screen.y
|
||||
,line-rect-ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
|
||||
|
||||
RTS
|
||||
|
||||
|
@ -98,9 +93,9 @@ RTS
|
|||
|
||||
|d000 @ERROR BRK
|
||||
|
||||
|FF10 ;dev/screen Screen
|
||||
|FF20 ;dev/sprite Sprite
|
||||
|FF50 ;dev/mouse Mouse
|
||||
|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|
||||
|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
||||
|FF50 ;Mouse { x 2 y 2 state 1 chord 1 }
|
||||
|
||||
|FFF0 .RESET .FRAME .ERROR ( vectors )
|
||||
|FFF8 [ 0f0f 0fff 0ff0 ] ( palette )
|
|
@ -1,30 +1,22 @@
|
|||
( draw routines )
|
||||
|
||||
&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|
||||
&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
||||
|
||||
&Label2d { x 2 y 2 color 1 addr 2 }
|
||||
&Rect2d { x1 2 y1 2 x2 2 y2 2 }
|
||||
&Point2d { x 2 y 2 }
|
||||
|
||||
;label Label2d
|
||||
;rect Rect2d
|
||||
;center Point2d
|
||||
;i 2
|
||||
;label { x 2 y 2 color 1 addr 2 }
|
||||
;rect { x1 2 y1 2 x2 2 y2 2 }
|
||||
;center { x 2 y 2 }
|
||||
;i { short 2 }
|
||||
|
||||
|0100 @RESET
|
||||
|
||||
( find screen center )
|
||||
~dev/screen.width #0002 DIV2 =center.x
|
||||
~dev/screen.height #0002 DIV2 =center.y
|
||||
~Screen.width #0002 DIV2 =center.x
|
||||
~Screen.height #0002 DIV2 =center.y
|
||||
|
||||
( draw ver line )
|
||||
#0000 =i
|
||||
~center.x =dev/screen.x
|
||||
@draw-ver
|
||||
#03 ~i =dev/screen.y =dev/screen.color
|
||||
~i #0002 ADD2 =i ( increment )
|
||||
~i ~dev/screen.width LTH2 ,draw-ver ROT JMP2? POP2
|
||||
~center.x =Screen.x #0000 =Screen.y
|
||||
$draw-ver
|
||||
( draw ) #02 =Screen.color
|
||||
( incr ) ~Screen.y #0002 ADD2 =Screen.y
|
||||
,$draw-ver ~Screen.y ~Screen.height LTH2 JMP2? POP2
|
||||
|
||||
~center.x ~center.y #0010 SUB2 #0c ,text1 ,draw-label-left JSR2
|
||||
~center.x ~center.y #0c ,text2 ,draw-label-middle JSR2
|
||||
|
@ -36,12 +28,12 @@ BRK
|
|||
|
||||
@draw-label-left ( x y color addr )
|
||||
|
||||
( load ) =label.addr =label.color =dev/sprite.y =dev/sprite.x
|
||||
( load ) =label.addr =label.color =Sprite.y =Sprite.x
|
||||
~label.addr
|
||||
@draw-label-left-loop
|
||||
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
|
||||
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
|
||||
( incr ) #0001 ADD2
|
||||
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
|
||||
DUP2 LDR #00 NEQ ,draw-label-left-loop ROT JMP2? POP2
|
||||
POP2
|
||||
|
||||
|
@ -49,13 +41,13 @@ RTS
|
|||
|
||||
@draw-label-middle ( x y color addr )
|
||||
|
||||
( load ) =label.addr =label.color =dev/sprite.y
|
||||
( align ) ~label.addr ,get-text-length JSR2 #0008 MUL2 #0002 DIV2 SUB2 =dev/sprite.x
|
||||
( load ) =label.addr =label.color =Sprite.y
|
||||
( align ) ~label.addr ,get-text-length JSR2 #0008 MUL2 #0002 DIV2 SUB2 =Sprite.x
|
||||
~label.addr
|
||||
@draw-label-middle-loop
|
||||
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
|
||||
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
|
||||
( incr ) #0001 ADD2
|
||||
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
|
||||
DUP2 LDR #00 NEQ ,draw-label-middle-loop ROT JMP2? POP2
|
||||
POP2
|
||||
|
||||
|
@ -63,13 +55,13 @@ RTS
|
|||
|
||||
@draw-label-right ( x y color addr )
|
||||
|
||||
( load ) =label.addr =label.color =dev/sprite.y
|
||||
( align ) ~label.addr ,get-text-length JSR2 #0008 MUL2 SUB2 #0008 SUB2 =dev/sprite.x
|
||||
( load ) =label.addr =label.color =Sprite.y
|
||||
( align ) ~label.addr ,get-text-length JSR2 #0008 MUL2 SUB2 #0008 SUB2 =Sprite.x
|
||||
~label.addr
|
||||
@draw-label-right-loop
|
||||
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
|
||||
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
|
||||
( incr ) #0001 ADD2
|
||||
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
|
||||
DUP2 LDR #00 NEQ ,draw-label-right-loop ROT JMP2? POP2
|
||||
POP2
|
||||
|
||||
|
@ -130,8 +122,8 @@ RTS
|
|||
|c000 @FRAME BRK
|
||||
|d000 @ERROR BRK
|
||||
|
||||
|FF10 ;dev/screen Screen
|
||||
|FF20 ;dev/sprite Sprite
|
||||
|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|
||||
|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
||||
|
||||
|FFF0 .RESET .FRAME .ERROR ( vectors )
|
||||
|FFF8 [ 0f0f 0fff 0ff0 ] ( palette )
|
|
@ -1,11 +1,6 @@
|
|||
( gui/picture )
|
||||
|
||||
&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|
||||
&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
||||
|
||||
&Picture2d { x 2 y 2 width 2 height 2 color 1 addr 2 }
|
||||
|
||||
;pict Picture2d
|
||||
;pict { x 2 y 2 width 2 height 2 color 1 addr 2 }
|
||||
|
||||
|0100 @RESET
|
||||
|
||||
|
@ -17,16 +12,16 @@ BRK
|
|||
|
||||
@draw-picture ( x y width height color addr )
|
||||
|
||||
DUP2 =dev/sprite.addr =pict.addr =pict.color =pict.height =pict.width DUP2 =dev/sprite.y =pict.y =pict.x
|
||||
@draw-picture-ver
|
||||
~pict.x =dev/sprite.x
|
||||
@draw-picture-hor
|
||||
( draw ) ~pict.color =dev/sprite.color
|
||||
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
( incr ) ~dev/sprite.addr #0008 ADD2 =dev/sprite.addr
|
||||
,draw-picture-hor ~dev/sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP2? POP2
|
||||
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
|
||||
,draw-picture-ver ~dev/sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP2? POP2
|
||||
DUP2 =Sprite.addr =pict.addr =pict.color =pict.height =pict.width DUP2 =Sprite.y =pict.y =pict.x
|
||||
$ver
|
||||
~pict.x =Sprite.x
|
||||
$hor
|
||||
( draw ) ~pict.color =Sprite.color
|
||||
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
|
||||
( incr ) ~Sprite.addr #0008 ADD2 =Sprite.addr
|
||||
,$hor ~Sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP2? POP2
|
||||
( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
|
||||
,$ver ~Sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP2? POP2
|
||||
|
||||
RTS
|
||||
|
||||
|
@ -308,8 +303,7 @@ RTS
|
|||
|c000 @FRAME BRK
|
||||
|d000 @ERROR BRK
|
||||
|
||||
|FF10 ;dev/screen Screen
|
||||
|FF20 ;dev/sprite Sprite
|
||||
|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
||||
|
||||
|FFF0 .RESET .FRAME .ERROR ( vectors )
|
||||
|FFF8 [ 0ffc 0f0b 0f03 ] ( palette )
|
||||
|
|
|
@ -1,17 +1,9 @@
|
|||
( draw routines )
|
||||
|
||||
&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|
||||
&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
||||
|
||||
&Label2d { x 2 y 2 color 1 addr 2 }
|
||||
&Picture2d { x 2 y 2 width 2 height 2 color 1 addr 2 }
|
||||
&Rect2d { x1 2 y1 2 x2 2 y2 2 }
|
||||
|
||||
;label Label2d
|
||||
;pict Picture2d
|
||||
;rect Rect2d
|
||||
|
||||
;color 1
|
||||
;label { x 2 y 2 color 1 addr 2 }
|
||||
;pict { x 2 y 2 width 2 height 2 color 1 addr 2 }
|
||||
;rect { x1 2 y1 2 x2 2 y2 2 }
|
||||
;color { byte 1 }
|
||||
|
||||
|0100 @RESET
|
||||
|
||||
|
@ -36,58 +28,58 @@ BRK
|
|||
|
||||
@line-rect ( x1 y1 x2 y2 color )
|
||||
|
||||
( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
|
||||
@line-rect-hor
|
||||
( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
|
||||
( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color
|
||||
( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color
|
||||
,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
|
||||
~rect.y1 =dev/screen.y
|
||||
@line-rect-ver
|
||||
( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color
|
||||
( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color
|
||||
( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
|
||||
,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
|
||||
( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
|
||||
$hor
|
||||
( incr ) ~Screen.x #0001 ADD2 =Screen.x
|
||||
( draw ) ~rect.y1 =Screen.y ~color =Screen.color
|
||||
( draw ) ~rect.y2 =Screen.y ~color =Screen.color
|
||||
,$hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
|
||||
~rect.y1 =Screen.y
|
||||
$ver
|
||||
( draw ) ~rect.x1 =Screen.x ~color =Screen.color
|
||||
( draw ) ~rect.x2 =Screen.x ~color =Screen.color
|
||||
( incr ) ~Screen.y #0001 ADD2 =Screen.y
|
||||
,$ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
|
||||
|
||||
RTS
|
||||
|
||||
@fill-rect ( x1 y1 x2 y2 color )
|
||||
|
||||
( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
|
||||
@fill-rect-ver
|
||||
~rect.x1 =dev/screen.x
|
||||
@fill-rect-hor
|
||||
( draw ) ~color =dev/screen.color
|
||||
( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
|
||||
,fill-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
|
||||
( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
|
||||
,fill-rect-ver ~dev/screen.y ~rect.y2 LTH2 JMP2? POP2
|
||||
( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
|
||||
$ver
|
||||
~rect.x1 =Screen.x
|
||||
$hor
|
||||
( draw ) ~color =Screen.color
|
||||
( incr ) ~Screen.x #0001 ADD2 =Screen.x
|
||||
,$hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
|
||||
( incr ) ~Screen.y #0001 ADD2 =Screen.y
|
||||
,$ver ~Screen.y ~rect.y2 LTH2 JMP2? POP2
|
||||
|
||||
RTS
|
||||
|
||||
@draw-picture ( x y width height color addr )
|
||||
|
||||
( load ) DUP2 =dev/sprite.addr =pict.addr =pict.color =pict.height =pict.width DUP2 =dev/sprite.y =pict.y =pict.x
|
||||
@draw-picture-ver
|
||||
~pict.x =dev/sprite.x
|
||||
@draw-picture-hor
|
||||
( draw ) ~pict.color =dev/sprite.color
|
||||
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
( incr ) ~dev/sprite.addr #0008 ADD2 =dev/sprite.addr
|
||||
,draw-picture-hor ~dev/sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP2? POP2
|
||||
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
|
||||
,draw-picture-ver ~dev/sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP2? POP2
|
||||
( load ) DUP2 =Sprite.addr =pict.addr =pict.color =pict.height =pict.width DUP2 =Sprite.y =pict.y =pict.x
|
||||
$ver
|
||||
~pict.x =Sprite.x
|
||||
$hor
|
||||
( draw ) ~pict.color =Sprite.color
|
||||
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
|
||||
( incr ) ~Sprite.addr #0008 ADD2 =Sprite.addr
|
||||
,$hor ~Sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP2? POP2
|
||||
( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
|
||||
,$ver ~Sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP2? POP2
|
||||
|
||||
RTS
|
||||
|
||||
@draw-label ( x y color addr )
|
||||
|
||||
( load ) =label.addr =label.color =dev/sprite.y =dev/sprite.x ~label.addr
|
||||
@draw-label-loop
|
||||
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
|
||||
( load ) =label.addr =label.color =Sprite.y =Sprite.x ~label.addr
|
||||
$loop
|
||||
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
|
||||
( incr ) #0001 ADD2
|
||||
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
DUP2 LDR #00 NEQ ,draw-label-loop ROT JMP2? POP2
|
||||
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
|
||||
DUP2 LDR #00 NEQ ,$loop ROT JMP2? POP2
|
||||
POP2
|
||||
|
||||
RTS
|
||||
|
@ -145,8 +137,8 @@ RTS
|
|||
|c000 @FRAME BRK
|
||||
|d000 @ERROR BRK
|
||||
|
||||
|FF10 ;dev/screen Screen
|
||||
|FF20 ;dev/sprite Sprite
|
||||
|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|
||||
|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
||||
|
||||
|FFF0 .RESET .FRAME .ERROR ( vectors )
|
||||
|FFF8 [ 0f0f 0fff 0ff0 ] ( palette )
|
|
@ -1,25 +1,13 @@
|
|||
( app/hex )
|
||||
( app/hex )
|
||||
|
||||
&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|
||||
&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
||||
&Controller { buttons 1 }
|
||||
&Mouse { x 2 y 2 state 1 chord 1 }
|
||||
|
||||
&Label2d { x 2 y 2 color 1 addr 2 }
|
||||
&Point2d { x 2 y 2 }
|
||||
&Rect2d { x1 2 y1 2 x2 2 y2 2 }
|
||||
&Point { x 1 y 1 }
|
||||
&Editor { x1 2 y1 2 addr 2 }
|
||||
|
||||
;label Label2d
|
||||
;pixel Point
|
||||
;window Rect2d
|
||||
;mouse Point2d
|
||||
;editor Editor
|
||||
;rect Rect2d
|
||||
|
||||
;color 1
|
||||
;addr 2
|
||||
;label { x 2 y 2 color 1 addr 2 }
|
||||
;pixel { x 1 y 1 }
|
||||
;window { x1 2 y1 2 x2 2 y2 2 }
|
||||
;pointer { x 2 y 2 sprite 2 }
|
||||
;editor { x1 2 y1 2 addr 2 }
|
||||
;rect { x1 2 y1 2 x2 2 y2 2 }
|
||||
;color { byte 1 }
|
||||
;addr { short 2 }
|
||||
|
||||
|0100 @RESET
|
||||
|
||||
|
@ -36,17 +24,22 @@
|
|||
|
||||
BRK
|
||||
|
||||
|0200 @FRAME
|
||||
@FRAME
|
||||
|
||||
,no-ctrl ~dev/ctrl.buttons #00 EQU JMP2? POP2
|
||||
~pointer.x ~Mouse.x NEQU2
|
||||
~pointer.y ~Mouse.y NEQU2
|
||||
|
||||
,no-ctrl-up ~dev/ctrl.buttons #10 EQU JMP2? POP2
|
||||
#0000 EQU2 BRK? ( Return if unchanged )
|
||||
|
||||
,no-ctrl ~Controller.buttons #00 EQU JMP2? POP2
|
||||
|
||||
,no-ctrl-up ~Controller.buttons #10 EQU JMP2? POP2
|
||||
~editor.addr #0001 ADD2 =editor.addr
|
||||
,draw-window JSR2
|
||||
,draw-editor JSR2
|
||||
@no-ctrl-up
|
||||
|
||||
,no-ctrl-down ~dev/ctrl.buttons #20 EQU JMP2? POP2
|
||||
,no-ctrl-down ~Controller.buttons #20 EQU JMP2? POP2
|
||||
~editor.addr #0001 SUB2 =editor.addr
|
||||
,draw-window JSR2
|
||||
,draw-editor JSR2
|
||||
|
@ -54,12 +47,12 @@ BRK
|
|||
|
||||
@no-ctrl
|
||||
|
||||
,no-click ~dev/mouse.state #00 EQU JMP2? POP2
|
||||
,no-click ~Mouse.state #00 EQU JMP2? POP2
|
||||
|
||||
( load ) ~editor.addr ~dev/mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 LDR
|
||||
( mask ) #01 #07 ~dev/mouse.x ~editor.x1 SUB2 #0008 DIV2 SWP POP SUB ROL
|
||||
( load ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 LDR
|
||||
( mask ) #01 #07 ~Mouse.x ~editor.x1 SUB2 #0008 DIV2 SWP POP SUB ROL
|
||||
XOR
|
||||
( save ) ~editor.addr ~dev/mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 STR
|
||||
( save ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 STR
|
||||
|
||||
,draw-window JSR2
|
||||
,draw-editor JSR2
|
||||
|
@ -72,7 +65,7 @@ BRK
|
|||
|
||||
@draw-window
|
||||
|
||||
( desktop ) #0000 #0000 ~dev/screen.width ~dev/screen.height #03 ~editor.addr ,tile-rect JSR2
|
||||
( desktop ) #0000 #0000 ~Screen.width ~Screen.height #03 ~editor.addr ,tile-rect JSR2
|
||||
( outline ) ~window.x1 #0001 SUB2 ~window.y1 #0001 SUB2 ~window.x2 ~window.y2 #01 ,line-rect JSR2
|
||||
( background ) ~window.x1 ~window.y1 ~window.x2 ~window.y2 #02 ,fill-rect JSR2
|
||||
( label ) ~window.x1 ~window.y1 #04 ,window_name ,draw-label-left JSR2
|
||||
|
@ -81,33 +74,33 @@ RTS
|
|||
|
||||
@draw-editor
|
||||
|
||||
~editor.x1 =dev/sprite.x
|
||||
~editor.y1 =dev/sprite.y
|
||||
~editor.addr =dev/sprite.addr
|
||||
~editor.x1 =Sprite.x
|
||||
~editor.y1 =Sprite.y
|
||||
~editor.addr =Sprite.addr
|
||||
|
||||
#00 =pixel.y
|
||||
@redraw-ver
|
||||
#00 =pixel.x
|
||||
~editor.x1 =dev/sprite.x
|
||||
~editor.x1 =Sprite.x
|
||||
@redraw-hor
|
||||
|
||||
( get bit )
|
||||
,cell0_icn #00
|
||||
~editor.addr #00 ~pixel.y ADD2 LDR #07 ~pixel.x SUB ROR #01 AND ( get bit )
|
||||
#0008 MUL2 ADD2 =dev/sprite.addr ( add *8 )
|
||||
#0008 MUL2 ADD2 =Sprite.addr ( add *8 )
|
||||
|
||||
( draw ) #08 =dev/sprite.color
|
||||
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
( draw ) #08 =Sprite.color
|
||||
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
|
||||
( incr ) ~pixel.x #01 ADD =pixel.x
|
||||
,redraw-hor ~dev/sprite.x ~editor.x1 #0040 ADD2 LTH2 JMP2? POP2
|
||||
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
|
||||
,redraw-hor ~Sprite.x ~editor.x1 #0040 ADD2 LTH2 JMP2? POP2
|
||||
( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
|
||||
( incr ) ~pixel.y #01 ADD =pixel.y
|
||||
,redraw-ver ~dev/sprite.y ~editor.y1 #0040 ADD2 LTH2 JMP2? POP2
|
||||
,redraw-ver ~Sprite.y ~editor.y1 #0040 ADD2 LTH2 JMP2? POP2
|
||||
|
||||
~editor.addr =dev/sprite.addr
|
||||
~window.y1 =dev/sprite.y
|
||||
~window.x2 #0008 SUB2 =dev/sprite.x
|
||||
( draw ) #01 =dev/sprite.color
|
||||
~editor.addr =Sprite.addr
|
||||
~window.y1 =Sprite.y
|
||||
~window.x2 #0008 SUB2 =Sprite.x
|
||||
( draw ) #01 =Sprite.color
|
||||
|
||||
( TODO: Make a loop.. )
|
||||
~window.x1 #0058 ADD2 ~window.y1 #0010 ADD2 #08 ~editor.addr ,draw-byte JSR2
|
||||
|
@ -123,12 +116,12 @@ RTS
|
|||
|
||||
@draw-label-left ( x y color addr )
|
||||
|
||||
( load ) =label.addr =label.color =dev/sprite.y =dev/sprite.x
|
||||
( load ) =label.addr =label.color =Sprite.y =Sprite.x
|
||||
~label.addr
|
||||
@draw-label-left-loop
|
||||
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =dev/sprite.addr ~label.color =dev/sprite.color
|
||||
( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
|
||||
( incr ) #0001 ADD2
|
||||
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
|
||||
DUP2 #0001 ADD2 LDR #00 NEQ ,draw-label-left-loop ROT JMP2? POP2
|
||||
POP2
|
||||
|
||||
|
@ -136,80 +129,75 @@ RTS
|
|||
|
||||
@draw-byte ( x y color addr )
|
||||
|
||||
( load ) =addr =color =dev/sprite.y =dev/sprite.x
|
||||
,font_hex #00 ~addr LDR #f0 AND #04 ROR #08 MUL ADD2 =dev/sprite.addr ~color =dev/sprite.color
|
||||
~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
,font_hex #00 ~addr LDR #0f AND #08 MUL ADD2 =dev/sprite.addr ~color =dev/sprite.color
|
||||
( load ) =addr =color =Sprite.y =Sprite.x
|
||||
,font_hex #00 ~addr LDR #f0 AND #04 ROR #08 MUL ADD2 =Sprite.addr ~color =Sprite.color
|
||||
~Sprite.x #0008 ADD2 =Sprite.x
|
||||
,font_hex #00 ~addr LDR #0f AND #08 MUL ADD2 =Sprite.addr ~color =Sprite.color
|
||||
|
||||
RTS
|
||||
|
||||
@fill-rect ( x1 y1 x2 y2 color )
|
||||
|
||||
( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
|
||||
( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
|
||||
@fill-rect-ver
|
||||
~rect.x1 =dev/screen.x
|
||||
~rect.x1 =Screen.x
|
||||
@fill-rect-hor
|
||||
( draw ) ~color =dev/screen.color
|
||||
( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
|
||||
,fill-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
|
||||
( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
|
||||
,fill-rect-ver ~dev/screen.y ~rect.y2 LTH2 JMP2? POP2
|
||||
( draw ) ~color =Screen.color
|
||||
( incr ) ~Screen.x #0001 ADD2 =Screen.x
|
||||
,fill-rect-hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
|
||||
( incr ) ~Screen.y #0001 ADD2 =Screen.y
|
||||
,fill-rect-ver ~Screen.y ~rect.y2 LTH2 JMP2? POP2
|
||||
|
||||
RTS
|
||||
|
||||
@line-rect ( x1 y1 x2 y2 color )
|
||||
|
||||
( load ) =color =rect.y2 =rect.x2 DUP2 =dev/screen.y =rect.y1 DUP2 =dev/screen.x =rect.x1
|
||||
( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
|
||||
@line-rect-hor
|
||||
( incr ) ~dev/screen.x #0001 ADD2 =dev/screen.x
|
||||
( draw ) ~rect.y1 =dev/screen.y ~color =dev/screen.color
|
||||
( draw ) ~rect.y2 =dev/screen.y ~color =dev/screen.color
|
||||
,line-rect-hor ~dev/screen.x ~rect.x2 LTH2 JMP2? POP2
|
||||
~rect.y1 =dev/screen.y
|
||||
( incr ) ~Screen.x #0001 ADD2 =Screen.x
|
||||
( draw ) ~rect.y1 =Screen.y ~color =Screen.color
|
||||
( draw ) ~rect.y2 =Screen.y ~color =Screen.color
|
||||
,line-rect-hor ~Screen.x ~rect.x2 LTH2 JMP2? POP2
|
||||
~rect.y1 =Screen.y
|
||||
@line-rect-ver
|
||||
( draw ) ~rect.x1 =dev/screen.x ~color =dev/screen.color
|
||||
( draw ) ~rect.x2 =dev/screen.x ~color =dev/screen.color
|
||||
( incr ) ~dev/screen.y #0001 ADD2 =dev/screen.y
|
||||
,line-rect-ver ~dev/screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
|
||||
( draw ) ~rect.x1 =Screen.x ~color =Screen.color
|
||||
( draw ) ~rect.x2 =Screen.x ~color =Screen.color
|
||||
( incr ) ~Screen.y #0001 ADD2 =Screen.y
|
||||
,line-rect-ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2? POP2
|
||||
|
||||
RTS
|
||||
|
||||
@tile-rect ( x1 y1 x2 y2 color addr )
|
||||
|
||||
=dev/sprite.addr =color =rect.y2 =rect.x2 DUP2 =dev/sprite.y =rect.y1 DUP2 =dev/sprite.x =rect.x1
|
||||
=Sprite.addr =color =rect.y2 =rect.x2 DUP2 =Sprite.y =rect.y1 DUP2 =Sprite.x =rect.x1
|
||||
|
||||
@tile-rect-ver
|
||||
~rect.x1 =dev/sprite.x
|
||||
~rect.x1 =Sprite.x
|
||||
@tile-rect-hor
|
||||
( draw ) ~color =dev/sprite.color
|
||||
( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
|
||||
,tile-rect-hor ~dev/sprite.x ~rect.x2 LTH2 JMP2? POP2
|
||||
( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
|
||||
,tile-rect-ver ~dev/sprite.y ~rect.y2 LTH2 JMP2? POP2
|
||||
( draw ) ~color =Sprite.color
|
||||
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
|
||||
,tile-rect-hor ~Sprite.x ~rect.x2 LTH2 JMP2? POP2
|
||||
( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
|
||||
,tile-rect-ver ~Sprite.y ~rect.y2 LTH2 JMP2? POP2
|
||||
|
||||
RTS
|
||||
|
||||
@draw-cursor
|
||||
|
||||
~mouse.x ~dev/mouse.x NEQU2
|
||||
~mouse.y ~dev/mouse.y NEQU2
|
||||
|
||||
#0000 EQU2 RTS? ( Return if unchanged )
|
||||
|
||||
( clear last cursor )
|
||||
#10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
|
||||
( record mouse positions )
|
||||
~dev/mouse.x =mouse.x ~dev/mouse.y =mouse.y
|
||||
#13 ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR2
|
||||
,clear_icn =Sprite.addr
|
||||
~pointer.x =Sprite.x
|
||||
~pointer.y =Sprite.y
|
||||
#10 =Sprite.color
|
||||
|
||||
RTS
|
||||
( record pointer positions )
|
||||
~Mouse.x =pointer.x ~Mouse.y =pointer.y
|
||||
|
||||
@draw-sprite
|
||||
|
||||
=dev/sprite.y
|
||||
=dev/sprite.x
|
||||
=dev/sprite.addr
|
||||
=dev/sprite.color
|
||||
( draw new cursor )
|
||||
,cursor_icn =Sprite.addr
|
||||
~pointer.x =Sprite.x
|
||||
~pointer.y =Sprite.y
|
||||
#11 =Sprite.color
|
||||
|
||||
RTS
|
||||
|
||||
|
@ -271,10 +259,10 @@ RTS
|
|||
|
||||
|d000 @ERROR BRK
|
||||
|
||||
|FF10 ;dev/screen Screen
|
||||
|FF20 ;dev/sprite Sprite
|
||||
|FF30 ;dev/ctrl Controller
|
||||
|FF50 ;dev/mouse Mouse
|
||||
|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|
||||
|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
||||
|FF30 ;Controller { buttons 1 }
|
||||
|FF50 ;Mouse { x 2 y 2 state 1 chord 1 }
|
||||
|
||||
|FFF0 .RESET .FRAME .ERROR ( vectors )
|
||||
|FFF8 [ 0fcf 0fc4 0fc4 ] ( palette )
|
|
@ -6,29 +6,15 @@
|
|||
1 2 3 - Select brush
|
||||
)
|
||||
|
||||
&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|
||||
&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
||||
&Controller { buttons 1 }
|
||||
&Keyboard { key 1 }
|
||||
&Mouse { x 2 y 2 state 1 chord 1 change 1 }
|
||||
&File { pad 8 name 2 length 2 load 2 save 2 }
|
||||
|
||||
&Rect2d { x1 2 y1 2 x2 2 y2 2 }
|
||||
&Point2d { x 2 y 2 }
|
||||
&Point { x 1 y 1 }
|
||||
|
||||
&BankView { x 2 y 2 mode 1 addr 2 }
|
||||
&TileView { x 2 y 2 addr 2 }
|
||||
|
||||
;bankview BankView
|
||||
;tileview TileView
|
||||
;rect Rect2d
|
||||
;mouse Point2d
|
||||
;color 1
|
||||
;i 1
|
||||
;pt Point
|
||||
;addr 2
|
||||
;pos Point2d
|
||||
;bankview { x 2 y 2 mode 1 addr 2 }
|
||||
;tileview { x 2 y 2 addr 2 }
|
||||
;rect { x1 2 y1 2 x2 2 y2 2 }
|
||||
;mouse { x 2 y 2 }
|
||||
;color { byte 1 }
|
||||
;i { byte 1 }
|
||||
;pt { x 1 y 1 }
|
||||
;addr { short 2 }
|
||||
;pos { x 2 y 2 }
|
||||
|
||||
|0100 @RESET
|
||||
|
||||
|
@ -774,12 +760,12 @@ RTS
|
|||
|
||||
|FE00 @ERROR BRK
|
||||
|
||||
|FF10 ;SCRN Screen
|
||||
|FF20 ;SPRT Sprite
|
||||
|FF30 ;CTRL Controller
|
||||
|FF40 ;KEYS Keyboard
|
||||
|FF50 ;MOUS Mouse
|
||||
|FF60 ;FILE File
|
||||
|FF10 ;SCRN { width 2 height 2 pad 4 x 2 y 2 color 1 }
|
||||
|FF20 ;SPRT { pad 8 x 2 y 2 addr 2 color 1 }
|
||||
|FF30 ;CTRL { buttons 1 }
|
||||
|FF40 ;KEYS { key 1 }
|
||||
|FF50 ;MOUS { x 2 y 2 state 1 chord 1 change 1 }
|
||||
|FF60 ;FILE { pad 8 name 2 length 2 load 2 save 2 }
|
||||
|
||||
|FFF0 .RESET .FRAME .ERROR ( vectors )
|
||||
|FFF8 [ e0fc 30cc 30ac ] ( palette )
|
Loading…
Reference in New Issue