Cleanup polycat
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5323e5b750
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@ -31,8 +31,6 @@
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.Screen/width DEI2 #0002 / #0008 - .cat/x POK2
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.Screen/height DEI2 #0004 / #0003 * #0018 - .cat/y POK2
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( place polycat )
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( vectors )
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;on-mouse .Mouse/vector DEO2
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;on-frame .Screen/vector DEO2
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@ -48,19 +46,19 @@ BRK
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.Mouse/x DEI2 .cat/x PEK2 > #20 MUL
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.Mouse/y DEI2 .cat/y PEK2 > #40 MUL
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ADD #00 SWP ;draw-eye JSR2
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ADD #00 SWP ;draw-eye JSR2
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BRK
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@on-frame ( -> )
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.cat/timer PEK #01 ADD [ DUP ] .cat/timer POK
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DUP #00 NEQ ,&skip0 JNZ #0000 ;draw-tail JSR2 &skip0
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DUP #10 NEQ ,&skip1 JNZ #0001 ;draw-tail JSR2 &skip1
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DUP #20 NEQ ,&skip2 JNZ #0002 ;draw-tail JSR2 &skip2
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DUP #30 NEQ ,&skip3 JNZ #0003 ;draw-tail JSR2 &skip3
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DUP #40 NEQ ,&skip4 JNZ #0002 ;draw-tail JSR2 &skip4
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DUP #50 NEQ ,&skip5 JNZ #0001 ;draw-tail JSR2 &skip5
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DUP #00 NEQ ,&skip0 JNZ #0000 ;draw-tail JSR2 &skip0
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DUP #10 NEQ ,&skip1 JNZ #0001 ;draw-tail JSR2 &skip1
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DUP #20 NEQ ,&skip2 JNZ #0002 ;draw-tail JSR2 &skip2
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DUP #30 NEQ ,&skip3 JNZ #0003 ;draw-tail JSR2 &skip3
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DUP #40 NEQ ,&skip4 JNZ #0002 ;draw-tail JSR2 &skip4
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DUP #50 NEQ ,&skip5 JNZ #0001 ;draw-tail JSR2 &skip5
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POP
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BRK
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@ -69,42 +67,39 @@ BRK
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( ears )
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.cat/y PEK2 .Screen/y DEO2
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.cat/x PEK2 #0008 - .Screen/x DEO2
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.cat/x PEK2 DUP2 STH2 #0008 - .Screen/x DEO2
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;ears .Screen/addr DEO2
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#41 .Screen/color DEO
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.cat/x PEK2 .Screen/x DEO2
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STH2r .Screen/x DEO2
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;ears #0010 + .Screen/addr DEO2
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#41 .Screen/color DEO
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#0000 ;draw-eye JSR2
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#0000 ;draw-tail JSR2
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#0000 ,draw-eye JSR
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#0000 ,draw-tail JSR
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RTN
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@draw-eye ( quad* -- )
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.cat/y PEK2 #0008 + .Screen/y DEO2
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.cat/x PEK2 #0008 - .Screen/x DEO2
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.cat/x PEK2 DUP2 STH2 #0008 - .Screen/x DEO2
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DUP2 ;eye + .Screen/addr DEO2
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#41 .Screen/color DEO
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.cat/x PEK2 .Screen/x DEO2
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( draw ) #41 .Screen/color DEO
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STH2r .Screen/x DEO2
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;eye #0010 + + .Screen/addr DEO2
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#41 .Screen/color DEO
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( draw ) #41 .Screen/color DEO
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RTN
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@draw-tail ( frame* -- )
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.cat/y PEK2 #0010 + .Screen/y DEO2
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.cat/x PEK2 #0008 - .Screen/x DEO2
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.cat/x PEK2 DUP2 STH2 #0008 - .Screen/x DEO2
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;body .Screen/addr DEO2
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#41 .Screen/color DEO
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.cat/x PEK2 .Screen/x DEO2
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( draw ) #41 .Screen/color DEO
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STH2r .Screen/x DEO2
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#0010 * ;body #0010 + + .Screen/addr DEO2
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#41 .Screen/color DEO
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( draw ) #41 .Screen/color DEO
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RTN
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@ -115,13 +110,16 @@ RTN
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.pointer/x PEK2 .Screen/x DEO2
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.pointer/y PEK2 .Screen/y DEO2
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#30 .Screen/color DEO
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( record pointer positions )
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.Mouse/x DEI2 .pointer/x POK2
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.Mouse/y DEI2 .pointer/y POK2
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( draw new cursor )
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;cursor .Screen/addr DEO2
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.pointer/x PEK2 .Screen/x DEO2
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.pointer/y PEK2 .Screen/y DEO2
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( colorize on state )
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#31 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/color DEO
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@ -135,10 +133,10 @@ RTN
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#00 #10
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&loop
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#21 .Screen/color DEO
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.Screen/addr DEI2 #0008 + .Screen/addr DEO2
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.Screen/x DEI2 #0008 + .Screen/x DEO2
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SWP #01 ADD SWP
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( draw ) #21 .Screen/color DEO
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( sety ) .Screen/addr DEI2 #0008 + .Screen/addr DEO2
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( setx ) .Screen/x DEI2 #0008 + .Screen/x DEO2
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( incr ) SWP #01 ADD SWP
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DUP2 LTH ,&loop JNZ
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POP2
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@ -172,5 +170,5 @@ RTN
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e0e0 e0e0 e080 8000 f2f9 f9fe b884 8400 ]
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@ground [
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bf15 0210 0200 0200 ff55 aa54 a900 2000
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fb55 aa45 2200 0400 ba40 a040 8880 0080 ]
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bf00 5c02 0202 020c ef10 6f90 8080 8074
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ff00 fe01 0100 0116 fd00 3c40 4040 4028 ]
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